Just played my first challenge of the week. Definitely enjoyed it, still here's some pieces of criticism that came to my mind:
- when starting the challenge of the week, I think that I did not get any hint that I would not be able to ascend any stairs. So I directly dove down and wasted a complete level. Also it took me some time to figure out that I was actually inside the ID
- which takes me to the interface. I heaviely missed any indication of the name and the level of the dungeon I was in
- on the main screan I couldn't find any means to check the exact number of my hitpoints and mana points. Always pressing AltGr+Q is somehow anoying
- by hovering the mouse over the character-level number, I don't get any explanation of what it does. Instead it highlights together with the class button on the left of it
- I missed some kind of experience-indication that shows me how far I am still away from the next level-up. Guess at the moment pressing Shift+X is the only way to find out about that, which is also a little anoying (probably it could be done by hovering the mouse over the character-level indicator)
- when kicking a door, the sound has some kind of a big hall effect. The sound of finally destroying the door sounds rather dry in comparison, so both sounds don't fit together very well
- the level-up screan appears very rapidly after killing a monster and actually it's almost impossible to read the kill message or watch the kill before. For unexperienced players it might be a little confusing to realize what just happened.