Code:
One-handed weapons ('(')
blessed stone spear (+0, 1d8) [120s]
heap of 2 blessed adamantium spears (+1, 1d8+6) [72s]
blessed eternium spear (+2, 2d8+8) [25s]
uncursed large eternium hammer (-1, 2d10+11) [55s]
uncursed adamantium long sword of penetration (+0, 1d8+5) [28s] (didn't fear diamond golems after I got this thing)
uncursed mithril dagger (+0, 1d4+3) [8s]
uncursed adamantium long sword (+2, 1d8+5) [28s]
uncursed adamantium warhammer (+0, 2d3+7) [43s]
uncursed eternium flail (+0, 4d4+10) [66s]
uncursed eternium long sword (+0, 2d8+7) [20s]
uncursed adamantium broadsword of might (-2, 1d7+7) [57s]
uncursed phase dagger (+0, 1d4+1) [5s]
Two-handed weapons ('(')
uncursed eternium two-handed sword (+18, 6d5+18) [-1, +0] [50s]
cursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
blessed eternium halberd (+13, 4d7+8) [-2, +0] [50s]
(other uninteresting stuff, various blanket and millions of sis)
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Pole arms 13 +16 +10 +18 Mastery 2561
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1164
Damage caused with your melee weapons:
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Right hand: +91 bonus to hit, 3d8+33 damage
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Skills
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Alertness ................100 (superb) [+1] (Raised in +1 increments from levels 42 to 50)
Backstabbing .............100 (superb) [+3d5]
Climbing .................100 (superb) [+3d3] (Thanks, Yergius!)
Concentration ............100 (superb) [+2d4]
Cooking .................. 25 (mediocre) [+3d5] (mr)
Detect traps .............100 (superb) [+1d3]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Haggling .................100 (superb) [+2d4] (This was raised when I didn't have any other skills to spend increases on)
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d5]
Music .................... 56 (good) [+1d3]
Pick pockets ............. 88 (great) [+1d3]
Stealth ..................100 (superb) [+1d5] (Yergius also helped with this)
Swimming ................. 88 (great) [+1d3]
Tactics ..................100 (superb) [+1] (Raised in +1 increments from levels 42 to 50)
Two weapon combat ........ 61 (good) [+1]
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Spells
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Calm Monster : 5844, 8pp (Effectivity: +0)
Cure Critical Wounds: 719, 15pp (Effectivity: +0)
Cure Disease : 5850, 8pp (Effectivity: +0)
Cure Light Wounds : 5850, 5pp (Effectivity: +0)
Cure Serious Wounds : 2200, 10pp (Effectivity: +0)
Darkness : 675, 4pp (Effectivity: +0)
Disarm Trap : 519, 10pp (Effectivity: +0)
Farsight : 591, 17pp (Effectivity: +0)
Fire Bolt : 512, 10pp (Effectivity: +3)
Frost Bolt : 463, 11pp (Effectivity: +9)
Know Alignment : 582, 10pp (Effectivity: +0)
Light : 445, 3pp (Effectivity: +3)
Lightning Ball : 133, 29pp (Effectivity: +9)
Magic Lock : 562, 8pp (Effectivity: +4) (Best Spell Ever)
Neutralize Poison : 2200, 10pp (Effectivity: +0)
Remove Curse : 377, 50pp (Effectivity: +1)
Scare Monster : 367, 12pp (Effectivity: +0)
Slow Monster : 1007, 7pp (Effectivity: +1)
Slow Poison : 6300, 6pp (Effectivity: +0)
Strength of Atlas : 499, 9pp (Effectivity: +5)
Stun Ray : 508, 8pp (Effectivity: +0)
Summon Monsters : 233, 30pp (Effectivity: +0)
Web : 564, 12pp (Effectivity: +1)
(Acid Ball : Ran out of castings on D:50)
(Lightning Bolt : Ran out of castings on D:50)
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.
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His achievements during his adventures:
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Zujju, the drakish healer, saved the world with his brave efforts and became
a great ruler while saving himself 9 times. Yay!
He scored 11251280 points and advanced to level 50. The balors did this quickly.
He survived for 0 years, 204 days, 15 hours, 9 minutes and 13 seconds
(114525 turns). I spent a long time in the UD.
Zujju visited 118 places.
His strength score was modified by -1 during his career.
His learning score was modified by +10 during his career.
His toughness score was modified by +16 during his career.
He was unnaturally aged by 57 years. Luckily I noticed the ghost lords on D:50 after I got a little careless when they didn't hit me the first couple of times.
He was the champion of the arena.
He was a member of the thieves guild.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5821 monsters perished under his attacks.
The following 25 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the scorched spear (found it on D:50)
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods (useless because twohanded)
the black torc (never got around to sellling it)
the Chaos Orb of Elemental Mana
the robes of resistance (crowning gift)
the medium obsidian shield "Protector" Never found this one, maybe it was in the greater vault of undead I ignored
the sapphire amulet "Preserver" (postcrowning gift)
the crown of leadership Same as above
the black tome of Alsophocus
the shining long spear "Soaker" (useless because twohanded)
the emerald dagger "Serpent's Bite" Same as above
He had the following talents: Affinity with Polemarms, Alert, Beast of
Burden, Careful, Charged, Defensive Fighter, Good Learner, Greased
Lightning, Master Packager, Miser, Porter, Potent Aura, Quick, Strong
Healer, Strong Magic, Treasure Hunter, Very Quick.
He had a final speed score of 101 (final base speed: 107).
He was a messiah of Issrecht.
He asked for 4 divine interventions.
He was a holy champion of Balance.
The following monsters were vanquished: (only notable ones)
9 balors (these gave about two levels each; once I didn't have any skill increases to spend and just gained the level)
547 battle bunnies (I tried to go through the corridor, but was soon overwhelmed by bunnies. Thankfully, I knew the Magic Lock spell and had multiple wands of door creation)
1 big casino guard
30 casino guards
7 cave lions
4 cave tigers
72 chaos mutants (the inhabitants of D:50)
24 chaos wizards
6 diamond golems (the bane of my mid game; these guys often forced my to gulp down a potion of extra healing)
66 ettins (all the giants were inhabitants of a greater vault which yielded the hammer of the gods and the black tome)
43 fire giants
1 fire giant king
32 fomorian giants
40 ghost lords
1 greater balor
1 greater black unicorn
64 greater chaos servants
97 hill giants
2 hill giant chieftains
55 ogre lords
60 writhing masses of primal chaos