Code:
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Skills
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Appraising ...............100 (superb) [+1d5]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d3]
Find weakness ............100 (superb) [+1d3]
First aid ................ 74 (great) [+1d3]
Food preservation ........ 98 (superb) [+1]
Haggling .................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+1]
Metallurgy ............... 92 (superb) [+2d4]
Mining ................... 81 (great) [+1d3]
Pick pockets ............. 97 (superb) [+1d3]
Smithing .................100 (superb) [+2d4]
Stealth ..................100 (superb) [+1d3]
Swimming ................. 70 (good) [+1d5]
Tactics .................. 81 (great) [+1]
Two weapon combat ........ 47 (fair) [+3d5]
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Spells
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Burning Hands : 113, 8pp (Effectivity: +3)
Darkness : 147, 4pp (Effectivity: +0)
Disarm Trap : 1, 19pp (Effectivity: +0)
Fireball : 122, 20pp (Effectivity: +2)
Identify : 34, 124pp (Effectivity: +0)
Invisibility : 353, 10pp (Effectivity: +0)
Magic Missile : 18, 13pp (Effectivity: +5)
Slow Monster : 322, 7pp (Effectivity: +1)
Strength of Atlas: 288, 10pp (Effectivity: +3)
Teleportation : 12, 40pp (Effectivity: +7)
Web : 154, 12pp (Effectivity: +0)
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Her further life:
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After slaying Andor Drakon and dispersing his malevolent energies the scales
of Balance appear before you. All the forces of Balance seem to be united
behind them. You are lifted to the status of an Avatar of Balance and the
tales of your deeds are spread all over Ancardia.
Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Balance. After a few millennia have passed you
are raised to the position of a demi-god to guard Ancardia from the forces
of Chaos and Order forever.
Under your guidance Ancardia becomes a balanced and happy world, enjoying
its own freedom to be never again threatened by the unbalancing powers of
the universe.
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Her achievements during her adventures:
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Agrakma, the orcish weaponsmith, transformed into an avatar of Balance.
She scored 26136674 points and advanced to level 50.
She survived for 0 years, 228 days, 0 hours, 5 minutes and 1 second (196071
turns).
1 companion was killed during her adventures.
Agrakma visited 136 places.
Her strength score was modified by +1 during her career.
Her learning score was modified by +13 during her career.
Her willpower score was modified by +17 during her career.
Her dexterity score was modified by +9 during her career.
Her toughness score was modified by +18 during her career.
Her charisma score was modified by +5 during her career.
Her appearance score was modified by +7 during her career.
Her mana score was modified by +9 during her career.
Her perception score was modified by +5 during her career.
She was unnaturally aged by 24 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She ended her adventuring life in the palace of Andor Drakon.
4482 monsters perished under her attacks.
The following 31 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the potion of literacy
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the Crown of Chaos
the black torc
the Medal of Chaos
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the jet-black battle axe "Executor"
the sapphire amulet "Preserver"
the crown of leadership
the shining long spear "Soaker"
the Trident of the Red Rooster
the rune-covered halberd "Wyrmlance"
She possessed the following intrinsics:
She was fire resistant.
She was poison resistant (enhanced through items).
She was cold resistant.
She was lucky (enhanced through items).
Fate smiled upon her (enhanced through an item).
She was sleep resistant (gained through an item).
She was able to teleport.
She was able to control teleportation.
She was invisible (enhanced through an item).
She was stun resistant (gained through items).
She was paralyzation resistant (gained through an item).
She was resistant to death rays (gained through items).
She was able to see invisible things (enhanced through items).
She was immune to shock attacks (gained through an item).
She was immune to fire attacks.
She was immune to acidic attacks.
She was immune to ice attacks (gained through items).
She was able to breathe water (gained through an item).
She was able to resist confusion attacks (gained through an item).
She had the following talents: Affinity with Polemarms, Alert, Basher, Beast
of Burden, Careful, Defensive Fighter, Good Learner, Greased Lightning,
Long-Lived, Long Stride, Master Packager, Mighty Strike, Miser, Porter,
Powerful Strike, Quick, Treasure Hunter, Very Quick.
She had a final speed score of 145 (final base speed: 129).
She was a messiah of The One Who Kills.
She asked for 14 divine interventions.
She was a holy champion of Balance.