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Thread: The Weakest Link '09: League of Mana

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  1. #1
    Join Date
    May 2008
    Location
    Daventry, Midlands, England
    Posts
    186

    Default The Weakest Link '09: League of Mana


    Greetings adventurers,

    Welcome to the League of Mana.......

    You have been chosen to plumb the depths of infinity, to amuse the Lord of Corruption with your deaths; however sad and pathetic they may be. All that one can ask is that you do your best, for in the end, it will not be good enough anyway. Stand true, be brave and conquer your fears....


    And when the Chaos Gate opens......change your underwear...




    So here we are, the League of Mana over which I (the current Lord of Corruption) shall rule. Have fun, if you get stuck or need help with anything then just post a message here or send me a message. And most of all.......good luck!!



    Code:
    ----------------------------------------------------------------------------
                                Character Information
    ----------------------------------------------------------------------------
    
    Gnumsh    St:23  Le:11  Wi:14  Dx:12  To:20  Ch: 3  Ap: 6  Ma: 2  Pe:10  C
    DV/PV: 13/7   H: 28(28)   P: 0(0)   Exp: 1/0   M: 0
    
    
    
    ----------------------------------------------------------------------------
                                Background Information
    ----------------------------------------------------------------------------
    
    Name: Gnumsh              Race: male Orc            Class: Barbarian
    Eye color: brown          Hair color: black         Complexion: brown
    Height: 5'10"             Weight: 185 pounds
    Age: 18 (grown-up)
    Star sign: Sword          Birthday: 4/Sword (day 184 of the year)
    
    YOUR HISTORY:
            Your mother was a wise shaman and healer. You didn't know your
     father and his origins seem to be very mysterious.
            As a child you were not accepted by the other children of your
     tribe. Your childhood was sad and lonely.
            In your youth you strived very hard to become the best warrior in
     your tribe. You watched, learned and became very strong and nimble.
            As a young adult you more and more separated from the more
     traditional members of your tribe. Your desire to see the outside world
     became overwhelming.
            At the age of 18 you left your tribe.
    
    
    ----------------------------------------------------------------------------
                                      Inventory
    ----------------------------------------------------------------------------
    Total weight: 591 stones                Carrying capacity: 2925 stones
    
    Head          : orcish helmet [+1, +2] {Pe-2}                        [100s]
    Neck          : -
    Body          : studded leather armor (-1, +0) [-1, +3]              [250s]
    Girdle        : -
    Cloak         : -
    Right Hand    : orcish spear (+1, 1d8+5)                              [75s]
    Left Hand     : -
    Right Ring    : -
    Left Ring     : -
    Bracers       : -
    Gauntlets     : -
    Boots         : heavy boots [-1, +1]                                  [30s]
    Missile weapon: -
    Missiles      : heap of 7 rocks (+0, 1d4+2)                           [35s]
    Tool          : -
    
    
    ----------------------------------------------------------------------------
                                        Stuff
    ----------------------------------------------------------------------------
    
    Total weight: 101 stones   Carrying capacity: 2925 stones
    
    Food ('%')
       iron ration                                                       [100s]
    Valuables ('$')
       102 gold pieces                                                     [1s]

    Brief summary of the general rules:
    * descend at least one level during your round
    * no use of the up stairs (the one exception being if there's an impassable river - then you can quickly <>)
    * do not exceed the turn limit of 2000 by more than 50 - try not to exceed it at all! (the tactical display will be changed to show number of moves instead of speed)
    * give a post describing your activities after your round, including important info like using up prayers, items found and monsters encountered that could affect future players
    * you have 72 hours to play when it comes to your turn - this can be extended to one week if you have special circumstances
    * no competitive hindering tactics allowed during the first 2 rounds
    * any and all competitive and dirty tactics allowed on round 3 or after, though you must still report your activities in full
    * if you make a situation too difficult and everyone dies then the save will return to you - if you can't survive your own situation then you're out and everyone else restarts from before your turn; so be careful not to overdo it with the chaos tactics
    * lastly, have fun - this game relies mostly on luck, with a little bit of skill; try to enjoy it and don't take things too seriously

    These rules are not strictly enforced - they mostly rely on faith in the player, just as we have faith that people posting YAVPs haven't save-scummed. If you break the rules in any way and then lie about it, then the only loser is you.



    Playing Order




    1. koctyxa
    2. Thing
    3. Nehor
    4. Conundrum
    5. Silwyr
    6. 3AM
    7. MakeReady
    8. Koctyxa
    9. Thing
    10. Nehor
    11. Conundrum
    12. Silwyr
    13. 3AM
    14. Koctyxa
    15. Thing (?)
    16. Nehor (?)
    17. 3AM (?)



    List of lost Souls


    MakeReady - Died after soul offered to the Lord of Corruption for failing to participate.
    Conundrum - 96793 xps, 18158 turns. Killed by a werewolf lord on Lv17.
    Silwyr - 95799 xps, 18136 turns, 10587 points. Killed by a greater mimic on Lv 17.
    Attached Files Attached Files
    Last edited by PeanutGod; 05-16-2009 at 06:43 AM.
    _____________________________________

    LoRd Of CoRrUpTiOn

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