Originally Posted by
SirTheta
There definitely needs to be more finetuned autopickup for missiles (/ picks up rocks for example, UGH).
Most DCSS features aren't needed in ADOM though. I think the only one that should be implemented is inter-level travel in dungeons (can't do stuff like cross the wilderness, but travelling from D:48 to D:32 quickly would be quite nice).
Would it include a random chance to be petrified by a gorgon on the way through if you aren't wearing the right amulet?
What if a level is really dangerous? Being able to hop back and forth across the rivers, Big Room, AF/DH, etc. might be a convenience in lategame, but in early game, being able to skip such areas would be a pretty significant change in terms of difficulty.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.