For the next release I'm trying to do away with as many redundant commands as possible in order to short the number of commands ADOM actually provides (and uses to frighten new players). ':w' (monster wound status) just went away because the revised 'l'ook command does all that and more. Similarly 'Ctrl-l' is gone with the next version of ADOM.

Now there are quite a number of commands that provide some informational detail ($ for your current number of gold pieces, :b for burden levels, something I can't even remember for the name of your deity, etc.) which e.g. all can be retrieved via '@' for the general character information screen.

Would anybody cry if that stuff goes away? Personally I believe that it would be good to reduce the clutter.

Other opinions? (and if someone asks: "What's the harm of having those?" my response would be "It frightens away new players because currently the command list contains 131 commands).