The key is that removing something should only be done if it's possible to do the exact same thing, which it often isn't.
Take for example burden status: that command also shows your burden levels, so you know exactly how much you need to drop to drop a burden level.
In fact, most commands have this problem. I would object to the removal of :w because :w always leaves you in the game context once it has executed. For 'look', you subsequently have to exit the command to continue. (The same goes for :b and many other commands.)
I like the idea of a normal and advanced keyboard commands, tbh. You should be able to do everything you need to do with the normal commands, similar to what you'd do if you removed them. Then the advanced commands would make it easier for advanced players.
For what it's worth, I am totally on board with the idea that all of the keyboard commands are confusing for new people, since I certainly felt that way some number of years ago. But I've found that many of the keyboard commands are extremely well executed and differentiated.
Last edited by SirTheta; 07-01-2017 at 04:39 AM.
gate closers: GeWi GnMo(unarmed) DeAs/Pa/Mi(staves)/Ra GePr DrBb HrMo | p7: MeBf | p17: GnPr | p20: DrDu GnAs DeCk MeWp OrBf GnTh MeHe | R57: MeDu | R101: DrAs (26,674 turns) GnDu (26,748) DrAs (18,533)
ULE: HeRa — OCG: DeMi
currently speedrunning DrAs.