Quote Originally Posted by Dogbreath View Post
Fighters are a pure melee class, but they have shitty skills and, unlike other melee classes that get huge bonuses to damage output and/or DV as they level (see Assassin, Barbarian, Beastfighter, Monk, Duelist), their damage doesn't really scale well over time, either. There are weaker melee classes, like Thief, Merchant, or Farmer, but they generally get a bunch of interesting or useful skills and abilities to compensate. Also, rangers are pretty much just fighters but with much better skills and class powers, which makes fighters seem kind of redundant.

Honestly, I love most of the classes in ADOM - to the point where I've had a Merchant UNE, an Assassin UNE, and a Farmer ULE and am trying to ascend a Hurthling Thief at some point - but the one class I've never spent much time playing is the fighter. Fighters just kind of suck, IMO.

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For the casino: the carrying capacity from the girdle of greed increases with the amount of gold carried.

This conversation is a bit off topic but I couldn't resist as fighters are a favourite of mine.

Very nice physical stats AND starting equipment add archery, find weakness and dodge to make a good chance of reaching HMW w/o healing with elves, humans, dwarves and orcs alike.

DV/pv bonuses aren't huge but they help, and benefits from smithing/enchanting eq to make 2h use more viable.
Vanquisher is a very strong weapon, (grod is good but the dv penalty on top of no shield is a shame).
If you go big punch+shield you'll get monstrous defensive stats.

Sure, no alertness or concentration but thats not a big issue.