It had 3 attacks before, no? New ACW is also faster and heals more aggressively than I remember.
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It had 3 attacks before, no? New ACW is also faster and heals more aggressively than I remember.
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Damage also seems good deal to high. Is it possible it leveled up somehow? (killing other bobs, adjusting to char level smthing like that) High level mobs typically get more attacks.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)
Probably it was just fighting in a blind rage. This would account for the extra attacks, and possibly also the variable DV. Since attacks can be substituted for heal spells, healing becomes more problematic when the wyrm is raging. Crazy max damage I would guess is due to breath attacks (monster memory counts breath attacks as hits for full non-resistant damage, even if the PC is immune). Monster speed can vary quite a bit.
Yes, he's nasty if you try to melee him.
Run run, shoot shoot and wave those wands boy.
In theory yes, in practice no.
I often get no booze from the source that supposedly should provide it and while you could respawn them inifitely I don't do that.
Also booze and recharge scrolls are needed for other wands through the game.
While wand of cold is very nice the wyrm also shrugs a good amount and you risk it panic/running away.
Slaying ammo are !shrug and keeps him in range.
Well, main point of using wands is to make fight one sided by using meat shields. Fire demons shrug more than him. As long as there is nice corridor and meat between us, I don't care about his damage, blind rage, etc. Blessed elemental wand has range of 16+, so he will be blasted if he runs. Well, he will likely be blasted anyway.
Wand of cold in such a situation is actually bad since it does normal damage to Wyrm and extra to shields.
I guess everyone has it's own priorities, but for me wands and recharging goes like:
-emergencies -- which means one damage wand (preferably blessed for extra range) and tp wand should have 3-4 charges (always if possible).
-Wyrm killing
-fireballing Earth temple.
I typically get some booze of beggars -- especially in very beginning if only to Id booze pot. Typically do not farm beggars, but I do not tend to generate lots of emergencies.
So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
(after 15 I stopped counting...)