My candle-born drakish beastfighter (L21) found a wand of wishing with 5 charges somewhere between CoC graveyard and the Wall of Flames. I already used 2 charges for find weakness and archery and am wondering what else should I wish. I'm considering girdles of giant strength, rings of regeneration and fireproof blankets, as I'll have to go to the ToEF soon and only have 1 fp blanket. My fire resistance should be adequate as I have the elemental gauntlets and can choose between the robes of resistance and red dragon scale armor, but I'm a drakeling and some means of regeneration would be useful. Oh, I have an maulet of rapid healing and a crown of regeneration, but I guess they are vulnerable to the heat even though I have 2 rings of ice, thanks to a RoDS.

I received the boots of divine messenger as a crowning gift, so teleportitis would be nice, eatig displacers and pixies just doesn't seem to work. I have a spell book of teleportation, but my learning and literacy are too low to benefit from it. Perhaps I should wish for more literacy and the concentration skill?

Code:
Humautus      St:26  Le:15  Wi:14  Dx:27  To:28  Ch:15  Ap:13  Ma:19  Pe:21 N=
DV/PV: 54/34   H: 304(304)    P: 85(85)      Exp: 21/1038942    VDDL  Sp: 109
Blessed Satiated Strained

Unarmed fighting        12   +10    +8   +6   Mastery              1355
Bows                     5   +10    +7   +1   skilled              55
Crossbows                4    +8    +6   +1   skilled              34

----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Identify     :   125,  75pp     (Effectivity: +0)
   Slow Monster :    33,  11pp     (Effectivity: +0)
   Teleportation:    86,  25pp     (Effectivity: +0)


----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................100    (superb)       [+2d4]
  Archery .................. 27    (mediocre)     [+3d3]
  Athletics ................ 94    (superb)       [+2d4]
  Backstabbing ............. 78    (great)        [+3d3]
  Climbing ................. 68    (good)         [+3d5]
  Courage .................. 63    (good)         [+2d4]
  Detect traps ............. 44    (fair)         [+4d4]
  Disarm traps ............. 17    (mediocre)     [+4d5]
  Dodge .................... 98    (superb)       [+2d4]
  Find weakness ............ 34    (fair)         [+4d4]
  First aid ................ 84    (great)        [+2d4]
  Food preservation ........100    (superb)       [+1d5]
  Haggling ................. 21    (mediocre)     [+3d3]
  Healing ..................100    (superb)       [+2d4]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+3d5]
  Literacy ................. 52    (good)         [+1d3]
  Music .................... 41    (fair)         [+2d4]
  Pick pockets ............. 67    (good)         [+1d3]
  Smithing ................. 26    (mediocre)     [+1d5]
  Stealth ..................100    (superb)       [+2d4]
  Survival ................. 43    (fair)         [+3d5]
  Swimming ................. 84    (great)        [+3d3]
  Tactics .................. 49    (fair)         [+1d3]
  Two weapon combat ........ 34    (fair)         [+1d3]