Originally Posted by
speciesxx
Is there any, if so, does someone have a link?
. Thanks in advance.
If not, maybe some general thoughts for paladin?
Like, which alignment to go for, N or L?
Weapon choice is prolly 1h + shield (only 2h considered when finding arti).
Any other specialities for paladins?
.
Starting race will be DE, cause they rock tbh for paladin.
My thoughts on paladins:
Alignment doesn't matter that much, except that chaotic paladins are terrible--paladins get a massive DV bonus against anti-aligned creatures once they hit level 18 (25? I don't remember), but given that there are only a few lawful mobs that are even remotely dangerous by that point, you're basically throwing away 20+ DV for no reason.
A lot of your class powers won't work unless you have decent standing with your diety. Try to get your piety up a bit with holy symbol or altars.
Paladins get 2.5x as many spellbooks as most PCs (not wizards/priests, but most others), plus concentration and literacy--they are casters. Early on, your Le might be a little low to use many spells, but even if you can just read a book of Darkness or Cure Light Wounds (bookcast this one regularly to train Mana), that can be a lifesaver. Later on, you'll be able to take advantage of teleportation, bolt/ball spells, etc.
One-handed weapons are always my recommendation for basically every class unless you get an absolutely incredible two-handed weapon. Paladins, however, have an awesome crowning gift--Justifier--that is a one-handed sword. It is a slaying weapon, has decent stats, and deals double its base damage while wielded by a paladin--it's unlikely that any weapon you will find will be better than this. If you're lucky enough to get this, you're pretty much set for the rest of the game.
Dark elf paladins are a bit weak in the early game, as are, well, pretty much all dark elves, but if you can survive until you can start pumping your stats with herbs, they will rock the midgame. Be sure to take advantage of your casting abilities in this case--dark elves usually have decent learning and great mana. If you want more of an early-game tank, try a dwarf. They generally start with around 10 PV, and, with some luck, can start at 15-20. This basically makes them invulnerable to almost all early-game monsters.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.