Originally Posted by
Whiskiz
So when every time poor RnG makes an end game enemy spawn early, you have to leave that entire dungeon and miss everything from exp to gold to gear to quests and everything else there? Ok.
It isn't so bad in Prerelease, but in 1.1.1, you regularly had to do this with rivers. There was a decent chance that at least one of the starter dungeons would have a river at some point, and if it was bad or you weren't a swimmer, well, then you just had to go elsewhere. Considering that there are five dungeons, VD, SMC, ID, PC, the new starter dungeon, in the immediate vicinity of Terinyo, losing access to one of them for a little while is usually not a huge inconvenience. WMoPCs are another reason to have to do this, and so is something like an early vortex or ogre magus. Part of a winning strategy is understanding the limitations of your character and not taking big risks when you don't have to.
Originally Posted by
Whiskiz
Did you read what i said? i said i was a mist elf with 10hp that hit 3 traps in the same dungeon level, max of 10hp, it was not from walking around low hp, please actually read properly what i said before responding to it. Apparently the you shudder message is a trap *room* these 3 traps were not in the same room just on the same level, so there would not have been that message.
Well, I guess you can head to the PC and grab acid resist right away.
Originally Posted by
Whiskiz
Too bad if learning is under 10 say from a troll character and the only way i can create a door is the slim chance i find the specific wand of door creation, and even if not, the chance of finding a book of wand creation in every playthrough to guarantee this strategy? and locking doors? There is very specific situations in which i can even do that, after doing some research. Ok cool so you have to research everything about the game first to counter the times it is clearly poorly designed, and then hope you have filled the criteria of said research to circumvent said poor design, every playthrough, also picking a priest and generally basing my entire character off *specific* random poor situations, which does not account for all the other poor situations (because you can't have everything, as it should be) is not a solution either i don't believe, but more of a bandaid for the problem instead of fixing it.
Wands of door creation are very common and happen to be quite easy to identify. Wands are also easy to test--just go into an empty wilderness square and fire your wands and see what happens. Chances are if you have five early game wands, one of them is door creation. As noted, keys are available to all PCs, though they're on the expensive side for some.
All well and good if your a wizard. Also if how do you get said physical missiles, more than enough to use on all said non threatening monsters first and to level it enough, scum farming archers and rock throwers? er.
That's an option. Wilderness barbarians are a great source of arrows, for example. Rocks are fairly common as drops, and you can get lots of them by letting the ants mine out PC:2.
Ah good to know, thanks. But again, and no offense, if you had read what i said properly, you would have seen where i said my melee attacks would not actually connect with the monster no matter how many times i swung, so i still would not have killed it and it may have probably followed me out of the darkness, i could not damage it, it was immune to my one and only offensive spell, my melee was naturally poor as a caster and i had no ranged weapon nor ranged skill anyway to help with the rolls for it, so this would not have helped that situation.
Then put your tail between your legs and RUN! With speed talents + coward speed if appropriate, nearly all early game monsters can be escaped. Depending on the monster, backing off long enough to take off your armor and true berserk might be an option.
But you wouldn't want to convert it if you are yourself a chaotic character, to use? And if you dont use your altar early and especially when you cant read, you cant id items and take a gamble with everything you equip? Again especially if you cant read for scrolls of uncursing, then there goes potions use too because you find as many bad potions as good and if they aren't ID'd, i found chugging random ones in times of need is 100% way to get yourself killed lol and **fair enough**
I almost always convert to neutral or lawful at the first opportunity. Yes, I often gamble with equipment, though, I'd prefer to think of it as a calculated risk. If I'm wearing a robe and find a studded leather armor, I know there's about a 95% chance that the studded leather is better, even cursed. So I'd probably take that bet. If it's clothes or something, I'll definitely pass. For weapons, if I think I have a decent upgrade (dagger to orcish spear, say), then I'll gamble, or I'll at least use a merchant to see which ones are most valuable. Otherwise, I'd rather wait until I find a ratling fencer to ID all of my weapons for me. I'll can zap my wands in the wilderness to see what they do. Some items you can ID by weight or material alone. And if you get really stuck, you can always sacrifice your prayers and get your deity to destroy all of your worn equipment. Randomly drinking potions is usually a bad idea, IMHO. The only time I'd do it is if it's basically the choice between that or death--if I'm poisoned by pit vipers early on and have no better options, I'll drink some potions and hope one of them is cure poison. Other than that, it's not worth the risk.
I also read converting altars is a dangerous practice, sacrificing on them may change your alignment instead, you may be pleasing that god instead and angering yours and a few other things, definitely not worth the risk, as seen here there's already enough potentially retarded RnG to get you killed.
It's safe enough if you use a large amount of gold to convert the altar. Converting altars is much less risky than using chaotic ones. Converting an altar using a live sacrifice or a non-gold item (unless it's an artifact or something) is quite risky.
Originally Posted by
_Ln_
How exactly can you guarantee that? There is a scripted reply from Tywat Pare concerning another being killing Kranach. Outside of pets doing that there is only one way this (someone else doing the last kill) - if a true neutral monster entered the wilderness square, decided to attack Kranach and successfully killed him. Taking into account the fact that Kranach is relatively tough among early game monsters (remember, xp level 6), you have to put a ton of effort in order to pull this.
A stray missile from one of the other monsters could also kill him, I guess. I can't say I've ever had this happen before though.
Last edited by JellySlayer; 10-29-2014 at 01:00 PM.
Hoping to win with every class, doomed. Archer, Barbarian, Bard, Beastfighter, Druid, Elementalist, Farmer, Fighter, Monk, and ULE Priest down.