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Release of the ADOM source code For all discussions concerning a release model and community structure for the ADOM source code... if it ever is going to happen.

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Old 10-05-2009, 07:07 AM
mike3 mike3 is offline
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Quote:
Originally Posted by Laukku View Post
Jackals and gremlins are not the only ones that get powerful too quickly... bees, ants, chaos servants, spiders are just a few other rare but commonly summoned monsters. After just a few hives, the queen bee is typically easier to kill than a bee warrior. :P It's an annoying balance problem.
I know. Maybe if the idea was to prevent one from "abusing" it for easy XP, why not just make the XP gains fall as more kills of the given monster type are done (makes more sense when you think about it from a "realism" perspective too, after a while you've got the monster "all figured out" and so don't gain as much)?

Addendum: Hmm... looks like this might already be in there. Maybe tone it up more and tone down the monster-XP gain a good bit for the jackals as they're generated and summoned so frequently. It wouldn't be so bad if they weren't summoned so darn often (another option -- reduce the generation rate of jackal summoners?).

Last edited by mike3 : 10-05-2009 at 07:17 AM.
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