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Thread: Thomas Biskup on Roguelike Radio

  1. #1
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    Default Thomas Biskup on Roguelike Radio

    This Sunday at 4pm UCT we'll be interviewing Thomas Biskup on Roguelike Radio (unless there's a sudden change of plan). The other regulars on the podcast haven't played ADOM or ADOM II much, if at all, so it'd be nice to get some people from the community here to take part in asking pertinent questions. Any takers? It'll be via Skype. If you're not able to directly take part then feel free to post here with questions you would like raised.

    Some things I plan to ask about:
    - Background of what got him into roguelikes and development
    - History of ADOM
    - How things changed over the years
    - The whole open/closed source stuff
    - JADE/ADOM II
    - What sparked him back into coding
    - Plans for the future.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  2. #2
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    When did Thomas play his last game of ADOM I, and what was the farthest he ever got on ADOM 1.1.1? What are the things about it that he feels important to keep in ADOM II, and which does he want to try to avoid, or change?

    EDIT: There's a good chance I'll be in a cinema watching the Avengers at or around 4 pm UTC, but if I'm not, how does actively taking part work?
    Last edited by Silfir; 05-05-2012 at 04:05 AM.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

  3. #3
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    It takes part over Skype. - I'll PM you my username.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  4. #4
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    Quote Originally Posted by Grey View Post
    It takes part over Skype. - I'll PM you my username.
    Guess, my interest do not overlap with generic non Adom players as far as questions go,but....

    How much some stuff like some articats not appearing in precrowns, famous dragon gold doubling, piety overflow,etc are game features vs bugs vs unintended use of some feature combinations?

    What is his attitude to some non-cannon modifications like ToGu patch, server and russian version? [later was damn funny for me except being in some old gamma].
    Formally looking all these are butchery of not open code i guess.

    What was longest lasting game mystery/undiscovered feature in history? [I'd bet on phial, although not sure than phial blinding made it's appearance].
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  5. #5
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    "What mysteries are still in the game" would be a good question. The others are a bit too specific for the audience, though some may be touched upon.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  6. #6
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    Quote Originally Posted by Grey View Post
    "What mysteries are still in the game" would be a good question.
    Would you hope to get list?
    I had at my studies some wierd lectures like how one should formulate question and on. This one, IMHO, has zero value except keeping conversation going on. Might as well ask about weather in Germany.

    The others are a bit too specific for the audience, though some may be touched upon.
    I slightly missed if you do not need specific questions, why you need players with game experience? I am just geniously curious.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  7. #7
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    "Keeping conversation going" is not necessarily a bad thing. I'm not trying to be the Spanish Inquisition. It's more for the benefit of the listeners to know that there *are* mysteries still in ADOM.

    Players with game experience will be able to have a better dialogue with TB, and will have genuine interest in the answers. Plus it's a bonus for anyone who actually wants to talk with him.

    Also, I don't know that much about ADOM II, so perhaps someone who has played it more might have some pertinent questions about its development.
    Platinum Edition ADOMer
    http://gamesofgrey.com - check out my roguelikes!

  8. #8
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    Well, keeping the conversation going on is probably the most important thing in a radio talk. And while we wouldn't get a straight answer, most listeners would be interested by the question.

    About the history of ADOM: Since the domains are ancient, can you say anything about the long history of the Drakalor Chain (and/or Ancardia)? [...] or any plans for describing its history? (maybe this was not what you meant with the history of ADOM, but ah well...)

  9. #9
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    It depends if you want radio show be conversation type thing or get something interesting going.

    With all the love and respect to Mr. creator I actually think he needs severe reality check [based on impression I've got reading blog].

    So on disasterous event of me making into mentioned "conversation" I guess my actual question would be:
    Does Mr. T. Brander realize what despite his best effort ADOMII will never have success which ADomI had?

    Well, i guess we are all lucky i won't be there.
    So far rolled 15 casters with RoDS and shamelessly killed them within 200 turns. For eternium glory!
    (after 15 I stopped counting...)

  10. #10
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    At some point you should attempt to get a final, definite answer on the secret message in the High Mountain Village. If it's a red herring intended to keep players guessing, wondering and puzzling for a decade, it's succeeded admirably - is there anything more to it that no one has found?

    ADOM has been tremendously successful in roguelike dimensions, that much is true, but I don't agree that ADOM II is doomed to linger in its shadow. I think it will be hard to achieve an end result that gets as much right as ADOM does. Hard, but not impossible. Never say never.
    ADOM Guides - whatever you wanted to know about playing a certain class, but have been afraid to ask!

    Check out my youtube channel to see my ADOM videos, including a completed playthrough of the game. I try to give instructions, so if you want to see some place you haven't been before and get some hints on how to deal with it, this might help! There's also some other games featured there that you might find interesting.

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