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#1
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I have some time this summer to devote to bringing the Guidebook up to date with the current view of the game. I've already begun by going through the undocumented thread. You can help me out by posting inaccuracies, things that should be added, etc.
Here's one to get the ball rolling: How do multiple torches work? Extend LOS how? Additive? Two twice as far as one? Three 3X one?
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ADOM Guidebook: http://adomgb.info/ |
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#2
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I am so happy about this!
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A few "Let's play" style (and gut style : D) walkthroughs: http://plog.atspace.com/ --- soirana > gut --- |
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#3
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The main addition that springs to my mind is the use of PoCC on Chaos beings to cause damage.
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#4
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It's in the Potions Appendix E - unless you think it should be emphasized elsewhere.
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ADOM Guidebook: http://adomgb.info/ |
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#5
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I've read that the figures for training with Garth (especially to very high stats) are grossly inaccurate. Anyone confirm/deny?
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ADOM Guidebook: http://adomgb.info/ |
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#6
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Quote:
1. start wizard... 2. go to dungeon... 3. hit H 4. light first torch... 5. light second... 6. light third... or you started to accept code dives into guidebook [well, i guess dungeon danger levels always were in...]
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If facts contradict flames facts must be changed. |
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#7
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No code dives. I have the game installed (barely) but do not have time to test.
This community knows more than I about the game now in any case.
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ADOM Guidebook: http://adomgb.info/ Last edited by Andy Williams : 06-16-2009 at 02:53 AM. |
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#8
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you mean section 0.13.15 does not contain any code dived info?
overall if you are not checking things yourself than in my opinion you might leave guidebook as it is...
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If facts contradict flames facts must be changed. |
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#9
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All derived by in game experimentation as far as I know. The only code dived info in the GB AFAIK is the weight of some items that are inconsequential. They were incorporated before TB's ban; I saw no reason to remove them since they do not affect gameplay and "the beans had been spilled".
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ADOM Guidebook: http://adomgb.info/ |
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#10
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Quote:
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