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Jade

Java-based Ancient Domains Engine
© Copyright 1998-2010 by Thomas Biskup. All Rights Reserved.

JADE city vistas and more!

The Easter holidays have been very succesful: The code for human cities is complete and many new details have been added to the game. Additionally standard dungeons have been implemented so that not really much is missing. Please note that all the screenshots below are from randomly generated structures in JADE - everything changes from game to game and you will be hard-pressed to find locations that look similar between two games. Here's some of the new stuff:

Screenshots

Here we got a sprawling city with a river, a pool and many buildings. This is a screenshot of an early city version - the later ones have a lot more detail (see below).

Here the PC encounters a river running through the city. In this early version there were no bridges (but see screenshots further down for bridge building efforts).

Yet another city with a river and a pool. This time the city also sports a city wall to be protected from invading forces.

Here we have a city with a ditch, a city wall, a drawbridge and actual city gates. And for the first time we see roads entering and leaving the city. Please note that most parts of the city now contain of mud tile - grass is more scarce.

This city has a river in the near vicinity of one of the city walls. Again nicely bridged and with a couple of lonely houses on the outer side of the river between the city wall and the river itself.

On this screenshot the PC is relaxing on a small lake in the city.

This city sports many roads, bridges and yet another beautiful river.

The ancient city depicted on this screenshot sports and "old town" encircled by yet another (second) city wall. Some mighty cities even can´have a system of ditches, walls and more.

This aged settlement also has a lot of detail: two wall rings (the outer one with a ditch), a park to the east, a lake to the south and no major roads - a clear indicator of the evolutionary growth of this city.

Here we have a minor dungeon. As far as I am concerned there are still too many tunnels being dug, but this will change as developement continues. Maps can be of arbitrary size so that a lot of variety is guaranteed.



Guns, Germs, and Steel: The Fates of Human Societies Thomas Biskup recommends: Guns, Germs, and Steel: The Fates of Human Societies
"This book IMHO is simply marvelous: It explains human history with a broad perspective and explains why certain things happen with logical biological arguments instead of controversial and emotional points. There are reasons (geographical et al.) why american indians were conquered by europeans - but these reasons do not follow some stupid ubermensch theory but extrapolate from climate, geography and similar reasons. If you want to learn why the world developed the way it developed, this is the book to read! For software engineers and game designers this book IMHO is invaluable because it teaches you to think in larger perspectives and to consider how large consequences can result from small triggers. Here you can really begin to understand how worlds come to be. An absolute must-have! "

More details about this item can be found here: United States, United Kingdom, Canada, Germany.

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A complete list of my reading recommendations is available here.


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