The Easter holidays have been very succesful: The code for human cities is complete and many new details have been
added to the game. Additionally standard dungeons have been implemented so that not really much is missing. Please note
that all the screenshots below are from randomly generated structures in JADE - everything changes from game to game and
you will be hard-pressed to find locations that look similar between two games.
Here's some of the new stuff:
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Here we got a sprawling city with a river, a pool and many buildings. This is a screenshot of an
early city version - the later ones have a lot more detail (see below).
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Here the PC encounters a river running through the city. In this early version there were no bridges (but see
screenshots further down for bridge building efforts).
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Yet another city with a river and a pool. This time the city also sports a city wall to be protected from invading
forces.
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Here we have a city with a ditch, a city wall, a drawbridge and actual city gates. And for the first time we see
roads entering and leaving the city. Please note that most parts of the city now contain of mud tile - grass
is more scarce.
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This city has a river in the near vicinity of one of the city walls. Again nicely bridged and with a couple of
lonely houses on the outer side of the river between the city wall and the river itself.
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On this screenshot the PC is relaxing on a small lake in the city.
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This city sports many roads, bridges and yet another beautiful river.
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The ancient city depicted on this screenshot sports and "old town" encircled by yet another (second) city wall.
Some mighty cities even can´have a system of ditches, walls and more.
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This aged settlement also has a lot of detail: two wall rings (the outer one with a ditch), a park to the east,
a lake to the south and no major roads - a clear indicator of the evolutionary growth of this city.
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Here we have a minor dungeon. As far as I am concerned there are still too many tunnels being dug, but this
will change as developement continues. Maps can be of arbitrary size so that a lot of variety is guaranteed.
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