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java.lang.Objectjava.lang.Thread
de.adom.jade.kernel.GameLoop
Handles the actual game loop that executes all actions be the acting instances in the game. This loop is run in a separate thread that occasionally interacts with the user interface.
| Nested Class Summary |
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| Nested classes inherited from class java.lang.Thread |
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java.lang.Thread.UncaughtExceptionHandler |
| Field Summary |
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| Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
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GameLoop()
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| Method Summary | |
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void |
run()
Runs the game in a new thread. |
| Methods inherited from class java.lang.Thread |
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activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public GameLoop()
| Method Detail |
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public void run()
run in interface java.lang.Runnablerun in class java.lang.Thread
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