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| Packages that use GUIDCarrier | |
|---|---|
| de.adom.jade.beings | |
| de.adom.jade.kernel | |
| de.adom.jade.world | |
| Uses of GUIDCarrier in de.adom.jade.beings |
|---|
| Subclasses of GUIDCarrier in de.adom.jade.beings | |
|---|---|
class |
Being
Implements an autonomous being in JADE. |
class |
NPC
Implements monsters. |
class |
PC
Implements all the code for the player character. |
| Uses of GUIDCarrier in de.adom.jade.kernel |
|---|
| Subclasses of GUIDCarrier in de.adom.jade.kernel | |
|---|---|
class |
DefaultActor
An actor is an abstract JADE concept for anything that can happen at a predetermined point in time. |
| Uses of GUIDCarrier in de.adom.jade.world |
|---|
| Subclasses of GUIDCarrier in de.adom.jade.world | |
|---|---|
class |
Complex
A complex is made up from a number of connected locations. |
class |
Connection
Stores a connection between two maps on two different locations. |
class |
Dungeon
Implements a dungeon meta structure. |
class |
DungeonComplex
Creates a standard dungeon complex. |
class |
HugeDungeon
Implements a huge dungeon meta structure. |
class |
HugeDungeonComplex
Creates a huge dungeon complex. |
class |
HumanVillage
Implements a human village. |
class |
HumanVillageComplex
Creates a human village complex. |
class |
Location
Describes a location of the world. |
class |
Settlement
Marks a (more or less) civilized settlement. |
class |
World
Implements a world meta structure. |
class |
WorldComplex
Creates a human village complex. |
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