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Encapsulates all the constants required for the startup messages on the splash screen. For each distinct phase a new progress level should be defined. Additionally the total needs to be updated with each new progress level.
| Field Summary | |
|---|---|
static int |
PL_BASIC_MAP_FINISHED
progress level for the finished basic world map |
static int |
PL_DESERTS_FINISHED
progress level for the finished deserts |
static int |
PL_DUNGEONS_FINISHED
progress level for the finished dungeons |
static int |
PL_GENESIS_DATA_CLEANED_UP
progress level for the cleaned up genesis data |
static int |
PL_GENESIS_DATA_CREATED
progress level for the finished genesis data |
static int |
PL_MAXIMUM
the maximum progress level |
static int |
PL_PRE_UI_INITIALIZATION
progress level before initializing the UI |
static int |
PL_RIVERS_FINISHED
progress level for the finished rivers |
static int |
PL_SEISMIC_ACTIVITY_FINISHED
progress level for the finished seismic activity |
static int |
PL_SETTLEMENTS_FINISHED
progress level for the finished settlements |
static int |
PL_SWAMPS_FINISHED
progress level for the finished swamps |
static int |
PL_WORD_FORMS_FINISHED
progress level for the finished seismic activity |
static int |
PL_WORLD_MAP_FINISHED
progress level for the finished world map |
| Field Detail |
|---|
static final int PL_WORD_FORMS_FINISHED
static final int PL_GENESIS_DATA_CREATED
static final int PL_SEISMIC_ACTIVITY_FINISHED
static final int PL_BASIC_MAP_FINISHED
static final int PL_RIVERS_FINISHED
static final int PL_SWAMPS_FINISHED
static final int PL_DESERTS_FINISHED
static final int PL_SETTLEMENTS_FINISHED
static final int PL_DUNGEONS_FINISHED
static final int PL_GENESIS_DATA_CLEANED_UP
static final int PL_WORLD_MAP_FINISHED
static final int PL_MAXIMUM
static final int PL_PRE_UI_INITIALIZATION
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