Uses of Class
de.adom.jade.world.Location

Packages that use Location
de.adom.jade.world   
de.adom.jade.world.maps   
 

Uses of Location in de.adom.jade.world
 

Subclasses of Location in de.adom.jade.world
 class Dungeon
          Implements a dungeon meta structure.
 class HugeDungeon
          Implements a huge dungeon meta structure.
 class HumanVillage
          Implements a human village.
 class Settlement
          Marks a (more or less) civilized settlement.
 class World
          Implements a world meta structure.
 

Methods in de.adom.jade.world that return Location
 Location LocationManager.getLocation(java.lang.String logicalName)
          Retrieves a location based on its logical name.
 Location LocationManager.getCurrentLocation()
          Returns the current location used by the world for map display.
 Location Connection.getSource()
           
 Location Connection.getTarget()
           
 Location Complex.getLocation(int index)
          Returns a specific location.
 

Methods in de.adom.jade.world with parameters of type Location
 void LocationManager.addLocation(Location location)
          Adds a new location to the location manager.
 void LocationManager.setCurrentLocation(Location location)
          Defines the current location on which the PC is active.
 void LocationManager.connect(int x1, int y1, Location location1, int x2, int y2, Location location2)
          Connects to locations.
 void Connection.setSource(Location location)
           
 void Connection.setTarget(Location location)
           
 void Complex.setLocation(int index, Location location)
          Defines a new location in the complex.
 

Constructors in de.adom.jade.world with parameters of type Location
Connection(long connectionID, int sourceX, int sourceY, Location sourceLocation, int targetX, int targetY, Location targetLocation)
          Builds a new connection.
 

Uses of Location in de.adom.jade.world.maps
 

Methods in de.adom.jade.world.maps that return Location
 Location Map.getLocation()
          Returns the location to which this map belongs.
 

Constructors in de.adom.jade.world.maps with parameters of type Location
WorldMap(SplashScreen splashScreen, Location location, int width, int height)
          Creates a new world map.
UndergroundMap(Location theLocation, int theWidth, int theHeight, boolean finite)
          Creates a new underground map.
SettlementMap(Location theLocation, int theWidth, int theHeight, boolean finite)
          Builds an outdoor map.
OutdoorMap(Location theLocation, int theWidth, int theHeight, boolean finite)
          Builds an outdoor map.
MazeMap(Location theLocation, int theWidth, int theHeight, boolean finite)
          Creates a maze.
Map(Location theLocation, int theWidth, int theHeight, boolean finite, Tile initialBlockingMapTile, Tile initialMapTile)
          Creates a new map with a given width and height.
Map(Location theLocation, int theWidth, int theHeight, boolean finite, Tile initialBlockingMapTile, Tile initialMapTile, Tile openTile, int openTileRange)
          Creates a new map with a given width and height.
HumanVillageMap(Location theLocation)
          Builds a human village map.
DungeonMap(Location theLocation, int theWidth, int theHeight, boolean finite)
          Creates a new underground map.