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| Packages that use Location | |
|---|---|
| de.adom.jade.world | |
| de.adom.jade.world.maps | |
| Uses of Location in de.adom.jade.world |
|---|
| Subclasses of Location in de.adom.jade.world | |
|---|---|
class |
Dungeon
Implements a dungeon meta structure. |
class |
HugeDungeon
Implements a huge dungeon meta structure. |
class |
HumanVillage
Implements a human village. |
class |
Settlement
Marks a (more or less) civilized settlement. |
class |
World
Implements a world meta structure. |
| Methods in de.adom.jade.world that return Location | |
|---|---|
Location |
LocationManager.getLocation(java.lang.String logicalName)
Retrieves a location based on its logical name. |
Location |
LocationManager.getCurrentLocation()
Returns the current location used by the world for map display. |
Location |
Connection.getSource()
|
Location |
Connection.getTarget()
|
Location |
Complex.getLocation(int index)
Returns a specific location. |
| Methods in de.adom.jade.world with parameters of type Location | |
|---|---|
void |
LocationManager.addLocation(Location location)
Adds a new location to the location manager. |
void |
LocationManager.setCurrentLocation(Location location)
Defines the current location on which the PC is active. |
void |
LocationManager.connect(int x1,
int y1,
Location location1,
int x2,
int y2,
Location location2)
Connects to locations. |
void |
Connection.setSource(Location location)
|
void |
Connection.setTarget(Location location)
|
void |
Complex.setLocation(int index,
Location location)
Defines a new location in the complex. |
| Constructors in de.adom.jade.world with parameters of type Location | |
|---|---|
Connection(long connectionID,
int sourceX,
int sourceY,
Location sourceLocation,
int targetX,
int targetY,
Location targetLocation)
Builds a new connection. |
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| Uses of Location in de.adom.jade.world.maps |
|---|
| Methods in de.adom.jade.world.maps that return Location | |
|---|---|
Location |
Map.getLocation()
Returns the location to which this map belongs. |
| Constructors in de.adom.jade.world.maps with parameters of type Location | |
|---|---|
WorldMap(SplashScreen splashScreen,
Location location,
int width,
int height)
Creates a new world map. |
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UndergroundMap(Location theLocation,
int theWidth,
int theHeight,
boolean finite)
Creates a new underground map. |
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SettlementMap(Location theLocation,
int theWidth,
int theHeight,
boolean finite)
Builds an outdoor map. |
|
OutdoorMap(Location theLocation,
int theWidth,
int theHeight,
boolean finite)
Builds an outdoor map. |
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MazeMap(Location theLocation,
int theWidth,
int theHeight,
boolean finite)
Creates a maze. |
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Map(Location theLocation,
int theWidth,
int theHeight,
boolean finite,
Tile initialBlockingMapTile,
Tile initialMapTile)
Creates a new map with a given width and height. |
|
Map(Location theLocation,
int theWidth,
int theHeight,
boolean finite,
Tile initialBlockingMapTile,
Tile initialMapTile,
Tile openTile,
int openTileRange)
Creates a new map with a given width and height. |
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HumanVillageMap(Location theLocation)
Builds a human village map. |
|
DungeonMap(Location theLocation,
int theWidth,
int theHeight,
boolean finite)
Creates a new underground map. |
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