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| Class Summary | |
|---|---|
| Complex | A complex is made up from a number of connected locations. |
| ComplexFactory | Creates a variety of complexes for the world map. |
| Connection | Stores a connection between two maps on two different locations. |
| ConnectionComparator | Creates a comparator that sorts connections according to their GUIDs (their addition time respectively). |
| Dungeon | Implements a dungeon meta structure. |
| DungeonComplex | Creates a standard dungeon complex. |
| HugeDungeon | Implements a huge dungeon meta structure. |
| HugeDungeonComplex | Creates a huge dungeon complex. |
| HumanVillage | Implements a human village. |
| HumanVillageComplex | Creates a human village complex. |
| Location | Describes a location of the world. |
| LocationManager | Handles all locations of the game. |
| Settlement | Marks a (more or less) civilized settlement. |
| World | Implements a world meta structure. |
| WorldComplex | Creates a human village complex. |
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