Uses of Class
de.adom.jade.world.tiles.Tile

Packages that use Tile
de.adom.jade.beings   
de.adom.jade.ui.ascii   
de.adom.jade.world.maps   
de.adom.jade.world.tiles   
 

Uses of Tile in de.adom.jade.beings
 

Methods in de.adom.jade.beings with parameters of type Tile
 boolean Being.isOpenTile(Tile tile)
          Checks whether a given tile is open for this being.
 

Uses of Tile in de.adom.jade.ui.ascii
 

Methods in de.adom.jade.ui.ascii with parameters of type Tile
 void MapDisplay.setTileRepresentation(Tile tile, char character, java.awt.Color color)
          Defines a specific tile representation.
 

Uses of Tile in de.adom.jade.world.maps
 

Methods in de.adom.jade.world.maps that return Tile
 Tile Map.getTile(int x, int y)
          Returns a tile at a specific position.
protected  Tile Map.getOpenBuilderTile()
          Returns the tile used for spaces open for other buildings.
 

Methods in de.adom.jade.world.maps with parameters of type Tile
 void Map.setTile(int x, int y, Tile theTile)
          Sets a specific tile at a given position.
 

Constructors in de.adom.jade.world.maps with parameters of type Tile
Map(Location theLocation, int theWidth, int theHeight, boolean finite, Tile initialBlockingMapTile, Tile initialMapTile)
          Creates a new map with a given width and height.
Map(Location theLocation, int theWidth, int theHeight, boolean finite, Tile initialBlockingMapTile, Tile initialMapTile, Tile openTile, int openTileRange)
          Creates a new map with a given width and height.
 

Uses of Tile in de.adom.jade.world.tiles
 

Subclasses of Tile in de.adom.jade.world.tiles
 class GrassTile
          Implements a grass tile.
 class OutdoorExitTile
          Implements an exit tile for outdoor maps.
 class ResistantWallTile
          Implements a resistant wall tile that can't be entered by anything.
 class StairDownTile
          Implements a stair down tile.
 class StairUpTile
          Implements a stair up tile.
 class VortexTile
          Implements a vortex tile.
 class WallTile
          Implements a wall tile.
 

Fields in de.adom.jade.world.tiles declared as Tile
static Tile Tile.UNKNOWN
          an undefined tile for uninitialized map pieces
static Tile Tile.HIGH_MOUNTAIN
          the high mountain tile
static Tile Tile.VOLCANOE
          the volvanoe tile
static Tile Tile.MOUNTAIN
          the mountain tile
static Tile Tile.LOW_MOUNTAIN
          the low mountain tile
static Tile Tile.HILLS
          the hill tile
static Tile Tile.FOREST
          the forest tile
static Tile Tile.DESERT
          the desert tile
static Tile Tile.PLAINS
          the plains tile
static Tile Tile.DEEP_SEA
          the deep water tile
static Tile Tile.SEA
          the water tile
static Tile Tile.DUMMY_RIVER
          a dummy river tile for use during river placement
static Tile Tile.RIVER
          the river tile
static Tile Tile.RIVER_SOURCE
          the river source tile
static Tile Tile.SWAMP
          the swamp tile
static Tile Tile.SETTLEMENT
          the town tile
static Tile Tile.DUNGEON
          the dungeon tile
static Tile Tile.WALL
          the wall tile
static Tile Tile.TUNNEL
          the tunnel tile
static Tile Tile.VORTEX
          the tunnel tile
static Tile Tile.STAIR_UP
          the tunnel tile
static Tile Tile.STAIR_DOWN
          the tunnel tile
static Tile Tile.RESISTANT_WALL
          the resistant wall tile (can't be penetrated by anything and thus serves as a boundary)
static Tile Tile.GRASS
          the grass tile
static Tile Tile.OUTDOOR_EXIT
          the tunnel tile
static Tile Tile.WATER
          the water tile
static Tile Tile.TREE
          the tree tile
static Tile Tile.FLOOR
          the floor tile