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| Packages that use Tile | |
|---|---|
| de.adom.jade.beings | |
| de.adom.jade.ui.ascii | |
| de.adom.jade.world.maps | |
| de.adom.jade.world.tiles | |
| Uses of Tile in de.adom.jade.beings |
|---|
| Methods in de.adom.jade.beings with parameters of type Tile | |
|---|---|
boolean |
Being.isOpenTile(Tile tile)
Checks whether a given tile is open for this being. |
| Uses of Tile in de.adom.jade.ui.ascii |
|---|
| Methods in de.adom.jade.ui.ascii with parameters of type Tile | |
|---|---|
void |
MapDisplay.setTileRepresentation(Tile tile,
char character,
java.awt.Color color)
Defines a specific tile representation. |
| Uses of Tile in de.adom.jade.world.maps |
|---|
| Methods in de.adom.jade.world.maps that return Tile | |
|---|---|
Tile |
Map.getTile(int x,
int y)
Returns a tile at a specific position. |
protected Tile |
Map.getOpenBuilderTile()
Returns the tile used for spaces open for other buildings. |
| Methods in de.adom.jade.world.maps with parameters of type Tile | |
|---|---|
void |
Map.setTile(int x,
int y,
Tile theTile)
Sets a specific tile at a given position. |
| Constructors in de.adom.jade.world.maps with parameters of type Tile | |
|---|---|
Map(Location theLocation,
int theWidth,
int theHeight,
boolean finite,
Tile initialBlockingMapTile,
Tile initialMapTile)
Creates a new map with a given width and height. |
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Map(Location theLocation,
int theWidth,
int theHeight,
boolean finite,
Tile initialBlockingMapTile,
Tile initialMapTile,
Tile openTile,
int openTileRange)
Creates a new map with a given width and height. |
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| Uses of Tile in de.adom.jade.world.tiles |
|---|
| Subclasses of Tile in de.adom.jade.world.tiles | |
|---|---|
class |
GrassTile
Implements a grass tile. |
class |
OutdoorExitTile
Implements an exit tile for outdoor maps. |
class |
ResistantWallTile
Implements a resistant wall tile that can't be entered by anything. |
class |
StairDownTile
Implements a stair down tile. |
class |
StairUpTile
Implements a stair up tile. |
class |
VortexTile
Implements a vortex tile. |
class |
WallTile
Implements a wall tile. |
| Fields in de.adom.jade.world.tiles declared as Tile | |
|---|---|
static Tile |
Tile.UNKNOWN
an undefined tile for uninitialized map pieces |
static Tile |
Tile.HIGH_MOUNTAIN
the high mountain tile |
static Tile |
Tile.VOLCANOE
the volvanoe tile |
static Tile |
Tile.MOUNTAIN
the mountain tile |
static Tile |
Tile.LOW_MOUNTAIN
the low mountain tile |
static Tile |
Tile.HILLS
the hill tile |
static Tile |
Tile.FOREST
the forest tile |
static Tile |
Tile.DESERT
the desert tile |
static Tile |
Tile.PLAINS
the plains tile |
static Tile |
Tile.DEEP_SEA
the deep water tile |
static Tile |
Tile.SEA
the water tile |
static Tile |
Tile.DUMMY_RIVER
a dummy river tile for use during river placement |
static Tile |
Tile.RIVER
the river tile |
static Tile |
Tile.RIVER_SOURCE
the river source tile |
static Tile |
Tile.SWAMP
the swamp tile |
static Tile |
Tile.SETTLEMENT
the town tile |
static Tile |
Tile.DUNGEON
the dungeon tile |
static Tile |
Tile.WALL
the wall tile |
static Tile |
Tile.TUNNEL
the tunnel tile |
static Tile |
Tile.VORTEX
the tunnel tile |
static Tile |
Tile.STAIR_UP
the tunnel tile |
static Tile |
Tile.STAIR_DOWN
the tunnel tile |
static Tile |
Tile.RESISTANT_WALL
the resistant wall tile (can't be penetrated by anything and thus serves as a boundary) |
static Tile |
Tile.GRASS
the grass tile |
static Tile |
Tile.OUTDOOR_EXIT
the tunnel tile |
static Tile |
Tile.WATER
the water tile |
static Tile |
Tile.TREE
the tree tile |
static Tile |
Tile.FLOOR
the floor tile |
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