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Grey
01-22-2010, 05:35 PM
Preparation is now beginning for the 7DRL 2010 competition. To win the competition you have to create a roguelike in 7 days in your language of choice. Prelimary discussion on dates for the event (end of Feb - start of March) can be founbd on rgrd:

http://groups.google.com/group/rec.games.roguelike.development/browse_frm/thread/d35acaf6708fb059?hl=en

There were a lot of fantastic entries last year - well worth paying attention to this year's competition. If you have some coding experience and some free time then consider taking part. If you don't have coding experience then you have over a month to learn a few basics and join in :)

BlkDucky
01-23-2010, 11:44 PM
Eh. I could never manage a random map generator, therefore I will not participate. :D
But, like you say, I have a month. XD

Edit: Can someone clarify the rules? So we have 1 week to finish a RL, yes? So, I can't spread 168 hours across a month or something?

I also assume there's no... quality requirement? XD

Grey
01-24-2010, 01:15 PM
Must be made within 7 days. Difficult with real life getting in the way, of course, but that's the nature of the competition. The idea is that at the end of the week we'll have about 20 new roguelikes to play.

No quality threshhold is involved - you win simply by making a playable game. It may be bug-riddled and incredibly basic, but as long as it compiles and runs it's okay. You can see examples of previous 7DRLs here:

http://roguebasin.roguelikedevelopment.org/index.php?title=Category:7DRLs

For some interesting ones I'd suggset trying DDRogue, You Only Live Once, TetRLs and DungeonMinder.

BlkDucky
01-24-2010, 01:20 PM
Awesome.

I assume it doesn't HAVE to take place in a dungeon? Can I use anything I've already made, map generator, for instance?

Thanks for answering, btw. :D

Also:

RogueBasin has a problem

Sorry! This site is experiencing technical difficulties.

:(

Grey
01-24-2010, 02:20 PM
Hmm, RogueBasin works fine for me...

You can use pre-existing code, and it doesn't have to be dungeons. Hell, it can be hand-designed levels if you like. The roguelikeness of 7DRLs tend to get a bit blurred. If you're interested in making some shortcuts to a working roguelike you should check out the most excellent libtcod:

http://doryen.eptalys.net/libtcod/

It contains many common roguelike functions, such as map generators, field of view, path-finding, and even simulates a full-colour terminal. It can be used with C, C++ or Python. Several fantastic looking projects have been made using it, and a lot of the 7DRLs last year used it to good effect.

BlkDucky
01-24-2010, 03:05 PM
Looks pretty cool. I'll check that out later. Until then, I'll soldier on with PDcurses, and hope I can get my generators to work and stuff. :D

...Even though I'll probably not submit this in the end anyways.

Angelus
01-25-2010, 10:23 AM
The roguelikeness of 7DRLs tend to get a bit blurred.

I think none of them ever were roguelikes. It's good for practising programming and trying out things in small scale, but they aren't that good as games, which can be expected from a 7 day game.

Grey
01-25-2010, 06:42 PM
Some of them are fun as coffeebreak RLs - things to play for a little while, instead of spending days or weeks working on. Some are much more complex than the original Rogue.

fazisi
01-25-2010, 08:47 PM
I would like to do this but my professors are giving me enough homework to do in a week. If it took place after April when I am done my final exams for the semester, maybe.

Angelus
01-26-2010, 07:17 PM
Some are much more complex than the original Rogue.

Tell me what games they are. Now.

Grey
01-27-2010, 06:36 PM
Check out Jacob's Matrix from last year for the ultimate example. It also happens to be the first roguelike to support hyper-threading (and multiple cores are needed to run it effectively).

Angelus
02-05-2010, 10:38 AM
Check out Jacob's Matrix from last year for the ultimate example.

It's not a roguelike, right?

Grey
02-05-2010, 08:38 PM
It is completely a roguelike. Check it out here:

http://www.zincland.com/7drl/jacob/

It does have many odd features though, such as overlapping dungeon rooms, a Portal-style portal gun, time limits to dungeon levels, rebirth on death (with a time delay), real-time regeneration of HP/MP and numerous difficulty settings.

Angelus
02-07-2010, 09:12 AM
It is completely a roguelike.

It's some kind of action game with ascii graphics and a time limit. It's not a roguelike.

Grey
03-09-2010, 06:25 PM
The 7DRL week has started, and there are about 80 entrants so far (which is just crazy). Check out rec.roguelike.games.development or http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL_Contest_2010 for more details. You can follow my efforts here:

http://www.gruesomegames.com/blog/

Grey
03-14-2010, 08:57 PM
Wahoo, I've completed my 7DRL! You can get it here: http://sites.google.com/site/darrenjohngrey/games/trapper.zip

You play a gnome that must set traps to harm ogres. It's rather hard, but it is a roguelike after all. Not been 100% bug-tested, but it should be fine.

Will try out some of the other entrees when I calm down...

Dudley
03-15-2010, 02:09 AM
please try to adapt it to mac :p

Grey
03-15-2010, 04:03 AM
Download FPC and compile it! Then give me the binary so I can host it...

Anonymous
03-15-2010, 07:05 AM
There are some really interesting titles!

Al-Khwarizmi
03-15-2010, 02:45 PM
One of these days, I'll continue with my roguelike project... one of these days...

_Ln_
03-15-2010, 06:31 PM
Nice, Grey! Still I liked Gruesome more :)

P.S. Checked out some other RLs - quite funny as well. PrincessRL made my day :)

Grey
03-15-2010, 07:30 PM
PrincessRL is the best I've tried so far - has a lot of charm and a nice interface (and I played the original Princess Maker to death, I'm sad to say).

EarlSpork also made me laugh immensely - it's a simple and fun game.

Grey
03-17-2010, 03:12 AM
Mac and Linux binaries of Toby the Trapper are now up alongside the Windows executable:

http://sites.google.com/site/darrenjohngrey/games/trapper.zip

Also the total number of successful entries has now hit 50. You can find links to them all here:

http://www.roguetemple.com/2010-7drl-challenge-results/

gut
03-17-2010, 04:57 AM
excellent game

managed to slay 'the dasher' on my second sighting of him

managed to slay myself with the same 'boomer'

addicted

EDIT: Sally the Shadow!? 214 kills in, and I get killed by sally the shadow. grrr.

Dudley
03-17-2010, 07:00 AM
Question IS THERE AN END???

gut
03-17-2010, 07:26 AM
yes, it's name is 'sally the shadow'

Grey
03-17-2010, 07:06 PM
There is an end. Actually, multiple endings. 15 variations in all, depending on playstyle and how you beat the last boss(es).

Sally the Shadow has been the furthest anyone's gotten so far though.

Irinka
03-17-2010, 09:58 PM
IMHO PrincessRL is the best one. Well, I'm biased, because I loved Princess Maker and pretending that I am a princess is something that I can do well ;)

Madness is also nice - bats run away from the light and there are ponies and butterflies that kill you if you're mad enough

gut
03-20-2010, 08:24 AM
death via sally again.

Grey
03-20-2010, 03:58 PM
death via sally again.

I forgot to code in the warning message for when she's near :/ I suppose it's worth mentioning that she won't set off traps herself...

gut
03-22-2010, 07:19 AM
You bastard.

Grey
03-22-2010, 10:28 PM
Director's Cut will be released shortly to fix this and a few other little things.

Back to the other 7DRLs, I have played most of them now and can say pretty strongly that the following are worth looking at most:

PrincessRL (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/b18b5a9a7805937b) - A lot of depth, varied gameplay styles, special moves where you actually move and lots of cool stuff
Smart Kobolds (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/15aed755c7f73d61#) - Very good AI and funny taunts from the gang of kobolds.
Troll Slayer (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/c2029167c6826fcc#) - Lots of content and awesome graphical version
Floating Eye: The Game (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/a1072cf99e79d8ed#) - Play as a Floating Eye and paralyse adventurers, leaving them to be killed by other weak monsters
Dungeon Sweeper (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/792c75b357158680#) - Combining minsweeper and roguelikeness into one highly addictive adventure
A Quest Too Far (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/6914e9b1b9d09de8#) - Play as an old man that gets weaker as he progresses
City of the Condemned (http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/749632de63c89f74#) - Play as either angels or demons in an attempt to save or destroy a city of humans
Harmless (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/ee6b5b59a97c35de#) - Challenging roguelike where every enemy has a puzzle element to how to defeat or avoid them
Laser Spigot (http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/13680f5bf1d2ede9/d9a2fc753df58a41#d9a2fc753df58a41) - Really cool looking hex roguelike
Last of Candle (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/c98ccb39b06f0854#) - Your shadow follows you and does damage to enemies - leads to very interesting combat mechanics
Madness (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/64f10fdac726ec68#) - Stave off insanity and darkness and some cool hallucinations
EarlSpork (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/a6ab377ac674346c#) - Fun little platform roguelike
The Legend of Klakkamara (http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/19e52cb38df2b37b#) - Very complete roguelike with lots of items, monsters, and so on

There's lots of other interesting games too, such as a World Wrestling Roguelike, a Civilization roguelike, a strategy game, a game based entirely on spitting what you eat as ammo, a roguelike which uses mathematical functions as weapon builds, a jelly farming game, a Metal Gear-esque game and a fair few others. Some of them don't really count much as roguelikes though, and a few are so underdeveloped that they barely qualify as games. All the ones I've listed above are very polished and fun to play - hard to believe a lot of them could be done in 7 days.

Grey
03-23-2010, 02:13 AM
This isn't the full Director's Cut of Trapper, but it does have a few fixes in it:

http://sites.google.com/site/darrenjohngrey/games/trapper1.1b.zip

Avoiding being killed by Sally should now be easier. Killing her will not though.

Grey
03-24-2010, 11:43 PM
For those interested a list of reviews and scores for each game is up:

http://www.roguetemple.com/7drl/2010/

Each game was reviewed and scored by at least 2 people (most got 3 reviews). It's not meant to be a definitive list of best and worst, just an idea of what titles are most worth playing.

zzo38
03-27-2010, 04:43 PM
Although not in the 7DRL competition, I wrote it in one day and at close to the same time as the 7DRL competition.

http://zzo38computer.cjb.net/GAMES/100level.zip

It is kind of like roguelike game. It is the idea is you have to figure out by yourself how this game works just by playing the game. There is no document what keys does what, and so on, except for save/quit. How high score can you get?

I can tell you some of the functions of this game are inspired from other games, including some other roguelikes, some other computer games, and even some card games (I mean games with ordinary deck of cards, not the games using special decks or TCGs/CCGs/PCGs). But I will not tell you which ones.

You would certainly have to figure out the following, because you are not told:
What the keys do (you are told only the save/quit key) (I suggest pushing various keys to see what happens)
What the potions do
What the spells do
What the status indicators do
How the scoring works (if you figure it out, you might then be able to improve your score)
What the game modes do
The rules of the game and special cases of them (even if you think some thing works one way, you might not be entirely correct, there might be another case you might try, so you can see if that case works same or differently than you would expect)