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View Full Version : YAVP - Yudoka, drakish assassin with low turncount



zasvid
02-04-2010, 09:25 PM
Designed from the start to be a speedrunning improvement upon my previous
winner: Sunetra, drakish assassin, who completed the game in 56765 turns.

Started out great, because Yudoka found a two-handed sword of parrying on the
stairs in SMC. This was enough to make the whole of early game a breeze.

Done the healer quest the good way, cleared the vault at PC:6,
spat on Yergius to get a drop in prices from Barnabas, bought some stuff, went
to caverns of chaos, ran through them to papa dwarf. He told me to kill a
lizard man, so I decided it can be done while gathering some herbs to improve
toughness in the big room. Surely enough the plan worked, Yudoka returned to
Dwarftown, took the second quest and rushed off to the animated forest.

And that was hell for him. Not having enough resources to come back through
the forest the easy way, I wanted to cut a path through the trees with a
wand of ball lightning. Unfortunately, I learned the hard way that it angers
the forest. Barely made it back down on the last invisibility potion and
2handed berserk backstabbing. Then it was a trip through DH and it was hard.
Both sets of stairs were far apart and a tension room of giants was in the
way. They were experienced and hit hard and Yudoka barely escaped with his
life, wielding two shields and running like hell.

After returning to dwarftown, I visited the dwarven mystic, who was kind
enough to give SoCRs and I managed to get enough gold from selling stuff
to almost get precrowned. However, I discovered a RoDS in my pack so I wished
for wealth (could've used that one better :]) and that pushed me over to
absolutely close, but one dwarf child lured and killed outside of town
allowed a precrown. The result - Trusted One (because I generate my characters
on ToGu's patch, bored with getting the same artifacts over and over again).
Not terribly good, but useful, because it pushed my DV/PV high enough
to take on the Griffyard.

Went out of CoC, creating teleportation traps on the way on every level
which had the stairs far off. Done the pyramid, Griffyard, hotzenplotz
and returned quickly to DT to finish the quests - fortunately arena reward
was the one with blankets - then I nearly died in darkforge, because
I misclicked the teleportation and didn't have enough charges of tele nor
recharges to fix the mistake. However luckily and healing-depletingly
managed to drop the golems with a dagger of penetration. After selling
the loot got crowned with lightning immunity and Death's Blade again.
It's the weakest of assassin's gifts, but Yudoka already had
a lot of experience in 2handed weapons thanks to parrying sword.


Afterwards using a robe of invisibility Yudoka descended to water temple,
backstabbed the Snake in the darkness and returned to take on the ToEF
using the water orb as anti-confusion and emergency healing device.
Turn count at this point was 25k.
Only needed 3 !oEH (two before reaching ToEF:4), a few stun charges and
one !oInvisibilty to lure the ACW out without his goons and kill him.
Drakeling speed helps a lot in ToEF.

Then, despite not having the ring of high kings, I decided to do the
final dive. First trouble came when the frost giant in DH:2 destroyed
the robe of invisibility. Summoned a GEE to deal with the giants and
took him as a yojimbo. It helped when I got to the banshee and discovered
no beeswax nor !oDeafness. GEE dealt with her easily. Had to leave him a few
levels lower because of a vertical river :( Couldn't do anything else,
because I've had no recharge items for wands and only 1 charge of tele,
kept for the Eternal guardian.

Speaking of which, I nearly died to him because I forgot he'll be able
to punch me after I teleport to the stairs. Fell to 88 hps. However, RNG
rewarded my daring attitude with another RoDS and an altar. Next level was
casino. Picked up all the good stuff and pissed off the shopkeeper with an
unpaid wand of ball lightning, which didn't make the whole casino angry,
only the shopkeeper. Teleported away, sacced stuff to get rid of curse
and have some emergency prayers, returned and defeated the shopkeeper to
gain several levels. Turn count was 30k.

Next stop was cat lord, who wasn't hostile, because I only killed two cats
the whole game (one accidentally in the big room and one on the previous
dungeon level), but told me to not bother him. While I pondered
the possibility of jumping him from behind so to speak, he changed his
mind and started the fight. Killing him took many precious resources,
including healing, wand recharges for teleportation, charges for stun
and web, humanoid slaying ammo and in the end I only gained 2 levels.

Air temple was a breeze, even though Yulgash summoned Chaos Wizards.
I lured them all into my dug out corridor and murdered with the
ancient claymore. By this point I only had 1 corruption, fast play
is very nice in that regard.

I skipped Earth temple, destroyed the grues on D:48 for xps,
ran to the bottom of unreal caves while checking out the scroll shop that
generated there (second of this kind on Yudoka's way). In the mana temple
Yudoka had to detect traps by hand all the way. Then, due to lack of wands,
he couldn't tickle Nuurag with some far slaying rays. However, the enemies
were prone to getting lured and assassinated just behind the main doors of
the mana temple. Even Nuurag came out in reasonable time, though I forgot
about his invisibility and didn't wear the amw, so couldn't effectively
fight him (wasn't worried about Death resistance - both Death's Blade and
Trusted One had it and I only used those two). Ran out of the temple with
Nuurag (and luckily only him) in pursuit, changed armors, blinded him and
cut in half with the ancient claymore.

Returned to the earth temple, used my RoDS to wish for wands of destruction,
ripped the temple open, got surrounded and started mixing herbs and potions
to produce explosions. Thanks to Water orb and bulging cranium corruption
range was 2 so denizens of the earth temple died to Yudoka's lack of
alchemical prowess. By the time he cleared the battle field for ASB to
come to him, his speed was around 200. That made the battle quite easy, as
the slowly approaching ASB and last few of his cronies were pounded by quick
strikes of Death's Blade.

On the way back down, there was a cavernous level with a threat "room" of
greater molochs and one of them decided to guard the passage between stairs.
Fortunately, high speed from all the alchemic explosions allowed to dispatch
him easily. There also was enough of it to not only not go to Speed 10 after
crossing D:49, but Yudoka still had a small bonus when he arrived on D:50.
He also obviously didn't stand a chance against the balors, so I used the
last drops of booze, boost mana and holy water to dig to the levers and
death ray some C's using a wand, destroy one leverand get stuck while trying
to approach the second one with no healing except prayers and no recharges
and a wand of teleportation (0 charges). Wrenched the final charge to get to
the lever and destroy it, but couldn't teleport away, HPs were steadily
dropping down, nearly all the potions were used and I were starting to worry
that I'll use all the prayers and die there with no means to escape.
Tried to use a wand of trap creation, but discovered that tiles that
would contain a teleportation trap were quite far away. Finally I used
the last source of darkness - a crystal - and discovered that neither
chaos mutants nor chaos warriors nor greater chaos servants could see in it.
Waited until teleportation from my 1st corruption kicked in and escaped D:50.
On the way out removed the corruptions with the remaining SoCRs and left
Drakalor Chain in a record number of turns for me.

zasvid
02-04-2010, 09:27 PM
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Screenshot
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Yudoka St:25 Le:19 Wi:20 Dx:19 To:31 Ch:14 Ap:13 Ma:15 Pe:16 N-
DV/PV: 30/41 H: 542(542) P: 119(119) Exp: 38/11168988 DrCh M: 38089
Blessed Satiated Strained Berserk
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Background Information
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Name: Yudoka Race: male Drakeling Class: Assassin
Eye color: blue Hair color: bald Complexion: green
Height: 170 cm Weight: 76 kilos
Age: 38 (grown-up, 13 years of unnatural aging added in)
Star sign: Dragon Birthday: 21/Dragon (day 171 of the year)

YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become an Assassin.


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Inventory
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Total weight: 4180 stones Carrying capacity: 3375 stones

He: plain adamantium cap [+0, +5] [36s]
Ne: plain ankh [3s]
Bo: plain eternium plate mail (-1, -2) [+2, +13] [240s]
Gi: plain adamantium girdle [+0, +3] [18s]
Cl: plain cloak of defense [+3, +0] [20s]
RH: blessed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0] [400s]
LH: -
RR: plain ring of mental stability [+0, +1] {Le+1} [1s]
LR: plain ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: plain bracers of resistance [+0, +0] [10s]
Ga: plain elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: blessed seven league boots [+1, +3] [30s]
MW: -
Mi: blessed rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7] [60s]
Tl: -

zasvid
02-04-2010, 09:31 PM
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Stuff
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Total weight: 3351 stones Carrying capacity: 3375 stones

Helmets ('[')
plain helm of water breathing [+0, +3] [30s]
plain crown of fire [+1, +2] [65s]
Armor ('[')
plain ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
plain medium crystal shield (+3) [+9, +4] [160s]
plain tower crystal shield (-2) [+13, +4] [260s]
Gauntlets ('[')
plain thick gauntlets (+0, -1) [+0, +1] [15s]
Girdles ('[')
blessed girdle of strength [+0, +0] {St+1} [15s]
blessed metal girdle [+0, +3] [25s]
plain adamantium girdle [+0, +3] [18s]
Boots ('[')
plain boots of sneakiness [+0, +0] {Dx+2} [20s]
Necklaces (''')
One-handed weapons ('(')
plain broken pick axe (+0, 1d6+1) [75s]
plain dagger of penetration (+0, 1d4+3) [10s]
plain broken balanced pick axe (+6, 1d6+1) [75s]
plain pick axe of might (+0, 1d6+1) [75s]
plain broken pick axe (+2, 1d6) [75s]
Two-handed weapons ('(')
cursed eternium halberd (+11, 4d7+11) [-2, +0] [50s]
Missile weapons ('}')
plain short bow of accuracy (+8, +0) [20s]
plain heavy crossbow of accuracy (+9, +5) [140s]
heap of 2 plain light crossbows of accuracy (+8, +0) [140s]
plain light crossbow of accuracy (+8, +2) [70s]
heap of 3 plain long bows of accuracy (+8, +2) [90s]
Missiles ('/')
Tools (']')
Rings ('=')
plain brass ring [1s]
heap of 2 plain rings of the fish [2s]
plain wedding ring [1s]
heap of 2 plain rings of stun resistance [2s]
plain rusty ring of stun resistance [1s]
heap of 2 blessed brass rings [2s]
heap of 2 plain rings of doom [2s]
blessed ring of fire resistance [1s]
heap of 2 plain rings of luck [2s]
heap of 2 plain rings of cold resistance [2s]
plain ring of protection +1 [1s]
plain ring of fire resistance [1s]
blessed ring of fire [1s]
plain ring of damage [1s]
plain ring of ice [1s]
Wands ('\')
plain wand of knocking (1 charge) [3s]
plain wand of door creation (5 charges) [3s]
plain wand of monster detection (1 charge) [3s]
plain wand of ball lightning (0 charges) [4s]
plain wand of door creation (4 charges) [3s]
plain wand of trap creation (0 charges) [3s]
plain wand of ball lightning (7 charges) [4s]
plain wand of acid (0 charges) [4s]
plain wand of trap detection (0 charges) [3s]
plain wand of door creation (0 charges) [3s]
plain wand of stunning (4 charges) [3s]
plain wand of door creation (2 charges) [3s]
plain wand of door creation (0 charges) [3s]
plain wand of ball lightning (4 charges) [4s]
plain wand of knocking (8 charges) [3s]
plain wand of trap creation (6 charges) [3s]
blessed wand of knocking (10 charges) [3s]
plain wand of monster creation (8 charges) [3s]
plain wand of door creation (4 charges) [3s]
plain wand of webbing (1 charge) [3s]
plain wand of lightning (0 charges) [4s]
plain wand of acid (0 charges) [4s]
plain wand of door creation (6 charges) [3s]
plain wand of cold (0 charges) [4s]
plain wand of door creation (7 charges) [3s]
plain wand of monster creation (1 charge) [3s]
blessed wand of monster detection (0 charges) [3s]
plain wand of door creation (4 charges) [3s]
blessed wand of digging (0 charges) [3s]
plain wand of knocking (8 charges) [3s]
plain wand of gold detection (5 charges) [6s]
cursed wand of light (7 charges) [4s]
plain wand of light (4 charges) [4s]
plain wand of destruction (0 charges) [3s]
plain wand of destruction (0 charges) [3s]
Potions ('!')
heap of 4 plain potions of poison [16s]
heap of 4 plain potions of carrot juice [16s]
heap of 8 plain potions of cure poison [16s]
heap of 2 plain potions of boost charisma [4s]
heap of 4 blessed potions of insight [8s]
heap of 2 potions of holy water [8s]
blessed berzio potion [2s]
heap of 2 plain potions of exchange [8s]
blessed potion of poison [4s]
Scrolls ('?')
plain scroll of warning [2s]
heap of 6 plain scrolls of uncursing [12s]
heap of 2 plain scrolls of dark predictions [4s]
blessed scroll of uncursing [2s]
plain scroll of charging [2s]
heap of 2 plain scrolls of monster detection [4s]
heap of 12 plain scrolls of identify [24s]
heap of 2 plain scrolls of cure blindness [4s]
plain scroll of increase melee damage [2s]
heap of 4 plain blank scrolls [8s]
plain scroll of increase melee accuracy [2s]
heap of 5 plain scrolls of power [10s]
heap of 3 plain scrolls of amnesia [6s]
heap of 2 plain scrolls of great identify [4s]
heap of 4 plain scrolls of light [8s]
heap of 2 blessed scrolls of ill fate [4s]
plain scroll of monster aggravation [2s]
plain scroll of ill fate [2s]
plain scroll of balance [2s]
blessed scroll of charging [2s]
plain scroll of treasure creation [2s]
heap of 2 plain scrolls of item detection [4s]
blessed scroll of identify [2s]
blessed scroll of item destruction [2s]
blessed scroll of monster detection [2s]
plain scroll of magic mapping [2s]
plain scroll of familiar summoning [2s]
Food ('%')
heap of 86 plain cooked lizards [258s]
heap of 65 blessed cooked lizards [195s]
plain lump of bee wax [5s]
Valuables ('$')
7425 gold pieces [74s]
Gems ('*')
plain crystal of power [1s]
heap of 2 plain crystals of knowledge [2s]

zasvid
02-04-2010, 09:33 PM
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 19
Daggers & knives 7 +6 +3 +1 skilled 316
Clubs & hammers 1 +1 +0 +0 basic 23
Maces & flails 1 +1 +0 +0 basic 23
Swords 10 +9 +6 +3 excellent 1408
Axes 1 +1 +0 +0 basic 23
Whips 1 +1 +0 +1 basic 23
Pole arms 1 +1 +0 +0 basic 23
Twohanded weapons 10 +10 +14 +4 excellent 198
Staves 2 +2 +0 +2 basic 20

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 3 +6 +4 +1 basic 9
Crossbows 2 +4 +3 +0 basic 13
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 4 +8 +6 +1 skilled 29
Thrown rocks & clubs 1 +2 +1 +0 basic 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 2 +4 +3 +0 basic 18

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 8 +16 excellent 470


Damage caused with your melee weapons:
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Right hand: +119 bonus to hit, 6d8+60 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 1, +53 bonus to hit, 1d3+24 damage




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Skills
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Alchemy .................. 51 (good) [+1d3]
Alertness ................100 (superb) [+1d5]
Archery .................. 74 (great) [+1d5]
Backstabbing .............100 (superb) [+4d4]
Climbing ................. 84 (great) [+3d3]
Detect traps ............. 80 (great) [+2d4]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+2d4]
First aid ................ 41 (fair) [+3d4]
Food preservation ........100 (superb) [+2d4]
Haggling ................. 39 (fair) [+3d3]
Healing .................. 98 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy ................. 71 (great) [+1d5]
Music .................... 60 (good) [+1d5]
Pick locks ............... 92 (superb) [+2d4]
Pick pockets .............100 (superb) [+3d5]
Stealth ..................100 (superb) [+2d4]
Swimming ................. 64 (good) [+1d5]
Tactics .................. 81 (great) [+1]
Two weapon combat ........ 71 (great) [+1d5]


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Spells
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Darkness : 8, 7pp (Effectivity: +0)
Invisibility: 9, 19pp (Effectivity: +0)
Light : 317, 3pp (Effectivity: +2)
Magic Lock : 10, 15pp (Effectivity: +0)
Remove Curse: 2, 99pp (Effectivity: +0)
Slow Poison : 8, 11pp (Effectivity: +0)




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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his adventures:
----------------------------------------------------------------------------

Yudoka, the drakish assassin, saved the world with his brave efforts and
became a great ruler while saving himself 6 times.
He scored 48014072 points and advanced to level 38.
He survived for 0 years, 41 days, 23 hours, 6 minutes and 9 seconds (38089
turns).
Yudoka visited 89 places.
His strength score was modified by +7 during his career.
His learning score was modified by +5 during his career.
His willpower score was modified by +8 during his career.
His dexterity score was modified by +8 during his career.
His toughness score was modified by +9 during his career.
His charisma score was modified by +8 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +3 during his career.
He was unnaturally aged by 13 years.
He was the champion of the arena.
He was the head of the thieves guild.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
2350 monsters perished under his attacks.
The following 16 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the ancient claymore "Death's Blade"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the rune-covered long sword "Trusted One"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the crown of science
the ancient mummy wrapping
the ankh
the Chaos Orb of Elemental Mana
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant.
He was cold resistant (gained through items).
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was resistant to death rays (gained through items).
He was shock resistant (enhanced through items).
He was immune to shock attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Basher, Extremely Hardy, Good Learner, Hardy,
Immune to Pain, Iron Skin, Mighty Strike, Powerful Strike, Quick, Steel
Skin, Tough Skin, Very Hardy, Very Quick.
He had a final speed score of 95 (final base speed: 110).
He was a messiah of Issrecht.
He asked for 3 divine interventions.
He was a holy champion of Balance.
He was slightly tainted by Chaos.

The following monsters were vanquished:
67 blink dogs
1 cat lord
1 cave lion
1 cave tiger
21 chaos mutants
119 chaos servants
14 chaos wizards
1 doppleganger king
1 dwarven child
2 dwarven guardians
23 earth elementals
3 greater daemons
1 greater moloch
2 greater water elementals
25 lightning lizards
22 muscular dwarves
3 shopkeepers
10 steel golems
29 stone grues
36 water grues