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View Full Version : YAVP - Mablung, grey elven beastfighter



zasvid
03-10-2010, 07:12 PM
I was a big fan of beastfighters since the early days of my adventures in ADOM (about 10 years ago) and when I quite successfully tested the speedrunning waters with assassins, the idea of rushing a beastie through the game was bound to occur to me. It did and I decided to do a test run - chose a candle-born gray elf, because I want variety in my wins and didn't want to waste any better races on a character that probably will make tons of mistakes. Candle-birth was supposed to give the weak elf some semblance of tougher races' early game survivability. Alas, it was not necessary at all, because after breaking through SMC (not so hard when the stairs are 10 steps from each other), Mablung found an awesome herb level (each herb could be found in to 2 to 4 2x2 patches) ever on UD:1 and harvested to his heart's content for 10k turns and since then he didn't have to care about piety, healing or food anymore. After that, the game went very smoothly sans a lot of mistakes that cost Mablung turns and despite them, he still came out with a pretty decent turncount. In the end, the game was extremely fun and beastfighters show a lot of untapped power that I will gladly tap some day to achieve a greater victory.

zasvid
03-10-2010, 07:28 PM
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Screenshot
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Mablung St:38 Le:23 Wi:30 Dx:36 To:42 Ch: 1 Ap:23 Ma:18 Pe:32 N=
DV/PV: 75/45 H:1014(1014) P:257(278) Exp: 50/23807348 DrCh M: 45583
Blessed Invisible Bloated
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Background Information
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Name: Mablung Race: male Gray Elf Class: Beastfighter
Eye color: light blue Hair color: white Complexion: pale
Height: 210 cm Weight: 69 kilos
Age: 365 (grown-up, 58 years of unnatural aging added in)
Star sign: Candle Birthday: 14/Candle (day 284 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. They are doing moderately
well but are talented enough to survive.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Beastfighter.

zasvid
03-10-2010, 07:30 PM
Inventory
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Total weight: 4765 stones Carrying capacity: 8002 stones

He: plain crown of lightning (-1, +1) [+0, +1] (+5 spd) [65s]
Ne: plain ankh [3s]
Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: plain adamantium girdle [+0, +6] [18s]
Cl: plain cloak of protection [+0, +3] [20s]
RH: -
LH: -
RR: plain ring of invisibility [1s]
LR: plain ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: plain bracers of defense [+4, +0] [10s]
Ga: plain studded gloves [+4, +2] [6s]
Bo: blessed seven league boots [+3, +5] [30s]
MW: plain heavy crossbow of accuracy (+11, +3) [140s]
Mi: bundle of 8 plain quarrels of giant slaying (+3, 2d8+3) [32s]
Tl: plain dwarven pick axe (named) (+2, 2d10+4) [+2, +2] {To+3} [90s]


Stuff
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Total weight: 4229 stones Carrying capacity: 8002 stones

plain ancient mummy wrapping [+1, +5] {Ap-8} [60s]
plain amulet of light [3s]
plain long bow of hunting (+8, +3) [30s]
plain quarrel of demon slaying (+3, 2d6+6) [4s]
bundle of 3 plain quarrels of demon slaying (+3, 2d6+3) [12s]
blessed arrow of demon slaying (+3, 1d6+3) [2s]
bundle of 2 plain arrows of humanoid slaying (+3, 1d6+3) [4s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
plain torch (428 turns of fuel remaining) [10s]
heap of 2 plain rings of mental stability [+0, +1] {Le+1} [2s]
plain wand of webbing (7 charges) [3s]
plain wand of webbing (7 charges) [3s]
plain wand of cold (0 charges) [4s]
blessed wand of stunning (1 charge) [3s]
blessed wand of fireballs (0 charges) [3s]
plain wand of trap creation (1 charge) [3s]
plain wand of monster creation (0 charges) [3s]
heap of 3 potions of holy water [12s]
heap of 7 plain potions of extra healing [14s]
plain potion of ultra healing [2s]
plain phial of Caladriel [2s]
blessed potion of extra healing [2s]
heap of 2 blessed potions of ultra healing [4s]
heap of 2 blessed scrolls of identify [4s]
heap of 2 plain scrolls of charging [4s]
blessed scroll of familiar summoning [2s]
heap of 33 blessed stomafillia herbs [66s]
heap of 181 blessed spenseweeds [362s]


Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 12 +10 +8 +6 Mastery 4211

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 4 +8 +6 +1 skilled 17
Crossbows 3 +6 +4 +1 basic 3
Thrown daggers 1 +2 +1 +0 basic 2
Thrown rocks & clubs 1 +2 +1 +0 basic 11
Boomerangs & scurgari 1 +2 +1 +0 basic 4

Damage caused with your melee weapons:
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Right hand: +180 bonus to hit, 1d36+74 damage

// V. aggressive

Damage caused with your missile weapons:
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Ammunition: 8, base range: 14, +72 bonus to hit, 2d8+30 damage


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Skills
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Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Climbing .................100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+2d4]
First aid ................100 (superb) [+2d4]
Haggling ................. 73 (great) [+1]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+4d4]
Literacy ................. 66 (good) [+1]
Pick pockets .............100 (superb) [+1d3]
Stealth ..................100 (superb) [+3d3]
Survival .................100 (superb) [+1d5]
Swimming .................100 (superb) [+2d4]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 51 (good) [+1]




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Effects of Corruption
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You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You are surrounded by an unholy aura (Ch: -10, DV: +6).


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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his adventures:
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Mablung, the gray elven beastfighter, saved the world with his brave efforts
and became a great ruler while saving himself 9 times.
He scored 44170368 points and advanced to level 50.
He survived for 0 years, 46 days, 1 hour, 36 minutes and 16 seconds (45583
turns).
16 companions were killed during his adventures.
Mablung visited 100 places.
His strength score was modified by +19 during his career.
His learning score was modified by +5 during his career.
His willpower score was modified by +21 during his career.
His dexterity score was modified by +15 during his career.
His toughness score was modified by +28 during his career.
His charisma score was modified by +2 during his career.
His appearance score was modified by +11 during his career.
His mana score was modified by +1 during his career.
His perception score was modified by +9 during his career.
He was unnaturally aged by 58 years.
He was the champion of the arena.
He was the head of the thieves guild.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
1715 monsters perished under his attacks.
The following 20 artifacts were generated during his adventure:
...
the heavy cudgel "Black Thumb"
the lead-filled mace "Big Punch"
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion"
the dwarven pick axe "Hammerhead"
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was poison resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant.
He was immune to shock attacks (gained through items).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks.
He had the following talents: Affinity with Daggers & Knives, Affinity with
Thrown Daggers, Aggressive, Brawler, Careful, Defensive Fighter, Dodger,
Good Learner, Greased Lightning, Hardy, Immune to Pain, Iron Skin, Natural
Berserker, Porter, Quick, Steel Skin, Tough Skin, Very Quick.
He had a final speed score of 161 (final base speed: 151).
He was a messiah of Ayssia.
He asked for 1 divine intervention.
He was a holy champion of Balance.
He was tainted by Chaos.

The following monsters were vanquished:
9 balors
29 blink dogs
1 cat lord
12 cave tigers
37 chaos servants
23 chaos wizards
2 diamond golems
1 greater balor
1 living wall
21 revenants
3 steel golems
50 writhing masses of primal chaos