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furious_styles
04-01-2009, 05:43 PM
A Proton Man YAVP ;)

Proton Man / Naked Man is pretty simple - take all equipment off when the game begins, then never equip anything. This is my second shot at it with a DE wizard, the last one having been unexpectedly killed by Nuurag-Vaarn while I was already composing the YAVP in my head, so this second guy is out for revenge (and to advance the cause of naturism).

NoGearNoCry started out with an Invisibility tome, and headed straight for the CoC. My early-game approach was to get morgia ASAP, so that I could train To, then go and bolt bugs for XP and Dex and take the To-dependent Hardy > Skin talent line (Tough/Iron/Steel Skin) for some much-needed PV. I got lucky and had a herb-sustaining level on D:4 where I isolated stoma and morgia, and a gray altar on D:3 which I used to move from C to N before generating Dwarftown. I bolted bugs and ate corpses to take my Dex to 60 and base speed to 140 (it's the poor man's 7LB, don't you know). This helped twofold as I was now 80/8 on Coward - pretty survivable so long as I didn't get mired in a big fight - and fast enough to outrun anything I didn't care to be close to (which was a lot of stuff). I went back to the CoC and sacced stoma for a neutral crowning, getting cold immunity.

I spent a while in the ID where I swept the upper floors harvesting spellbooks and consumables, and raising my Unarmed skill. I found most all of the spells I'd need, and built up a big stash of PoGA also (I think I had 7 when I finally left). Once I was suitably outfitted, I cleaned up all the Terinyo and Dwarftown quests, finding an AoLS in the Griffyard (hooray!) and being denied SoCR from the Mystic (booo!). After that, it was away to Darkforge to ball-spell the steel zombies and play Intrinsics Roulette with the pools. I start sipping, and almost immediately I get a wish. I go for SoCR, and get four, making my total 11 (Khelavaster, Wish, HMV). Carry on sipping... another wish! Mindful of how badly Nuurag-Vaarn's confusion attack had owned my last Proton Man, I go for potions of willpower. Then I get another wish. Potions of willpower again. Thank you so much, RNG, for throwing wishes at me when I'm playing a no-equipment-at-all challenge game.

For intrinsics, I end up with shock resist, death ray resist, and see invisible. Could be worse, but could certainly be better - I don't have paralysis resist. Even at clvl 20, a lowly mimic or carrion crawler could still one-shot me if it gets the opportunity, to say nothing of the more dangerous paralysing monsters. No stun resist either. Lastly, the ToEF is going to have to be tackled soon, and I don't have fire resistance. I do the Rift, hoping a red dragon spawns in the Library, but nada. I turn in the Weird Tome, then clear out the CoC down to the Water Temple but still nothing. So, my options are, be sensible and go back to the ID and scum for fire creatures for god knows how long, or attempt the ToEF not only naked, but with no fire resistance.

So, I blessed and quaffed all my PoGA and potions of stat, gathered up some spenseweed and headed to the tower. Surge of power on TF:3, the RNG really likes to rub it in, huh? Scorched spear guarded by chaos sister. To the top level, Farsight on, dig a path with a side corridor to hide in, aggro the ACW from long distance, Stun Ray around the corner, Frost Bolt until he drops. The 10hp/turn lost to the heat made things a bit tenser than usual, but there were no heart-in-mouth moments. Here's how NoGearNoCry looked when he took on the ToEF:


You rub your wounds with the weed. Your pain is eased.


#########
#.......# # #
#################...>...# # # . . # #
#.........../.#./.......# .. .
#...........#.#.######### #. # #.. .
#...........#.#.# # #.....
#...........#.#.# ######### #&&..... #
#...........#...# #.......# # .#&.&...... #
###/###########.# #.......###################&..&....... .
#.# #.# #....................W.....&..&.C..[.. .. # #
#/## #####/###.......######@###########........_...
#.....# #...../.#.......######.# # .......... .
#.....# #.....#.#..............# . .##......... #
#.....# #.....#.........######.# #. ## #####
####### #.....#.######### #.# . . ## . . # # #
#...../.# #.# ## . #
######### #.# # ## # #
#.#
###
NoGearNoCry St:27 Le:31 Wi:48 Dx:68 To:33 Ch:25 Ap:23 Ma:50 Pe:29 N=
DV/PV: 53/12 H: 245(258) P: 124(400) Exp: 21/902495 TF: 4 M: 104044
Blessed Invisible Bloated

Things began to pick up from that point on, as I got some luck with corruptions, getting Thin and Nimble and Tough Scales, bringing me up to around 90/20 cowarding. Looking semi-respectable now, though obviously great care needed to be taken around anything that hit hard or had a status-effect attack. The Air and Earth temples were uneventful, the cat lord gifted me a cat's eye ring, and somewhere around D:38 I Acid Balled a tension room of chaos knights into soggy mush, and found among their remains a glowing wand, with four charges, no less. I took the Dodge skill, and then, having pretty much run out of ideas, spent the other four wishes on yet more potions of willpower. I killed Sharad-Waador and Shyssiryxius, and spent a while in the lower levels of the BDC trying to soak up XP before taking another run at Nuurag-Vaarn.

Eventually, at clvl 37, I took a deep breath and dug my way into the Mana Temple. For some reason, the magebane/magedoom eyes didn't drain my PP in the corridor, which gave me a huge advantage, as I was able to bust straight in through the secret door with a full tank of PP and Acid Ball the hell out of half the temple before they had a chance to react. Distressingly, Nuurag-Vaarn still confused me instantly - it seems like any PC doing a Proton Man challenge will invariably be confused here, as there's no confusion resistance intrinsic and even a ludicrously high Wi (I think it was 61) didn't make a blind bit of difference. Fortunately, I could still cast roughly every other turn, so I just kept on re-lighting the area, healing, and waiting for the archmage to close in to within ball spell range. Though it was a bit hair-raising being Confused and surrounded in the middle of the temple with Nuurag bolting me every now and then, I never came seriously close to dying and he eventually fell to Acid Ball.

Onward, then, to what was to be one of the biggest hurdles of the whole run - D:49. Now, the rules of Proton Man prohibit equipping anything in any slot, so you can't use missiles here. I'd assumed that if you 'U'sed a projectile from your inventory, you'd throw it, but no. After some experimentation with ADOM Sage and a .svg from D:50, I was lost. I tried digging the ground, I tried using a scroll of familiar summoning (thinking I could move a pet in front of me and :s it, but no), casting Earthquake, dropping big piles of gear to try and bounce myself off of by kicking it, all failed. The only Proton Man YAVP I could find with Google was posted long ago and the discussion was on a Russian-language forum. Eventually, I figured it out, and felt stupid for not having realised it earlier. For those who hadn't contemplated traversing D:49 without missiles, as I hadn't, I'll spoiler how I actually did it in case you want to ponder this one yourself... [use Mystic Shovel / a pickaxe / wand of digging etc to make the corridor two squares wide, then kick the walls diagonally backward to propel yourself around in a zigzag fashion].

.vlg of char on D:49 here (http://uk.geocities.com/furi0us.styles/d49.txt).

Another annoyance here was that I had a potion of uselessness, but would have broken Proton Man rules if I'd thrown it :(. Ah well, it's not like I could've used the artifact anyway.

D:50 itself was as uneventful as you'd expect for an endgame wizard. As I was faster than the balors, I could ball-spell, back off, repeat, and the other mobs presented no real danger so long as I didn't jump into the thick of things. Here's the PC, naked as the day he was born, standing triumphantly next to the closed Chaos Gate.



############ #######################################
#!.[...%...# #...../[....(.......(.....[./......[..#
#...[.*....############ ####### #..<..#######################.........#
#.[[[....../.....(.![.# #.....# #.....# #..........[......../.........#
#.###################(# #.%...# #/##### #.........#####################
#...........## #.# #.....# #.# #.........#
#....%[[[....## #.########[....# #(#######.........###############
#@...!.[([....# ###.......######.# #....././........./...+.........#
#..(..[(..[...#####...[......#####.#####.....###.#############.........#
#8...([[[.....(.......[....'...[......./.$...# #.# #.........#
#...[..[[.}...#####..........#####.########### #+# #...[.....#
#.....(.[.....# ###.......######.# #.........#
#.......(....## #.########(.(..# #####+#####
#../.%%.....## #[# #...].#
#.###################(# #.....#
#](......[[/%.......[.# #.....#
#!.........############ #######
############

NoGearNoCry St:30 Le:33 Wi:65 Dx:64 To:48 Ch:27 Ap:13 Ma:55 Pe:31 N+
DV/PV: 94/28 H: 724(789) P: 895(1119) Exp: 50/24598460 D: 50 Sp: 140
Blessed Bloated Coward

furious_styles
04-01-2009, 05:47 PM
The only thing that irks me about this win is that if I'd known I would get so lucky with wishes, I would have considered a Proton ultra, where one would only equip the necessary items just before going through the gate, and unequip them again immediately after. I don't think that's been done? I couldn't find anything similar from Googling, anyway. Maybe that's a challenge game for another day.


The game was played on the public server, so the full .flg can be viewed here: http://ancardia.ath.cx/adom_users/qf/nogearno.flg



------------------------------------------------------------------------------
Screenshot
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^+^^^^^^ ^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ ^^^^^^^^^^^^^^^^^^^^^

NoGearNoCry St:30 Le:33 Wi:65 Dx:70 To:48 Ch:27 Ap:25 Ma:55 Pe:31 N=
DV/PV: 92/20 H: 789(789) P: 1119(1119) Exp: 50/24673469 DrCh Sp: 146
Blessed Satiated Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: NoGearNoCry Race: male Dark Elf Class: Wizard
Eye color: black Hair color: white Complexion: black
Height: 5'8" Weight: 119 pounds
Age: 160 (grown-up, 24 years of unnatural aging added in)
Star sign: Candle Birthday: 14/Candle (day 284 of the year)


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 6440 stones Carrying capacity: 59875 stones

Head : -
Neck : -
Body : -
Girdle : -
Cloak : -
Right Hand : -
Left Hand : -
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: -
Missiles : -
Tool : -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 6440 stones Carrying capacity: 59875 stones

Helmets ('[')
Necklaces (''')
One-handed weapons ('(')
Two-handed weapons ('(')
uncursed scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s]
Missiles ('*')
Tools (']')
uncursed magical writing set (1) [5s]
uncursed magical writing set (2) [5s]
Rings ('=')
uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
uncursed ring of elemental mastery [+1, -5] [1s]
// lol?
Wands ('\')
Potions ('!')
blessed potion of cure corruption [2s]
Scrolls ('?')
heap of 6 cursed scrolls of chaos resistance [12s]
heap of 4 blessed scrolls of chaos resistance [8s]
heap of 2 uncursed scrolls of chaos resistance [4s]
Books ('"')
uncursed spellbook of Wish [100s]
Food ('%')
Valuables ('$')


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 11 +10 +6 +5 Mastery 2726
Daggers & knives 1 +1 +0 +0 basic 50
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 1 +1 +0 +0 basic 50
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 1 +1 +0 +0 basic 50
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 30


Damage caused with your melee weapons:
--------------------------------------
Right hand: +45 bonus to hit, 1d3+10 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.

furious_styles
04-01-2009, 05:48 PM
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ..................100 (superb) [+2d4]
Alertness ................100 (superb) [+1d3]
Backstabbing .............100 (superb) [+1]
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+2d4]
Dodge .................... 60 (good) [+1]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+1d3]
Gardening ................ 93 (superb) [+1d3]
Haggling ................. 74 (great) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+2d4]
Pick pockets .............100 (superb) [+1d3]
Stealth ..................100 (superb) [+3d3]
Swimming ................. 72 (great) [+1]
Tactics .................. 81 (great) [+1]
Two weapon combat ........ 51 (good) [+1]
Ventriloquism ............ 97 (superb) [+1d3]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 131, 17pp (Effectivity: +26)
Acid Bolt : 791, 7pp (Effectivity: +16)
Bless : 693, 5pp (Effectivity: +0)
Burning Hands : 1056, 4pp (Effectivity: +28)
Calm Monster : 907, 5pp (Effectivity: +0)
Create Item : 74, 189pp (Effectivity: +0)
Cure Critical Wounds: 1462, 9pp (Effectivity: +0)
Cure Disease : 852, 5pp (Effectivity: +2)
Cure Light Wounds : 2329, 2pp (Effectivity: +14)
Cure Serious Wounds : 1116, 5pp (Effectivity: +8)
Darkness : 4491, 3pp (Effectivity: +4)
Death Ray : 336, 60pp (Effectivity: +0)
Destroy Undead : 81, 6pp (Effectivity: +0)
Disarm Trap : 460, 6pp (Effectivity: +0)
Earthquake : 80, 58pp (Effectivity: +0)
Farsight : 1169, 11pp (Effectivity: +4)
Fire Bolt : 1373, 5pp (Effectivity: +28)
Fireball : 725, 12pp (Effectivity: +3)
Frost Bolt : 1804, 6pp (Effectivity: +28)
Greater Identify : 326, 60pp (Effectivity: +1)
Heal : 681, 24pp (Effectivity: +0)
Ice Ball : 636, 12pp (Effectivity: +17)
Identify : 589, 45pp (Effectivity: +2)
Improved Fireball : 742, 18pp (Effectivity: +0)
Invisibility : 1302, 5pp (Effectivity: +8)
Knock : 3318, 8pp (Effectivity: +3)
Know Alignment : 419, 6pp (Effectivity: +0)
Light : 2207, 1pp (Effectivity: +11)
Lightning Ball : 969, 17pp (Effectivity: +6)
Lightning Bolt : 2142, 6pp (Effectivity: +10)
Magic Lock : 600, 5pp (Effectivity: +4)
Magic Map : 1120, 22pp (Effectivity: +12)
Magic Missile : 1104, 4pp (Effectivity: +46)
Mystic Shovel : 862, 59pp (Effectivity: +6)
Neutralize Poison : 911, 6pp (Effectivity: +2)
Petrification : 76, 89pp (Effectivity: +0)
Remove Curse : 300, 30pp (Effectivity: +3)
Revelation : 618, 20pp (Effectivity: +1)
Scare Monster : 651, 8pp (Effectivity: +0)
Slow Monster : 1795, 5pp (Effectivity: +1)
Slow Poison : 1195, 4pp (Effectivity: +2)
Strength of Atlas : 2135, 5pp (Effectivity: +16)
Stun Ray : 1581, 5pp (Effectivity: +3)
Summon Monsters : 599, 18pp (Effectivity: +0)
Teleportation : 1176, 11pp (Effectivity: +33)
Web : 1142, 8pp (Effectivity: +0)




----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and settle the many differences among your
people, allowing his people to prosper and grow.

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

NoGearNoCry, the dark elven wizard, saved the world with his brave efforts
and became a great ruler while saving himself but once.
He scored 35339068 points and advanced to level 50.
He survived for 0 years, 187 days, 1 hour, 16 minutes and 11 seconds (119687
turns).
NoGearNoCry visited 115 places.
His strength score was modified by +20 during his career.
His learning score was modified by +20 during his career.
His willpower score was modified by +49 during his career.
His dexterity score was modified by +51 during his career.
His toughness score was modified by +36 during his career.
His charisma score was modified by +14 during his career.
His appearance score was modified by +12 during his career.
His mana score was modified by +33 during his career.
His perception score was modified by +17 during his career.
He was unnaturally aged by 24 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
7508 monsters perished under his attacks.
The following 21 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the scorched spear
the sword of Nonnak
the elemental gauntlets
the phial of Caladriel
the crown of science
the black torc
the Chaos Orb of Elemental Mana
the staff of the archmagi
the sapphire amulet "Preserver"
the dwarven pick axe "Hammerhead"
the emerald dagger "Serpent's Bite"
the weird tome
He possessed the following intrinsics:
He was poison resistant.
He was lucky.
Fate smiled upon him.
He was able to teleport.
He was able to control teleportation.
He was resistant to death rays.
He was shock resistant.
He was able to see invisible things.
He was immune to ice attacks.
He had the following talents: Alert, Careful, Defensive Fighter, Greased
Lightning, Hardy, Healthy, Immune to Pain, Iron Skin, Miser, Potent Aura,
Quick, Steel Skin, Strong Aura, Strong Magic, Tough Skin, Treasure Hunter,
Very Careful, Very Hardy, Very Quick.
He had a final speed score of 146 (final base speed: 151).
He was a messiah of Anssaria.
He asked for 13 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
1 ancient black dragon
40 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic wyrm
7 ancient red dragons
1 Ancient Stone Beast
9 balors
1 battle bunny
1 black unicorn
1 bulette
1 Chaos Archmage
7 great blue wyrms
1 greater balor
324 greater claw bugs
1162 gremlins
32 killer bugs
1 master necromancer
1 Master Summoner
1 Snake from Beyond
1 undead chaos dwarven berserker


Lastly, a silly bonus video (http://www.youtube.com/watch?v=mZKg-kQsdlo) of me happily doing a lap of honour around D:49 on the way back to the surface after having closed the gate. :P

RndmNumGenerator
04-01-2009, 06:06 PM
Interesting video. Congratulations on the win.

Sami
04-01-2009, 07:41 PM
Another way to move in D:49 without equipping any items: Use wand of door creation to create a door, close it (if it's not closed already) and kick the door to move back 1 square :)

sgeos
04-01-2009, 07:46 PM
Re: Proton ultra

Better luck next time?

furious_styles
04-01-2009, 09:00 PM
Another way to move in D:49 without equipping any items: Use wand of door creation to create a door, close it (if it's not closed already) and kick the door to move back 1 square :)

That'd work once you were out in the open, but you wouldn't be able to get away from the stairs using that method, would you? Or am I missing something?

[When you arrive in D:49, first you'd kick the wall to the right, pushing you one square to the left, but then you wouldn't be able to zap a wand of door creation over the staircase square, so you wouldn't be able to use the door creation technique to move yourself away from the stairs?]

Sami
04-01-2009, 09:34 PM
Highlight to show instructions:
1) arrive:
#######
#######
#######
#######
#######
.....@#
#######

2) kick:
#######
#######
#######
#######
#######
....@<#
#######

3) dig:
#######
.######
#.#####
##.####
###.###
....@<#
#######

4) kick:
#######
.######
#.#####
##.####
###@###
.....<#
#######

5) create door:
#######
.######
#.#####
##.####
###@###
....+<#
#######

6) repeat steps 4 and 5 until done:
#######
.######
#.#####
##@####
###.###
....+<#
#######

#######
.######
#.#####
##@####
###+###
....+<#
#######

#######
.######
#@#####
##.####
###+###
....+<#
#######

[It ends here]

vogonpoet
04-02-2009, 07:44 AM
Nice to see you were carrying some rocks with metal veins with you on the way across D49... after all, with this PC, you never know when you are going to need them right? :D

Congrats on the cool win. Suprised the mage managed to confuse you with Wi above 60 though...

gut
04-02-2009, 09:50 AM
Awesome victory! I might try one of these one day,
sounds like fun.

furious_styles
04-02-2009, 04:34 PM
Highlight to show instructions:
snip
[It ends here]

Ah, right, I get it now (I thought you were proposing WoDC method as an alternative to digging the level). That's much easier than my way! I wonder how other Proton Men did it? I'd like to think I created my own, admittedly unnecessarily tedious, way of traversing D:49 as a Proton Man.


Congrats on the cool win. Suprised the mage managed to confuse you with Wi above 60 though...

Yeah, me too. It was instant, as well - I didn't even resist a couple of attempts before succumbing. As soon as he saw me, pow! insta-confused. It lasted for quite a while after I killed him too. Maybe his confusion can't be 'naturally' resisted with Willpower alone or something like that.

Grey
04-02-2009, 05:09 PM
Keriax has quite severe confusion like that too - even with high Wi and 2 blessed sources of -Conf he can still mess with your head.

Congrats on the victory - sounds like a fun game. I wonder what the opposite would be like? Never hold stuff in your backpack - anything you pick up must be equipped immediately. Wizards would be the prime choice again obviously. A beastfighter Proton Man would be interesting too. As for Proton ultra, you'd also have to wield the trident when killing Andy (unless you're doing OCG). I assume you had to bypass a hostile eternal guardian? With high speed I guess that's not a challenge.

"NoGearNoCry" puts me in mind of a song about a certain Tough Boy...

furious_styles
04-02-2009, 06:07 PM
Congrats on the victory - sounds like a fun game. I wonder what the opposite would be like? Never hold stuff in your backpack - anything you pick up must be equipped immediately. Wizards would be the prime choice again obviously. A beastfighter Proton Man would be interesting too. As for Proton ultra, you'd also have to wield the trident when killing Andy (unless you're doing OCG).

You have to wield the Sceptre for OCG, don't you? I figured that if you were going to do a 'strict' Ultra Proton, you'd have to make the ultimate sacrifice on the chaos plane and effectively commit suicide by killing Andy empty-handed.


I assume you had to bypass a hostile eternal guardian? With high speed I guess that's not a challenge.

Yeah, it's not that much trouble. He only seems to hit even a gearless PC for around 100hp a turn, and seeing as you only have to stand next to him for one combat round, it's just an annoyance rather than a real obstacle. The speed was a plus in one respect though; my first PC was sufficiently slow that when I aggroed the EG, he'd step off the stairs and a new EG would be summoned before I had a chance to act. I ended up with about a dozen Eternal Guardian clones locked in various rooms all over the level before I managed to get to the staircase.

Grey
04-02-2009, 06:31 PM
You have to wield the Sceptre for OCG, don't you? I figured that if you were going to do a 'strict' Ultra Proton, you'd have to make the ultimate sacrifice on the chaos plane and effectively commit suicide by killing Andy empty-handed.

For OCG you can be naked - sceptre is not needed. The trident is needed for non-chaotics (-> avatar ending), or to make it a UCG for chaotics. The chaos wretch ending is not particularly nice - don't think it's worth doing a challenge to die like that.

sgeos
04-02-2009, 07:31 PM
How many endings are there?

Laukku
04-02-2009, 08:55 PM
There is the normal ending where the Gate is closed, one ultra ending for each alignment and the "normal chaos god" ending. 5 in total.

Sami
04-02-2009, 09:53 PM
For OCG you can be naked - sceptre is not needed. The trident is needed for non-chaotics (-> avatar ending), or to make it a UCG for chaotics. The chaos wretch ending is not particularly nice - don't think it's worth doing a challenge to die like that.

But still you have to wear/wield crown, amulet and sceptre to enter the gate.

Ars
04-03-2009, 02:45 AM
I wonder what the opposite would be like? Never hold stuff in your backpack - anything you pick up must be equipped immediately. Wizards would be the prime choice again obviously.

Did I understand something wrong, without using backpack wizards are total shit? With no spellbooks. You could hold food in missile slot, to prevent starvation... Barbarians would be good, maybe even elementalists could be nice.

Edit: and about endings, aside from the 5 obvious wins, and dying, there are some which are a bit in-between. Like becoming a true chaos servant (or something like that, entering the gate with a chaotic but not OCG/UCG requirements), turning into chaos wretch, leaving the chain early...

Grey
04-03-2009, 12:50 PM
Ah of course, silly me - wizards would be fairly useless without their spellbooks! Hmm, maybe archers then, if they never identify their ammo (so they just massively stack up all the 1d6es). Drakelings would be best - food preservation so you can live off just eating corpses from the ground (with the odd prayer for satiation) and acid spit to help now and then.

RndmNumGenerator
04-03-2009, 05:19 PM
I would say Drakeling Monk. If you're forced to equip everything they pick up, then what happens when you equip a cursed weapon? What happens if said weapon rusts and breaks? You're taking a lot more chances wiht your equipment, and nerfing your damage is the last thing you want to do. Plus they eat less food AND have food preservation.