PDA

View Full Version : yavp cup male orc merchant



mackthaknife
04-14-2010, 05:08 AM
The following monsters were vanquished:
2 acid vortices
1 air demon
12 air elementals
5 air grues
13 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic dragon
32 ancient red dragons
1 Ancient Stone Beast
2 animated armors
6 animated trees
5 ankhegs
6 annihilators
22 annis hags
32 assassins
1 assassin prince
9 balors
20 bandits
1 banshee
20 barbarians
7 barbarian leaders
1 battle bunny
20 berserkers
2 berserker emperors
17 berserker kings
15 berserker lords
5 berserker princes
2 big dogs
1 black baby dragon
1 black dragon
25 black hurthlings
2 black slayers
1 black unicorn
5 black wizards
58 blink dogs
35 blue baby dragons
25 blue dragons
1 bone golem
1 brown bear
1 brown worm
16 bugbears
3 bulettes
1 bunny master
11 carrion crawlers
5 cave bears
34 cave fishers
15 cave lizards
16 cavemen
1 Chaos Archmage
8 chaos brothers
2 chaos eyes
2 chaos knights
7 chaos lizards
62 chaos mutants
11 chaos plague bearers
31 chaos rats
243 chaos servants
6 chaos sisters
2 chaos spawns
2 chaos spiders
3 chaos vipers
27 chaos warriors
32 chaos wizards
34 claw bugs
10 clay golems
2 cobras
5 cooshoos
21 corpse fiends
1 corruptor
1 crime lord
13 crystal statues
10 cutpurses
2 cyclopes
9 dark elven archers
8 dark elven lords
8 dark elven priestesses
3 dark elven princesses
13 dark elven warriors
3 dark elven wizards
12 dark orcs
14 dark sages
4 death oozes
2 diamond golems
46 dire wolves
35 displacer beasts
14 dopplegangers
1 doppleganger king
5 doppleganger lords
3 Dorn Beasts
2 dwarves
1 dwarven artificer
8 dwarven chaos knights
24 earth elementals
48 ettins
9 eyes of destruction
1 fairy dragon
38 fire beetles
7 fire demons
28 fire drakes
3 fire elementals
57 fire giants
2 fire giant kings
2 fire grues
25 fire lizards
3 fire vortices
10 flesh golems
7 floating eyes
30 fomorian giants
26 frost giants
11 frost giant berserkers
3 gargoyles
6 gelatinous cubes
38 ghosts
9 ghost bats
43 ghost lords
102 ghuls
2 giant ant queens
16 giant ant warriors
13 giant ant workers
37 giant bats
1 giant bee queen
35 giant bee warriors
17 giant bee workers
2 giant boars
22 giant centipedes
2 giant eels
9 giant frogs
21 giant lizards
5 giant raccoons
186 giant rats
1 giant rust monster
1 giant shark
3 giant slugs
21 giant spiders
1 giant turtle
5 gibbering mouthers
86 gnolls
13 gnoll chieftains
99 goblins
9 goblin berserkers
12 goblin chieftains
91 goblin rockthrowers
25 goblin slavemasters
3 gorgons
22 gray oozes
6 great blue wyrms
1 greater balor
1 greater black unicorn
205 greater chaos servants
74 greater claw bugs
3 greater daemons
2 greater mimics
2 greater molochs
13 greater mummies
1 greater water elemental
5 green blobs
9 green hags
16 green slimes
10 green worms
12 gremlins
10 griffons
10 grizzly bears
21 harpies
17 hell hounds
158 hill giants
1 hill giant chieftain
6 hill orcs
12 hill orc sergeants
20 hippogriffs
38 hobgoblins
4 hobgoblin chiefs
8 hobgoblin leaders
1 holy slayer
13 homunculi
15 huge bats
2 hydras
94 hyenas
4 ice vortices
10 imps
4 invisible stalkers
115 jackals
4 jackal demons
10 jackalweres
2 karmic dragons
8 karmic lizards
44 killer bugs
1 king cobra
93 kobolds
17 kobold chieftains
10 kobold shamans
51 large bats
19 large dogs
53 large gnolls
11 large jackals
47 large kobolds
65 large orcs
8 large rust monsters
6 large snakes
121 large spiders
12 least daemons
3 lesser daemons
9 leucrottas
13 liches
9 lightning lizards
2 lightning vortices
44 lizard men
13 magebane eyes
10 magedoom eyes
1 margoyle
37 master assassins
1 master lich
2 master mimics
1 master necromancer
1 Master Summoner
15 master swordsmen
2 master thieves
8 mimics
1 mimic hivemind
12 minotaurs
1 minotaur lord
3 minotaur mazemasters
4 molochs
2 muggers
26 mummies
1 mummy lord
7 necromancers
27 ochre jellies
65 ogres
3 ogre emperors
5 ogre kings
202 ogre lords
8 ogre magi
211 orcs
3 orc butchers
15 orc chieftains
63 orc scorchers
14 outlaws
11 outlaw leaders
22 owlbears
50 pit vipers
7 pixie archers
4 purple worms
16 quasits
4 quicklings
4 quickling kings
2 quickling lords
9 rabid dogs
20 raiders
346 rats
14 ratling archers
10 ratling duelists
14 ratling fencers
10 ratling master thieves
22 ratling thieves
9 ratling warlords
8 ratling warriors
2 rattlesnakes
4 red baby dragons
5 red dragons
23 red worms
1 revenant
20 rust monsters
86 shadows
12 shadow centipedes
1 shadow lord
7 shadow trolls
2 shambling mounds
29 silver wolves
1 skeletal king
40 skeletal warriors
141 skeletons
6 slow shadows
1 Snake from Beyond
30 spectres
4 staring eyes
30 steel golems
2 steel horrors
3 steel zombies
80 stone giants
5 stone giant lords
12 stone golems
22 stone grues
2 stone oozes
7 stone snakes
6 stone statues
2 swamp hydras
20 swordsmen
12 tarantulas
1 thug
20 trolls
5 troll berserkers
3 troll chiefs
2 troll kings
1 undead chaos dwarven berserker
18 vampires
8 vapor rats
5 vipers
7 water demons
5 water elementals
7 water grues
43 water snakes
27 wererats
14 werewolves
1 werewolf king
8 werewolf lords
6 white baby dragons
2 white dragons
10 white worms
67 wights
72 wolves
34 wraiths
139 writhing masses of primal chaos
10 yellow oozes
95 zombies

mackthaknife
04-14-2010, 05:09 AM
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 23
Daggers & knives 14 +18 +11 +4 Mastery 6018
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 12 +12 +8 +4 Mastery 4434
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 9 +9 +5 +10 excellent 640
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 8 +16 +12 +2 excellent 92
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 526


Damage caused with your melee weapons:
--------------------------------------
Right hand: +138 bonus to hit, 3d4+61 damage
Left hand: +139 bonus to hit, 3d4+61 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 1, +27 bonus to hit, 6d6+18 damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ...................100 (superb) [+1d5]
Appraising ................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+2d4]
Bridge building ...........100 (superb) [+1d3] (ma)
Climbing ..................100 (superb) [+3d3]
Courage ...................100 (superb) [+2d4]
Detect item status ........100 (superb) [+2d4]
Detect traps ..............100 (superb) [+2d4]
Disarm traps .............. 82 (great) [+1d3]
Find weakness .............100 (superb) [+1d3]
First aid .................100 (superb) [+1d3]
Gemology ..................100 (superb) [+2d4]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+1d5]
Listening .................100 (superb) [+3d3]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+1d5]
Mining ....................100 (superb) [+1d5]
Pick locks ................ 91 (superb) [+1d5]
Pick pockets ..............100 (superb) [+2d4]
Smithing .................. 94 (superb) [+1d3]
Stealth ...................100 (superb) [+3d3]
Survival ..................100 (superb) [+1d3]
Swimming ..................100 (superb) [+1d3]
Tactics ...................100 (superb) [+1]
Two weapon combat .........100 (superb) [+1]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Burning Hands : 23, 14pp (Effectivity: +0)
Create Item : 500, 250pp (Effectivity: +0)
Cure Light Wounds: 14, 9pp (Effectivity: +0)
Darkness : 718, 4pp (Effectivity: +0)
Death Ray : 12, 188pp (Effectivity: +0)
Fire Bolt : 10, 19pp (Effectivity: +0)
Frost Bolt : 8, 23pp (Effectivity: +0)
Ice Ball : 12, 47pp (Effectivity: +0)
Improved Fireball: 1, 59pp (Effectivity: +0)
Knock : 52, 17pp (Effectivity: +0)
Light : 6, 5pp (Effectivity: +1)
Magic Map : 9, 76pp (Effectivity: +0)
Magic Missile : 8, 15pp (Effectivity: +0)
Petrification : 9, 229pp (Effectivity: +0)
Slow Monster : 6, 13pp (Effectivity: +0)
Strength of Atlas: 488, 10pp (Effectivity: +4)
Web : 9, 22pp (Effectivity: +0)




----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and settle the many differences among your
people, allowing his people to prosper and grow.

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Grak, the orcish merchant, saved the world with his brave efforts and became
a great ruler while saving himself 18 times.
He scored 22689208 points and advanced to level 50.
He survived for 0 years, 167 days, 5 hours, 47 minutes and 1 second (150145
turns).
1 companion was killed during his adventures.
Grak visited 126 places.
His strength score was modified by +8 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +13 during his career.
His dexterity score was modified by +18 during his career.
His toughness score was modified by +16 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +19 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
6272 monsters perished under his attacks.
The following 30 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Iron Crown of Havlor
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the scorched spear
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the glaive "Long Sting"
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the rune-covered sling "Whirlwind"
the fine leather armor "Nature's Companion"
the robes of resistance
the staff of the archmagi
the dwarven pick axe "Hammerhead"
the emerald dagger "Serpent's Bite"
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was cold resistant (enhanced through an item).
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was able to teleport.
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (enhanced through an item).
He was resistant to death rays (enhanced through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to ice attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Crossbows, Affinity with Daggers
& Knives, Aggressive, Alert, Ambidextrous, Beast of Burden, Careful,
Defensive Fighter, Greased Lightning, Hardy, Healthy, Master Packager,
Miser, Natural Berserker, Porter, Quick, Treasure Hunter, Very Quick.
He had a final speed score of 151 (final base speed: 130).
He was a messiah of The One Who Kills.
He asked for 3 divine interventions.
He was a holy champion of Balance.

mackthaknife
04-14-2010, 05:16 AM
Grak St:28 Le:35 Wi:25 Dx:56 To:31 Ch:21 Ap:18 Ma:13 Pe:28 N=
DV/PV: 78/45 H: 681(681) P: 126(144) Exp: 50/21120653 DrCh Sp: 151
Blessed Invisible Bloated
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Grak Race: male Orc Class: Merchant
Eye color: brown Hair color: bald Complexion: gray
Height: 180 cm Weight: 86 kilos
Age: 16 (grown-up)
Star sign: Cup Birthday: 25/Cup (day 265 of the year)

YOUR HISTORY:...

----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 12036 stones Carrying capacity: 103344 stones

He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} [65s]
Ne: blessed amulet of balance [3s]
Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: blessed girdle of carrying [+2, +0] [15s]
Cl: blessed cloak of invisibility (-1, +0) [+3, +0] [30s]
RH: blessed black rune-covered dagger (named) (+8, 3d4) [+4, +1] [10s]
LH: blessed black rune-covered dagger (named) (+8, 3d4) [+4, +1] [10s]
RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: blessed ring of the clear mind [1s]
Br: blessed bracers of war [+8, +4] {Dx+8} [10s]
Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: blessed seven league boots [+5, +4] [30s]
MW: -
Mi: blessed marble statue of Bassuk Thimosp, the Human wizard [2000s]
Tl: blessed dwarven pick axe (named) (+2, 2d10+4) [+2, +2] {To+3} [90s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 9641 stones Carrying capacity: 103344 stones

Helmets ('[')
uncursed helm of mental stability [+0, +1] {Le+1} [100s]
uncursed crown of science [+4, +8] {Le+9} [65s]
uncursed helm of water breathing [+0, +1] [30s]
uncursed helm of teleportation [+0, +4] [50s]
uncursed helm of leadership [+1, +2] {Ch+7} [100s]
uncursed crown of lightning [+0, +2] (+5 spd) [65s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
uncursed black dragon scale mail (-2, -4) [+4, +11] [200s]
uncursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
uncursed black dragon scale mail (-2, -4) [-2, +14] [200s]
uncursed padded elven chain mail of resilience [+0, +5] [10s]
uncursed vigilant adamantium plate mail of travelling (-2, -4) [-2, +11]
uncursed eternium plate mail of travelling (-1, -2) [-1, +13] [240s]
uncursed eternium plate mail of leadership (-1, -2) [-1, +13] [240s]
Shields ('[')
blessed medium eternium shield [+15, +5] [46s]
uncursed tower crystal shield (+1) [+15, +4] [260s]
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +3] [15s]
uncursed studded gloves [+1, +2] [6s]
uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s]
uncursed gloves of dexterity [+0, +0] {Dx+3} [6s]
uncursed thick gauntlets (-1, -2) [+3, +1] [15s]
uncursed gloves of smiting [+0, +0] (+5 damage) [6s]
uncursed gauntlets of peace (-13, -13) [+6, +3] [10s]
Cloaks ('[')
heap of 3 uncursed cloaks of protection [+0, +3] [60s]
uncursed light cloak [+3, +0] [20s]
uncursed light cloak [+4, +0] [20s]
uncursed hooded cloak [+1, +0] [40s]
uncursed cloak of defense [+3, +0] [20s]
Girdles ('[')
heap of 3 uncursed girdles of carrying [+0, +0] [45s]
uncursed girdle of greed [+2, +0] [7s]
uncursed money belt [+0, +0] [5s]
blessed eternium girdle [+0, +6] [12s]
Boots ('[')
uncursed boots of sneakiness [+0, +0] {Dx+2} [20s]
uncursed boots of speed [+2, +0] (+8 spd) [20s]
blessed boots of sneakiness (+2, -2) [+0, +0] {Dx+2} [20s]
uncursed boots of the slow shuffle (+1, +1) [-6, +0] (-40 spd) [20s]
uncursed seven league boots [+4, +0] [30s]
Necklaces (''')
all sorts
')
heap of 2 uncursed bracers of defense [+2, +0] [20s]
uncursed bracers of speed [+0, +0] (+4 spd) [10s]
heap of 3 uncursed brass bracers [+0, +0] [30s]
heap of 2 uncursed bracers of protection [+0, +2] [20s]
uncursed bracers of defense [+4, +0] [10s]
One-handed weapons ('(')
blessed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
uncursed hatchet (+3, 1d6+1) [50s]
uncursed knife of endurance (+9, 1d3+6) {To+4} [8s]
uncursed scalpel (+2, 1d3+4) [2s]
blessed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] [13s]
uncursed knife of endurance (+6, 1d3+6) {To+4} [8s]
blessed phase dagger (+0, 1d4) [5s]
uncursed knife of endurance (+6, 1d3+6) {To+4} [8s]
uncursed rabbit knife (+0, 1d3+4) [8s]
uncursed phase dagger (+2, 1d4) [5s]
uncursed brutal eternium dagger (+0, 3d4+6) [5s]
uncursed eternium long sword of the sun (+0, 2d8+10) [20s]
Two-handed weapons ('(')
uncursed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
uncursed glaive "Long Sting" (+4, 7d3) [+4, +0] {Pe+6} (+6 spd) [100s]
uncursed quicksilver quarterstaff (+6, 5d3+7) [+3, +0] (+20 spd) [20s]
uncursed barbed trident of hunting (+2, 3d5+6) [70s]
uncursed lawful two-handed sword of devastation (+3, 7d5+9) [-1, +0]
uncursed lawful heavy club of devastation (+1, 5d10+8) [-1, +0] [120s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
Missile weapons ('}')
uncursed light crossbow of accuracy (+11, +0) [70s]
uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
uncursed light crossbow of accuracy (+9, +1) [70s]
Missiles ('/')
bunch
Tools (']')
bunch [14s]
Instruments ('{')
uncursed whistle [1s]
uncursed harp [30s]
Rings ('=')
all sorts 1rodjs amongst
Wands ('\')
all kinds
Potions ('!')
nothing special
Scrolls ('?')
heap of scrolls 1socr
Books ('"')
blessed manual of bridge building [100s]
Food ('%')
various
Valuables ('$')
2785 gold pieces [27s]
Gems ('*')
lots

mackthaknife
04-14-2010, 05:41 AM
hardcore early faze especialy smc almost lose him there while souronded by exped monsters early found \ofpois saved him n times ud was quite desolate no shops herbs, forges mostly and few pools big rum harvested for 1pre hammer. coc was realy interestin 2 great vaults of giants both, first one was level below at, second few levels down, zapped wodm wich said you sence pressence of 270 monsters! orc (b)eat them all and got himself few artifacts btw. temples meelled thanks to df wich gave nice sword of sharpness and bdsm and 3wishes from pools (aols, anvil, socrs), donne lot of minin smitin for thousands of turns. got bow on d49, very lucky guy, and then melleed d50, balors too;) chaos wzrds was real pain in the ... summoned hundreds down there, but merchant beat the shit out of them.

vogonpoet
04-14-2010, 08:07 AM
Nice win, I gotta ask though, you really wished for an anvil? There are two guaranteed anvils in the game, and I can't help but notice that none of your worn equipment in the end is even smithable, what with your awesome collection of artifacts. When did you do your smithing?

mackthaknife
04-14-2010, 11:20 AM
yes i did actualy, had a artifact pick axe and the forge in dt, and lots of stuff ready for smitin, couldnt wait for it to pop up somwhere, and don't wanna take the risk to fight dwarf for one, so i boosted s/o/sharpness to its limits (excelant end game weapon (+11, 4d5+7) and it was eventualy annihilated by the eye of destruction, agrh!), crafted few shields, and that bdsm just wouldn't improve more no matter how stubborn merchant actualy was.. all characters i start get all equipment for smittin in late game when there is no any use of it, and gettin it in early stages (got anvil while lvl16) is priviledge and makes game more easy.

vogonpoet
04-15-2010, 06:58 AM
Fair enough - I too like to smith sometimes, but wishing for an anvil :eek:.
After all, Thrundarr's fifth quest is basically: I want ye to accidentally obtain a free anvil, whilst slaying a terrible beast which has been terrorising our village.