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mike
04-12-2009, 09:39 PM
Ok, I'm probably going to stop with this CG now. =P

Started off with ring of damage, quarterstaff, and fire bolt, so the first few levels were nothing but true berserk to preserve casting. A chaos knight kindly dropped an eternium sword on ~ I:15, which was great cause castings did get pretty low after a while. It was very scary not having any resists for like 95% of the game. Fire traps on doors were doing sick damage... brought me from 100 to 1 hp at one point... so after that it was knock only. =P I wonder if they scale to DL... Anyway. The turning point was on I:35, when I used all my prayers to survive a shadow wyrm (again, no res_cold). After that, I was playing with no safety net, but I had enough water to get blessed ID scrolls going.



Ironman St:29 Le:21 Wi:20 Dx:17 To:15 Ch: 8 Ap: 1 Ma:21 Pe:17 C
DV/PV: 28/31 H: 136(136) P: 256(256) Exp: 25/2224578 DrCh Sp: 120
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Total weight: 2798 stones Carrying capacity: 4575 stones

Head : uncursed eternium cap [+0, +4] [28s]
Neck : uncursed amulet of perseverance {Wi+3} [3s]
Body : uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
Girdle : uncursed girdle of giant strength [+0, +0] {St+12} [30s]
// Ogre lord drop on I:45
Cloak : -
Right Hand : uncursed eternium long sword (+6, 2d8+7) [20s]
Left Hand : uncursed tower adamantium shield (-2) [+13, +2] [108s]
Right Ring : uncursed ring of damage [1s]
Left Ring : blessed ring of mental stability [+0, +4] {Le+1} [1s]
Bracers : uncursed bracers of resistance [+0, +0] [10s]
// Found on the way up
Gauntlets : uncursed thick gauntlets (-1, -2) [-2, +1] [15s]
Boots : uncursed heavy boots [-1, +1] [30s]
Missile weapon: blessed light crossbow of accuracy (+8, +0) [70s]
Missiles : bundle of 16 uncursed quarrels (+4, 2d6) [32s]
Tool : -

cursed Sceptre of Chaos (+8, 6d6+8) [-8, +0] {Ma+8} (+8 spd) [800s]

Acid Bolt : 56, 10pp (Effectivity: +19)
Burning Hands : 421, 4pp (Effectivity: +12)
Darkness : 1316, 2pp (Effectivity: +11)
Destroy Undead : 388, 4pp (Effectivity: +9)
Disarm Trap : 523, 6pp (Effectivity: +0)
Farsight : 478, 10pp (Effectivity: +8)
Fire Bolt : 3, 9pp (Effectivity: +16)
Fireball : 459, 12pp (Effectivity: +2)
Frost Bolt : 394, 8pp (Effectivity: +2)
Invisibility : 98, 5pp (Effectivity: +13)
// Kept always on from like I:40 till the end
Knock : 601, 6pp (Effectivity: +15)
Know Alignment : 616, 6pp (Effectivity: +0)
Light : 845, 1pp (Effectivity: +7)
Lightning Bolt : 220, 6pp (Effectivity: +17)
Magic Lock : 551, 5pp (Effectivity: +3)
Magic Missile : 159, 4pp (Effectivity: +22)
Neutralize Poison: 215, 6pp (Effectivity: +0)
Remove Curse : 215, 30pp (Effectivity: +0)
Slow Monster : 859, 5pp (Effectivity: +3)
Slow Poison : 683, 4pp (Effectivity: +3)
Stun Ray : 584, 5pp (Effectivity: +0)
Teleportation : 591, 12pp (Effectivity: +14)

Your antennae explore the details of your environment (Ap: -4).
You have grown horns (+3 melee damage, Ap: -4).
Poison drips from your hands.
Your muscles have stiffened slowing you down (base action cost: 1500 energy
points; PV: +4, St: +2).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
Your corrupted tissue seems to heal much faster.
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
speed).
You exhale sulphur (Ch: -4).

Ironman, the drakish wizard, left the Drakalor Chain never to come back.
He scored 278887 points and advanced to level 25.
He survived for 0 years, 16 days, 13 hours, 55 minutes and 40 seconds (32610
turns).
Ironman visited 2 places.
His strength score was modified by +5 during his career.
His learning score was modified by +6 during his career.
His dexterity score was modified by +3 during his career.
His toughness score was modified by +5 during his career.
His charisma score was modified by +2 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +7 during his career.
He ended his adventuring life in the wilderness.
1527 monsters perished under his attacks.
The following artifact was generated during his adventure:
the Sceptre of Chaos
He possessed the following intrinsics:
He was fire resistant (gained through an item).
He was poison resistant.
He was cold resistant (gained through an item).
He was lucky.
// Karmic lizard - nice
Fate smiled upon him.
// Scroll of luck - very nice :)
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was resistant to death rays (gained through an item).
He was shock resistant (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Good Learner, Hardy, Immune to Pain,
Iron Skin, Long Stride, Miser, Quick, Tough Skin, Treasure Hunter.
He had a final speed score of 120 (final base speed: 125).
He was not particularly religious.
He asked for 5 divine interventions.
He was chaotically aligned.
He was severely tainted by Chaos.

The following monsters were vanquished:
1 ancient karmic dragon
1 balor
1 doppleganger king
1 greater air elemental
1 greater moloch
// I had a horrible time getting out... with the exception of the doppel king, I hit all of these on the way up. Plus an emperor lich that isn't on the kill list for obvious reasons. =P