AlterAsc
11-24-2010, 08:45 PM
Actually it's kinda failed game, but still my first true win.I almost won before(DE Mindcrafter who loaded because death on first and only turn in darkness was too harsh at that time for me).
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Screenshot
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Gion St:38 Le:10 Wi:17 Dx:19 To:43 Ch: 3 Ap:14 Ma:33 Pe:23 N-
DV/PV: 81/44 H: 751(935) P: 405(405) Exp: 50/30445796 DrCh Sp: 144
Invisible
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Background Information
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Name: Gion Race: male Gray Elf Class: Monk
Eye color: light blue Hair color: silver Complexion: light
Height: 6'11" Weight: 145 pounds Scars: 5
Age: 477 (grown-up, 153 years of unnatural aging added in)
Star sign: Wand Birthday: 12/Wand (day 72 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. They are doing moderately
well but are talented enough to survive.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Monk.
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Inventory
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Total weight: 4368 stones Carrying capacity: 12482 stones
He: uncursed helm of water breathing [+0, +1] [30s]
Ne: uncursed ankh [3s]
Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: uncursed adamantium girdle [+0, +3] [18s]
Cl: -
RH: blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
LH: blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
RR: blessed ring of mental stability [+1, +1] {Le+1} [1s]
LR: blessed ring of immunity [1s]
Br: -
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
Bo: blessed seven league boots [+1, +3] [30s]
MW: blessed heavy crossbow "The Far Slayer" (+18, +18) [350s]
Mi: bundle of 10 blessed quarrels of humanoid slaying (+3, 2d6) [40s]
Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 9 +6 +4 +3 excellent 596
Daggers & knives 9 +9 +5 +2 excellent 873
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 13 +16 +21 +5 Mastery 5291
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 57
Crossbows 2 +4 +3 +0 basic 17
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
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ЖRight hand: О+176Ж bonus to hit, О3d4+70Ж damage
ЖLeft hand: О+174Ж bonus to hit, О3d4+70Ж damage
Damage caused with your missile weapons:
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ЖAmmunition: О10Ж, base range: О18Ж, О+66Ж bonus to hit, О2d6+29Ж damage
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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Bridge building .......... 10 (poor) [+3d5] (mr)
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Disarm traps ............. 54 (good) [+1d3]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Haggling ................. 73 (great) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+1d5]
Pick locks ............... 83 (great) [+1d3]
Pick pockets .............100 (superb) [+1d3]
Smithing ................. 83 (great) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
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Spells
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Cure Light Wounds: 13, 8pp (Effectivity: +0)
Darkness : 222, 3pp (Effectivity: +0)
Fire Bolt : 6, 18pp (Effectivity: +0)
Identify : 74, 85pp (Effectivity: +0)
Knock : 212, 11pp (Effectivity: +0)
Light : 101, 2pp (Effectivity: +2)
Magic Lock : 234, 7pp (Effectivity: +1)
Neutralize Poison: 9, 18pp (Effectivity: +0)
Scare Monster : 279, 11pp (Effectivity: +0)
Slow Monster : 138, 6pp (Effectivity: +0)
Strength of Atlas: 173, 9pp (Effectivity: +0)
Stun Ray : 7, 14pp (Effectivity: +0)
Teleportation : 141, 20pp (Effectivity: +1)
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Screenshot
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Gion St:38 Le:10 Wi:17 Dx:19 To:43 Ch: 3 Ap:14 Ma:33 Pe:23 N-
DV/PV: 81/44 H: 751(935) P: 405(405) Exp: 50/30445796 DrCh Sp: 144
Invisible
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Gion Race: male Gray Elf Class: Monk
Eye color: light blue Hair color: silver Complexion: light
Height: 6'11" Weight: 145 pounds Scars: 5
Age: 477 (grown-up, 153 years of unnatural aging added in)
Star sign: Wand Birthday: 12/Wand (day 72 of the year)
YOUR HISTORY:
Your parents are travelling adventurers. They are doing moderately
well but are talented enough to survive.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Monk.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 4368 stones Carrying capacity: 12482 stones
He: uncursed helm of water breathing [+0, +1] [30s]
Ne: uncursed ankh [3s]
Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: uncursed adamantium girdle [+0, +3] [18s]
Cl: -
RH: blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
LH: blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
RR: blessed ring of mental stability [+1, +1] {Le+1} [1s]
LR: blessed ring of immunity [1s]
Br: -
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
Bo: blessed seven league boots [+1, +3] [30s]
MW: blessed heavy crossbow "The Far Slayer" (+18, +18) [350s]
Mi: bundle of 10 blessed quarrels of humanoid slaying (+3, 2d6) [40s]
Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 9 +6 +4 +3 excellent 596
Daggers & knives 9 +9 +5 +2 excellent 873
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 13 +16 +21 +5 Mastery 5291
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 57
Crossbows 2 +4 +3 +0 basic 17
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
--------------------------------------
ЖRight hand: О+176Ж bonus to hit, О3d4+70Ж damage
ЖLeft hand: О+174Ж bonus to hit, О3d4+70Ж damage
Damage caused with your missile weapons:
----------------------------------------
ЖAmmunition: О10Ж, base range: О18Ж, О+66Ж bonus to hit, О2d6+29Ж damage
----------------------------------------------------------------------------
Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Bridge building .......... 10 (poor) [+3d5] (mr)
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+2d4]
Detect traps .............100 (superb) [+1d5]
Disarm traps ............. 54 (good) [+1d3]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Haggling ................. 73 (great) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+1d5]
Pick locks ............... 83 (great) [+1d3]
Pick pockets .............100 (superb) [+1d3]
Smithing ................. 83 (great) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
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Spells
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Cure Light Wounds: 13, 8pp (Effectivity: +0)
Darkness : 222, 3pp (Effectivity: +0)
Fire Bolt : 6, 18pp (Effectivity: +0)
Identify : 74, 85pp (Effectivity: +0)
Knock : 212, 11pp (Effectivity: +0)
Light : 101, 2pp (Effectivity: +2)
Magic Lock : 234, 7pp (Effectivity: +1)
Neutralize Poison: 9, 18pp (Effectivity: +0)
Scare Monster : 279, 11pp (Effectivity: +0)
Slow Monster : 138, 6pp (Effectivity: +0)
Strength of Atlas: 173, 9pp (Effectivity: +0)
Stun Ray : 7, 14pp (Effectivity: +0)
Teleportation : 141, 20pp (Effectivity: +1)