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Conundrum
04-27-2009, 04:28 PM
This is just going too well... I know I have to fuck it up soon. I feel invincible...

Just entered the CoC after doing SMC for Waterproof Blanket, Yrrig's quest, Puppy Cave, and then going through the UD to HMV. Most of my good items were found in one of the many vaults I found on the way down there - unfortunately no altars in there :(


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Screenshot
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Ratlol St:20 Le:17 Wi:11 Dx:16 To:20 Ch: 8 Ap:12 Ma: 4 Pe:10 L
DV/PV: 47/15 H: 141(141) P: 6(6) Exp: 12/63797 D: 1 Sp: 93
Strained
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Character Information
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Ratlol St:20 Le:17 Wi:11 Dx:16 To:20 Ch: 8 Ap:12 Ma: 4 Pe:10 L
DV/PV: 47/15 H: 141(141) P: 6(6) Exp: 12/63797 M: 11354

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Maces & flails 8 +6 +4 +2 excellent 509
Swords 4 +3 +1 +1 skilled 99
Pole arms 4 +4 +1 +3 skilled 52

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 1 +2 +1 +0 basic 10
Crossbows 4 +8 +6 +1 skilled 30

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 81

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Skills
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Alertness ................ 30 (mediocre) [+3d4]
Archery .................. 48 (fair) [+3d3]
Athletics ................ 26 (mediocre) [+4d5]
Climbing ................. 30 (mediocre) [+4d4]
Dodge .................... 72 (great) [+1d5]
Find weakness ............ 77 (great) [+1d5]
First aid ................ 66 (good) [+2d4]
Food preservation ........ 68 (good) [+1d3]
Haggling ................. 20 (mediocre) [+3d4]
Healing .................. 67 (good) [+2d4]
Listening ................ 33 (fair) [+3d3]
Literacy ................. 28 (mediocre) [+3d3]
Metallurgy ............... 16 (mediocre) [+3d5]
Music .................... 11 (mediocre) [+3d3]
Stealth .................. 39 (fair) [+2d4]
Swimming ................. 59 (good) [+1d5]
Two weapon combat ........ 6 (poor) [+4d5]

Conundrum
04-27-2009, 04:34 PM
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Inventory
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Total weight: 2784 stones Carrying capacity: 2250 stones

Head : bone helmet [+0, +1] [40s]
Neck : cursed glass amulet [3s]
Body : scale mail (-1, -2) [-2, +4] [400s]
Girdle : adamantium girdle [+0, +3] [18s]
Cloak : leather cloak (+0, +1) [+1, +0] [40s]
Right Hand : adamantium flail (+0, 2d4+8) [108s]
Left Hand : tower crystal shield (-2) [+13, +4] [260s]
Right Ring : wooden ring [1s]
Left Ring : cursed iron ring [1s]
Bracers : -
Gauntlets : black gauntlets [10s]
Boots : iron boots [+1, +1] [120s]
Missile weapon: heavy crossbow (+3, +3) [140s]
Missiles : bundle of 5 quarrels (+1, 2d6) [10s]
Tool : pick axe [75s]

//need some of this stuff identified/uncursed asap... need an altar for some Prayers of Uncursing maybe.

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Stuff
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Total weight: 1558 stones Carrying capacity: 2250 stones

Helmets ('[')
metal cap [+0, +1] [50s]
Gauntlets ('[')
white gauntlets [10s]
//im afraid to equip these cos I think they might be Gauntlets of Peace
Cloaks ('[')
cloak of adornment [+0, +0] {Ap+4} [40s]
Boots ('[')
light boots [+1, +0] [20s]
light boots [+0, +0] [20s]
Necklaces (''')
shining necklace [2s]
coral necklace [2s]
One-handed weapons ('(')
hatchet [50s]
white mithril broadsword (+0, 1d7+4) [64s]
adamantium mace (+0, 1d6+6) [72s]
adamantium broadsword (+0, 1d7+7) [57s]
large adamantium hammer (-1, 1d10+8) [89s]
adamantium dagger (+0, 1d4+5) [7s]
//got enough weapons?
Missile weapons ('}')
short bow (+1, +0) [20s]
light crossbow of accuracy (+8, +0) [70s]
Missiles ('/')
bundle of 18 arrows (+0, 1d6) [36s]
arrow (-2, 1d6) [2s]
arrow (+3, 1d6) [2s]
bundle of 2 arrows [4s]
bundle of 10 quarrels [20s]
bundle of 8 arrows of construct slaying (+3, 1d6+3) [16s]
bundle of 7 arrows [14s]
bundle of 8 arrows [16s]
bundle of 15 quarrels [30s]
bundle of 7 arrows [14s]
arrow [2s]
bundle of 18 arrows [36s]
arrow [2s]
arrow [2s]
arrow [2s]
arrow [2s]
bundle of 4 arrows [8s]
bundle of 9 quarrels [18s]
bundle of 5 quarrels [10s]
arrow [2s]
bundle of 5 mithril quarrels (+1, 2d6+3) [10s]
Tools (']')
blanket [10s]
tinderbox [3s]
round key [1s]
fletchery set [70s]
heap of 2 square keys [2s]
tiny key [1s]
holy symbol [5s]
blanket [10s]
Instruments ('{')
flute [3s]
harp [30s]
Rings ('=')
ring of mental stability [+0, +1] {Le+2} [1s]
electrum ring [1s]
Wands ('\')
silver wand [3s]
bronze wand [6s]
glass wand [3s]
wand of magic missiles (2 charges) [3s]
glass wand [3s]
brass wand [4s]
glass wand [3s]
rusty ironwood wand [4s]
glass wand [3s]
wand of magic missiles [3s]
curved wand [3s]
glass wand [3s]
glass wand [3s]
Potions ('!')
potion of insight [2s]
heap of 3 potions of water [12s]
potion of water [4s]
//+ lots of unIDd
Scrolls ('?')
heap of 4 scrolls of identify [8s]
scroll of darkness [2s]
scroll of power [2s]
unlabeled scroll [2s]
//+ lots of unIDd
Books ('"')
huge manual [100s]
shimmering tome [100s]
tome [150s]
//dunno why i'm lugging these around... maybe they'll be useful later :s
Food ('%')
bit of candy [2s]
heap of 3 lumps of bee wax [15s]
lump of gelee royal [3s]
Valuables ('$')
6860 gold pieces [68s]
Gems ('*')
brown gem [1s]
blue gem [1s]
white gem [1s]
blue gem [1s]
red gem [1s]
white gem [1s]
green gem [1s]
blue gem [1s]

Sami
04-27-2009, 04:52 PM
About your white gauntlets:
---
Those are either white leather gauntlets or white dragon-hide gauntlets.

Gauntlets of peace have always unidentified appearance of "gauntlets".
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RndmNumGenerator
04-27-2009, 07:23 PM
Some advice:

That tome weighing 150s is NOT a spellbook. Unless you plan on reading it to gain corruption, just drop it. What class are you anyway? Aside from that, those White Gauntlets are not GoP, they have to be either white leather(worthless) or dragonhide(resist cold). That Ring of Mental Stability might be useful if you can bump your Le up to 18 in Dwarftown(Garth?) allotting you another skill increase per level.

Hope that helps.

gut
04-27-2009, 11:41 PM
Drakeling fighter?

Conundrum
04-28-2009, 12:23 AM
Drakeling fighter?

Yep.

Thanks for the advice ^_^ Hopefully I don't mess up.

mike
04-28-2009, 02:05 AM
Nice. Some more tips:

If the white gauntlets give 2 PV, most likely they're dragonskin gauntlets.
The hatchet is safe to equip-ID (it's blessed).
Huge manual is of course bridgebuilding.
The potion of insight might give you some idea of what rings you're wearing.

Silfir
04-28-2009, 06:59 AM
Drakeling fighters r0xx0r. Okay, they're fighters, but you won't get better fighters than drakeling. Read their skillset and weep :)

Sadface
04-28-2009, 02:00 PM
I prefer human fighters, because then I can make "generic" and "bland" jokes about him/her. See: Jenerico, the male Human Fighter, who decided Friday the 13th was a good day to start an adventure (and die of starvation in the dwarven mystic's room).

Conundrum
04-28-2009, 03:31 PM
Huh. I'm gonna stop playing for now. I think this is a bad time for me.

Although I'm still nowhere near being in danger of dying, that was just awful.

Found a pool - worst pool ever. Should've stopped drinking but I was convinced something good had to happen. Can't remember everything, but here's a quick rundown:

Lost Cursed.
Lost Lucky
Gained Cursed.
Lost See Invisible
Lost Petrification resistance
Gained Sleep Resistance (lol..)
Gained temporary invisibility (on the level before the Arena.. I wonder how long this is gonna last.. gotta keep descending till it goes away I suppose.)

While invisible, I attacked something that wasn't hostile without thinking (automatically hit Y at the prompt). That dropped me from LN to N+... losing all my hard-earned Piety with Ssssract by swapping me to Isssrecht. (or whatever their names are.) Then I found another white altar -_-

Now, I like being Lawful - I can sac almost anything. Question is - is my Piety now at the baseline -950 for swapping gods? I know if I sac something at a white altar then I'll get *WELCOME BELIEVER* and The ground shakes messages, indicating -950 piety. But I'm not sure if it's worth swapping back to Lawful before entering Dwarftown to generate a white altar or if i should just stick with neutral now.

I also equipped an auto-cursing ring - of the Fish? And I my cursed necklace seems to be a light source.
Other than that I generally just have a lot of crap. Is there any disadvantage to a melee character being Strained. ?

This character is kind of boring at the moment, and being invisible isn't helping. I could always just stand in the doorway of a vault or tension room and 1 or 2 shot things, but now I run into the midst of the vault and pick them off one by one. Ugh, tempted to just roll a few Wizards for fun.

gut
04-28-2009, 06:48 PM
Yeah, pools can really screw a PC. I usually don't
sip until I have near-crowning piety.

> auto-cursing ring - of the Fish

Yeah, I think 'of doom' is automatically ID'd upon equiping.

> if i should just stick with neutral now.

Personally, I don't pay much attention to alignment anymore.
I manipulate it based on what I need at any given moment and
just say screw piety all together. If you like being L though, you
might want to wait before converting. Only N PC's have the chance
to get SoCR from the dwarven mystic. Careful with any saccing
now though, as you might get your equipment dusted. Just put
everything in your pack and put a burb root in your missile slot
for the first sac.

mike
04-29-2009, 03:48 AM
my cursed necklace seems to be a light source.

:) Good observation. Yeah, glass amulets are always amulets of light. Strained is fine, I guess, as long as you're not dying. It gives small penalties to DV, to-hit, and speed, and makes you hungry faster. On the plus side, you'll get slightly more exp.

Neutral is my alignment of choice because as Gut said, you can get some goodies with it. If you're really comfortable with law, though, you might as well convert. It won't take a lot to build piety back up to a decent level.

Conundrum
04-29-2009, 03:32 PM
Oh well, told you I'd do something stupid... apparently Master Mimics are tough.

Flg is attached (slightly edited because of .txt and <19.5kb requirement)... almost everything there was identified because I'd just done Thrundarr's first quest (goblin rockthrower, so easy!). A bunch of the potions were stat gain or potential stat gain so I drank them straight away.

Then I went down through the animated forest, which wasn't overly tedious, but I'm guessing that was helped by the (perhaps not so temporary) invisibility.

Then I talked to Khelly and watched him die... he dropped the Cursed Amulet of Protection. Is it possible for Khelly to drop an AoLS when he dies? That'd be funny.

*Then* I decided to be a smartass and go have a look around DH2 since I was invisible, and needed to go back to Thrundarr anyway to turn in the quest. I kept getting Tension room messages but didn't think much of it since I was invisible. Opened a door - "This shop appears to be abandoned." Sweet, thinks I! Free items! Take two steps in:

A mimic suddenly attacks you! A master mimic suddenly attacks you! A mimic suddenly attacks you!
You miss the master mimic. The master mimic punches through your armor and hits you. Suddenly you can't move! etc etc dead in about 4 hits. Ouch.

Now, I'm gonna persist with some caster characters, because that fighter got *so* boring. \

Aw man, I hadn't killed any cats yet either.


The following two artifacts were generated during his adventure:
the dwarven pick axe "Hammerhead"

lol, was in the Dwarftown shop. I spent a while trying to steal it since I was invisible, but every time I picked something up he'd move to the door and not move, whether he'd looked intensely at my position or not.

JellySlayer
05-01-2009, 04:51 AM
Ouch, that's an unfortunate way to die. If you get the message for a tension room in DH, it is usually a good idea to flash a wand of monster detection (actually, it is a good idea to do that regardless, in case there's a greater demon or quickling queen on the level somewhere). You would have spotted those mimics with the wand, and could have safely avoided the tension room. Having a tension room on the level that you haven't activated actually makes DH generally very safe, since there will usually only be 1 or 2 other monsters on the level at any given time, so you pretty much have the run of the place.

Conundrum
05-01-2009, 05:33 AM
Ah, fair enough. Another lesson learned.

My most recent character, a mindcrafter, was doing well until a Tension Room on VD:7. It was unavoidable (first room after the stairs), and filled with necromancers. I couldn't kill enough of them before they started summoning, spawning undead behind me and stopping me from escaping. Would've been fine IF my starting Wand of Acid had more than one charge, or if undead weren't immune to mindcraft :(

Slow, drawn out death >_>

Sradac
05-04-2009, 07:28 PM
dwarftown dosent always generate the altar of your current alignment, or even your current god. i've had plenty of times where I did no diety changing and no alignment changing, got to dwarftown, and the dang priest told me "ye ought to convert" and noticed in front of me was a gray altar instead of white, or white instead of gray, or gray instead of black, etc. sucks.

i always thought it generated whatever diety you started the game with, but i guess i was wrong.

Silfir
05-04-2009, 09:09 PM
The only thing that matters is what you are when you enter Dwarftown. Enter it neutral, you get a neutral altar. Enter it lawful, you get a lawful altar. Enter chaotic, you get a neutral altar instead because the dwarves would rather shove their own picks up their asses than worship a chaotic god. At least that's how it's been pretty much every time in my experience.