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meh
04-28-2009, 06:49 PM
Doing an ULE without any form of corruption removal is something that I've attempted every once in a while, and now completed. I decided early on to do it with a monk, so played with the additional restriction of never carrying any money. I technically failed at this second goal, since I twice picked up some goal by accident when scooping dragon loot. I had no advantage from it, though. I picked Drakeling as the race because of food preservation, acid spit and music. Cup was my starsign of choice, because I had learned from past attempts that gaining experience was going to be a big problem.

The early part of the game was eventless. I scummed the druid dungeon for a slug corpse to get acid immunity. Darkforge contained Wyrmlance and Serpent's Bite and Moon Sickle was above Khelly, so there were plenty of artifacts to choose from. I used Wyrmlance as my primary weapon throughout the game and also decided to keep Serpent's Bite. This was a mistake, as I should have given it to the ratling and then sacrifice the torc for an alignment boost. I found the items needed for the medal, but when I was converting back to lawful, I got my inventory cursed. The only scroll of uncursing I had seen in the entire game was in a shop in ToHK, so I had to walk there and back just to steal this fairly common item. Some other similar stupidities meant that I reached day 90 immediately after the tower, which of course made the rest of the game more challenging.

I got a wish from a pool and used it to save Khelly. I was crowned with robes of resistance and lightning immunity. The tower was easy, the ACW died after three hits with Wyrmlance. After that, I dived to the earth temple and cleared most of it while wearing boots of the slow shuffle. This got me the level 25 class power, making it possible to switch places with hostile monsters. BDC, AWK and the mana temple were up next. I cleared the air temple on the way up, but some exploding fire trap killed the master summoner, denying me of badly needed xp. I killed the water dragon to make up for it and did the rift for some useful spells, most notably slow monster (for me), invisibility (for monsters), strength of atlas and magic map. I was still some way from level 45, and my speed was nearly 140 even with the boots. I killed the casino staff and found bracers of war in the shop. There were no vaults at all below the wall of flames, so I went back down to the dragon caves, clearing a room of titans on the way. After killing a total of 74 ancient blue dragons, I finally levelled up and could take off the boots and stop casting slow monster and invisibility.

Filk was killed with acid ball. The emperor moloch was troublesome at first, but got insta-killed with the monk class power. By this time I had both corruptions needed for the quickling tree, but didn't want to risk getting more corrupted just to increase my already high speed. I rushed down to D49 and drank all stat potions and read scrolls of defense and protection. To my horror, I realised that I had no source of paralyzation resistance. Oh well, too late to turn back now. In an ironical twist, I found my only pair of 7LB next to the entrance on D50. No point in using them now. I switched places to the portal and entered the chaos plane. I was too excited to remember to drink my boost speed potions for a while, but it didn't really matter. I threw a potion of cure corruption at Andy and then killed him with the trident. I think I had 13 or 14 corruptions in the end.

meh
04-28-2009, 06:50 PM
Actually, why bother pasting the flg. It's available here:

http://ancardia.ath.cx/adom_users/meh/s.flg

RndmNumGenerator
05-03-2009, 04:09 PM
I decided early on to do it with a monk


I used Wyrmlance as my primary weapon throughout the game and also decided to keep Serpent's Bite.
Huh? Aren't monks supposed to fight H2H?

nathrakh
05-04-2009, 12:06 PM
Huh? Aren't monks supposed to fight H2H?

They can but they don't receive any penalties when fighting with weapons (like bfighters do) so anything goes for a monk.

meh
05-04-2009, 12:50 PM
Indeed. Monk might actually be the class that is best at using two-handed weapons, because they can get a DV bonus when not using any shield.

Silfir
05-04-2009, 10:22 PM
Do monks get Vanquisher? ;)

JellySlayer
05-05-2009, 03:54 PM
I [...] also decided to keep Serpent's Bite. This was a mistake, as I should have given it to the ratling and then sacrifice the torc for an alignment boost.

Serpent's bite is one of the best weapons in the game. You would have been better off giving Wyrmlance to the ratling and using Serpent's Bite for the rest of the game.

vogonpoet
05-06-2009, 08:08 AM
Serpent's bite is one of the best weapons in the game. You would have been better off giving Wyrmlance to the ratling and using Serpent's Bite for the rest of the game.

Agreed. A one-handed poisonous human slayer with +Crit. Thats what I call a weapon. I suppose technically against ancient dragons you might have a better time with Wyrmlance, but for everything else of note, Serpent's Bite is all kinds of awesome. Not very many monsters in the game that like getting poisoned repeatedly.

mike
05-07-2009, 04:03 AM
I just realized... those artifact missiles that everyone hates. If they were just made permanently poisoned, they might actually get some use.

vogonpoet
05-07-2009, 07:31 AM
Well it would certainly help I suppose - like, it would make it conceivable that my archer might equip one before a big fight, rather than incredibly unlikely :) Missile handling game mechanics would still make them pain in the ass to use... poison is pretty underrated attack though, so yeah, nice.

Silfir
05-07-2009, 08:52 AM
Give Thunderstroke an instant paralyzation effect and I'll actually want to get it. True Aim could get - I dunno, maybe slaying powers against everything?

vogonpoet
05-07-2009, 09:11 AM
Or leave them both the way they are and have an extra line in the ADOM config file with something like
AUTOLOAD_ARTMISSILE which would equip the artifact missile upon pickup, and then return you to whatever previous missile stack you were using before you picked the damn thing up, after you fire it, if TRUE.

Comma fail, but you get what I mean...

LuciusKain
05-07-2009, 09:49 AM
Maybe if they auto returned. Ya'know, being magical and all, it's not unreasonable.

vogonpoet
05-07-2009, 09:52 AM
Overpowered

Grey
05-07-2009, 05:15 PM
Would make perfect sense if thunderstroke caused stunning, much like arrows of thunder. An artifact of blinding or confusing would be nice too.

Sami
05-07-2009, 08:29 PM
And True Aim could work like unerring arrow, except that it isn't destroyed after use.

Grey
05-07-2009, 11:02 PM
Would still be shit :P

vogonpoet
05-08-2009, 08:17 AM
: )

In a huge random game like JADE, I would expect there to be a lot more variety in artifacts, which would therefore have to be less valuable for balance reasons - I mean, saccing a shitty artifact like True Aim wouldn't give much piety, an equivalent of the demented ratling would try to eat it, puke it back up, and become dieseased and hostile towards the PC afterwards, and shop keepers would agree to trade it for some brass bracers whatever... Basically, I would imagine artifacts, rather than being a list of potentially game breaking items, would instead mainly be flavour elements, although obviously some should pretty damn powerful, if the quest is hard enough..

Soirana
05-09-2009, 08:44 AM
: )

In a huge random game like JADE, I would expect there to be a lot more variety in artifacts,

I expect artifacts being at least partially randomized

RndmNumGenerator
05-09-2009, 06:31 PM
Thunderstroke should cause stunning 100% of the time plus an additional 2d8 lightning damage.
True Aim should always hit similar to an unerring arrow, plus always score a critical hit.
Runestone could be a new artifact sling bullet, acting as a humanoid slayer and causing confusion 100% of the time.
Vortexblade could be a new artifact boomerang, always returning with a high chance(though not 100%) of causing blindness.