EbbeLockert
07-24-2011, 11:40 AM
Hey forum,
I've got an idea for some additional skills, namely Knowledge Skills.
Background: In ADOM, you start amassing knowledge about mosters you fight, such as DV, PV, damage, attacks, HP and special abilities. I expect this to also be the case in JADE.
Idea: When meeting a monster for the first time, you get an automatic skill check on a related knowledge skill, and the better the skill check, the more information is uncovered, so you might have some clue as how to fight this new monster. Of course, you only get information on good results. On bad results, I guess the information should be false (just like you notice that orcs are able to teleport if you see one hitting a teleportation trap).
Question: Do you guys think this is an idea that's worth posting as a feature request? How would you prefer to see this skill - as one single knowledge skill that applies for every kind of monster, or multiple knowledge skills? Should the knowledge skills in that case be divided in groups of monster types such as:
- Knowledge Undead
- Knowledge Demons
- Knowledge Orcs and orclings
Or perhaps based on terrain:
- Knowledge Cave-dwellers
- Knowledge Hill-dwellers
- Knowledge Forrest-dwellers
Or perhaps based on alignment?
My answer: I personally think that more than one skill would be a good idea, but having one for each monster group seems too excessive, as you'd then need hundreds of skills. If you have skills based on terrain, then Knowledge Caves would be clearly much better than the others, as most fighting happens in caves. If you base on alignment, I feel Evil would be much better, as that would grant information about the monsters you are likely to fight.
I've got an idea for some additional skills, namely Knowledge Skills.
Background: In ADOM, you start amassing knowledge about mosters you fight, such as DV, PV, damage, attacks, HP and special abilities. I expect this to also be the case in JADE.
Idea: When meeting a monster for the first time, you get an automatic skill check on a related knowledge skill, and the better the skill check, the more information is uncovered, so you might have some clue as how to fight this new monster. Of course, you only get information on good results. On bad results, I guess the information should be false (just like you notice that orcs are able to teleport if you see one hitting a teleportation trap).
Question: Do you guys think this is an idea that's worth posting as a feature request? How would you prefer to see this skill - as one single knowledge skill that applies for every kind of monster, or multiple knowledge skills? Should the knowledge skills in that case be divided in groups of monster types such as:
- Knowledge Undead
- Knowledge Demons
- Knowledge Orcs and orclings
Or perhaps based on terrain:
- Knowledge Cave-dwellers
- Knowledge Hill-dwellers
- Knowledge Forrest-dwellers
Or perhaps based on alignment?
My answer: I personally think that more than one skill would be a good idea, but having one for each monster group seems too excessive, as you'd then need hundreds of skills. If you have skills based on terrain, then Knowledge Caves would be clearly much better than the others, as most fighting happens in caves. If you base on alignment, I feel Evil would be much better, as that would grant information about the monsters you are likely to fight.