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View Full Version : General ADOM II ideas



CloudKing
02-10-2012, 11:03 PM
Since the name has changed I figured I should start a new thread,

here are a few ideas I thought of

*NPC companions,
certain NPC's or monsters could be given a small chance to be generated with a companion. Might add flavor.

examples might be:
Dragons with baby dragons,
Dark Elves with spiders,
An Ogre Lord might be given a few Ogres,Outlaw Leaders a few Outlaws, and so on.
A farmer in town might own a Dog,

*room messages,
"wrong room":
if you get this message all the walls in the room become living walls

*RINGS,
ring of youth, (artifact ring) wearer does not age/protectcion from aging attacks
ring of the rising dead, all corpses in sight become raised as hostile undead
ring of the falling dead, (arifact) all lesser skeletons in sight crumple into a pile of bones

*character creation options,
the ability to choose left handed/right handed
the ability to choose the color of the characters @ (at sign)

*prefix/suffix for shields,
I always thought that shields should have had random features the same as weapons and armor.

*class,
Hunter,
(a general idea as to what class powers and abilitys they might have)
bonuses to hit & damage against animals at a certain level
bonuses to sneak while in the wilderness at a certain level
option to (a)mbush any animal wilderness encounter at a certain level
fewer bones required to tame dogs at a certain level
animals drop more corpses at a certain level
pit,arrow, and spear traps built are more powerfull at a certain level