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quik
02-18-2012, 02:13 PM
Kiltirae, the gray elven wizard has been lifted to the status of an Avatar of Balance and the
tales of his deeds have been spread all over Ancardia.

After doing the usual early game stuff and obtaining Ironfist at some point in the UD, Kiltirae had a difficult time saving Khelavaster. He dried all pools in the game (obtaining +Invis), digged great treasures tombs and stole an unidentified ring right before the eyes of a certain water dragon, but no luck. He was about to give up, but in the end he decided to raid the Library looking for a spellbook of Wish (thanks Soirana for the idea). Once having the spellbook, Kiltirae descended deep into the Infinite Dungeon and toughened up by killing molochs, titans and its greatest counterparts; and some ancient karmic dragons.

Once he felt mighty enough, on a beautiful silver night he casted the longed for spell (at the cost of a good chunk of his willpower) and proceeded to save the ancient sage. The temples went down smoothly. The Ancient Chaos Wyrm only hit Kiltirae once with an energy bolt. After that, he was stunned and lightning ball'ed to death. At the air temple, some karmic dragons (I don't remember if they were ancient or not) were summoned, which changed a little the plan to acid ball the whole thing. The Master Summoner fell soon after reaching him and later the dragons were finished with Magic Missile. The Mana Temple was cleaned with 2-range acid balls, after disabling the Archmage with a potion of blindness.

The stuff required for the Gaab'bay quests was obtained without much trouble, except for the farmer corpse. There was only one farmer at the HMV and he didn't leave one. Then, at Terinyo, the farmers wouldn't follow Kiltirae out of the village (as they couldn't see him because of permainvis). The solution was to lure Khelavaster to the bandit village and then slaughter the farmers until a corpse was eventually obtained.

Srraxxarrakex died after having to flee back to change the armor and put on a blue dragon scale mail. Filk was found at I:25. Keriax and the Emperor Moloch were killed with Acid Ball (the former was disabled with a potion as well).

Later on, Guth'Alak was un-hostilled by commanding a magebane eye to attack him. After this, the only things worth mentioning are the visit to the quickling tree (completely naked) and the murder of the white unicorn in exchange of some potions of gain attributes.

Lastly, the final dive to D:50 was done, carrying the medal and crown of chaos and the boots of great speed. D:50 was cleaned up completely with Acid Ball. After waiting up some turns to get extremely corrupted, all potions of boost were quaffed, speed was wished for (for a total of about 500) and the gate of chaos was crossed wearing the two required chaos pieces and the TotRR. Once at the Chaos Plane, the corrupting artifacts were removed and dropped. 5 SoCR were read in order to remove the nastiest corruptions and, with 8 SoCR left, Kiltirae teleported himself next to Andor Drakon and berserked him using the TotRR all the way. During the fight 4 or 5 corruptions kicked in. The only one worth removing was stiffened muscles. In the end, Andor Drakon perished and Kiltirae was lifted to the status of a demi-god Avatar of Balance.

Scummy tactics used:


Pickpocketing.
600 000 casino gold to buy stuff from the shop.
Making monsters invisible while leveling up at the ID.
A little bit of stair-hopping hoping for *THUMB* or tension room messages.
Un-hostilling Guth'Alak using a pet.
Starsign selector and character roller.

quik
02-18-2012, 02:14 PM
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Screenshot
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#.......#..###..##.#. ## ##.@[#
#..#....#...#....#....# #..[##.#
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Kiltirae St:58 Le:50 Wi:55 Dx:87 To:57 Ch:51 Ap:40 Ma:98 Pe:44 N=
DV/PV: 60/61 H: 625(826) P: 0(1610) Exp: 50/40288828 ChAoS Sp: 441
Blessed Invisible Bloated Berserk
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Background Information
----------------------------------------------------------------------------

Name: Kiltirae Race: male Gray Elf Class: Wizard
Eye color: purple Hair color: silver Complexion: pale
Height: 6'8" Weight: 72 pounds Scars: 1
Age: 309 (grown-up)
Star sign: Cup Birthday: 30/Cup (day 270 of the year)

YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Wizard.


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Inventory
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Total weight: 11900 stones Carrying capacity: 111275 stones

He: uncursed crown of leadership [+2, +7] {Ch+18} [65s]
Ne: uncursed amulet of light [3s]
Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Gi: uncursed adamantium girdle [+3, +4] [18s]
Cl: uncursed cloak of defense [+6, +0] [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of the clear mind [1s]
LR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
Br: uncursed bracers of toughness [+2, +3] {To+4} [10s]
Ga: uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
Bo: blessed seven league boots [+4, +2] [30s]
MW: uncursed long bow of accuracy (+8, +2) [30s]
Mi: bundle of 8 blessed arrows (+0, 1d6) [16s]
Tl: -

quik
02-18-2012, 02:16 PM
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Skills
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Alchemy ..................100 (superb) [+2d4]
Athletics ................ 76 (great) [+1d3] // !ofEducation
Backstabbing .............100 (superb) [+1]
Climbing .................100 (superb) [+3d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d3]
Detect traps .............100 (superb) [+1d3]
Dodge .................... 79 (great) [+1d5]
First aid ................ 78 (great) [+1d3]
Haggling ................. 76 (great) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+2d4]
Pick pockets .............100 (superb) [+3d4]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 71 (great) [+1]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 93 (superb) [+1]
Ventriloquism ............ 80 (great) [+1d3]
Woodcraft ................ 20 (mediocre) [+3d3]


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Spells
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Acid Ball : 1232, 17pp (Effectivity: +25)
Acid Bolt : 2214, 7pp (Effectivity: +21)
Bless : 30, 4pp (Effectivity: +27)
Burning Hands : 2381, 4pp (Effectivity: +45)
Calm Monster : 5114, 5pp (Effectivity: +1)
Create Item : 1052, 150pp (Effectivity: +0)
Cure Critical Wounds: 1376, 9pp (Effectivity: +0)
Cure Disease : 2564, 5pp (Effectivity: +0)
Cure Light Wounds : 2141, 2pp (Effectivity: +15)
Cure Serious Wounds : 1332, 6pp (Effectivity: +0)
Darkness : 12618, 3pp (Effectivity: +4)
Death Ray : 1457, 60pp (Effectivity: +0)
Destroy Undead : 1002, 5pp (Effectivity: +0)
Disarm Trap : 1718, 6pp (Effectivity: +0)
Earthquake : 1660, 48pp (Effectivity: +0)
Farsight : 1859, 8pp (Effectivity: +27)
Fire Bolt : 1946, 5pp (Effectivity: +35)
Fireball : 914, 10pp (Effectivity: +10)
Frost Bolt : 5650, 6pp (Effectivity: +30)
Greater Identify : 1212, 60pp (Effectivity: +0)
Heal : 1120, 24pp (Effectivity: +1)
Ice Ball : 1828, 14pp (Effectivity: +8)
Identify : 2304, 45pp (Effectivity: +0)
Improved Fireball : 1217, 16pp (Effectivity: +10)
Invisibility : 3956, 5pp (Effectivity: +15)
Knock : 5422, 6pp (Effectivity: +10)
Know Alignment : 1619, 6pp (Effectivity: +0)
Light : 3833, 1pp (Effectivity: +9)
Lightning Ball : 2490, 15pp (Effectivity: +19)
Lightning Bolt : 6199, 7pp (Effectivity: +5)
Magic Lock : 2452, 5pp (Effectivity: +3)
Magic Map : 2841, 22pp (Effectivity: +12)
Magic Missile : 2593, 4pp (Effectivity: +42)
Mystic Shovel : 1996, 58pp (Effectivity: +11)
Neutralize Poison : 1274, 6pp (Effectivity: +2)
Petrification : 1161, 72pp (Effectivity: +0)
Remove Curse : 3469, 30pp (Effectivity: +3)
Revelation : 1097, 20pp (Effectivity: +2)
Scare Monster : 2649, 8pp (Effectivity: +0)
Slow Monster : 3341, 4pp (Effectivity: +5)
Slow Poison : 3795, 4pp (Effectivity: +0)
Strength of Atlas : 3257, 5pp (Effectivity: +40)
Stun Ray : 4419, 4pp (Effectivity: +19)
Summon Monsters : 1987, 18pp (Effectivity: +0)
Teleportation : 4960, 11pp (Effectivity: +31)
Web : 6089, 8pp (Effectivity: +0)




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His further life:
----------------------------------------------------------------------------

After slaying Andor Drakon and dispersing his malevolent energies the scales
of Balance appear before you. All the forces of Balance seem to be united
behind them. You are lifted to the status of an Avatar of Balance and the
tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Balance. After a few millennia have passed you
are raised to the position of a demi-god to guard Ancardia from the forces
of Chaos and Order forever.

Under your guidance Ancardia becomes a balanced and happy world, enjoying
its own freedom to be never again threatened by the unbalancing powers of
the universe.


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His achievements during his adventures:
----------------------------------------------------------------------------

Kiltirae, the gray elven wizard, transformed into an avatar of Balance.
He scored 26278329 points and advanced to level 50.
He survived for 0 years, 177 days, 3 hours, 22 minutes and 16 seconds
(152227 turns).
Kiltirae visited 137 places.
His strength score was modified by +25 during his career.
His learning score was modified by +21 during his career.
His willpower score was modified by +18 during his career.
His dexterity score was modified by +22 during his career.
His toughness score was modified by +38 during his career.
His charisma score was modified by +18 during his career.
His appearance score was modified by +26 during his career.
His mana score was modified by +35 during his career.
His perception score was modified by +22 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
6492 monsters perished under his attacks.
The following 31 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the staff of the Wanderer
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the boots of great speed
the Crown of Chaos
the black torc
the Medal of Chaos
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the jet-black battle axe "Executor"
the rune-covered heavy mace "Purifier"
the crown of leadership
the dwarven pick axe "Hammerhead"
the iron gauntlets "Ironfist"
the Trident of the Red Rooster
the weird tome
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant (gained through items).
He was cold resistant.
He was acid resistant.
He was lucky.
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was invisible.
He was stun resistant (gained through items).
He was paralyzation resistant.
He was resistant to death rays (gained through items).
He was shock resistant.
He was able to see invisible things (gained through items).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks.
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks (gained through items).
He was able to breathe water (gained through an item).
He was able to resist confusion attacks (gained through items).
He had the following talents: Alert, Charged, Durable Magic, Good Book
Learner, Good Learner, Good Shot, Greased Lightning, Keen Shot, Mighty Aura,
Miser, Potent Aura, Quick, Quick Shot, Strong Aura, Strong Healer, Strong
Magic, Treasure Hunter, Very Quick.
He had a final speed score of 441 (final base speed: 161).
He was a messiah of Ayssia.
He asked for 17 divine interventions.
He was a holy champion of Balance.

quik
02-18-2012, 02:17 PM
The following monsters were vanquished:
6 acid vortices
14 air demons
8 air elementals
8 air grues
1 ancient black dragon
4 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
13 ancient karmic dragons
4 ancient minotaurs
2 ancient red dragons
1 Ancient Stone Beast
8 animated armors
17 ankhegs
12 annihilators
5 annis hags
9 assassins
10 balors
25 bandits
1 banshee
7 barbarians
27 barbarian leaders
1 battle bunny
1 beggar
20 berserkers
26 berserker emperors
48 berserker lords
8 berserker princes
5 big dogs
3 black baby dragons
1 black druid
16 black hurthlings
23 black slayers
1 black unicorn
5 black wizards
117 blink dogs
6 blue baby dragons
4 blue dragons
1 bone golem
1 brown bear
4 brown worms
24 bugbears
2 bulettes
1 bunny master
7 carrion crawlers
15 cave bears
45 cave fishers
18 cave lizards
14 cavemen
1 Chaos Archmage
15 chaos brothers
5 chaos eyes
7 chaos knights
5 chaos lizards
69 chaos mutants
10 chaos plague bearers
5 chaos rats
199 chaos servants
11 chaos sisters
18 chaos spawns
4 chaos spiders
4 chaos vipers
55 chaos warriors
36 chaos wizards
25 claw bugs
7 clay golems
4 cobras
6 cooshoos
16 corpse fiends
3 corruptors
1 crime lord
22 crystal statues
10 cutpurses
8 cyclopes
15 dark elven archers
12 dark elven lords
14 dark elven priestesses
3 dark elven princesses
7 dark elven warriors
11 dark elven wizards
22 dark orcs
9 dark sages
4 death oozes
2 diamond golems
21 dire wolves
42 displacer beasts
25 dopplegangers
3 doppleganger kings
3 doppleganger lords
2 Dorn Beasts
3 dwarves
18 dwarven chaos knights
23 earth elementals
1 ElDeR cHaOs GoD
1 emperor moloch
35 ettins
4 eyes of destruction
2 fairy dragons
5 farmers
49 fire beetles
47 fire demons
23 fire drakes
49 fire elementals
42 fire giants
5 fire giant kings
18 fire grues
29 fire lizards
10 fire vortices
8 flesh golems
11 floating eyes
9 fomorian giants
16 frost giants
7 frost giant berserkers
1 frost giant jarl
4 gargoyles
8 gelatinous cubes
72 ghosts
15 ghost bats
4 ghost kings
63 ghost lords
78 ghuls
1 giant ant queen
11 giant ant warriors
6 giant ant workers
37 giant bats
4 giant bee queens
134 giant bee warriors
40 giant bee workers
4 giant boars
14 giant centipedes
10 giant frogs
14 giant lizards
4 giant raccoons
221 giant rats
3 giant rust monsters
2 giant slugs
47 giant spiders
6 gibbering mouthers
38 gnolls
5 gnoll chieftains
96 goblins
8 goblin berserkers
19 goblin chieftains
58 goblin rockthrowers
55 goblin slavemasters
2 gorgons
74 gray oozes
1 gray slayer
1 great black wyrm
1 great blue wyrm
3 great karmic wyrms
2 greater air elementals
1 greater balor
110 greater chaos servants
36 greater claw bugs
6 greater daemons
1 greater earth elemental
2 greater fire elementals
55 greater mimics
5 greater molochs
10 greater mummies
26 greater water elementals
1 greater white unicorn
5 green blobs
10 green hags
10 green slimes
3 green worms
13 gremlins
7 griffons
10 grizzly bears
2 half-orc bouncers
20 harpies
38 hell hounds
101 hill giants
5 hill giant chieftains
6 hill orcs
11 hill orc sergeants
18 hippogriffs
26 hobgoblins
3 hobgoblin chiefs
1 hobgoblin leader
17 homunculi
20 huge bats
4 hydras
10 hyenas
8 ice vortices
8 imps
5 invisible stalkers
2 iron golems
36 jackals
4 jackal demons
8 jackalweres
3 karmic dragons
9 karmic lizards
5 king cobras
66 kobolds
22 kobold chieftains
12 kobold shamans
79 large bats
4 large dogs
17 large gnolls
4 large jackals
36 large kobolds
51 large orcs
5 large rust monsters
9 large snakes
131 large spiders
23 least daemons
11 lesser daemons
5 leucrottas
14 liches
1 lich king
8 lightning lizards
5 lightning vortices
3 living walls
41 lizard men
11 magebane eyes
8 magedoom eyes
5 margoyles
7 master liches
20 master mimics
1 master necromancer
1 Master Summoner
19 master swordsmen
2 master thieves
22 mimics
4 mimic hiveminds
13 minotaurs
1 minotaur mazelord
3 molochs
1 multi-headed chaos dragon
29 mummies
1 mummy lord
11 necromancers
23 ochre jellies
57 ogres
3 ogre emperors
15 ogre kings
11 ogre lords
6 ogre magi
127 orcs
3 orc butchers
14 orc chieftains
65 orc scorchers
6 outlaws
32 outlaw leaders
9 owlbears
30 pit vipers
9 pixies
5 pixie archers
9 purple worms
7 quasits
97 quicklings
1 quickling bard
3 quickling kings
88 quickling lords
3 quickling queens
7 rabid dogs
20 raiders
337 rats
23 ratling archers
11 ratling duelists
11 ratling fencers
9 ratling master thieves
21 ratling thieves
6 ratling warlords
33 ratling warriors
6 rattlesnakes
5 red baby dragons
14 red dragons
50 red worms
3 revenants
8 rust monsters
90 shadows
6 shadow centipedes
28 shadow lords
12 shadow trolls
6 shambling mounds
11 silver wolves
1 skeletal king
12 skeletal warriors
160 skeletons
6 slow shadows
1 Snake from Beyond
20 spectres
6 staring eyes
40 steel golems
9 steel horrors
9 steel zombies
18 stone giants
8 stone giant lords
8 stone golems
24 stone grues
3 stone oozes
6 stone snakes
9 stone statues
3 swamp hydras
22 swordsmen
32 tarantulas
6 titans
13 trolls
9 troll berserkers
5 troll chiefs
6 troll kings
1 undead chaos dwarven berserker
11 vampires
10 vapor rats
14 vipers
6 water demons
23 water elementals
7 water grues
114 water snakes
25 wererats
11 werewolves
35 werewolf kings
13 werewolf lords
8 white baby dragons
1 white dragon
1 white unicorn
14 white worms
64 wights
4 will o'wisps
46 wolves
59 wraiths
109 writhing masses of primal chaos
5 yellow oozes
109 zombies

Kyreles
02-22-2012, 05:40 PM
Well done. 98 Mana is impressive. What were your weapon skills at? You melee'd him to death? I've not done an ultra, but I'd imagine it's difficult to melee him on a wizard. And how long did this take (in game time)?

JellySlayer
02-22-2012, 05:51 PM
Melee is no harder as a wizard than as most other classes--with 58 strength and an uber slaying weapon, most PCs would make short work of him. Acid ball might kill him quicker, but probably not substantially so.

The only classes that actually have a lot of problems with killing AD in melee are beastfighters and thieves. Beastfighters have a hard time hitting with the ToTRR, and thieves' stunning blow class power makes him wander around randomly and it's hard to chase him in the Chaos plane. Beasties also have a stunning blow power, now that I think of it, which makes it doubly annoying for them.

quik
02-23-2012, 10:45 AM
Well done. 98 Mana is impressive. What were your weapon skills at? You melee'd him to death? I've not done an ultra, but I'd imagine it's difficult to melee him on a wizard. And how long did this take (in game time)?

Thanks. 98 Mana comes from the effect of the boosting potions, I guess. Actually, I hadn't noticed until you pointed it out :D.


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 50
Daggers & knives 4 +3 +1 +0 skilled 210
Clubs & hammers 1 +1 +0 +0 basic 50
Maces & flails 1 +1 +0 +0 basic 50
Swords 4 +3 +1 +1 skilled 185
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 9 +9 +5 +10 excellent 611
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 9
Bows 2 +4 +3 +0 basic 9
Crossbows 1 +2 +1 +0 basic 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 107


Damage caused with your melee weapons:
--------------------------------------
Right hand: +209 bonus to hit, 6d12+72 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 8, base range: 16, +101 bonus to hit, 1d6+48 damage

I had level 9 with polearms. The fight is long, but it's not difficult at all. He just hit me a couple of times and drained some stats (not really a problem because at this point you quaff all the boosting potions you've been saving all game). The main difficulties here are corruption (if you are lacking means of removal). When doing an UNE or a UCG you have to be extremely corrupted (16 corruptions iirc) when entering the chaos plane. This means that you will need about 9 SoCR to remove them all, less SoCR to remove just some of them (in my game the first 5 or 6 corruptions weren't too bad and I just let them be). During the fight other 5 corruptions kicked in so, depending if you are lucky with the order of the corruptions, you may need a lot of SoCR or not. This may be even worse for UCG endings, I don't know.

The other main difficulty for this fight is stupidity. You shouldn't forget to equip any of the required items when entering the chaos plane, be sure you have -Deth resistance and be wielding the ToTRR when the killing blow is delivered.


Acid ball might kill him quicker, but probably not substantially so.

Acid ball was my original plan but, in the end, as meleeing was working good, I decided to keep going like that and not raise his speed at all, just in case.