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evariste
05-11-2009, 03:18 PM
A, the gray elven wizard, saved the world with her brave efforts while saving herself 8 times.
She scored 89431576 points and advanced to level 50.
She survived for 0 years, 44 days, 11 hours, 28 minutes and 59 seconds (9762 turns).

I finally finished a wizard speedrun. The score isn't as good as gut's (mainly because he had an extra AKW kill, I think), but I'm happy about the turncount. :) There were no wishes, no 7LB, and no crowning (no altars after the Casino). The full flg is here (http://ancardia.ath.cx/adom_users/evariste/a.flg).

I've described the steps in the game below, for anyone who cares. My tactics were not particularly exceptional -- I just tried to be efficient and did a lot of casting from HP.

I think I'm going to try for a low days game next -- clearly this means a bard speedrun. Any suggestions? I was thinking of sending a lot of Candle-born drakeling bards to the SMC in search of a good starting weapon...

-*-*-*-

1. I rolled female gray elven wizards (Salamander-born, though possibly Wand would have been better), keeping ones starting with a spellbook of Invisibility and decent learning (this one had Le:20). This one also had a spellbook of Teleportation, which was lucky.

2. The black market had a spellbook of Magic Map, which I wanted. Invisibility stealing failed, though, so I waited until a little later to steal using teleportation.

3. I killed bugs until I reached level 13. One of them dropped a large eternium shield, which was nice...

4. I lured out from Terinyo and killed a couple of farmers to become CN. This allowed me to steal from the black market without being cursed.

5. I scummed the ID until about turn 5000. The reason why I wanted to start with Invisibility is that this makes ID-hopping much easier, or at least more pleasant. I quickly found a few offensive spells and CLW, so I had a reasonable spell set by turn 3000 or so. Unfortunately, the blink dogs weren't very cooperative. I eventually found one at about turn 4000, but it took nearly 1000 turns and killing 65 of them to get a corpse.

6. The Pyramid was extremely quick with controlled teleport. Rehetep died to a single improved fireball...

7. I dove to Dwarftown to open the Griffyard and immediately came back. (Incidentally, the random monster quest was a gnoll... and I never killed one!) This was quick enough with Magic Map and controlled teleport. I even managed to avoid casting from HP, since I spent enough time walking around the arena looking for cooked lizards and reading a spellbook or two in Dwarftown to regenerate the needed PP.

8. The Griffyard was extremely quick with controlled teleport and fire spells.

9. I raided DarkForge, but it didn't have anything useful. I still gathered some weapons to sell and got the druid quest from Kherab.

10. I killed the druid with Acid Bolt/Ball. This angered Terinyo, but who cares? I then went back and got a rather nice shield from Kherab.

11. I dove to the Water Temple (stopping to get my Griffyard reward on the way) and got my first orb. This was actually a little tricky because I had to enter the temple (no wands of far slaying all game) and took a lot of drowning damage each way (the extra HP from the steel shield were probably necessary here). But the Snake died easily under a scroll of darkness. This is the first step where I needed to cast from HP, which I did a lot of for the remainder of the game. At this point I just had CLW, but later in the Casino I learned CCW.

12. On the way back up from the Water Temple, I converted to N in Dwarftown and was given scrolls of chaos resistance by the mystic. Incidentally, are we really sure that the chance of getting the scrolls is a straight 50% chance? I've gotten them every single time in about a dozen speedrun attempts (with different classes), so maybe it has something to do with turncount?

12. I had no blankets and was only level 14, so the ToEF was a little difficult. I ended up having to make three trips down:

a) I mapped/teleported down without any items and cleared a path to the righthand side of ToEF:4.
b) I teleported down with digging tools and zapped a wand of digging a couple of times to reach the temple. I then had great difficulty luring the ACW out (probably because my tunnel was in the north of the level), and I completely failed to keep a monster to shield me from him. He caught me with a few energy bolts and I had to use the Water Orb to heal each time while retreating down the tunnel. I got two corruptions in this way, and the second was very light. This reduced my HP to about 70 (lack of morgia really is difficult!), not enough to survive another energy ray. But I managed to reach the stairs and escape to read a SoCR to cure that.
c) I returned to the Fire Temple and didn't have any more trouble with the ACW. I stood near the edge of the tunnel and bounced Magic Missiles at him until he came close enough for me to stun with Stun Ray, and then I Ice Balled him into oblivion. I got the Fire Orb at about turn 7000.

13. I dove to the Casino, which had three artifacts, none of which were useful to me (Whirlwind, Purifier, and Skullcrusher). The main gain here was a spellbook of CCW.

14. I reached the Cat Lord, who gave me a nice ring.

15. I sped past the rest of the CoC (including a greater fire vault, which I didn't bother to enter and apparently had Executor and the robes of resistance in it), leaving the Air and Earth Temples for later. My goal was the AKW, who gave me about 20 levels, bringing me up to something like level 36 or 37.

16. The Mana Temple was annoying because I didn't have any wands of trap detection, so I had to set off most of the traps. In particular, I lost a stack of cursed potions of invisibility that I had been saving for Nurgy. But I still had a single potion of blindness and two potions of boost speed, and some poisoned humanoid slaying arrows and Acid Balls killed Nurgy with only a little stat drain.

17. The Earth and Air Temples were easy at this stage.

18. D48 was quick and my uselessness gift was Farslayer -- not that useful to me, actually.

19. D50 was quite nasty:
a) I accidentally let the balors out really early (can fire bolts burn down doors?), while I was still finishing off the WMoPCs in the center room.
b) I then discovered that balors hit quite hard and shrug off most bolts... I'm used to having somewhat stronger characters on D50! I was originally going to try to slow myself and invisibility them to get more xp on D50, but it was all that I could do to kill them without dying. I eventually just used radius 1 ball spells on the balors (teleporting away and healing regularly, and once getting criticaled down to 1 HP) and many, many magic missiles on Fisty. This resulted in several more corruptions, but nothing horrible aside from stiff muscles, which I removed (and which I had already had to remove earlier in the CoC).

20. After finishing off the balors, I pulled the levers, teleported back up, and left the Chain. I didn't have enough corruption removal to leave uncorrupted, unfortunately. This wasn't helped by forgetting to read my last SoCR (which got drenched in the river on the way out). And I forgot to give this character a less generic name...

Soirana
05-11-2009, 03:37 PM
Gut has just been beaten. Oh sweet sweet moment.

Grey
05-11-2009, 03:54 PM
I'm incredibly impressed - well done! A victory with 252 HP is quite remarkable! 531 monsters killed is probably a record too for a non-bard.

Ars
05-11-2009, 05:24 PM
Really good job. So basically same as guts, but no herbs?

Epythic
05-11-2009, 05:37 PM
Well done. I watched your final turns yesterday evening, and again, congratulations.

vogonpoet
05-14-2009, 08:17 AM
Damn swift. Well done with the bard too. Awesome