PDA

View Full Version : Zap, Troll combat-mage



Marco
07-24-2012, 12:32 PM
So here is that second win:


Zap St:39 Le:23 Wi:33 Dx:51 To:30 Ch:21 Ap:12 Ma:23 Pe: 9 N=
DV/PV:138/47 H:377(377) P:342(342) Exp: 32/15513967 DrCh Sp: 129
Blessed Invisible Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Zap Race: male Troll Class: Wizard
Eye color: light blue Hair color: brown Complexion: brown
Height: 9' Weight: 507 pounds
Age: 11 (young)
Star sign: Falcon Birthday: 17/Falcon (day 227 of the year)


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 6380 stones Carrying capacity: 30575 stones

He: uncursed eternium cap [+0, +5] [28s]
Ne: blessed ankh [3s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: uncursed adamantium girdle [+0, +5] [18s]
Cl: blessed cloak of invisibility (-1, +0) [+1, +0] [30s]
RH: uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
LH: uncursed tower eternium shield (-1) [+15, +4] [70s]
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: uncursed ring of elemental mastery [+0, +0] [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8} [10s]
Ga: uncursed thick gauntlets (-1, -2) [+0, +2] [15s]
Bo: blessed seven league boots (+1, +1) [+2, +0] [30s]
MW: blessed heavy crossbow "The Far Slayer" (+18, +18) [350s]
Mi: bundle of 19 uncursed quarrels of demon slaying (+3, 2d6+3) [76s]
Tl: blessed magical writing set (2) [5s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 5483 stones Carrying capacity: 30575 stones

Helmets ('[')
uncursed helm of water breathing [+0, +1] [30s]
uncursed helm of mental stability [+0, +2] {Le+1} [100s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
blessed black dragon scale mail (-2, -4) [-2, +11] [200s]
uncursed fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd)
Shields ('[')
uncursed tower crystal shield (-2) [+13, +6] [260s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
uncursed thick gauntlets (-1, -2) [+1, +1] [15s]
heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [30s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
uncursed cloak of protection [+0, +6] [20s]
heap of 2 uncursed cloaks of defense [+3, +0] [40s]
Girdles ('[')
heap of 2 blessed girdles of greed [+0, +0] [14s]
blessed girdle of carrying [+0, +0] [15s]
uncursed girdle of carrying [+0, +0] [15s]
Boots ('[')
blessed seven league boots [+1, +0] [30s]
uncursed eternium boots (+1, +1) [+0, +5] [55s]
Necklaces (''')
uncursed amulet of light [3s]
blessed amulet of free action [3s]
uncursed amulet of petrification resistance [3s]
blessed amulet of order [3s]
blessed amulet of balance [3s]
blessed necklace of the eye [3s]
uncursed amulet of order [3s]
heap of 2 uncursed amulets of speed (+3 spd) [6s]
uncursed amulet of balance [3s]
uncursed amulet of free action [3s]
blessed amulet of death ray resistance [7s]
Bracers (',')
blessed bracers of toughness [+0, +0] {To+6} [10s]
One-handed weapons ('(')
uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
uncursed adamantium spear of devastation (+4, 5d8+12) [36s]
uncursed pick axe (+3, 1d6+3) [75s]
Two-handed weapons ('(')
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
Missile weapons ('}')
heap of 3 uncursed short bows of accuracy (+6, +0) [60s]
uncursed long bow (+5, +2) [30s]
blessed sling of the long shot (+0, +2) [3s]
--snip Missiles ('/') --
--snip Tools (']') --
Rings ('=')
uncursed ring of fire [1s]
blessed ring of damage [1s]
heap of 6 uncursed rings of stun resistance [6s]
heap of 6 uncursed rings of damage [6s]
blessed ring of the High Kings [+2, +3] [1s]
heap of 2 uncursed rings of invisibility [2s]
blessed ring of regeneration [1s]
blessed ring of ice [1s]
heap of 8 uncursed rings of mental stability [+0, +1] {Le+1} [8s]
heap of 8 uncursed rings of the fish [8s]
uncursed ring of doom [1s]
uncursed ring of gain attribute {Wi+1} [1s]
uncursed ring of minor elemental mastery [+0, +1] [1s]
Wands ('\')
--snip--
uncursed wand of paralyzation (4 charges) [3s] //forgot about this vs archmage
uncursed wand of destruction (1 charge) [3s] //wish on D:50
uncursed wand of destruction (4 charges) [3s] //wish on D:50
blessed wand of destruction (3 charges) [3s] //wish on D:50
uncursed wand of destruction (1 charge) [3s] //wish on D:50
Potions ('!')
--snip--
heap of 2 blessed potions of youth [8s] //never got aged at all
heap of 10 uncursed potions of booze [40s]
heap of 6 blessed potions of poison [24s] //these were extra healing (damn corruption)
heap of 6 blessed potions of insight [12s]
uncursed potion of blindness [2s] //forgot about this too
uncursed potion of confusion [2s] //and this
Scrolls ('?')
--snip--
heap of 2 blessed scrolls of familiar summoning [4s]
heap of 7 uncursed scrolls of power [14s]
heap of 2 blessed blank scrolls [4s]
uncursed scroll of peace [2s]
blessed scroll of power [2s]
Books ('"')
uncursed spellbook of Death Ray [100s]
blessed spellbook of Strength of Atlas [100s]
--snip Food ('%') --

Valuables ('$')
177410 gold pieces [1774s]
Gems ('*')
heap of 7 blessed crystals of power [7s]

Marco
07-24-2012, 12:32 PM
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Maces & flails 9 +7 +5 +3 excellent 2005
Swords 7 +5 +3 +2 skilled 66
Pole arms 8 +8 +4 +8 excellent 1394
Twohanded weapons 8 +7 +10 +3 excellent 696

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 6 +12 +9 +2 skilled 68
Crossbows 6 +12 +9 +2 skilled 144

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 2996


Damage caused with your melee weapons:
--------------------------------------
Right hand: +38 bonus to hit, 4d5+17 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 19, base range: 22, +57 bonus to hit, 2d6+36 damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alchemy ..................100 (superb) [+2d4]
Athletics ................ 76 (great) [+1d5]
Backstabbing .............100 (superb) [+3d5]
Bridge building .......... 19 (mediocre) [+4d5] (mr)
Climbing .................100 (superb) [+3d3]
Concentration ............100 (superb) [+2d4]
Detect traps ............. 50 (fair) [+3d3]
First aid ................ 47 (fair) [+2d4]
Food preservation ........100 (superb) [+1d5]
Gemology ................. 74 (great) [+2d4]
Haggling ................. 28 (mediocre) [+3d5]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+2d4]
Mining ................... 22 (mediocre) [+2d4]
Pick pockets ............. 83 (great) [+1d3]
Stealth ..................100 (superb) [+4d5]
Survival ................. 31 (fair) [+3d4]
Swimming ................. 38 (fair) [+3d3]
Tactics .................. 97 (superb) [+1]
Two weapon combat ........ 50 (fair) [+1]
Ventriloquism ............ 52 (good) [+1d5]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Ball : 487, 20pp (Effectivity: +5)
Acid Bolt : 570, 7pp (Effectivity: +10)
Bless : 908, 5pp (Effectivity: +0)
Burning Hands : 1132, 4pp (Effectivity: +5)
Calm Monster : 623, 5pp (Effectivity: +0)
Create Item : 651, 150pp (Effectivity: +0)
Cure Critical Wounds: 501, 8pp (Effectivity: +7)
Cure Disease : 844, 5pp (Effectivity: +0)
Cure Light Wounds : 1750, 2pp (Effectivity: +5)
Cure Serious Wounds : 587, 6pp (Effectivity: +1)
Darkness : 3138, 3pp (Effectivity: +3)
Death Ray : 840, 60pp (Effectivity: +1)
Destroy Undead : 717, 5pp (Effectivity: +0)
Disarm Trap : 1411, 6pp (Effectivity: +1)
Earthquake : 556, 48pp (Effectivity: +0)
Farsight : 916, 11pp (Effectivity: +2)
Fire Bolt : 770, 5pp (Effectivity: +18)
Fireball : 933, 10pp (Effectivity: +12)
Frost Bolt : 1192, 6pp (Effectivity: +15)
Greater Identify : 353, 60pp (Effectivity: +1)
Heal : 506, 24pp (Effectivity: +3)
Ice Ball : 654, 15pp (Effectivity: +3)
Identify : 346, 44pp (Effectivity: +7)
Improved Fireball : 821, 18pp (Effectivity: +0)
Invisibility : 1717, 6pp (Effectivity: +4)
Knock : 1629, 7pp (Effectivity: +5)
Light : 2305, 1pp (Effectivity: +6)
Lightning Ball : 569, 18pp (Effectivity: +2)
Lightning Bolt : 1297, 6pp (Effectivity: +15)
Magic Lock : 1726, 5pp (Effectivity: +2)
Magic Map : 899, 23pp (Effectivity: +7)
Magic Missile : 2013, 4pp (Effectivity: +28) //M.M. rocks!
Mystic Shovel : 898, 60pp (Effectivity: +3)
Neutralize Poison : 1277, 6pp (Effectivity: +0)
Petrification : 570, 72pp (Effectivity: +0)
Remove Curse : 1120, 30pp (Effectivity: +0)
Revelation : 744, 20pp (Effectivity: +0)
Scare Monster : 728, 8pp (Effectivity: +3)
Slow Monster : 2428, 5pp (Effectivity: +3)
Slow Poison : 1247, 4pp (Effectivity: +0)
Strength of Atlas : 1571, 6pp (Effectivity: +3)
Stun Ray : 1577, 5pp (Effectivity: +2)
Summon Monsters : 524, 18pp (Effectivity: +0)
Teleportation : 1349, 12pp (Effectivity: +11) //so does Teleport
Web : 1742, 8pp (Effectivity: +0)

Marco
07-24-2012, 12:33 PM
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and settle the many differences among your
people, allowing his people to prosper and grow.

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Zap, the trollish wizard, saved the world with his brave efforts and became
a great ruler while saving himself 13 times.
He scored 12606460 points and advanced to level 32.
He survived for 0 years, 86 days, 3 hours, 44 minutes and 9 seconds (79310
turns).
Zap visited 115 places.
His strength score was modified by +15 during his career.
His learning score was modified by +13 during his career.
His willpower score was modified by +15 during his career.
His dexterity score was modified by +17 during his career.
His toughness score was modified by +3 during his career.
His charisma score was modified by +6 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +13 during his career.
His perception score was modified by -1 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
3233 monsters perished under his attacks.
The following 25 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer" //D:41 giant vault
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods //Darkforge
the black torc
the bracers of war //uselessness
the Chaos Orb of Elemental Mana
the fine leather armor "Nature's Companion" //D:41 giant vault
the robes of resistance //casino
the staff of the archmagi //crowning :(
the rune-covered heavy mace "Purifier" //D:41 giant vault
the rune-covered halberd "Wyrmlance" //D:44 lesser red dragon vault
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was acid resistant (enhanced through an item).
He was lucky (enhanced through items).
Fate smiled upon him (enhanced through items).
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to shock attacks. //crowning
He was immune to fire attacks (gained through an item).
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Maces & Flails, Alert, Good Book
Learner, Good Learner, Miser, Potent Aura, Shield Expert, Shield Master,
Shield Specialist, Strong Healer, Strong Magic, Treasure Hunter.
He had a final speed score of 129 (final base speed: 113).
He was a messiah of Ne'Ftrr.
He asked for 3 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
--snip--
2 ancient black dragons
1 Ancient Chaos Wyrm
5 ancient red dragons
1 Ancient Stone Beast
1 balor
1 banshee
1 black druid
10 blink dogs
1 blue dragon
1 bone golem
1 bunny master
1 Chaos Archmage
21 chaos mutants
91 chaos servants
15 chaos warriors
7 chaos wizards
1 crime lord
3 cutpurses //first kill
4 diamond golems
46 earth elementals
1 eternium golem
48 ettins
31 fire elementals
44 fire giants
4 fire giant kings
27 fomorian giants
12 frost giants
1 ghost king
8 ghost lords
1 great red wyrm
58 greater chaos servants
1 greater earth elemental
3 greater water elementals
1 half-orc bouncer //oops, second one must've fled without me noticing
77 hill giants
3 hill giant chieftains
37 iron golems
1 karmic dragon
1 master lich //DH:2
1 master necromancer
1 Master Summoner
1 mummy lord
3 ogre kings
49 ogre lords
18 red dragons
1 skeletal king
1 Snake from Beyond
32 steel golems
43 stone giants
9 stone giant lords
32 stone golems
31 stone grues
2 titans
1 undead chaos dwarven berserker
22 werewolves
31 werewolf kings
74 werewolf lords
13 writhing masses of primal chaos

Marco
07-24-2012, 12:33 PM
This is the story of Zap, 11 year-old troll wannabe-wizard. (random character, Falcon-born)

Zap, gifted troll child, ran away from home after stealing a spellbook of Summon Monsters and one of Acid Bolt from the local library.
Knowing he got hungry quite often he purchased 8 large rations in the first town he found and also learned how to steal stuff wihtout killing the victim (yet) from a nice man in the next town.
He decided to investigate a small cave, found a blanket and descended (still level 1). In that dungeon he found some herbs (but no stable patterns after missing one generation), an admantium scimitar, a medium crystal shield (which he used extensively since he was not that good of a wizard after all), a cloak of invisibility he wore until he left the region for good (except ToEF, Rift and Air Temple) and a neutral altar on which he converted to worshipping Ne'Ftrr. Everything was already going well when Zap pickpocketed an ordinary ring from a skeleton, which he promptly blessed and out came a djinni. Zap wished for red dragon scale mails (of which he used one and stashed the others somewhere and forgot about them). From then on Zap didn't have to worry about his life for quite some time.
He also found some spellbooks on the way (and in a lesser undead vault) (Teleport, CCW, but no offensive spells).
Leggot, the human shopkeeper in the High Mountain village, gave *GOOD* prices to Zap (though Ap:9), but didn't have anything worthwhile on sale.
So Zap ventured to the famous Caverns of Chaos, found some ratling traders which would feed him with lizards and bats for the next 80 days.
In a big room Zap stabilized some herbs (1 x stoma / 3 x morgia / 1 x moss / 2 x pepper).
On the way down he found a room filled with fire vortices, but they didnt seem to notice invisible Zap.
Thrundarr wanted him to slay a berserker, easy enough to wait in the big room while harvesting herbs. Zap found some useful spells (Fireball, Lightning Bolt, Darkness), but still relied mostly on melee (and did until very deep into CoC, even did some melee on D:50).
Zap scouted the Dwarven Halls (monster detect), spotted a Master Lich on DH:2, so took the forest-route.
He then cleared some ogre caves and became champion of the arena by besting Ripclaw the Troll.
Zap sacrificed some herbs, a greater daemon, then an artifact mace he got as reward for the first one (still remained at very close).
He then decided to go back to Terinyo, helped the druid there by killing his competitor from a nearby cave (in melee), because he grew prettier flowers than Guth (weren't druids supposed to be pretty tolerant guys?). Guth then asked if Zap wanted to learn how to freeze things to death or how to use cowdung to grow pretty flowers (after seeing how competitive the flower industry was, Zap gladly chose killing things with ice instead).
Zap visited an undead-infested dwarven graveyard, watered the flowers on the grave of a dwarven berserker and fireballed a master necromancer (took 3 casts).
Zap heard about a sword that necromancer buried somewhere but didn't have any digging tools, so he got the gauntlets he found there and found an invitation to a Pyramid. There he found a pickaxe, returned and got Nonnak's sword (which he used on and off until D:41).
Zap killed a crime lord and his bouncers (at least he thought so, apparently one of them fled cowardly) and trained trap detection and climbing with Yergius.
He then cleared out the rest of the Pyramid with ease (at level 13). The mummy lord didn't seem to own anything of value, but when he died (after 2 arrows of undead salying and 1 fireball) it turned out he was just good at hiding his valuables.
Zap investigated a nondescript cave, but the steel golem guarding the stairs shrugged so many Lightning bolts he decided it was too tedious.
On the way back to Dwarftown a blink dog showed up which summoned a lot, after 6 kills a corpse was left and Zap left the rest of them alive.
Back in Dwarftown Zap played hide-and-seek with the towns mystic and won some scrolls of chaos resistance and other stuff.
On the way Zap found some bracers of toughness {+6 To} which he immediately put on and used (until D:49).
Now able to control teleportation Zap visited Darkforge again, found no armor but an eternium two-handed sword and a hammer of the gods. The golems fell to careful melee with the sword (and some arrows of construct slaying).
back in Dwarftown Zap gave Ne'Ftrr back the hammer his god seemde to have misplaced in Darkforge and was crowned a champion of his cause (=Elec, staff of the archmagi: straight dumped into ogre cave, never looked at again).
Zap retrieved the ring of the High Kings without problems, let the dying sage bleed out, found a spellbook of Strength of Atlas in the CoC graveyard and kept that spell up for the next few months and finally killed a snake from beyond in darkness, took its Orb (and kept it on until D:48). On the way back up popped into DH:2 ... right next to that Master Lich. After a brief panic attack Zap started to throw fireballs and that Lich fell without hitting Zap even once.
Zap brought the snake corpse to the Druid tendening his garden, visited the Puppy Cave which had a ring shop, of which he stole the 2 largest stacks while invisible.
He then cleared the Tower of Eternal Flames (with 2 fireproof blankets, which both survived). The Ancient Chaos Wyrm hit hard with magic missiles, but fell to Frost Bolts and Acid Balls.
Zap almost met his demise at the hands of an eternium golem (lesser vault, hit critically for 228 HP, 243 max HP). Rest of the golems fell to that eternium two-hander from Darkforge.
In the casino Zap found the robes of resistance which he wore for the rest of his stay (except for the fight with archmage, where Mummy wrapping was essential), his first seven league boots, an adamantium spear of devastation (which was used until D:41), and tons of spellbooks.
So Zap gambled until he had 13 Million gold, bought lots of stuff (for 5 Million), invested the rest in training with Garth/Yergius and sacrificed half a Million.
Somewhere along the way (before casino) Zap got his first corruption (teleportitis), so he went to the assassins guild (invisible) to learn all the spells (after stocking up on bats and lizards), while simultaneously training stealth (read books in room with four assassins).
Wanting to learn more spells Zap decided to visit that great library he heard about, stashed all valuable stuff away, boosted his willpower by drinking, and jumped into the rift. Some things were destroyed, but nothing irreplacable.
He entered the library (level 20), fought all the monsters, collected all the books (and leveled up inside: train stealth to 100), read some (for 2000 turns), but Librarian wants Zap to be quiet, so he read some more (2000 turns), librarian still doesn't want anything to do with Zap (whats up with that librarian anyway, never could figure him out and so many opinions floating around, think I've only gotten the tome once in about 4 visits), so he left and read the rest of the books in assassins guild again.
Time for Zaps final dive: get the ring from the cat lord (really no cats killed out of LOS? Hadn't expect that).
Fight a werewolf king tension room: Zap confidently teleported in the middle and starts fireballing -> oops, suddenly they can see Zap and hit hard (almost died there), so Zap backed up, they summon, cleared by Magic Missile (and got two levelups in the process -> level 23).
Zap found a greater giant vault on D:41, which had Nature's Companion (didn't use, since he already had a ring of elemental mastery), a ring of djinni summoning, Far Slayer (used a bit) and Purifier (Yeah! used that for the rest of his visit).
D:44 had a lesser red ragon vault, which had Wyrmlance (how fitting, probably left by a previous overconfident adventurer) and a writing set.
Yulgash and Ancient Stone Beast were pushovers (everything in earth temple fell so easily to Purifier), archmage not so much (few close calls, no mana, magic missiles hit hard, few hits in melee (not better) -> picked up poison hands, didn't notice -> turn 6 blessed potions of extra healing into poison), but got him eventually (humanoid slayers from afar, casting CCW from health, finish with Acid Balls from health).
On D:49 Zap got bracers of war from Ne'Ftrr for throwing stuff away (gods can be so easy to impress).
On D:50 Zap tunelled into north and south corridors, read 2 scrolls of familiar summoning for fun (2 greater earth elemetals), handled levers, but no balors would come, Zap didn't want to open main room and fight them all at once, so he wished for wands of destruction, zapped and left (at level 31). He wrote another scroll of chaos resistance to cleanse all corruption and returned triumphant to be crowned king of all trolls at age 11 and live a long life (He mixed and drank about 20 potions of longevity (invis + stoma) but didn't get aged once).