mike
05-23-2009, 10:49 AM
Ok I lied before, I did do another one. I just like this challenge.
Started with fire bolt and knock, did standard opening with true berserk and carrying heavy stuff. Found book of invis pretty early and later a couple more fire bolt books, so that became the primary method of killing. Eventually found slow monster, which I was able to use to boost exp in threat rooms, etc.
Things got interesting in the 40s... I used darkness to kill an iron golem, then started hitting something else that *would not die* and then dropped a heap of exp. Took me a while with the kill list to figure out it was a werewolf king. :| Then barely survived an ancient minotaur... had to use 2 prayers and bolt him while stunned. Next room shadow wyrm, and no cold resist, so it's time to go. First room of the next level had a great karmic wyrm, so I put up slow monster and magic missiled his ass for 1.5k exp and a corpse. Two levels below had a threat room of greater air elementals, which I used the same tactic on to get up to level 25. After that I figured I had enough exp and just ran through levels without killing anything. Killed Malakai in the dark for level 26 and knowledge in frost bolt, just what I needed to wax an ancient red dragon on the stairs.
Ironman St:24 Le:28 Wi:20 Dx:16 To:14 Ch:15 Ap: 1 Ma:24 Pe:15 L
DV/PV: 27/41 H: 143(143) P: 330(330) Exp: 27/1921710 DrCh Sp: 105
Blessed Invisible
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2428 stones Carrying capacity: 4350 stones
Head : uncursed mithril cap [+1, +4] [40s]
Neck : cursed amulet of perseverance {Wi+3} [3s]
Body : uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : uncursed orcish spear (+3, 1d8+5) [75s]
Left Hand : uncursed medium crystal shield [+9, +4] [160s]
Right Ring : blessed ring of damage [1s]
Left Ring : uncursed ring of fire resistance [1s]
Bracers : uncursed bracers of protection [+0, +2] [10s]
Gauntlets : cursed thick gauntlets (+0, -1) [-1, +4] [15s]
Boots : uncursed eternium boots [+3, +5] [55s]
Missile weapon: -
Missiles : bundle of 5 uncursed adamantium sling bullets (+5, 3d4)[15s]
Tool : uncursed torch (376 turns of fuel remaining) [10s]
uncursed Sceptre of Chaos (+8, 6d6+8) [-8, +0] {Ma+8} (+8 spd) [800s]
uncursed staff of smiting (+6, 1d37+2) [30s]
uncursed griffon-feathered boomerang (+4, 2d4+1) [20s]
uncursed potion of gain attributes [4s]
// Ran out of holy water =P
uncursed scroll of chaos resistance [2s]----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Bless : 30, 5pp (Effectivity: +14)
Burning Hands : 1113, 5pp (Effectivity: +0)
Calm Monster : 1594, 5pp (Effectivity: +0)
Cure Critical Wounds: 930, 8pp (Effectivity: +1)
Cure Light Wounds : 1083, 3pp (Effectivity: +0)
Darkness : 1717, 2pp (Effectivity: +7)
Fire Bolt : 160, 5pp (Effectivity: +31)
Frost Bolt : 26, 10pp (Effectivity: +3)
Invisibility : 683, 5pp (Effectivity: +19)
Know Alignment : 726, 5pp (Effectivity: +0)
Light : 1046, 2pp (Effectivity: +0)
Magic Missile : 565, 4pp (Effectivity: +24)
Revelation : 729, 17pp (Effectivity: +2)
Slow Monster : 468, 4pp (Effectivity: +4)
Slow Poison : 1003, 3pp (Effectivity: +0)
Summon Monsters : 736, 15pp (Effectivity: +0)
Teleportation : 765, 11pp (Effectivity: +15)
Web : 598, 6pp (Effectivity: +1)
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You are a living mana battery.
You have grown horns (+3 melee damage, Ap: -4).
Your corrupted tissue seems to heal much faster.
You exhale sulphur (Ch: -4).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Your antennae explore the details of your environment (Ap: -4).
----------------------------------------------------------------------------
Ironman, the hurthling wizard, left the Drakalor Chain never to come back.
He scored 266174 points and advanced to level 27.
He survived for 0 years, 16 days, 18 hours, 18 minutes and 52 seconds (34356
turns).
Ironman visited 2 places.
His strength score was modified by +17 during his career.
His learning score was modified by +4 during his career.
His willpower score was modified by -2 during his career.
His dexterity score was modified by +6 during his career.
His toughness score was modified by +4 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +3 during his career.
He ended his adventuring life in the wilderness.
1083 monsters perished under his attacks.
The following artifact was generated during his adventure:
the Sceptre of Chaos
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was lucky.
Fate smiled upon him.
He was shock resistant.
He had the following talents: Alert, Good Learner, Hardy, Miser, Potent
Aura, Quick, Shield Expert, Shield Specialist, Strong Magic, Tough Skin,
Treasure Hunter.
The following monsters were vanquished:
6 death oozes
// Very annoying. They just wouldn't go away.
1 great karmic wyrm
14 greater air elementals
6 greater claw bugs
18 shadow lords
1 werewolf king
Started with fire bolt and knock, did standard opening with true berserk and carrying heavy stuff. Found book of invis pretty early and later a couple more fire bolt books, so that became the primary method of killing. Eventually found slow monster, which I was able to use to boost exp in threat rooms, etc.
Things got interesting in the 40s... I used darkness to kill an iron golem, then started hitting something else that *would not die* and then dropped a heap of exp. Took me a while with the kill list to figure out it was a werewolf king. :| Then barely survived an ancient minotaur... had to use 2 prayers and bolt him while stunned. Next room shadow wyrm, and no cold resist, so it's time to go. First room of the next level had a great karmic wyrm, so I put up slow monster and magic missiled his ass for 1.5k exp and a corpse. Two levels below had a threat room of greater air elementals, which I used the same tactic on to get up to level 25. After that I figured I had enough exp and just ran through levels without killing anything. Killed Malakai in the dark for level 26 and knowledge in frost bolt, just what I needed to wax an ancient red dragon on the stairs.
Ironman St:24 Le:28 Wi:20 Dx:16 To:14 Ch:15 Ap: 1 Ma:24 Pe:15 L
DV/PV: 27/41 H: 143(143) P: 330(330) Exp: 27/1921710 DrCh Sp: 105
Blessed Invisible
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 2428 stones Carrying capacity: 4350 stones
Head : uncursed mithril cap [+1, +4] [40s]
Neck : cursed amulet of perseverance {Wi+3} [3s]
Body : uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
Girdle : uncursed girdle of carrying [+0, +0] [15s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : uncursed orcish spear (+3, 1d8+5) [75s]
Left Hand : uncursed medium crystal shield [+9, +4] [160s]
Right Ring : blessed ring of damage [1s]
Left Ring : uncursed ring of fire resistance [1s]
Bracers : uncursed bracers of protection [+0, +2] [10s]
Gauntlets : cursed thick gauntlets (+0, -1) [-1, +4] [15s]
Boots : uncursed eternium boots [+3, +5] [55s]
Missile weapon: -
Missiles : bundle of 5 uncursed adamantium sling bullets (+5, 3d4)[15s]
Tool : uncursed torch (376 turns of fuel remaining) [10s]
uncursed Sceptre of Chaos (+8, 6d6+8) [-8, +0] {Ma+8} (+8 spd) [800s]
uncursed staff of smiting (+6, 1d37+2) [30s]
uncursed griffon-feathered boomerang (+4, 2d4+1) [20s]
uncursed potion of gain attributes [4s]
// Ran out of holy water =P
uncursed scroll of chaos resistance [2s]----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Bless : 30, 5pp (Effectivity: +14)
Burning Hands : 1113, 5pp (Effectivity: +0)
Calm Monster : 1594, 5pp (Effectivity: +0)
Cure Critical Wounds: 930, 8pp (Effectivity: +1)
Cure Light Wounds : 1083, 3pp (Effectivity: +0)
Darkness : 1717, 2pp (Effectivity: +7)
Fire Bolt : 160, 5pp (Effectivity: +31)
Frost Bolt : 26, 10pp (Effectivity: +3)
Invisibility : 683, 5pp (Effectivity: +19)
Know Alignment : 726, 5pp (Effectivity: +0)
Light : 1046, 2pp (Effectivity: +0)
Magic Missile : 565, 4pp (Effectivity: +24)
Revelation : 729, 17pp (Effectivity: +2)
Slow Monster : 468, 4pp (Effectivity: +4)
Slow Poison : 1003, 3pp (Effectivity: +0)
Summon Monsters : 736, 15pp (Effectivity: +0)
Teleportation : 765, 11pp (Effectivity: +15)
Web : 598, 6pp (Effectivity: +1)
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You are a living mana battery.
You have grown horns (+3 melee damage, Ap: -4).
Your corrupted tissue seems to heal much faster.
You exhale sulphur (Ch: -4).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
Your antennae explore the details of your environment (Ap: -4).
----------------------------------------------------------------------------
Ironman, the hurthling wizard, left the Drakalor Chain never to come back.
He scored 266174 points and advanced to level 27.
He survived for 0 years, 16 days, 18 hours, 18 minutes and 52 seconds (34356
turns).
Ironman visited 2 places.
His strength score was modified by +17 during his career.
His learning score was modified by +4 during his career.
His willpower score was modified by -2 during his career.
His dexterity score was modified by +6 during his career.
His toughness score was modified by +4 during his career.
His charisma score was modified by +3 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +3 during his career.
He ended his adventuring life in the wilderness.
1083 monsters perished under his attacks.
The following artifact was generated during his adventure:
the Sceptre of Chaos
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was lucky.
Fate smiled upon him.
He was shock resistant.
He had the following talents: Alert, Good Learner, Hardy, Miser, Potent
Aura, Quick, Shield Expert, Shield Specialist, Strong Magic, Tough Skin,
Treasure Hunter.
The following monsters were vanquished:
6 death oozes
// Very annoying. They just wouldn't go away.
1 great karmic wyrm
14 greater air elementals
6 greater claw bugs
18 shadow lords
1 werewolf king