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View Full Version : John, the generic human paladin, closed the gate.



BlitzerkidSix
10-29-2012, 04:40 AM
John was rolled randomly. He killed Keethrax for the Herbalism skill and then explored the Unremarkable Dungeon to emerge in the High Mountain Village. Dove CoC, Dwarftown on D:11. Thrundarr demands death of ratling warlord, did not find one until the caves of the High Kings. Found two amulets of life saving, gave one to Khelevaster, of course. After pyramid and Griffyard, I sacced sword of Nonnak, Big Punch, Moon Sickle, the ankh, two climbing sets, 50+ sis, some food, and some potions (things got a bit desperate) and then prayed for crowning. Received shock immunity and Justifier replaced my eternium spear of slaughtering. Immediately became drunk with power. Found at least ten potions of gain attributes throughout this game. Found black and red dragon scale mails in Darkforge, no useful weapons because, well, Justifier. Dove ID for fireproof blankets, then found a ring of ice while diving to the wall of flames. Did water temple along the way, demons were no problem. Tower was nerve-wracking, eventually killed confused ACW with a single melee attack after softening him up with dragon slayers. Cleared fire temple for extra level, then traded ACW corpse for !oCC. Didn't bother with other guardian corpses. Used blue dragon scale to raid air temple.

Greater vault of undead on D:41. Mercifully, it was the layout with only one emperor lich (but more of the lesser liches). Eventually left due to aging. Found =oDS on a cavernous D:46 and wished for potions of youth. Cleared remaining undead and summons with relative ease. Found the scorched spear and the Aylas Holy Scarf. Never had the scarf before. Earth temple was easy, two-hitting elementals and one-hitting grues. The Ancient Stone Beast fell to two critical hits of Justifier. Gained unholy aura right before Mana Temple, which actually came in handy. Killed Nuurag-Vaarn in melee after weakening with humanoid slayers. Forgot the orb, but fortunately a chaos wizard that chased me out brought it to me.

Had to go back to D:1 for my potion of uselessness, which yielded the Staff of the Wanderer. I wanted to one-hit Fistinarius in melee, so I spent more time on D:50 than was strictly necessary. I left the gate room undisturbed, and kept flipping levers and teleporting away to lure out the seven balors and finally Fisty. Fisty went berserk after one hit (serverely wounded) and died after a second. My blood ran cold when I saw he had decided to fight to the death in a blind rage. Found the Shirt of the Saints in D:50 loot. Apparently the crown of leadership was generated but I didn't find it. That's a shame, because that would have rounded out the perfect outfit for a paladin (okay, I would need BoW and Ironfist for it to be *perfect*). This game was a lot of fun, finished in just under 90 days. First paladin win for me.

BlitzerkidSix
10-29-2012, 04:53 AM
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John St:49 Le:46 Wi:46 Dx:29 To:43 Ch:41 Ap:28 Ma:32 Pe:29 N-
DV/PV: 71/51 H: 974(974) P: 605(605) Exp: 50/25452577 DrCh Sp: 135
Blessed Berserk
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Background Information
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Name: John Race: male Human Class: Paladin
Eye color: brown Hair color: black Complexion: tanned
Height: 6'2" Weight: 163 pounds
Age: 30 (grown-up, 6 years of unnatural aging added in)
Star sign: Cup Birthday: 22/Cup (day 262 of the year)

YOUR HISTORY:
Your mother is a mighty enchantress. She is unmarried. Your father
is living in the vicinity of your mother's tower. He is a humble shepherd.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Paladin.


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Inventory
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Total weight: 6888 stones Carrying capacity: 10575 stones

Head : uncursed eternium cap [+3, +7] [28s]
Neck : blessed Aylas Holy Scarf [+10, +10] {Ch+6} [5s]
Body : uncursed Shirt of the Saints [+8, +4] {Le+2} [20s]
Girdle : blessed girdle of giant strength [+0, +0] {St+12} [30s]
Cloak : uncursed cloak of defense [+3, +0] [20s]
Right Hand : blessed holy avenger "Justifier" (+4, 3d5+10) [+6, +2][60s]
Left Hand : uncursed large eternium shield (+1) [+11, +5] [54s]
Right Ring : blessed ring of the High Kings [+2, +3] [1s]
Left Ring : uncursed ring of speed [+0, +4] (+5 spd) [1s]
Bracers : blessed bracers of toughness [+0, +0] {To+7} [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile Weapon: -
Missiles : blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}
Tool : blessed crystal of knowledge [1s]


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Stuff
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Total weight: 6538 stones Carrying capacity: 10575 stones

Helmets ('[')
uncursed crown of regeneration [+0, +0] [55s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
blessed red dragon scale mail (+0, -3) [+3, +13] [220s]
uncursed white dragon scale mail (-2, -4) [-2, +11] [200s]
Gauntlets ('[')
uncursed archery gloves (+0, +4) [+2, +2] [6s]
Cloaks ('[')
Girdles ('[')
Boots ('[')
uncursed boots of speed [+3, +3] (+8 spd) [20s]
uncursed gnomish boots (+1, +0) [+2, +0] [10s]
uncursed boots of sneakiness [+0, +0] {Dx+5} [20s]
cursed eternium boots [+3, +5] [55s]
Necklaces (''')
blessed necklace of the eye [3s]
heap of 3 uncursed necklaces of rapid healing [6s]
uncursed amulet of life saving [3s]
uncursed amulet of water breathing [3s]
uncursed amulet of perseverance {Wi+5} [3s]
uncursed amulet of protection +4 [3s]
uncursed necklace of the silver tongue {Ch+8} [2s]
Bracers (',')
heap of 2 uncursed pairs of bracers of speed [+0, +0] (+4 spd) [20s]
uncursed bracers of regeneration [+0, +0] [18s]
One-handed weapons ('(')
blessed eternium spear of slaughtering (+6, 3d10+10) [25s]
blessed orcish dagger (+3, 2d3+8) [10s]
Two-handed weapons ('(')
uncursed adamantium halberd of devastation (+9, 6d7+12) [-2, +0] [70s]
blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s]
Missile weapons ('}')
blessed light crossbow of accuracy (+8, +1) [70s]
uncursed rustproof heavy crossbow of accuracy (+9, +3) [140s]
uncursed short bow of accuracy (+6, +1) [20s]
uncursed long bow of hunting (+6, +3) [30s]
Missiles ('/')
bundle of 3 uncursed winged quarrels of hunting (+1, 2d6) [6s]
bundle of 8 uncursed arrows of giant slaying (+5, 1d10+3) [16s]
bundle of 19 uncursed arrows of jelly slaying (+3, 2d4+3) [38s]
bundle of 4 uncursed arrows of construct slaying (+5, 1d6+2) [8s]
bundle of 13 uncursed quarrels of giant slaying (+3, 2d8+3) [52s]
bundle of 3 uncursed arrows of construct slaying (+3, 1d6+5) [6s]
bundle of 10 uncursed quarrels of jelly slaying (+3, 2d6+3) [40s]
bundle of 2 uncursed arrows of dragon slaying (+5, 1d6+5) [4s]
blessed quarrel of dragon slaying (+3, 2d6+5) [4s]
bundle of 2 blessed eternium arrows (+1, 2d6+8) [2s]
bundle of 2 uncursed arrows of humanoid slaying (+3, 1d6+1) [4s]
bundle of 10 blessed unerring arrows (+1, 1d6) [20s]
bundle of 5 uncursed penetrating adamantium quarrels (+1, 2d6+6) [5s]
bundle of 5 uncursed arrows of construct slaying (+3, 1d6+3) [10s]
bundle of 7 blessed arrows of jelly slaying (+3, 2d4+3) [14s]
bundle of 4 uncursed quarrels of construct slaying (+3, 2d6+1) [16s]
bundle of 5 uncursed arrows of undead slaying (+5, 2d4+3) [10s]
bundle of 7 uncursed arrows of giant slaying (+3, 1d10+6) [14s]
bundle of 5 uncursed barbed quarrels (+1, 2d6+9) [10s]
bundle of 2 uncursed arrows of giant slaying (+3, 1d10+3) [4s]
bundle of 6 blessed quarrels of humanoid slaying (+3, 2d6+4) [24s]
bundle of 7 uncursed quarrels of slaying (+1, 2d6) [14s]
blessed quarrel of undead slaying (+3, 2d6+3) [4s]
bundle of 5 blessed quarrels of slaying (+1, 2d6) [10s]
bundle of 3 blessed arrows of humanoid slaying (+3, 1d6+3) [6s]
bundle of 9 uncursed quarrels of dragon slaying (+6, 2d6+3) [36s]
bundle of 7 uncursed arrows of demon slaying (+3, 1d6+3) [14s]
bundle of 5 blessed arrows of humanoid slaying (+6, 1d6+3) [10s]
bundle of 6 uncursed arrows of construct slaying (+5, 1d6+3) [12s]
bundle of 7 uncursed eternium quarrels (+1, 4d6+8) [7s]
bundle of 4 uncursed arrows of jelly slaying (+4, 2d4+3) [8s]
bundle of 4 uncursed arrows of jelly slaying (+3, 2d4+6) [8s]
bundle of 3 uncursed eternium quarrels (+2, 4d6+8) [3s]
bundle of 20 uncursed arrows of slaying (+0, 1d6) [40s]
bundle of 7 uncursed quarrels of undead slaying (+3, 2d6+3) [28s]
bundle of 13 uncursed arrows of hunting (+0, 1d6) [26s]
bundle of 11 uncursed quarrels of construct slaying (+4, 2d6+3) [44s]
Tools (']')
nothing special
Rings ('=')
heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage)
uncursed ring of speed [+0, +3] (+5 spd) [1s]
uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
uncursed ring of fire [1s]
blessed ring of ice [1s]
uncursed ring of see invisible [1s]
uncursed ring of regeneration [1s]
Wands ('\')
quite a few
Potions ('!')
heap of 6 blessed potions of ultra healing [12s]
heap of 10 blessed potions of extra healing [20s]
heap of 2 blessed potions of insight [4s]
heap of 2 uncursed potions of extra healing [4s]
heap of 2 blessed potions of youth [8s]
heap of 2 uncursed potions of blindness [4s]
heap of 2 uncursed oils of rust removal [4s]
uncursed potion of youth [4s]
blessed potion of booze [4s]
heap of 5 uncursed potions of water [20s]
uncursed potion of uselessness [2s]
Scrolls ('?')
many
Books ('"')
blessed weird tome [100s]
Food ('%')
heap of 24 uncursed cooked lizards [72s]
heap of 2 uncursed loaves of elven bread
Valuables ('$')
100137 gold pieces [1001s]
Gems ('*')
lots

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 58
Daggers & knives 3 +2 +1 +0 basic 59
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 13 +14 +10 +4 Mastery 4073
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 10 +10 +6 +12 excellent 970
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 8 +16 +12 +2 excellent 70
Crossbows 8 +16 +12 +2 excellent 356
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 6
Boomerangs & scurgari 1 +2 +1 +0 basic 4

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 748


Damage caused with your melee weapons:
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Right hand: +170 bonus to hit, 3d5+62 damage


Damage caused with your missile weapons:
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Ammunition: 1, base range: 1, +77 bonus to hit, 3d8+23 damage




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Skills
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Alchemy .................. 55 (good) [+1d5]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d3]
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+3d3]
Dodge ....................100 (superb) [+1d3]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+1d5]
Food preservation ........100 (superb) [+1d3]
Haggling ................. 72 (great) [+1d3]
Healing ..................100 (superb) [+1d5]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+1d5]
Literacy .................100 (superb) [+1d3]
Pick pockets ............. 63 (good) [+1]
Stealth ..................100 (superb) [+1]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 87 (great) [+1d3]


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Spells
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Baptism of Fire : 7, 15pp (Effectivity: +0)
Divine Key : 497, 12pp (Effectivity: +0)
Divine Wrath : 262, 12pp (Effectivity: +1)
Heavenly Fury : 7, 57pp (Effectivity: +0)
Hellish Flames : 12, 18pp (Effectivity: +0)
Know Alignment : 8, 19pp (Effectivity: +0)
Major Punishment: 120, 20pp (Effectivity: +0)
Minor Punishment: 790, 8pp (Effectivity: +0)
Nether Bolt : 493, 12pp (Effectivity: +1)
Rain of Sorrow : 8, 67pp (Effectivity: +0)
Slow Poison : 6, 11pp (Effectivity: +0)




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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his adventures:
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John, the human paladin, saved the world with his brave efforts and became a
great ruler while saving himself 16 times.
He scored 12807836 points and advanced to level 50.
He survived for 0 years, 85 days, 6 hours, 25 minutes and 30 seconds (119220
turns).
John visited 119 places.
His strength score was modified by +22 during his career.
His learning score was modified by +27 during his career.
His willpower score was modified by +33 during his career.
His dexterity score was modified by +18 during his career.
His toughness score was modified by +24 during his career.
His charisma score was modified by +15 during his career.
His appearance score was modified by +14 during his career.
His mana score was modified by +17 during his career.
His perception score was modified by +17 during his career.
He was unnaturally aged by 6 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
10507 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
sithe
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
Aylas Holy Scarfthe
the holy avenger "Justifier"
Chaos Orb of Elemental Waterthe
Chaos Orb of Elemental Airthe
Chaos Orb of Elemental Firethe
Chaos Orb of Elemental Earththe
staff of the Wandererthe
the lead-filled mace "Big Punch"
scorched spearthe
rune-covered tridentthe
sword of Nonnakthe
elemental gauntletsthe
ring of the High Kingsthe
crown of sciencethe
ancient mummy wrappingthe
ankhthe
black torcthe
the glaive "Long Sting"
Shirt of the Saintsthe
Chaos Orb of Elemental Manathe
the jet-black battle axe "Executor"
staff of the archmagithe
crown of leadershipthe
weird tomethe
He possessed the following intrinsics:
He was fire resistant (also through items).
He was poison resistant (gained through an item).
He was cold resistant (also through items).
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was shock resistant (also through items).
He was able to see invisible things (gained through an item).
He was immune to shock attacks.
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Swords, Aggressive, Alert,
Careful, Defensive Fighter, Dodger, Good Shot, Greased Lightning, Keen Shot,
Miser, Natural Berserker, Quick, Shield Expert, Shield Master, Shield
Specialist, Treasure Hunter, Very Quick.
He had a final speed score of 135 (final base speed: 130).
He was a messiah of Istaria.
He asked for 9 divine interventions.
He was a holy champion of Balance.


Oh, and I got the weird tome. Reading it while drunk does not reveal the secrets of the universe.