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Arctic
12-18-2012, 10:33 AM
Had a very nice start: found Kranach on the way to SMC, then got healing and still managed to save the puppy. Found steel amulet very early witch turned out to be AoLS as it got used. I was in UD facing a dilemma: I was running out of food, but river blocked my path. I chose the river and sank like stone. In retrospect I guess a prayer would have been the thing to do.

First dwarven quest was skeleton. The other quests were about as difficult, except spotted lich king on DH 1. Never set foot in there again. Pyramid, graveyard, tomb, DF, water orb were easy. Poor snake couldn't even hurt me. Fine leather armor from DF. From pools got plenty of nice intrinsics. Got crowned with Long Sting. ACW was a little tougher but with little help from slaying ammo not a problem.

Nothing really interesting in Casino. Killed the cat lord with wand of fireball. Only 250k exp was a little disappointing. Air temple was over far too soon. Found a room full of titans, witch turned out to be pretty buff. Decided to come back later.

Enter Earth Temple. Large mixed tension room in the middle. Quicking lord, highly experienced. With 4 attacks, 75 avg damage and 700 speed... thats like fighting 4 cat lords at once. Zapped fireball wand, he runs. Now is my chance to run away, or so I thought. Next round hes back uninjured. My potions were going too fast and the stairs were still so far away...


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Duran St:35 Le:11 Wi:26 Dx:19 To:28 Ch:13 Ap:14 Ma: 9 Pe:22 L+
DV/PV:108/57 H:-14(409) P:59(59) Exp: 23/1953310 D: 42 Sp: 120
Blessed Invisible Burdened Bleeding Coward
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Inventory
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Total weight: 9080 stones Carrying capacity: 10862 stones

He: uncursed adamantium cap [+0, +5] [36s]
Ne: blessed ankh [3s]
Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: blessed girdle of carrying [+0, +0] [15s]
Cl: uncursed cloak of protection [+0, +5] [20s]
RH: blessed dwarven rune axe (named) (+3, 3d6+6) [+4, +4] {To+3} [50s]
LH: uncursed tower crystal shield (-2) [+13, +5] [260s]
RR: blessed ring of damage [1s]
LR: uncursed ring of see invisible [1s]
Br: uncursed bracers of protection [+0, +2] [10s]
Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: uncursed adamantium boots [+0, +5] [89s]
MW: uncursed long bow of accuracy (+8, +2) [30s]
Mi: bundle of 9 uncursed arrows (+0, 1d6+2) [18s]
Tl: uncursed Chaos Orb of Elemental Fire {St+10} [100s]




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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 20
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 9 +7 +5 +3 excellent 366
Axes 12 +12 +10 +3 Mastery 4839
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 3 +6 +4 +1 basic 20
Crossbows 1 +2 +1 +0 basic 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 1

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 11 +22 Mastery 1877


Damage caused with your melee weapons:
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Right hand: +33 bonus to hit, 3d6+30 damage


Damage caused with your missile weapons:
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Ammunition: 9, base range: 15, +28 bonus to hit, 1d6+17 damage




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Skills
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Appraising ............... 18 (mediocre) [+3d4]
Archery .................. 56 (good) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 50 (fair) [+3d3]
Bridge building .......... 20 (mediocre) [+3d4] (ma)
Climbing ................. 44 (fair) [+3d4]
Detect traps ............. 44 (fair) [+2d4]
Dodge .................... 87 (great) [+1d5]
Find weakness ............ 82 (great) [+1d3]
First aid ................ 51 (good) [+3d3]
Haggling ................. 18 (mediocre) [+3d5]
Healing ..................100 (superb) [+1d5]
Listening ................ 71 (great) [+1d5]
Literacy ................. 74 (great) [+1]
Metallurgy ............... 33 (fair) [+3d3]
Mining ................... 65 (good) [+1d5]
Smithing ................. 87 (great) [+1d5]
Stealth .................. 58 (good) [+1d3]
Swimming ................. 42 (fair) [+2d4]
Tactics .................. 73 (great) [+1d3]
Two weapon combat ........ 29 (mediocre) [+4d5]


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Spells
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Fire Bolt : 5, 19pp (Effectivity: +0)
Scare Monster: 8, 23pp (Effectivity: +0)


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Effects of Corruption
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You have become extremely thin and nimble (1/2 weight, DV: +6).
You rage (DV: -9, +6 melee damage)!



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His achievements during his adventures:
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Duran, the dwarven fighter, was killed by a quickling lord.
He scored 340815 points and advanced to level 23.
He survived for 0 years, 37 days, 20 hours, 19 minutes and 42 seconds (47683
turns).
Duran visited 90 places.
His strength score was modified by +1 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +6 during his career.
His dexterity score was modified by +8 during his career.
His toughness score was modified by +2 during his career.
His charisma score was modified by +5 during his career.
His appearance score was modified by +3 during his career.
His mana score was modified by +2 during his career.
His perception score was modified by +7 during his career.
He was the champion of the arena.
He brought back joy into the life of a tiny girl.
He ended his adventuring life on level 42 of the caverns of chaos.
3474 monsters perished under his attacks.
The following 15 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the potion of literacy
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the glaive "Long Sting"
the fine leather armor "Nature's Companion"
He possessed the following intrinsics:
He was fire resistant (also through items).
He was poison resistant.
He was cold resistant (also through an item).
He was lucky (also through an item).
Fate smiled upon him (also through an item).
He was sleep resistant.
He was able to teleport.
He was able to control teleportation.
He was invisible.
He was stun resistant.
He was paralyzation resistant.
He was shock resistant (also through an item).
He was able to see invisible things (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to ice attacks.
He had the following talents: Hardy, Iron Skin, Mithril Skin, Porter, Shield
Expert, Shield Specialist, Steel Skin, Tough Skin.
He had a final speed score of 120 (final base speed: 110).
He cheated Death once.
He was a messiah of Morodwyn.
He did not ask for divine help.
He was a holy champion of Order.
He was tainted by Chaos.

Carter
12-19-2012, 03:20 AM
you probably could have used the water orb to get healing?

This is the kind of area where i generally die with a melee char. you get too confident and melee always has an element of risk.

Blasphemous
12-19-2012, 09:50 AM
This is why I always carry some means of teleportation with any melee char I have, even without tp control.
Mostly you can teleport the monster but also yourself in certain cases.