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Blasphemous
01-24-2013, 10:34 AM
This is an important victory for me - I tried to keep the scummy techniques to a minimum, in preparation for 1.2.0.
So: no stair hopping, no gremlin bombing, no large scale herb farming - just those I've found and stabilized, no excessive abuse of banshee in the forest - although a few items were generated.

Started off with 30 St and 35 To - very nice.
SMC -> Fortress. One vault with some useful items, some herbs and N altar.
Sipped from a pool and got elvish wine then -deth -invis -para -corruption then it dried out. Having permanent invisibility from now on pretty much meant I did not drink any other pools for the rest of the game, just didn't want to risk losing it.
Lots of running between CoC, FLV and Terrinyo region of caves, mostly due to altars and shops.
Cleared PC and VD. At level 11 and with only SI generated, I had a chance to precrown but eventually decided it was too tedious waiting around for monsters to sacrifice, and moved on to graveyard.
Lots of altars were generated during this game, probably as many as 6 in CoC alone, 2 in UD, 2 in VD, 1 in PC, only one chaotic which was quickly converted.
Perion in TotHK. Acid vortex took away my wand of cold and a few other items, I went back.
Cleared pyramid, swapped perion for AMW, learned bridge building since I had a hatchet and got some logs. Building 4 bridge sections to the island at skill lvl 19 was a nasty business - even with my considerable carry weight, I had to go back and get more logs. Finally destroyed the skeletal king, got the ring and moved on. Time was beginning to grow short as it was around 85 days then.

CoC: blink dogs eaten, scroll of teleportation as well as wand (2) found, I cleared DF at around lvl 12 - got Wyrmlance and eternium two-handed sword which I used for the rest of the game (interchangeably).
Eventually I got to L+ around D20 then found my first meaningful vault (lesser) - ettins/giants. Black Thumb dropped here, though it was useless. Gathering the gold and selling items allowed me to get crowned with Skullcrusher, somewhere between lvl 13-16.
Considering the damage and weapon proficiency, I decided to stay with eternium two-hander. With mighty blow it still dealt superior damage and I had no problems getting through monsters, plus I had no decent shield for the left hand to use with skullcrusher.
Khelly had to die, I had no AoLS or wish, deeper in I found potion shop with lots of water and a few lesser mixed vaults that dropped a lot of different items, one of which turned out to be a wand of wishing (5).

Got 7LB, GoGS, 3 scrolls of chaos resistance and find weakness. Decided to keep the other two wishes for a later time, which turned out to be one of the best decisions I made in this game.
With two rings of ice and plenty of fireproof blankets, I went to ToEF and cleared everything on the top level. I was around lvl 17 before I went in, got lvl 18 quickly and eventually lvl 22 after I left.
AMW and helm of mental stability kept confusion problems at minimum, I was confused once or twice. Wyrm was down to severely damaged using dragon slaying quarrels, then got a tremendous blow and died.
Earlier I tested the usefulness of Wyrmlance and decided it was less effective with pole arms at lvl1 vs lvl 11 with two-handed that I already had, so wyrmlance was not used.
With +10 strength from orb, I got to 55 St and it was really nice from now on.
Went to gremlin cave and killed ~2k gremlins but leveled weapon skills in pole arms to 9, clubs & hammers to 11, two-handed to 12, bows to 8 and crossbows to 9.
Around this time ~100 days into the game, corruptions started to become a problem. I had 5 SoCRs so I was safe for a while.
Deeper in CoC, I got my first GUV. Now, being a 12 year old troll, that was certainly a risk due to so many ghosts and ghost lords. I had around ~50 arrows of undead slaying and roughly the same amount of quarrels. Fortunately this was a "lesser" greater undead vault - only one emp lich and around 10 kings. At some point meleeing lots of blue Gs and Zs as well as a multitude of summons, I was aged by some ghost lord - all the way to old. I teleported out, looked at my inventory - one potion of youth. Drank it then used the WoW charge for more - got 3. Drank 2 and got back to 12 years and returned to clear the vault, supercareful from now on. Eventually I succeeded, mostly with undead slaying projectiles, only to find that the prize was... Nature's Friend. At that point I had tower crystal shield [13, 4] and plenty of resistances/immunities, so the shield was completely useless. I lost lots of time and got ~4 corruptions and 2 levels.
Deeper in, more corruptions came, greater red dragon vault gave me whirlwind and 3 levels as well as lots of wands, potions, rings and items in general, including RoDS and wand of destruction.
Water and Air temples - no problems.
Another GUV came around D42, this one looked like the water temple in layout, but had 12 or so emperor liches inside. One of them summons ghost kings and I accidentally melee one of them - got to very old. Had to use the last wand wish for potions of youth and used the one I had from earlier wishing, and still was left middle-aged. I gave up after killing two more emp liches and spending most of my time on the level being confused, despite AMW, helm of mental stability and ring of clear mind. Too bad when I used wand of item detection and found } there in the corner. Later deducted it was Sun's Messenger... it was just not possible to clear that vault with this char, not with emperors at very experienced, kings at highly.
Some of the summons had corrupting attacks and the number of my corruptions went to the K letter. Removed them all with 4 SoCRs but was down to only one potion of cure corruption.
Earth temple was a bit more tedious, lots of tremendous blows brought elementals and grues down but I got new corruptions, all the way to E. Used my RoDS to wish for more SoCRs and got only 2.
Another RoDS dropped in BDC, which wasn't too difficult with wyrmlance and slaying ammo (ran out of dragon slaying there).
Mana temple was surprisingly easy, more so than earth temple. Nurgy went down quickly with humanoid slaying and final touch with tremendous blow.
Potion of uselessness gave me bracers of war - finally something more decent than the damn greater vaults could give.
Then I found out that my wand of destruction was somehow destroyed and I had to clear all the balors on D50.
Enter D50: You sense a certain tension. Fun. Used RoDS to wish for SoCRs again and again only got 2.
I cleared the northern level first, pulled. Used lots of booze to charge wand of death and slay chaos servants, wizards and plague bearers. WMoPCs went down with jelly slaying but many had to be meleed. Went to the southern lever and sadly got a successful surrounding check and opened the main chamber. Momentarily 3 balors showed up. I already had 11 corruptions and had to be careful with those guys. So I went for hit & run tactics using ~55 demon slaying arrows.
When the last two balors came at me at the same time, I had to open a door at the end of the corridor... and found the tension room, 7x6, with emperor lich, quickling queen and greater earth elemental 2 squares away. Some other nasty monsters were also there. Didn't notice me though so I teleported out. Finished the balors and discovered that Fisty has not moved from the gate. That only happened when I got closer. He needed a bit more love but eventually went down to slaying ammo. Pulled the other lever, cleared the wizards and WMoPCs from the level and went back. Last thing to do was unicorn quest to remove corruptions - I had them all the way to letter P, including some nasty ones like stiff muscles. Anyway a very enjoyable game.
A notable thing: at some point after reading a scroll of education gave me concentration skill. Eventually got that to 100, same as literacy. With 32 learning and 33 willpower, I was certain that I could read and learn at least some spells. I was wrong - even spellbooks of light/darkness simply disappeared or stunned me or blinded...

Blasphemous
01-24-2013, 10:36 AM
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Maro St:66 Le:32 Wi:33 Dx:42 To:51 Ch:26 Ap:13 Ma:26 Pe:24 L+
DV/PV: 25/37 H: 979(979) P: 257(257) Exp: 41/42496116 DrCh Sp: 122
Blessed Invisible Bloated Burdened Berserk
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Background Information
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Name: Maro Race: male Troll Class: Barbarian
Eye color: black Hair color: white Complexion: tanned
Height: 9' Weight: 533 pounds
Age: 38 (old, 26 years of unnatural aging added in)
Star sign: Wand Birthday: 17/Wand (day 77 of the year)

YOUR HISTORY:
Your mother was a wise shaman and healer. You didn't know your
father and his origins seem to be very mysterious.
As a child you were very active and imitated the hunters and
warriors of your tribe at all opportunities.
During your youth you traveled to nearby tribes and traded with
them. You met many strangers and learned a lot about the outside world.
As a young adult your family was killed in a raid. You became
embittered and filled with the desire for revenge.
At the age of 12 you left your tribe.


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Inventory
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Total weight: 20256 stones Carrying capacity: 26897 stones

Head : blessed crown of lightning [+0, +4] (+5 spd) [65s]
Neck : blessed necklace of rapid healing [2s]
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : blessed girdle of giant strength [+0, +0] {St+12} [30s]
Cloak : blessed hooded cloak [+1, +0] [40s]
Right Hand : blessed eternium two-handed sword (+18, 6d5+18) [-1, +0]
Left Hand : -
Right Ring : blessed ring of slaying (+6 melee damage, +6 missile damage)
Left Ring : blessed ring of ice [1s]
Bracers : blessed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, +4] [30s]
Missile Weapon: blessed rustproof light crossbow of accuracy (+8, +2) [70s]
Missiles : bundle of 36 uncursed quarrels (+1, 2d6) [72s]
Tool : uncursed pick axe (-1, 1d6+1) [75s]

blessed intricate wooden shield "Nature's Friend" [+6, +3] [80s]
blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
uncursed heavy cudgel "Black Thumb" (+1, 5d3+4) [-2, +0] {To+3} [50s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
blessed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
uncursed ring of elemental mastery [+2, +0] [1s]


Clubs & hammers 11 +10 +7 +4 Mastery 490
Pole arms 9 +9 +5 +10 excellent 432
Twohanded weapons 13 +16 +21 +5 Mastery 6329
Bows 9 +18 +13 +3 excellent 364
Crossbows 11 +22 +16 +3 Mastery 1383
Shields 4 +8 skilled 49


Damage caused with your melee weapons:
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Right hand: +179 bonus to hit, 6d5+99 damage


Damage caused with your missile weapons:
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Ammunition: 36, base range: 15, +107 bonus to hit, 2d6+41 damage




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Skills
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Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d3]
Bridge building .......... 14 (mediocre) [+4d4] (mr)
Climbing .................100 (superb) [+2d4]
Concentration ............100 (superb) [+1]
Dodge ....................100 (superb) [+2d4]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+1d5]
Gemology ................. 71 (great) [+1]
Haggling ................. 63 (good) [+1d3]
Healing ..................100 (superb) [+1d3]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+1]
Mining ...................100 (superb) [+1d3]
Necromancy ............... 34 (fair) [+1d3]
Stealth ..................100 (superb) [+1d5]
Survival .................100 (superb) [+2d4]
Swimming .................100 (superb) [+1d5]
Two weapon combat ........100 (superb) [+1d5]
Woodcraft ................ 88 (great) [+1d5]

Bless : 11, 15pp (Effectivity: +0)
Darkness : 9, 7pp (Effectivity: +0)
Fireball : 10, 38pp (Effectivity: +0)
Greater Identify: 7, 193pp (Effectivity: +0)
Heal : 16, 73pp (Effectivity: +0)
Knock : 5, 23pp (Effectivity: +0)
Slow Monster : 9, 13pp (Effectivity: +0)


After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all trolls and lives a long and
prosperous life full of power, happiness and pleasure.

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His achievements during his adventures:
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Maro, the trollish barbarian, saved the world with his brave efforts and
became a great ruler while saving himself 20 times.
He scored 18195052 points and advanced to level 41.
He survived for 0 years, 133 days, 9 hours, 28 minutes and 46 seconds
(139307 turns).
1 companion was killed during his adventures. [red worm due to maggot corruption]
Maro visited 118 places.
His strength score was modified by +24 during his career.
His learning score was modified by +26 during his career.
His willpower score was modified by +24 during his career.
His dexterity score was modified by +24 during his career.
His toughness score was modified by +18 during his career.
His charisma score was modified by +18 during his career.
His appearance score was modified by +15 during his career.
His mana score was modified by +22 during his career.
His perception score was modified by +15 during his career.
He was unnaturally aged by 26 years.
He defeated the arch enemy of a mighty karmic wyrm.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
8917 monsters perished under his attacks.
The following 26 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the potion of literacy
the elven long bow "Sun's Messenger" [GUV - the nasty one]
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy cudgel "Black Thumb" [Lesser Giant Vault]
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
Perion's mithril plate mail [Surge on HK cavernous levels]
the intricate wooden shield "Nature's Friend" [easier GUV]
the rune-covered club "Skullcrusher" [Crowining gift]
the bracers of war [D49]
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the rune-covered sling "Whirlwind" [Greater Red Dragon Vault]
the fine leather armor "Nature's Companion" [no idea where was this generated, probably the nasty GUV]
the black tome of Alsophocus [somewhere lol]
the rune-covered halberd "Wyrmlance" [DF]
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant (also through an item).
He was cold resistant (gained through an item).
He was lucky (also through an item).
Fate smiled upon him.
He was sleep resistant (also through an item).
He was able to control teleportation.
He was invisible.
He was stun resistant (also through items).
He was paralyzation resistant.
He was resistant to death rays (also through items).
He was shock resistant (also through an item).
He was able to see invisible things (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks. [Crowning]
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Twohanded Weapons, Alert, Beast
of Burden, Careful, Greased Lightning, Healthy, Long Stride, Master
Packager, Miser, Porter, Quick, Stealthy, Treasure Hunter, Very Quick.
He had a final speed score of 122 (final base speed: 132).
He was a messiah of Ka'Omsh.
He asked for 5 divine interventions.
He was a holy champion of Order.

41 ancient blue dragons
1 ancient blue wyrm
13 ancient red dragons
3 ancient white dragons
5 berserker emperors
1 cat lord
4 diamond golems
38 earth elementals
3 emperor liches
242 ghosts
11 ghost bats
4 ghost kings
92 ghost lords
4 invisible stalkers
48 lich kings
49 master liches
5 molochs
3 ogre emperors
5 ogre kings
44 troll kings [huge tension/threat room]
64 vampires
20 vapor rats
3 vipers
2 wall beasts
13 water elementals
3 werewolf kings
2 werewolf lords
204 wights
159 wraiths

aerol
01-24-2013, 02:02 PM
Good job and a great read. Sounds like this was indeed a very fun game :)