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Stingray1
04-06-2013, 11:18 PM
So, after my UCG, I decided to do a Lithium man with a random PC that has to stay the alignment started with. Further restrictions include: may only wield weapon types started with or skilled in. This includes both melee and missile. If the PC starts with a shield he/she way wield shields. May not equip anything else in weapon or missile/weapon slots than those weapon types. Merchants may throw gold.

The few unarmed points were obtained when I accidentily forgot to equip after herb training, sorry.

Don't know whether such a challenge exists, but was fun. Maybe Stubborn man? This Duelist almost never had his HP full.

I think about 20 PCs died in p12. I still have a hurthling beastfighter alive, but breaking my tradition will not play it because of magic bug.

First character rolled in p13 was this one.

I think I had about 2 encounters with jackals, but took Long Stride with every PC to avoid fighting in wilderness so was able to escape.

D:3 had a river but luckily I was able to reach the downstairs without having to swim(or is it drown?). I was not able to reach the ring shop though, until I had bought the helm of teleportation.

I spent quite some time between D:4 and D:6 to train a bit as the PC was taking damage all the time and had to run away often. I bought some lizards but never needed them, was satiated most of the time from corpse drops. Luckily stairs in Big Room was close together, so I was able to reach DT at lvl 7. Thrundarr was not asked about the portal. Was asked to slay a Hill Giant, this proved a difficult monster to find. Ruunt stole my mimic sac. Waldenbrook had a helm of Tele for sale.

Finished all the lvl above DT and sold junk(a lot is generated in this type of challenge:p)/sis for learning from Garth. D:8 delivered a Steel Amulet. Cleared 19 fights for more learning gold. Trained Le to 19 as I found a ring of mental stability. Could clear down to D:12 where the 2 downstairs was. Found a nice Adamantium battle axe. Which I wielded for very long as blink dogs were scarse. Stayed on D:12 for maybe 23000 turns trying to find glass wands/water/Hill Giant had found only 1 water.

Eventually a Hill Giant was spawned. Still no water or glass wands. I managed to get my Literacy up to 53 through level-ups, I desperately did not want the potion, as I only had the one water and did not want to spend it on blessing SoID. ID from Thrundarr revealed that the Steel Amulet was an AoLS. Funny how you find these things when not planning an ultra and vice versa.

Next was harvesting morgia from the one patch in the bigroom and fighting the hordes of Hill Giants spawned in the Big Room. Eventually found 2 glass wands and with booze was able to pacify. Trained Wi/To to max 18/25 I think.

DH:1 was easy, DH:2 almost killed me. Fire Giant hitting me with a huge rock. Luckily I had a SoT, no control yet. It teleported me to the corridor next to the downstairs room. Was able to get back to DT without further encounters. Finished all Thrundarr's quests. Traded the gladius for Tactics. Sold Big Punch. Is it maybe better to sac? sacced the Daemon. I was seriously hunting L+.

Eventually a blink dog corpse was just lying there on D:7, but PC was bloated. Dipped into the holy water I was saving. Ran back to DT to sell, but went to satiated before. At last I can get my weapon for the rest of the game.

Thrundarr was killed by a big dog.

Happily wielding Rolf's Companion saved kelly and cleared the water temple with the help of stilts and blessed 7lb(can't remember where I got them, maybe Big Room).

Abused the water Orb to get Wi potential to 30. Trained to max with morgia. Drank pot of exhange to get Dx and To swapped out. Abused Rolf's Companion to get To potential to 24. Trained with morgia.

Eventually got to L+ and crowned with =Fire and Hammerhead. Found a Ring of Ice somewhere. TF1 was extremely annoying because of a Dorn Beast adding to the spam and the stairs being far apart. Received Mana battery, so digged in with Hammerhead. Killed maybe 90 percent of the fire temple as ACW panicked. It is very hard without healing herbs. Ended drinking all my healing potions and using the water orb 8 times vs ACW adding 4 corruptions.

D:26 had a dark elf vault.

Casino had Giant Strenght +12, very helpful on a Duelist.(probably all classes)

D:32 had a white dragon vault, luckily I've found a white dragon scale mail somewhere.

Guardian was first attacked my a karmic dragon from a blessed scroll, but didn't move off the stairs. The uncursed scroll summoned a Master Lich, which's confusion attacks made him step off, shoo. Was worried about how to solve that one.

The rest of the game was mostly easy, except for the cat lord and Ancient Red Wyrm which made me pray twice. I managed to reach him without having slain any cats. Had no SeeInv(lies!!). Stumbled into him. Oh Oh.
Was able to hit him to panic, but then he countered and hit me to panic, so I ran away like a sissy. Irony is, I had an unIDed ring of See invisible.

D:40 had a giant vault
D:44 undead GV, which I skipped, although there was only one Emperor.
D:45 I converted N altar to L and sacced all gold, food.
D:46 giant GV had Celestrix and Crown of Leadership.
D:47 red dragon vault, where the Wyrm hit me hard twice making me pray.
UL: 1 had a hurthling scrolls shop.
D:50 had 11x7 mimic room, which I dug around.

I was unfortunately forced to throw Rolf's Companion on D:49, otherwise nothing else was thrown or shot/slung.

Edit - I just figured out that one doesn't need to use a missile to reach the downstairs, so this doesn't count as a Stubborn victory.

Oh, the glove slap thing is awesome. I was able to stun the Archmage on the 3rd slap.

Stingray1
04-06-2013, 11:21 PM
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Background Information
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Name: Dwadu Race: male Dwarf Class: Duelist
Eye color: black Hair color: brown Complexion: ruddy
Height: 122 cm Weight: 81 kilos Scars: 1
Age: 90 (grown-up, 28 years of unnatural aging added in)
Star sign: Dragon Birthday: 1/Dragon (day 151 of the year)

YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
In your childhood you were fascinated by your environment and the
ever-changing wonders of the world. You were a very curious and
adventurous child.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Duelist.


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Inventory
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Total weight: 4552 stones Carrying capacity: 17630 stones

He: uncursed crown of lightning [+0, +1] (+5 spd) [65s]
Ne: uncursed amulet of speed (+3 spd) [3s]
Bo: uncursed eternium plate mail of power (-1, -2) [-1, +13] [240s]
Gi: blessed girdle of giant strength [+0, +0] {St+12} [30s]
Cl: uncursed cloak of defense [+4, +3] [20s]
RH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
LH: -
RR: uncursed ring of mental stability [+0, +1] {Le+1} [1s]
LR: uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of protection [+0, +5] [10s]
Ga: uncursed fencing gloves of speed [+6, +1] (+4 spd) [6s]
Bo: blessed seven league boots [+1, +6] [30s]
MW: -
Mi: -
Tl: -


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Stuff
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Total weight: 4096 stones Carrying capacity: 17630 stones

Helmets ('[')
uncursed helm of teleportation [+0, +1] [50s]
uncursed helm of water breathing [+0, +1] [30s]
uncursed helm of mental stability [+0, +1] {Le+1} [100s]
uncursed crown of leadership [+2, +7] {Ch+18} [65s]
uncursed diadem of beauty [+0, +0] {Ap+6} [35s]
blessed crown of regeneration [+0, +0] [55s]
Armor ('[')
blessed elven chain mail [+0, +5] [10s]
uncursed white dragon scale mail (-2, -4) [-2, +11] [200s]
uncursed gorgeous clothes [+0, +0] [40s]
heap of 2 uncursed black dragon scale mails (-2, -4) [-2, +11] [400s]
uncursed black dragon scale mail (-2, -4) [+5, +11] [200s]
uncursed eternium plate mail (-1, -2) [-1, +16] [240s]
Gauntlets ('[')
uncursed fencing gloves [+1, +4] [6s]
uncursed fencing gloves of fidelity [+3, +1] {Ch+7} [6s]
uncursed black dragon-hide gauntlets (-2, +0) [+0, +1] [10s]
uncursed thick gauntlets (-1, -2) [+3, +1] [15s]
blessed alchemistic gloves [+0, +0] [6s]
uncursed blue leather gauntlets [+0, +1] [10s]
uncursed black dragon-hide gauntlets (-2, +0) [+0, +2] [10s]
uncursed gloves of smiting [+0, +0] (+5 damage) [6s]
uncursed gloves of dexterity [+0, +0] {Dx+2} [6s]
uncursed blue dragon-hide gauntlets (-2, +0) [+0, +2] [10s]
heap of 4 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [60s]
heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+2, +1] [30s]
uncursed thick gauntlets (-1, -2) [+0, +2] [15s]
uncursed thick gauntlets (-1, -2) [-1, +1] [15s]
Cloaks ('[')
blessed cloak of invisibility (-1, +0) [+1, +0] [30s]
uncursed cloak of invisibility (+0, +1) [+1, +0] [30s]
blessed cloak of adornment [-3, +0] {Ap+4} [40s]
Girdles ('[')
uncursed leather girdle [+3, +0] [5s]
blessed girdle of carrying [+0, +0] [15s]
uncursed mithril girdle [+0, +5] [20s]
heap of 2 uncursed girdles of carrying [+0, +0] [30s]
Boots ('[')
blessed boots of speed [+2, +0] (+8 spd) [20s]
uncursed boots of sneakiness [+0, +3] {Dx+2} [20s]
uncursed eternium boots [+3, +5] [55s]
Necklaces (''')
heap of 3 uncursed amulets of protection +2 [9s]
uncursed amulet of perseverance {Wi+4} [3s]
blessed amulet of order [3s]
heap of 4 uncursed amulets of free action [12s]
heap of 2 uncursed amulets of defense +2 [6s]
blessed amulet of light [3s]
heap of 2 uncursed amulets of light [6s]
blessed amulet of protection from undead [3s]
uncursed amulet of luck [8s]
uncursed necklace of the silver tongue {Ch+6} [2s]
blessed necklace of the eye [3s]
uncursed amulet of life saving [3s]
heap of 2 uncursed necklaces of the eye [6s]
blessed amulet of defense +2 [3s]
Bracers (',')
uncursed bracers of defense [+5, +0] [10s]
uncursed bracers of protection [+0, +4] [10s]
One-handed weapons ('(')
blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} [90s]
blessed eternium battle axe (+6, 2d6+11) [35s]
Tools (']')
uncursed round key [1s]
uncursed small key [1s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
blessed hexagonal key [1s]
blessed small key [1s]
heap of 4 uncursed hexagonal keys [4s]
uncursed fireproof blanket [10s]
uncursed holy symbol [5s]
Rings ('=')
heap of 4 uncursed rings of cold resistance [4s]
blessed ring of ice [1s]
heap of 4 uncursed rings of acid resistance [4s]
heap of 3 uncursed rings of searching [3s]
uncursed ring of invisibility [1s]
blessed ring of see invisible [1s]
uncursed ring of luck [1s]
uncursed ring of ice [1s]
heap of 2 uncursed rings of the clear mind [2s]
uncursed wedding ring [1s]
uncursed ring of fire [1s]

Stingray1
04-06-2013, 11:23 PM
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 50
Daggers & knives 7 +6 +3 +1 skilled 321
Clubs & hammers 7 +5 +3 +2 skilled 321
Maces & flails 7 +5 +3 +2 skilled 321
Swords 7 +5 +3 +2 skilled 321
Axes 15 +18 +16 +4 Grand Mastery
Whips 7 +8 +4 +7 skilled 321
Pole arms 1 +1 +0 +0 basic 56
Twohanded weapons 1 +1 +1 +0 basic 56
Staves 1 +1 +0 +1 basic 56

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 66
Bows 0 +0 +0 +0 unskilled 66
Crossbows 0 +0 +0 +0 unskilled 66
Thrown axes & hammers 0 +0 +0 +0 unskilled 66
Thrown daggers 0 +0 +0 +0 unskilled 66
Thrown rocks & clubs 0 +0 +0 +0 unskilled 66
Thrown spears 0 +0 +0 +0 unskilled 66
Boomerangs & scurgari 0 +0 +0 +0 unskilled 66

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 35


Damage caused with your melee weapons:
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Right hand: +87 bonus to hit, 3d6+43 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




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Skills
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Alertness ................100 (superb) [+1d5]
Athletics ................100 (superb) [+1d5]
Backstabbing .............100 (superb) [+4d4]
Climbing ................. 87 (great) [+1d3]
Concentration ............100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Dodge ....................100 (superb) [+2d4]
Find weakness ............100 (superb) [+2d4]
First aid ................100 (superb) [+1d5]
Haggling ................. 70 (good) [+1]
Healing ..................100 (superb) [+4d4]
Law ......................100 (superb) [+3d3]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+1d3]
Metallurgy ...............100 (superb) [+1d3]
Mining ...................100 (superb) [+1]
Smithing ................. 60 (good) [+1]
Tactics ..................100 (superb) [+1d5]
Two weapon combat ........ 79 (great) [+1]


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Spells
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Acid Ball : 4, 55pp (Effectivity: +0)
Darkness : 373, 3pp (Effectivity: +2)
Disarm Trap : 439, 8pp (Effectivity: +0)
Identify : 26, 104pp (Effectivity: +4)
Knock : 86, 11pp (Effectivity: +1)
Teleportation: 174, 34pp (Effectivity: +3)
Web : 450, 10pp (Effectivity: +0)


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Effects of Corruption
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Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
You are a living mana battery.
You thrive on the flesh of Order.
Your close attunement to corrupted astral space allows teleportation.
Your flesh continually spouts disease-ridden maggots (To: -6, Ch: -2, Ap:
-4, DV: +4).
Your corrupted tissue seems to heal much faster.
Your bones are made from bronze (Dx: -2, DV: -2, PV: +3).
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).


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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.

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His achievements during his adventures:
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Dwadu, the dwarven duelist, saved the world with his brave efforts while
saving himself 19 times.
He scored 12219404 points and advanced to level 50.
He survived for 0 years, 29 days, 18 hours, 14 minutes and 59 seconds (93047
turns).
29 companions were killed during his adventures.
Dwadu visited 66 places.
His strength score was modified by +11 during his career.
His learning score was modified by +12 during his career.
His willpower score was modified by +24 during his career.
His dexterity score was modified by +22 during his career.
His toughness score was modified by +16 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +12 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +2 during his career.
He was unnaturally aged by 28 years.
He was the champion of the arena.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a famous
hero.
4841 monsters perished under his attacks.
The following 18 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the staff of the Wanderer
the lead-filled mace "Big Punch"
the girdle of the emperors "Celestrix"
the boots of the divine messenger
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the staff of the archmagi
the crown of leadership
the dwarven pick axe "Hammerhead"
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant.
He was cold resistant.
He was lucky.
Fate smiled upon him.
He was able to teleport.
He was able to control teleportation.
He was shock resistant.
He was immune to shock attacks (gained through an item).
He was immune to fire attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Axes, Aggressive, Beast of
Burden, Careful, Good Book Learner, Good Learner, Great Book Learner, Great
Learner, Hardy, Healthy, Iron Skin, Long Stride, Master Packager, Porter,
Potent Aura, Strong Aura, Tough Skin.
He had a final speed score of 148 (final base speed: 126).
He was a messiah of Morodwyn.
He asked for 2 divine interventions.
He was a holy champion of Order.
He was severely tainted by Chaos.

Neve Skive
04-08-2013, 01:45 AM
How can you gain permanent LE from the Ring of Mental Stability and WI from the Water Orb? I'm not familiar with that mechanic.
Thanks!

Grond
04-08-2013, 06:24 AM
He trained learning to 19 using Garth in Dwarftown, so when he equipped the ring of mental stability he went to 20 learning (enough for one more skill increase per level).

As for the water orb, there's currently a bug with attribute potentials in the prereleases: when your potential goes up it increases above your current attribute rather than your base attribute (e.g. if your willpower is maxed at 15 and you drink an uncursed potion of potential willpower with the water orb equipped, your potential will go up to 26 instead of 16).

Stingray1
04-08-2013, 08:20 AM
Ja. I sort of forgot about the bug, so with the Orb it was not intentional. With Rolf's Companion on the other hand I plead guilty.

I think potential increases from training with Garth and equipping the ring would also increase potential Le to current +1, but didn't test it.

Anyway, Duelist is sort of build for this challenge. Hence I'm attempting another one, 3 characters dead thus far. Currently Dark Elf Archer, very difficult combo.