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ObadiahtheSlim
04-25-2013, 05:43 PM
Well my little monk started off getting her first kill as an outlaw in bandit town. She then went through the Small cave to the HMV. I got my only pre-crown gift, the Thunderstroke. Druid quest was rather easy and then heading to dwarf town was uneventful. The kill quest was a flesh golem which I easily found in the big room. Found kelly and then hit the darkforge for a wish and to see if any good items. I did get a wish ('AoLS) and some useful intrinsics on my 3rd pool so I didn't push my luck. The only useful item in darkforge was an eternium halberd that lasted me a while. The water temple was easy, but the fire temple was harder than I remembered and I had to use a couple of prayers for healing. I also lost all my dragon slaying arrows there, but speed of nearly 200 made it manageable. A level or 2 above the casino a surge of power gave me Wyrmslayer off a tough named claw bug. Bow kiting ruled the day though so I didn't have to endure his nasty melee. Casino didn't have anything interesting to me other than a Ring of Weakness. I skipped air temple because I couldn't yet switch places so I went straight to the earth temple. I lured elementals off in batches to finished them without trouble and then the Ancient Stone Beast. One thrown !PoCC and a ton of melee later he coughed up my next orb. I dove back down to the Air Temple as I now level 25 and shuffled my way through the summoner's room to shred him with Wyrmslayer. It was now getting close to day 90 (I missed the day 60 window for Stone Circle), but not too close. I figured I should try to the Minotaur maze as it was close to the Stone Circle and I could just teleport up if I was cutting it close. The maze wasn't too hard when I could book cast teleport to see what the top trap is. Day 90 saw me get the first of the chaos trinity. I dove down to the blue dragon cave and slaughter my way through them with Wyrmslayer and darkness. The loot from the quest finally got me my scroll of danger for the 2nd part of the chaos trinity. I also finished the mana temple with little trouble. I wasn't quite high enough for Filk quest so I cleared the bug temple and killed Blup's mom. Filk lived on level 24 of the ID that I got to with no issue. One unerring arrow and ice ball spell finished him off. The emperor moloch was super easy. I read 2 scrolls to map the level and find him. One teleport and 2 melee hits later (I love monks) and the crumpled scroll was mine. After I got the ToRR I finally got the last corruption for the quickling tree. It boosted my base speed to nearly 200. My final dive to D50 was slightly disappointing as I never found a Potion of Uselessness. I cleared out D50 completely as I waited for my last corruption to enter the portal. Fisty was super easy so I felt good about Andy. I loaded up all my boost potions and entered the portal. Andy was waiting on the other side and after a few rounds of melee and thrown !PoCC, !PoSickness, and !PoPoison, I remembered that I had a few wands of paralyze. 2 zaps later (and lots of rebounding) Andy was helpless before my onslaught. Victory was mine.

http://ancardia.us.to/adom_users/obadiahtheslim/cassie_o.flg


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Inventory
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Total weight: 3480 stones Carrying capacity: 20542 stones

He: blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4} [65s]
Ne: blessed amulet of free action [3s]
Bo: blessed padded elven chain mail of resilience [+5, +5] [10s]
Gi: uncursed adamantium girdle [+5, +3] [18s]
Cl: blessed cloak of defense [+3, +0] [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: uncursed ring of mental stability [+0, +3] {Le+1} [1s]
Br: blessed rustproof bracers of speed [+7, +0] (+4 spd) [10s]
Ga: uncursed gauntlets of strength (-1, +0) [+5, +6] {St+3} [40s]
Bo: uncursed eternium boots (+1, +1) [+7, +6] [55s]
MW: -
Mi: -
Tl: blessed lute [20s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 6 +3 +2 +2 skilled 275
Daggers & knives 7 +6 +3 +1 skilled 420
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 14 +18 +11 +20 Mastery 10661
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 6
Bows 8 +16 +12 +2 excellent 281
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 5
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 6
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 7


Damage caused with your melee weapons:
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Right hand: +243 bonus to hit, 6d12+93 damage


Damage caused with your missile weapons:
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No missile weapons available.




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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+2d4]
Climbing .................100 (superb) [+1d3]
Concentration ............100 (superb) [+3d3]
Courage ..................100 (superb) [+1d3]
Detect traps .............100 (superb) [+1d5]
Disarm traps ............. 78 (great) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Gemology .................100 (superb) [+1]
Haggling ................. 75 (great) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1d5]
Music ....................100 (superb) [+3d4]
Pick pockets .............100 (superb) [+1d3]
Smithing .................100 (superb) [+1d3]
Stealth ..................100 (superb) [+1d5]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]


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Spells
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Acid Bolt : 643, 15pp (Effectivity: +2)
Bless : 234, 7pp (Effectivity: +7)
Burning Hands : 246, 7pp (Effectivity: +5)
Cure Critical Wounds: 21, 26pp (Effectivity: +0)
Cure Serious Wounds : 477, 10pp (Effectivity: +1)
Darkness : 624, 4pp (Effectivity: +4)
Farsight : 5, 33pp (Effectivity: +0)
Fire Bolt : 416, 10pp (Effectivity: +4)
Frost Bolt : 610, 11pp (Effectivity: +7)
Ice Ball : 504, 25pp (Effectivity: +0)
Identify : 80, 90pp (Effectivity: +3)
Invisibility : 120, 10pp (Effectivity: +0)
Knock : 873, 12pp (Effectivity: +0)
Light : 529, 2pp (Effectivity: +9)
Lightning Bolt : 9, 22pp (Effectivity: +0)
Magic Lock : 804, 8pp (Effectivity: +2)
Magic Map : 7, 77pp (Effectivity: +0)
Petrification : 553, 120pp (Effectivity: +0)
Remove Curse : 110, 50pp (Effectivity: +3)
Slow Monster : 206, 7pp (Effectivity: +2)
Slow Poison : 582, 6pp (Effectivity: +0)
Teleportation : 180, 20pp (Effectivity: +10)
Web : 390, 12pp (Effectivity: +0)




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Her further life:
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After slaying Andor Drakon and dispersing his malevolent energies the scales
of Balance appear before you. All the forces of Balance seem to be united
behind them. You are lifted to the status of an Avatar of Balance and the
tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Balance. After a few millennia have passed you
are raised to the position of a demi-god to guard Ancardia from the forces
of Chaos and Order forever.

Under your guidance Ancardia becomes a balanced and happy world, enjoying
its own freedom to be never again threatened by the unbalancing powers of
the universe.


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Her achievements during her adventures:
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Cassie Out, the drakish monk, transformed into an avatar of Balance.
She scored 26252882 points and advanced to level 50.
She survived for 0 years, 151 days, 23 hours, 19 minutes and 8 seconds
(230854 turns).
88 companions were killed during her adventures.
Cassie Out visited 140 places.
Her strength score was modified by +37 during her career.
Her learning score was modified by +14 during her career.
Her willpower score was modified by +15 during her career.
Her dexterity score was modified by +32 during her career.
Her toughness score was modified by +15 during her career.
Her charisma score was modified by +7 during her career.
Her appearance score was modified by +11 during her career.
Her mana score was modified by +12 during her career.
Her perception score was modified by +14 during her career.
She was unnaturally aged by 21 years.
She was the champion of the arena.
She was the head of the thieves guild.
She killed the emperor of the ancient minotaur race.
She defeated the arch enemy of a mighty karmic wyrm.
She adhered to the principles of the Cat Lord and thus rose to great fame.
She stopped the generation of nasty bugs.
She saved Khelavaster from certain death.
She ended her adventuring life in the palace of Andor Drakon.
5336 monsters perished under her attacks.
The following 33 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle" *Rattling fodder*
the ring of the master cat
the golden gladius "Death's Sting"
the Iron Crown of Havlor *Crown Gift*
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer" *casino i think*
the obsidian quarrel "Thunderstroke" *Rattling fodder and precrown*
the lead-filled mace "Big Punch" *Rattling fodder*
the rune-covered trident
the sword of Nonnak *Rattling fodder*
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping *Rattling fodder*
the ankh
the boots of great speed
the Crown of Chaos
the black torc *Rattling fodder*
the Medal of Chaos
the glaive "Long Sting" *Red Dragon Vault*
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the rune-covered sling "Whirlwind" *Red Dragon Vault*
the staff of the archmagi *never saw it*
the Trident of the Red Rooster
the rune-covered halberd "Wyrmlance" *surge of pwer*
the axe of the minotaur emperor
She possessed the following intrinsics:
She was fire resistant.
She was poison resistant.
She was cold resistant.
She was acid resistant.
She was lucky.
Fate smiled upon her (enhanced through an item).
She was sleep resistant.
She was able to control teleportation.
She was stun resistant (enhanced through an item).
She was paralyzation resistant (gained through an item).
She was resistant to death rays (enhanced through an item).
She was shock resistant.
She was able to see invisible things (gained through items).
She was immune to shock attacks.
She was immune to fire attacks (gained through an item).
She was immune to acidic attacks.
She was immune to ice attacks (gained through an item).
She was able to breathe water (gained through an item).
She was able to resist confusion attacks (gained through an item).
She had the following talents: Alert, Careful, Charged, Good Book Caster,
Good Book Learner, Good Learner, Great Learner, Hardy, Healthy, Immune to
Pain, Iron Skin, Miser, Porter, Potent Aura, Quick, Strong Aura, Tough Skin,
Treasure Hunter, Very Quick.
She had a final speed score of 268 (final base speed: 196).
She was a messiah of Issrecht.
She asked for 8 divine interventions.
She was a holy champion of Balance.