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Concillian
06-14-2009, 12:23 AM
Been playing on and off (mostly off) for 8 or 10 years or whatever.

Overall I had really good luck. Endgame polearms came before moving to the CoC in the form of a "crude spear of devastation" and a "crude spear of the eye". These became my go-to weapons throughout the game. Used scorched spear (pre-crown) anywhere item destruction was potentially an issue and when hunting logs in the animated forest for fletching. Eventually I switched to cutting down trees in the wilderness for logs, which easier and non-corrupting.

Crowning happened early with Far Slayer. I didn't really care about an ultra (having never been through ToEF even, I had no plan on a late crowning for Ultra ending)

You can see I took my sweet time with this one. I did quite a bit of just walking around seeing stuff I hadn't seen before, as well as a fair bit of scumming on ID:8 and 9.

This scumming was partly for shield marks after finding an eternium tower before ToEF, partly for a wand of cold I didn't think I had (but found in my Ogre Cave stash AFTER I built a bridge by cutting down trees and failing a lot with my 13 bridge building skill), and partly poking things with a rusty broken spear for weapon marks to up my DV.

The scumming didn't yield a wand of cold, but it did yield 7LB and 2 PoCC, so it wasn't a total loss. I probably got the equivalent of one of those PoCC toting logs down to the lake 3 or 4 times.

Darkforge had nothing more interesting in the vault than the RDSM a random steel golem dropped, which was very handy for the ToEF. Weapon vault of course had nothing useful, given the weapons I already had. I think I killed a chaos knight who dropped an eternium plate of resilience, which I used when I didn't need the fire immunity of the RDSM.

I sipped pools in Darkforge and got a wish for Khelly on the last pool. another sip got natural invisibility, then the pool dried up on the next sip. Extremely favorable pool and from this point on the game was pretty much cake.

Water temple wasn't very eventful. ToEF was actually tougher for me, but that was mostly because I didn't realize how bad the stiff muscles corruption was and had it the whole ToEF. I used one Extra healing here (combination of lack of experience with an archer plus stiff muscles). Water temple I didn't get hit more than twice the whole time. Being natrually invis meant I could pick and choose when and where I fought. Plus the insane range on missiles and the extra sight range range of the spear of the eye plus a necklace of the eye, stuff normally didn't touch me.

Dove to the Casino and gambled up 8 or 10 million. Bought out anything interesting from the shop (Wyrmlance, phase dagger, 2 fletchery kits, another RDSM, some slaying ammo, a slightly better eternium tower shield than I had, and some potions of water).

I went to the rift before diving to air / earth temple, just to kill some stuff and see what books were there. The fall destroyed the PoCC I carry just in case I get a nasty corruption and some ammo, but nothing else important. Mostly uneventful, a couple Master Liches but nothing too dangerous.

At this point I had 9, I think, SoCR and at least 6 or 7 PoCC. Born unicorn, I was beginning to think corruption wouldn't be a major issue (I was right).

Diving to the air temple, I had underestimated the item destruction issues. I jumped back up the stairs and stripped to a suit that was just adamantium, eternium and artifacts. This left me with no bow, so I jumped back up to a corruption free zone and mined up some rocks. Armed with 6 spears and over 100 rocks, I took on the air temple. Rocks and spears apparently don't get destroyed because I killed everything in the place one got destroyed by the shocks. Took rock throwing from rank 0 to rank 7 or 8 in there. The double range class power really makes throwing pretty viable. Had I known how viable rocks were, I would have done ToEF by hurling rocks too.

The level layout of earth was nice in that there was a big room not far from the temple. I could wake stuff, then wait there and shoot it as it crossed.Eventually I had to retreat to a smaller room with down stairs, and took stuff down the stairs one at a time. 7LB were a big help here.

Upon going down the stairs I got "You feel truly excited."

After killing off whatever grue or elemental I was working on, I zapped monster detect. Giants... LOTS of giants. zapped item detect. Some random stuff plus a ~ and two [ (one brown, one black). I thought, I hope those bracers are War.

Finished off the rest of the earth guys and was pretty easy aside from having to find the right spot to dig (went through some booze here, but not bad).

Took the Beast corpse to the druid then back to the vault. One of the giants brought the bracers to me, and they indeed were bracers of war. I thought that was a pretty decent artifact to be in the vault, and was a little low on ammo, so went back up to make more (one giant also gave a fletch kit (7)).

I had Bracers of War so wasn't expecting too much more, but ended up also getting a long bow of hunting, Protector and Nature's Companion. Add that to the extra STR from the corpses and you couldn't ask for a better take from the vault really. THREE downright awesome artifacts from one vault.

Having an outfit that looked as if it couldn't get any better, I dove down to the dragon caves and started meleeing with the Wyrmlance from the Casino. I had again dropped just about everything and was throwing rocks to keep ammo from getting destroyed. Turned out this probably wasn't necessary, but meleeing with Wyrmlance went fine, for the most part. I got a RoDS out of it, plus a couple useless artifacts (Serpent's Bite, Executor, Needle) I held on to the wish for a while.

Then dove straight to the mana temple where I miscalculated. I wasn't using my ring of see invis and wasn't using the mummy wrapping now that I got the artifact leather armor. I didn't see the archmage and got backed into a corner. I lost quite a few stats while I fumbled around. I also didn't notice I had poison hands, and poisoned myself and 4 blessed extra healing. Put the thicks on and drank one of my ultra heals.I got down to like 150, low but not really worrisome. Still, I had tons of pots, so figured to use one.

I took the orb and a potion of uselessness and left the chaos wizards to rot with their buddies. Cleared posion hands and Took the corpse to the druid for one last PoCC, killed the black unicorn and did some boring grinding for bringing my stats back up (herbing, and Garth, mostly.)

In the meantime I didn't really need any items, so used my RoDS for "Find Weakness" then killed the Assassin Prince for fun and training Find Weakness, I had no more item detect wands, so I mined out most of that 2nd level looking for the room. I dual wielded needle and sting for 10 minutes and then went back to stick and board, smithed up my metal stuff, read my scrolls of defense / protection and buffed up for the final descent.

In the buffing, I drank my potions of Wonder (3) and learned wish. Yay. At 5700 pp I wasn't going to be casting it anytime soon, but still, just a testament to This character's luck.

I had already decided I would kill everything on D:50, so there wasn't much left to do but actually do it. I Cleared out D48, shoved the orbs into their respective holes and descended to the point of no return.

Potion of uselessness hurling led to an artifact of uselessness (Hammerhead). Though realistically there was not many artifacts I would have actually used aside from Preserver or maybe crown of Leadership.

An archer with Far Slayer can make his way around D:49 (without digging) rather quickly. One shot would push me 3/4 of the width. D:50 I was still level 49, so cleared a small room of slayers on the right side before going right down the middle towards the gate. Got hit a few times on my way to clearing out the jellies because I was somewhat impatient. Got some corruptions I didn't like (stiff twice), but I had plenty of scrolls and potions, and would bring myself back to thin and nimble.

Cleared the jellies and spawn rooms, and was 50 by then so my quarrels would penetrate. I shot straight to the gate (through a bunch of ghosts) and woke the balors who started teleporting around. They fell with 2-3 shots of demon slaying ammo each. The first couple I forgot about slaying ammo and just pounded them with 6-10 shots of normal quarrels. While retreating with my own teleports if necessary. I had one stack of 300+ quarrels and a couple other stacks close to 100, so had plenty of ammo and would just stand in the corridor and shoot stuff. In this respect being an archer is easier than a wizard even, because you can get around corners to some extent by targeting places a square or two up or down and way out ahead of you. An hour later or so and everything was dead & the levers were 'h'andled. Then I spent 30 minutes finding the right stuff to throw back and forth on D:49 to get back up. Finally got it and read a bunch of my SoCR and left. I guess I was still a little tainted. Never even went to the unicorn to have him clear me and I had a few scrolls and potions left yet.


On the whole, I would have had to kill myself to lose once I had the AoLS for Khelly and permanent invis. Archer with permanent invis and Far Slayer is pretty crazy easy as long as you find enough fletch sets. Even without, rocks do decent damage just thrown, or just a heap of spears if you have the weight to carry them. The incredibly lucky giant vault on D:44 was just icing, the RNGs way of saying, yes, this really is going to be your first win.

Concillian
06-14-2009, 12:43 AM
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Screenshot
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Kit St:57 Le:30 Wi:29 Dx:48 To:40 Ch:29 Ap:39 Ma:37 Pe:32 N=
DV/PV:116/49 H:794(794) P:516(516) Exp: 50/30576690 DrCh Sp: 130
Blessed Invisible Satiated
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Background Information
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Name: Kit Race: male Gray Elf Class: Archer
Eye color: amber Hair color: white Complexion: light
Height: 6'7" Weight: 149 pounds Scars: 3
Age: 308 (grown-up)
Star sign: Unicorn Birthday: 15/Unicorn (day 105 of the year)

YOUR HISTORY:
You decided to become an Archer.
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Inventory
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Total weight: 8030 stones Carrying capacity: 14272 stones

He: uncursed eternium cap (+1, +1) [+5, +5] [28s]
Ne: blessed amulet of free action [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: uncursed girdle of strength [+0, +0] {St+4} [15s]
Cl: uncursed cloak of protection [+4, +6] [20s]
RH: uncursed orcish spear of the eagle (-1, 1d8+3) {wpn for pew pew} [75s]
LH: blessed medium obsidian shield (named) [+20, +4] {To+2} [46s]
RR: uncursed ring of see invisible [1s]
LR: uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8} [10s]
Ga: blessed archery gloves (+0, +4) [+3, +5] [6s]
Bo: blessed seven league boots [+4, +5] [30s]
MW: blessed heavy crossbow (named) (+18, +18) [350s]
Mi: bundle of 5 uncursed quarrels of construct slaying (+5, 2d6+3) [20s]
Tl: -
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Stuff
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Total weight: 7305 stones Carrying capacity: 14272 stones

Helmets ('[')
uncursed adamantium cap (+1, +1) [+0, +3] [36s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
blessed eternium plate mail of resilience (-1, -2) [-1, +16] [240s]
uncursed red dragon scale mail (-1, -4) [-1, +16] [220s]
uncursed black dragon scale mail (-2, -4) [-2, +11] [200s]
blessed blue dragon scale mail (-1, -4) [-1, +13] [200s]
Shields ('[')
blessed tower eternium shield (-1) [+15, +4] [70s]
Gauntlets ('[')
heap of 4 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [60s]
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Girdles ('[')
blessed girdle of greed [+0, +0] [7s]
uncursed adamantium girdle [+5, +6] [18s]
Boots ('[')
heap of 2 uncursed pairs of seven league boots [+1, +0] [60s]
uncursed eternium boots [+3, +5] [55s]
Bracers (',')
blessed bracers of speed [+6, +2] (+4 spd) [10s]
uncursed bracers of regeneration [+0, +0] [18s]
One-handed weapons ('(')
uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s]
uncursed orcish spear of devastation (+5, 5d8+8){wpn for poke poke}[75s]
uncursed phase dagger (+2, 1d4+4) [5s]
uncursed emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1] [13s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
uncursed whip of the snake (-2, 5d2+10) {Dx+7} (+7 spd) [15s]
uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s]
blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} [90s]
uncursed knife of endurance (+6, 1d3+6) {To+4} [8s]
uncursed eternium long sword of mayhem (+0, 4d8+13) [20s]
uncursed eternium long sword of devastation (-2, 6d8+13) [20s]
Two-handed weapons ('(')
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
Missile weapons ('}')
uncursed long bow of hunting (+6, +3) [30s]
Missiles ('/')
{snipped a lot here, like 2000s worth of ammo}
Tools (']')
heap of 5 uncursed waterproof blankets [50s]
uncursed box with flint and steel (38) [5s]
uncursed thieves picks [5s]
blessed waterproof blanket [10s]
heap of 9 uncursed fireproof blankets [90s]
heap of 2 blessed fireproof blankets {3 burned in ToEF} [20s]
heap of 2 uncursed torches [20s]
uncursed tinderbox (24) [3s]
{bunch of keys removed}
Rings ('=')
blessed ring of mental stability [+3, +1] {Le+1} [1s]
blessed ring of karmic absorption [1s]
uncursed ring of mental stability [+0, +1] {Le+4} [1s]
heap of 2 uncursed rings of ice {found after ToEF} [2s]
uncursed ring of fire [1s]
blessed ring of speed [+0, +1] (+5 spd) [1s]
uncursed ring of luck [1s]
blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of elemental mastery [+0, +0] [1s]
Wands ('\')
{Tons of wands I never used aside from item detect, monster detect
and digging}
Potions ('!')
heap of 8 blessed potions of extra healing {plus 5 I poisoned} [16s]
heap of 3 blessed potions of ultra healing [6s]
heap of 4 blessed potions of cure corruption [8s]
heap of 4 blessed potions of healing [16s]
heap of 8 uncursed potions of cure poison [16s]
heap of 6 uncursed potions of boost speed [12s]
heap of 4 uncursed potions of exchange [16s]
uncursed potion of extra healing [2s]
heap of 2 uncursed potions of visibility [8s]
heap of 4 potions of holy water [16s]
heap of 15 uncursed potions of booze [60s]
heap of 4 uncursed potions of ultra healing [8s]
heap of 2 uncursed berzio potions [4s]
heap of 2 blessed potions of booze [8s]
blessed potion of boost speed [2s]
blessed potion of oil [2s]
heap of 17 uncursed potions of healing [68s]
uncursed potion of insight [2s]
heap of 7 uncursed potions of water [28s]
uncursed potion of uselessness [2s]
Scrolls ('?')
uncursed scroll of satiation [2s]
blessed scroll of peace [2s]
uncursed scroll of peace [2s]
heap of 2 uncursed scrolls of monster aggravation [4s]
blessed scroll of chaos resistance [2s]
heap of 2 blessed scrolls of repair [4s]
heap of 4 uncursed scrolls of charging [8s]
blessed scroll of charging [2s]
heap of 21 uncursed scrolls of identify [42s]
heap of 5 blessed scrolls of identify [10s]
uncursed scroll of monster detection [2s]
Food ('%')
heap of 18 uncursed stomacemptia herbs [36s]
heap of 38 uncursed stomafillia herbs [76s]
heap of 7 blessed spenseweeds [14s]
heap of 38 uncursed spenseweeds [76s]
heap of 12 blessed cooked lizards [36s]
Valuables ('$')
54680 gold pieces [546s]

Concillian
06-14-2009, 12:44 AM
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Whips 9 +12 +7 +9 excellent 1009
Pole arms 13 +16 +10 +18 Mastery 1735

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 11 +22 +16 +3 Mastery 1341
Crossbows 14 +28 +21 +4 Mastery 4138
Thrown rocks & clubs 8 +16 +12 +2 excellent 99
Thrown spears 8 +16 +12 +2 excellent 204

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 589


Damage caused with your melee weapons:
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?Right hand: ?+133? bonus to hit, ?1d8+55? damage


Damage caused with your missile weapons:
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?Ammunition: ?5?, base range: ?96?, ?+185? bonus to hit, ?2d6+80? damage




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Skills
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Alertness .................100 (superb) [+1d3]
Archery ...................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+1d5]
Bridge building ........... 13 (mediocre) [+4d5] (mr)
Climbing ..................100 (superb) [+2d4]
Concentration .............100 (superb) [+2d4]
Courage ...................100 (superb) [+1d3]
Detect item status ........100 (superb) [+1]
Detect traps ..............100 (superb) [+1d5]
Disarm traps ..............100 (superb) [+1]
Dodge .....................100 (superb) [+1d5]
Find weakness .............100 (superb) [+1d5]
First aid .................100 (superb) [+1d5]
Fletchery .................100 (superb) [+2d4] (mr)
Haggling ..................100 (superb) [+1d5]
Healing ...................100 (superb) [+1d5]
Law .......................100 (superb) [+1]
Listening .................100 (superb) [+1d3]
Literacy ..................100 (superb) [+1]
Pick pockets .............. 82 (great) [+1d3]
Smithing ..................100 (superb) [+1]
Stealth ...................100 (superb) [+1d5]
Swimming ..................100 (superb) [+1d3]
Tactics ...................100 (superb) [+1]
Two weapon combat ......... 62 (good) [+1]


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Spells
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Acid Bolt : 229, 15pp (Effectivity: +0)
Burning Hands : 282, 8pp (Effectivity: +0)
Calm Monster : 364, 8pp (Effectivity: +0)
Cure Light Wounds : 129, 4pp (Effectivity: +5)
Darkness : 222, 4pp (Effectivity: +1)
Destroy Undead : 91, 8pp (Effectivity: +0)
Farsight : 210, 17pp (Effectivity: +3)
Fire Bolt : 226, 9pp (Effectivity: +5)
Frost Bolt : 252, 12pp (Effectivity: +1)
Identify : 74, 94pp (Effectivity: +4)
Knock : 286, 12pp (Effectivity: +1)
Light : 195, 2pp (Effectivity: +7)
Lightning Ball : 177, 30pp (Effectivity: +0)
Lightning Bolt : 41, 19pp (Effectivity: +0)
Magic Lock : 400, 8pp (Effectivity: +0)
Magic Map : 83, 46pp (Effectivity: +3)
Magic Missile : 344, 8pp (Effectivity: +1)
Neutralize Poison : 9, 19pp (Effectivity: +0)
Remove Curse : 32, 84pp (Effectivity: +3)
Revelation : 143, 33pp (Effectivity: +0)
Slow Monster : 305, 6pp (Effectivity: +5)
Slow Poison : 9, 11pp (Effectivity: +0)
Strength of Atlas : 9, 19pp (Effectivity: +0)
Stun Ray : 191, 8pp (Effectivity: +0)
Teleportation : 196, 21pp (Effectivity: +6)
Web : 155, 12pp (Effectivity: +0)
Wish : 10, 5700pp (Effectivity: +0)

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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his adventures:
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Kit, the gray elven archer, saved the world with his brave efforts and
became a great ruler while saving himself 49 times.
He scored 14925884 points and advanced to level 50.
He survived for 0 years, 249 days, 20 hours, 29 minutes and 43 seconds
(293158 turns).
Kit visited 129 places.
His strength score was modified by +38 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +17 during his career.
His dexterity score was modified by +21 during his career.
His toughness score was modified by +27 during his career.
His charisma score was modified by +21 during his career.
His appearance score was modified by +17 during his career.
His mana score was modified by +17 during his career.
His perception score was modified by +11 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
12679 monsters perished under his attacks.
The following 30 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer" {Crown}
the lead-filled mace "Big Punch"
the scorched spear {Pre-crown}
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the bracers of war {Giant Vault D:44}
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the black rune-covered dagger "Sting"
the fine leather armor "Nature's Companion" {Giant Vault D:44}
the jet-black battle axe "Executor" {Dragon Caves}
the ring of immunity {??? never ID'ed}
the medium obsidian shield "Protector" {Giant Vault D:44}
the dwarven pick axe "Hammerhead" {Potion of Uselessness}
the emerald dagger "Serpent's Bite" {AKW caves or reward}
the weird tome
the rune-covered halberd "Wyrmlance" {Casino}
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was cold resistant.
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him.
He was sleep resistant (gained through an item).
He was able to teleport.
He was able to control teleportation.
He was invisible.
He was stun resistant (gained through items).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant.
He was able to see invisible things (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Bows, Affinity with Crossbows,
Affinity with Thrown Spears, Alert, Eagle Eye, Good Shot, Keen Shot,
Lightning Shot, Long Stride, Miser, Missile Weapon Master, Porter, Quick,
Quick Shot, Shield Expert, Shield Specialist, Treasure Hunter, Very Quick.
He had a final speed score of 130 (final base speed: 115).
He was a messiah of Ayssia.
He asked for 6 divine interventions.
He was a holy champion of Balance.
He was slightly tainted by Chaos.

The following monsters were vanquished:
{removed, worth noting: 0 Greater Molochs, 0 Emperor Lich, 0 Doppleganger Kings}

JellySlayer
06-14-2009, 05:51 AM
... plus a couple useless artifacts (Serpent's Bite, Executor, Needle) I held on to the wish for a while...

Congratulations on the win! Archers are one of my absolute favorite classes, and are wicked powerful in the endgame. It's always nice to get one of those games where the RNG gifts you with a great set of artifacts too.

Just for the record, most people consider Executor the best one handed weapon in the game by a fair margin. The only weapons that might possibly be better overall are Vanquisher and the Trident of the Red Rooster, but both of those are two-handers. Serpent's Bite is actually a pretty awesome weapon too: anything with humanoid slaying is excellent (notably, all monsters that are daemons (&), and many undead such as liches (L) are also humanoids).

Why do you have levels of whips, out of curiosity?

Maul
06-14-2009, 05:59 AM
Hah, yeah, I was about to say I'd rather have SB or Exec than Protector with any character, myself...:D Although Protector is still up there with the good ones.

Oh, just so you know, Wish is pretty common from a potion of wonder. My first winner - a DE barbarian - and now some gnomish assassin have also gotten it.:eek:

Congrats on the win.

Concillian
06-14-2009, 06:35 PM
Why do you have levels of whips, out of curiosity?

There was a whip of penetration in the HMV shop. I found that before the phase dagger in the casino. I didn't end up needing it, but I leveled up whips some in the ID:8&9 scumming. Then I destroyed the whip of penetration to something like (-8, 1d3-5) using it on jellies since I thought it wouldn't be damaged like an iron item. I was wrong.

Yeah serpent's bite or executor would have been useful if I got them earlier, but as late as I got them.... I dunno maybe they would have helped me in mana temple where I could have just bashed the archmage instead of fiddling with my torch so I could shoot him.

phauli
06-15-2009, 11:01 AM
Oh, just so you know, Wish is pretty common from a potion of wonder. My first winner - a DE barbarian - and now some gnomish assassin have also gotten it.:eek:


Just out of curiosity.. If you get wish from a PoW do actually get the wish? I mean does it force you to cast it like the wand does (cant remember)? Or is it possible to die if you get wish from a WoW with a char like trollish barbarian and the wand forces you to cast it?:confused:

Maul
06-15-2009, 12:10 PM
You can get a wish from the wand of wonder. It's quite a pleasant surprise, though all of a sudden you'll lose 10 random stat points. Hope it's Appearance or something!

Potions of wonder teach you the spell but leave it to you to cast it.