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View Full Version : Stubborn Lithium Hurtling Ranger Paragon



Stingray1
05-13-2013, 09:24 PM
a random PC that has to stay the alignment started with. Further restrictions include: may only wield weapon types started with or skilled have points in. This includes both melee and missile. If the PC starts with a shield he/she way wield shields. May not equip anything else in weapon or missile/weapon slots than those weapon types. Merchants may throw gold.

I amended the restriction slightly, because Hurtlings start with 2 points in slings and the Manual states that they are good at throwing rocks with slings or without.

After Guiding a stubborn lithium female Hurthling Chaos Knight into the ChAoS pLaNe another shorty was rolled.

This time a male ranger.

He had quite bad luck with the pit vipers early triggering 4 traps himself and standing next to a neutral Berserker (I think) triggering one. It was in the 5th battle with these reptiles where Shalla was asked for so much help.

Had a very long fight with a tension room of Displacer Beasts blocking the path to the downstairs just below the Big Room.
Very long indeed, had to go up to Big Room, which wasn't pacified, for spenseweed multiple times. I'm sorry, but gardening is too powerful now. It speeds up herb farming enormously.

This game was slightly boring and un-eventful, so I don't remember too much detail.

D:12 and 25 had a giant vault.
DH was easy enough going down and up, although later during the dive to the wall of flames a Berserker King forced a Fate Smile save. Duel wielded gladius and scalpel of might for a while until Kinslayer was found in Golem vault on D:28.
Traded gladius for tactics on the way to the Tower. Tower was done with after Crowning with Nature's friend Companion( lol, it gives =Fire, never realized that ) and =Cold, had a Ring of Ice, Ring of -Fire and 400 blessed spenseweed, so was easy.

Only ever had the Lawful altar in DT. Only found ring of tele control in casino so the Axe was only retrieved after closing the gate. Thrundarr was slain by a big dog, the guardian was frozen by a White Dragon( thanx Shalla, =Cold is exactly what was needed ).

Detect Traps was from a potion in the casino. D:32 had a scroll shop, nothing special, never bothered with re-stock.
D: 38 Black Dragon Lesser Vault. D: 42 had a general store, but I didn't go near due to Unholy Aura.

D:50 Shalla gave me "True Strenght", although I must admit it did not take much willpower for this guy to not commit any heinous deeds. Just over a million gold was picked up in the casino.

My plan was actually to attempt a paragon of order after this game, but alas. Maybe too easy now.

Only had the Guaranteed Greater Vault on D:45, Giant woohoo. Whirlwind was there.

Edit - Oh, the one mark in Unarmed is when I accidently pressed k instead of l. Sorry.

Stingray1
05-13-2013, 09:27 PM
1901


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Background Information
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Name: Hurran Race: male Hurthling Class: Ranger
Eye color: green Hair color: brown Complexion: light
Height: 94 cm Weight: 9 kilos
Age: 51 (grown-up, 14 years of unnatural aging added in)
Star sign: Cup Birthday: 16/Cup (day 256 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Ranger.


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Inventory
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Total weight: 7850 stones Carrying capacity: 7875 stones

He: uncursed diadem of beauty [+0, +0] {Ap+4} [35s]
Ne: blessed amulet of order [3s]
Bo: blessed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
Gi: blessed girdle of carrying [+0, +0] [15s]
Cl: uncursed leather cloak (-1, +0) [+5, +3] [40s]
RH: blessed black long sword (named) (+3, 4d5+3) [+4, +4] [80s]
LH: blessed scalpel of might (+2, 1d3+1) [2s]
RR: uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s]
LR: uncursed ring of speed [+0, +1] (+5 spd) [1s]
Br: uncursed bracers of toughness [+0, +0] {To+7} [10s]
Ga: uncursed thick gauntlets (-1, -2) [+0, +3] [15s]
Bo: uncursed seven league boots [+1, +0] [30s]
MW: -
Mi: blessed curved throwing club (+0, 2d5) [30s]
Tl: -


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Stuff
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Total weight: 7468 stones Carrying capacity: 7875 stones

Helmets ('[')
uncursed helm of teleportation [+0, +1] [50s]
uncursed helm of mental stability [+2, +5] {Le+3} [100s]
uncursed crown of regeneration [+0, +0] [55s]
uncursed eternium cap [+0, +5] [28s]
uncursed eternium cap [+0, +6] [28s]
blessed leather cap [+0, -1] [5s]
Armor ('[')
uncursed blue dragon scale mail (-1, -4) [-1, +10] [200s]
uncursed gorgeous eternium plate mail (-1, -2) [-1, +13] [240s]
uncursed eternium plate mail of protection (-1, -2) [-1, +17] [240s]
uncursed eternium plate mail of life (-1, -2) [-1, +13] [240s]
uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
Gauntlets ('[')
uncursed gauntlets (-1, +0) [+3, +4] [10s]
uncursed red dragon-hide gauntlets (-2, +0) [+0, +1] [10s]
uncursed archery gloves (+1, +5) [+0, +0] [6s]
uncursed gloves of carrying [+1, +2] [6s]
uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s]
uncursed thick gauntlets (-1, -2) [-1, +1] [15s]
uncursed gloves of dexterity [+0, +0] {Dx+3} [6s]
heap of 2 uncursed pairs of thick gauntlets (-1, -2) [+0, +1] [30s]
uncursed thick gauntlets (-2, -1) [+0, +2] [15s]
uncursed archery gloves (+0, +4) [+0, -3] [6s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+2, +0] [30s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+2} [15s]
uncursed eternium girdle [+0, +4] [12s]
heap of 3 uncursed girdles of carrying [+0, +0] [45s]
blessed platinum girdle "True Strength" (+3, +0) [+18, +9] {Wi+15} (+15 spd)
Boots ('[')
uncursed boots of sneakiness [+0, +3] {Dx+2} [20s]
heap of 2 uncursed pairs of eternium boots [+3, +5] [110s]
Necklaces (''')
heap of 2 uncursed amulets of death ray resistance [14s]
uncursed necklace of the silver tongue {Ch+3} [2s]
uncursed amulet of petrification resistance [3s]
uncursed rustproof amulet of protection +4 [3s]
heap of 2 uncursed necklaces of rapid healing [4s]
uncursed amulet of defense +4 [3s]
uncursed amulet of protection +3 [3s]
uncursed amulet of free action [3s]
uncursed amulet of perseverance {Wi+2} [3s]
uncursed amulet of water breathing [3s]
uncursed amulet of perseverance {Wi+3} [3s]
uncursed pendant of beauty {Ap+6} [3s]
uncursed amulet of light [3s]
uncursed brass amulet [3s]
blessed amulet of health [3s]
blessed amulet of perseverance {Wi+3} [3s]
Bracers (',')
heap of 2 uncursed pairs of bracers of regeneration [+0, +0] [36s]
uncursed bracers of protection [+0, +2] [10s]
One-handed weapons ('(')
uncursed dagger of the eagle (+1, 1d4) [10s]
uncursed dagger of death (+1, 5d5+2) [10s]
uncursed eternium dagger (+3, 2d4+7) [5s]
uncursed mithril sabre (+0, 1d6+5) [24s]
uncursed orcish knife (+0, 1d3+3) [10s]
uncursed eternium dagger (+2, 2d4+7) [5s]
uncursed pick axe (+0, 1d6+1) [75s]
blessed whip (-4, 1d3) [15s]
uncursed pick axe (-2, 1d6+1) [75s]
uncursed short sword of the sun (+0, 1d6+3) [30s]
blessed rustproof dagger of death (+0, 5d5+4) [10s]
uncursed eternium scimitar (+0, 2d8+8) [19s]
uncursed crystal dagger (+3, 2d3+4) [25s]
uncursed knife of mayhem (+0, 3d3+8) [8s]
uncursed adamantium dagger of slaughtering (+0, 2d6+5) [7s]
uncursed eternium short sword (+0, 2d6+7) [20s]
uncursed eternium long sword (+2, 2d8+7) [20s]
uncursed eternium scimitar of the eagle (+0, 2d8+8) [19s]
uncursed rabbit knife (+0, 1d3+4) [8s]
uncursed eternium long sword of corruption (+0, 2d8+7) [20s]
uncursed eternium long sword (+2, 2d8+5) [20s]
uncursed eternium long sword of the eagle (+0, 2d8+7) [20s]
uncursed white eternium long sword (+3, 2d8+11) [20s]
heap of 2 uncursed eternium long swords (+0, 2d8+7) [40s]
uncursed light broadsword (+1, 1d7+1) [40s]
blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
Missile weapons ('}')
uncursed sling of the long shot (+5, +1) [3s]
blessed long bow of hunting (+6, +3) [30s]
uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
blessed long bow of accuracy (+8, +2) [30s]
uncursed short bow of accuracy (+9, +3) [20s]

Stingray1
05-13-2013, 09:31 PM
Tools (']')
heap of 3 uncursed cooking sets [300s]
uncursed round key [1s]
heap of 3 uncursed fireproof blankets [30s]
heap of 4 uncursed small keys [4s]
heap of 3 uncursed triangular keys [3s]
heap of 4 uncursed square keys [4s]
heap of 2 uncursed holy symbols [10s]
heap of 3 uncursed hexagonal keys [3s]
heap of 2 uncursed tiny keys [2s]
heap of 3 uncursed waterproof blankets [30s]
blessed magical writing set (4) [5s]
Rings ('=')
heap of 2 blessed rings of mental stability [+0, +1] {Le+1} [2s]
uncursed ring of the fish [1s]
heap of 5 uncursed rings of acid resistance [5s]
heap of 3 uncursed rings of cold resistance [3s]
heap of 4 uncursed rings of stun resistance [4s]
blessed ring of fire resistance [1s]
blessed ring of ice [1s]
uncursed ring of invisibility [1s]
heap of 3 uncursed rings of searching [3s]
blessed ring of searching [1s]
heap of 2 uncursed rings of damage [2s]
uncursed ring of slaying (+4 melee damage, +6 missile damage) [1s]
uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
uncursed ring of see invisible [1s]
heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage)
uncursed ring of regeneration [1s]
heap of 3 uncursed rings of teleport control [3s]
uncursed wedding ring [1s]
uncursed ring of protection +1 [1s]
uncursed brass ring [1s]
heap of 2 uncursed rings of the clear mind [2s]
uncursed ring of ice [1s]
uncursed ring of mental stability [+3, +1] {Le+1} [1s]
blessed ring of cold resistance [1s]
uncursed ring of fire resistance [1s]

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 24
Daggers & knives 12 +14 +8 +4 Mastery 3129
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 12 +12 +8 +4 Mastery 735
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 14 +28 +21 +4 Mastery 3946
Bows 10 +20 +15 +3 excellent 870
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 8 +16 +12 +2 excellent 239
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15


Damage caused with your melee weapons:
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Right hand: +65 bonus to hit, 4d5+19 damage
Left hand: +71 bonus to hit, 1d3+18 damage


Damage caused with your missile weapons:
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Ammunition: 1, base range: 14, +86 bonus to hit, 2d5+31 damage




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Skills
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Alertness ................100 (superb) [+1d5]
Archery ..................100 (superb) [+1d5]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+4d4]
Climbing .................100 (superb) [+2d4]
Cooking ..................100 (superb) [+1d5] (ma)
Detect traps .............100 (superb) [+2d4]
Dodge ....................100 (superb) [+1d5]
First aid ................100 (superb) [+1d5]
Food preservation ........100 (superb) [+2d4]
Gardening ................100 (superb) [+1d3]
Haggling ................. 53 (good) [+1]
Healing ..................100 (superb) [+3d3]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+3d4]
Literacy .................100 (superb) [+1]
Stealth ..................100 (superb) [+3d3]
Survival .................100 (superb) [+2d4]
Swimming ................. 89 (great) [+1d3]
Tactics ..................100 (superb) [+1]
Two weapon combat ........100 (superb) [+2d4]
Woodcraft ................100 (superb) [+2d4]


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Spells
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Burning Hands : 332, 7pp (Effectivity: +0)
Calm Monster : 6, 12pp (Effectivity: +0)
Cure Critical Wounds: 413, 12pp (Effectivity: +0)
Cure Disease : 593, 7pp (Effectivity: +0)
Darkness : 482, 3pp (Effectivity: +0)
Disarm Trap : 4, 16pp (Effectivity: +0)
Ice Ball : 373, 20pp (Effectivity: +0)
Knock : 845, 10pp (Effectivity: +0)
Know Alignment : 7, 16pp (Effectivity: +0)
Light : 585, 2pp (Effectivity: +1)
Magic Lock : 10, 12pp (Effectivity: +0)
Slow Monster : 322, 6pp (Effectivity: +0)
Stun Ray : 764, 7pp (Effectivity: +0)
Web : 414, 10pp (Effectivity: +0)


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Effects of Corruption
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Your blood turned to acid.
You have grown horns (+3 melee damage, Ap: -4).
You sport gills (Ap: -3, water breathing).
You have become extremely thin and nimble (1/2 weight, DV: +6).
Poison drips from your hands.
You are surrounded by an unholy aura (Ch: -10, DV: +6).
You exhale sulphur (Ch: -4).
Your eye(s) turned black (Pe: +3).
Your close attunement to corrupted astral space allows teleportation.
Your eyes are shrouded by the mists of ChAoS (Pe: -10).
You are a living mana battery.
You sweat blood (Ch: -2, Ap: -4, +5 speed).


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His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not
in their hearts. He ends his life in loneliness and isolation.

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His achievements during his adventures:
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Hurran, the hurthling ranger, saved the world with his brave efforts while
saving himself 13 times.
He scored 26796072 points and advanced to level 50.
He survived for 0 years, 47 days, 16 hours, 50 minutes and 35 seconds
(114726 turns).
8 companions were killed during his adventures.
Hurran visited 65 places.
His strength score was modified by +13 during his career.
His learning score was modified by +18 during his career.
His willpower score was modified by +14 during his career.
His dexterity score was modified by +17 during his career.
His toughness score was modified by +21 during his career.
His charisma score was modified by +12 during his career.
His appearance score was modified by +8 during his career.
His mana score was modified by -1 during his career.
His perception score was modified by +8 during his career.
He was unnaturally aged by 14 years.
He was the champion of the arena.
He was a true and pure paragon of Order.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a famous
hero.
5299 monsters perished under his attacks.
The following 20 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the ring of the master cat
the potion of literacy
the golden gladius "Death's Sting"
the black long sword "Kinslayer"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the staff of the Wanderer
the lead-filled mace "Big Punch"
the scorched spear
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the fine leather armor "Nature's Companion"
the shining long spear "Soaker"
the platinum girdle "True Strength"
the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
He was fire resistant.
He was poison resistant.
He was cold resistant.
He was acid resistant.
He was lucky.
Fate smiled upon him (also through an item).
He was shock resistant.
He was able to see invisible things (also through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks.
He was immune to ice attacks.
He was able to breathe water.
He had the following talents: Affinity with Bows, Affinity with Daggers &
Knives, Affinity with Slings, Affinity with Swords, Affinity with Rocks &
Clubs, Alert, Ambidextrous, Good Book Learner, Good Learner, Good Shot,
Great Book Learner, Great Learner, Keen Shot, Long Stride, Miser, Potent
Aura, Strong Aura, Treasure Hunter.
He had a final speed score of 150 (final base speed: 124).
He was a messiah of Shalla.
He asked for 5 divine interventions.
He was a holy champion of Order.
He was severely tainted by Chaos.

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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 13
Build: Apr 1 2013 13:01:23

_Ln_
05-14-2013, 10:08 AM
Please tell me you've left a savefile before finishing the game. I've wanted to get hands on platinum girdle for some testing for a long time.

Stingray1
05-14-2013, 10:58 AM
I did make a copy in case there was any skeptics, it is on D:50 before the clearing started. I'm at work at moment, so if you can give me an acceptable reason to, I'll upload it tonight.

Edit - This version might not have the desired conditions, but I would like to know what they actually are. So I'm rather willing if that's what you want to test.

_Ln_
05-14-2013, 02:13 PM
I did make a copy in case there was any skeptics, it is on D:50 before the clearing started. I'm at work at moment, so if you can give me an acceptable reason to, I'll upload it tonight.

Edit - This version might not have the desired conditions, but I would like to know what they actually are. So I'm rather willing if that's what you want to test.

Just basic stuff on item color, squeezing damage. The main reason is the only artifact without an article on wiki is True Strength; all those red links make me sad each time I see them but I don't want to include general statements like "yes, it does damage over time".

I've also wanted to check interaction with chaotic (?) acts in several more obscure cases.

Stingray1
05-14-2013, 05:58 PM
This is against all my believes. I don't support the idea of spoiling ppl, because it ruins player experience/retention(although, fucks it up completely, is maybe more accurate)/immersion. Nor do I believe a PC should have more than one future.

If I think about this rationally, the information you seek is mostly irrelevant(D:50) and someone else or you are bound to become a paragon in the near future anyway. The chances are good they will not share my ethic.

So have fun and don't die too many times or all the bad karma might spoil my future PCs.:D

quik
05-15-2013, 01:37 PM
Some people are really twisted... Just give him the savegame and let the guy have fun, which is what all this is about.

Stingray1
05-15-2013, 03:00 PM
So have fun and don't die too many times with this guy or all the bad karma might spoil my future PCs.:D

I did not mean to sound all twisty, so added some to clarify.

If it was not for the IGB, I would not have started playing again
a year ago. So these type of ventures aren't all bad.