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grobblewobble
06-02-2013, 10:49 AM
Getting the platinum girdle got a whole lot easier. Maybe saving Khelavaster, at least, should be an added requirement? Getting crowned with boots of the divine messenger made it really easy this game (it grants teleport control).

After finishing the game I stupidly attacked the great black unicorn and the girdle started squeezing me to death. Somehow I still made it out of the chain alive.


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Screenshot
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Sandros St:43 Le:14 Wi:44 Dx: 2 To:45 Ch:14 Ap: 8 Ma:18 Pe:26 L+
DV/PV: 89/47 H:1006(1006) P:420(420) Exp: 50/32986745 DrCh Sp: 151
Blessed
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Background Information
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Name: Sandros Race: male Dwarf Class: Monk
Eye color: black Hair color: black Complexion: brown
Height: 4' Weight: 174 pounds
Age: 140 (grown-up, 75 years of unnatural aging added in)
Star sign: Tree Birthday: 18/Tree (day 348 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Monk.


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Inventory
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Total weight: 4930 stones Carrying capacity: 8775 stones

He: blessed eternium cap [+0, +4] [28s]
Ne: uncursed ankh [3s]
Bo: uncursed padded elven chain mail of resilience [+5, +8] [10s]
Gi: cursed platinum girdle (named) (+3, +0) [+18, +9] {Wi+15} (+15 spd)[20s]
Cl: uncursed cloak of defense [+3, +0] [20s]
RH: blessed axe of the minotaur emperor (+12, 4d20+16) [-6, +4] [1200s]
LH: -
RR: uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
LR: uncursed ring of regeneration [1s]
Br: -
Ga: uncursed archery gloves (+0, +4) [+3, +0] [6s]
Bo: blessed seven league boots [+1, +0] [30s]
MW: -
Mi: -
Tl: -


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Stuff
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Total weight: 3611 stones Carrying capacity: 8775 stones

Helmets ('[')
uncursed helm of water breathing [+0, +3] [30s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
blessed dwarven shield "Rolf's Saviour" (+2) [+9, +6] [120s]
uncursed medium obsidian shield "Protector" [+20, +4] {To+2} [46s]
Boots ('[')
blessed boots of the divine messenger [+3, +3] {Dx+5} [25s]
uncursed seven league boots [+1, -1] [30s]
uncursed eternium boots [+0, +5] [55s]
One-handed weapons ('(')
uncursed knife of endurance (+6, 1d3+6) {To+4} [8s]
blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
uncursed knife of endurance (+6, 1d3+8) {To+4} [8s]
blessed mithril broadsword of penetration (+5, 1d7+4) [64s]
uncursed adamantium sabre of devastation (+0, 5d6+14) [22s]
uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s]
uncursed knife of endurance (+7, 1d3+6) {To+4} [8s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
blessed eternium two-handed sword (+19, 6d5+18) [-1, +0] [50s] -- used this before cow axe
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
uncursed eternium two-handed sword of lightning (+18, 6d5+18) [-1, +0]
Missile weapons ('}')
uncursed light crossbow (+4, +0) [70s]
uncursed elven long bow "Sun's Messenger" (+15, +15) [30s]
Missiles ('/')
bundle of 12 uncursed winged quarrels of slaying (+1, 2d6+3) [24s]
Tools (']')
blessed magical writing set (2) [5s]
Rings ('=')
blessed ring of the High Kings [+2, +3] [1s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 8 +6 +3 +3 excellent 60
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 8 +6 +4 +2 excellent 307
Swords 2 +2 +0 +0 basic 31
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 13 +16 +21 +5 Mastery 7254
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 5
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 6


Damage caused with your missile weapons:
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No missile weapons available.




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Skills
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Alertness ............100 (superb) [+2d4]
Athletics ............100 (superb) [+2d4]
Climbing ............. 79 (great) [+1d3]
Concentration ........100 (superb) [+2d4]
Courage ..............100 (superb) [+1d5]
Detect traps .........100 (superb) [+1d5]
Dodge ................100 (superb) [+1d5]
Find weakness ........100 (superb) [+1d3]
First aid ............100 (superb) [+2d4]
Haggling ............. 75 (great) [+1d3]
Healing ..............100 (superb) [+4d4]
Listening ............100 (superb) [+3d3]
Literacy .............100 (superb) [+1d5]
Metallurgy ........... 72 (great) [+1d3]
Mining ............... 70 (good) [+1]
Smithing ............. 79 (great) [+1d3]
Stealth ..............100 (superb) [+3d5]
Swimming .............100 (superb) [+1d3]




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Effects of Corruption
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You sport gills (Ap: -3, water breathing).
Your legs have stretched into long, fragile stilts (Base movement cost: 750
energy points; PV: -4; -4 kicking damage; Ap: -6).
Your blood turned to acid.
You have grown horns (+3 melee damage, Ap: -4).


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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dwarves and lives a long and
prosperous life full of love, happiness and pleasure.

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His achievements during his adventures:
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Sandros, the dwarven monk, saved the world with his brave efforts and became
a great ruler while saving himself 8 times.
He scored 41884368 points and advanced to level 50.
He survived for 0 years, 86 days, 15 hours, 33 minutes and 12 seconds (57860
turns).
Sandros visited 130 places.
His strength score was modified by +18 during his career.
His learning score was modified by +7 during his career.
His willpower score was modified by +7 during his career.
His dexterity score was modified by -13 during his career.
His toughness score was modified by +15 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +11 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +12 during his career.
He was unnaturally aged by 75 years.
He was the champion of the arena.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
3506 monsters perished under his attacks.
The following 32 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the elven long bow "Sun's Messenger"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the staff of the Wanderer
the heavy cudgel "Black Thumb"
the lead-filled mace "Big Punch"
the scorched spear
Brannalbin's Cloak of Defense
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the boots of the divine messenger
the black torc
the glaive "Long Sting"
the Shirt of the Saints
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the medium obsidian shield "Protector"
the crown of leadership
the platinum girdle "True Strength"
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was poison resistant (also through an item).
He was acid resistant.
He was lucky (also through items).
Fate smiled upon him (also through items).
He was stun resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant.
He was able to see invisible things (gained through an item).
He was immune to shock attacks.
He was immune to acidic attacks.
He was able to breathe water.
He was able to resist confusion attacks (gained through items).
He had the following talents: Basher, Careful, Defensive Fighter, Dodger,
Extremely Hardy, Greased Lightning, Hardy, Immune to Pain, Iron Skin,
Mithril Skin, Powerful Strike, Quick, Sixth Sense, Steel Skin, Tough Skin,
Very Hardy, Very Quick.
He had a final speed score of 151 (final base speed: 136).
He was a messiah of Morodwyn.
He asked for 3 divine interventions.
He was a holy champion of Order.
He was tainted by Chaos.

The following monsters were vanquished:
40 greater molochs < -- wished for them in barbarian glade after the game was over


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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 14
Build: May 26 2013 14:06:28

Stingray1
06-02-2013, 12:21 PM
Well done. I also briefly thought that saving Khelavaster should be a requirement, but then realized that it wouldn't really be a task of great willpower, but merely luck.
Adding no-gambling would maybe be considered a bigger test on willpower. Especially for a monk.:p

grobblewobble
06-02-2013, 02:10 PM
Thanks.

Not sure about gambling. Letting Khelavaster die is not really evil, but imo it's intuitive that it disqualifies you for a "true champion of law" title. With gambling.. I don't really see the connection. Also, you could argue that once you managed to save the sage, it takes willpower to refrain from the opportunity to satisfy Gaab'baay?

Then again, it doesn't really matter. When you get the reward, it's no longer really relevant because the game is practically over (even more so than with the cat lord).

anon123
06-02-2013, 04:37 PM
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His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all dwarves and lives a long and
prosperous life full of love, happiness and pleasure.

Somehow, having a permacursed girdle continuously squeezing him and draining his Dexterity to 1 was not a problem in the slightest! :o

Congratulations, a shame you attacked the unicorn and thus the achievement for getting the girdle doesn't show up in the log, but still very impressive of course :)

Stingray1
06-03-2013, 06:18 AM
Thanks.

Not sure about gambling. Letting Khelavaster die is not really evil, but imo it's intuitive that it disqualifies you for a "true champion of law" title. With gambling.. I don't really see the connection. Also, you could argue that once you managed to save the sage, it takes willpower to refrain from the opportunity to satisfy Gaab'baay?

Then again, it doesn't really matter. When you get the reward, it's no longer really relevant because the game is practically over (even more so than with the cat lord).

Well, not many people will figure out how to save Khelavaster and even fewer that he is the source of the TotRR(what? it's a weapon). Maybe 1/1000 that it can be used for an ultra. The casino on the other hand is right in your face with a massive shop. Most of the items can only be 'lawfully' obtained through gambling. A bit more willpower to resist obtaining those trinkets. Making it more obvious by making gambling chaotic. Anyway, as you say, irrelevant really.

Al-Khwarizmi
06-03-2013, 02:24 PM
Well, not many people will figure out how to save Khelavaster and even fewer that he is the source of the TotRR(what? it's a weapon). Maybe 1/1000 that it can be used for an ultra. The casino on the other hand is right in your face with a massive shop. Most of the items can only be 'lawfully' obtained through gambling. A bit more willpower to resist obtaining those trinkets. Making it more obvious by making gambling chaotic. Anyway, as you say, irrelevant really.
Gambling should be chaotic by pure logic. Earning money by using luck in your favor rather than by hard work is not lawful. The randomness inherent to gambling is a manifestation of ChAoS. In the real world, all the largest lawful organizations (i.e. the churches) strongly oppose gambling. So I think it's a clearly chaotic activity.

I don't oppose gambling at all, myself, but then... I've always considered myself chaotic good :)

Moeba
06-03-2013, 04:27 PM
In the real world, all the largest lawful organizations (i.e. the churches) strongly oppose gambling

Churches lawful organizations? I'd sooner think of the government, which allows gambling. And it's not like churches have some punishment for when it's discovered that you gamble, they just tell you it's not good. So does the law of large numbers (outside ADOM), with a slightly different meaning of 'good' :p

I never really get why people relate randomness to chaos; when massed, there's little things more predictable than randomness. It's encryption systems which are as near to unpredictable as possible, and they don't necessarily involve randomness.
The best way to be unpredictable is not to follow any rules at all, but to follow a complicated set of rules; then a little randomness in the input will bring massive chaos in the output.

Grond
06-03-2013, 06:35 PM
I never really get why people relate randomness to chaos; when massed, there's little things more predictable than randomness. It's encryption systems which are as near to unpredictable as possible, and they don't necessarily involve randomness.
The best way to be unpredictable is not to follow any rules at all, but to follow a complicated set of rules; then a little randomness in the input will bring massive chaos in the output.

Say I have the ability to pick a truly random real number between 0 and 1. The probability that you will correctly guess this number is 0, no matter how many random numbers you have seen me pick. Now if you know in advance that I'm choosing completely randomly you would be correct to say that the numbers I choose are likely to be relatively evenly distributed between 0 and 1 over a large number of picks. But any set of rules will also produce some sort of distribution, and if I tell you them in advance you can correctly predict every single number.

So why does cryptography consist of more than random number generators? Well, if you're sending a secret message the intended recipient has to be able to decrypt it. Even if you only need to do encryption, the results on the exact same input need to be the same. In other words: for cryptography to be useful it needs to have some degree of predictability. It should be noted that encryption does often require random keys.

Err... congrats grobble!

Al-Khwarizmi
06-03-2013, 07:11 PM
I think churches and religions are radically lawful, because they have a set of laws and rules that they want applied in every moment in people's lives. Religions supposedly regulate even things like who you have sex with, what kinds of thoughts you are allowed to have, etc. Most governments don't regulate those aspects, only very authoritarian regimes do, and those are lawful too.

Note that I'm using the D&D system where lawful is not the same as good. Cruel authoritarian regime that wants to have every inch of their subjects' lives under control -> lawful evil. Hippie commune -> chaotic good.

I'm aware that since ADOM uses a single axis, it has a bit of a mixup between both, so interpretations can differ a lot.

Soirana
06-03-2013, 08:22 PM
I think churches and religions are radically lawful


http://en.wikipedia.org/wiki/Thuggee
Sounds awesomely lawful religion:).

JellySlayer
06-03-2013, 08:33 PM
Say I have the ability to pick a truly random real number between 0 and 1. The probability that you will correctly guess this number is 0, no matter how many random numbers you have seen me pick. Now if you know in advance that I'm choosing completely randomly you would be correct to say that the numbers I choose are likely to be relatively evenly distributed between 0 and 1 over a large number of picks. But any set of rules will also produce some sort of distribution, and if I tell you them in advance you can correctly predict every single number.

In mathematics, randomness and chaos are very different concepts. A chaotic system is one where small changes in the input have large changes in the output. If a system is stable, putting in a value of, say, 1.0005 is not going to be appreciably different from 1.0000. If your system give very, very different trajectories for these values (and all values in between), then your system is chaotic. A dice roll is random, but it isn't chaotic. There are well-defined, specific endpoints of any roll. Conway's Game of Life is nonrandom but chaotic--a given initial input will always result in an identical trajectory, but small changes to the input can have massive changes to the trajectory.

Al-Khwarizmi
06-03-2013, 08:40 PM
http://en.wikipedia.org/wiki/Thuggee
Sounds awesomely lawful religion:).
Amazing. 10 chars.

Moeba
06-05-2013, 08:27 PM
Actually, I'd pose randomness and chaos as opposites. Randomness is completely indifferent about the input you give it, it gives a random answer anyway. In chaotic procedures, the smallest change can make a huge difference. And that is because of the laws of the procedures.
But this is in mathematics, yes. Still, also in real life I find that some rules greatly amplify the emotional value attached to whatever you find important in your life. But it's not the laws that are the rules, it's the mechanisms that make you follow them - your motivation. "Because my religion tells me to" doesn't really work :)

I guess chaos in ADOM tends more towards the indifference of randomness; I just wanted to point out that maybe you can't predict randomness exactly, its general tendencies are so predictable they might as well be pre-defined. Maybe the same goes for chaotic characters in ADOM: *kill!* *destroy!* *corrupt!* :P