PDA

View Full Version : YAVP: Merry, the hurthling beastfighter closed the gate



gym21
07-10-2013, 01:17 PM
Another week, another close-the-chaos-gate ending. This time I decided to play a melee character after two high elf spellcaster wins, and so I came up with Merry, the hurthling beastfighter. This was a really odd but rather fun game -- descended through the SMC and then the UD, which I probably try to do too often, and didn't run into any problems until the HMV, which featured a stone giant lord that chased me around half the village before I could escape through the stairs.

I haven't played hurthlings much, but one thing I love about them is that precrowns are really, really easy thanks to cooking and food preservation. Finding a co-aligned altar on D:7 made me decide to go for a precrown despite the risk I'd get something useless, and I ended up with Robes of Resistance for my (limited) troubles. Much of the rest of the early-mid game was easy - only the skeletal king gave me much trouble. I made it as far as Khelevaster before deciding to go get crowned, hoping for Preserver or the Bracers of War. Instead, got the Cloak of Oman, which gave me several issues.

First of all, I didn't have teleport control, which meant I had to go blink dog hunting as a champion of order (I should have done this beforehand, but I'm lazy). And second, I didn't have any critical hit ability. After some doggies had been cooked and devoured, Darkforge's pools were drained. Got a wish on the second-to-last one (as well as permanent invisiblity, a loss of teleport control -- good thing I had spare blink dog corpses -- and death ray resisitance). I agonised over what to use it for, because I wasn't sure how much corruption removal a melee character would need in the late game. Eventually settled on an AoLS.

But there was another way I could get a wish. There was a ring potion shop on D:2 that stocked about ten potions of exchange, and so I built a mini ring engine on D:8 that eventually popped up with an ordinary ring. From that, chose 'find weakness', and the rest of the game should have been pretty easy. Cleared upper CoC without a problem. Snake from Beyond was easy. Then went to ToEF, where everything seemed to be hitting me far too hard for a level 21ish beastfighter with decent defence.

Despite herb farming, I figured that my stats just weren't good enough. And so I found myself doing something silly: The Minotaur Maze. Things I had: Teleport control, teleportitis, arrows of humanoid slaying. Things I didn't have: Alertness, detect traps, any scrolls of magic mapping, on-demand teleport save for a single wand. I'm pretty sure it was one of the stupidest things I've ever done, so naturally it worked. Only went down one false level, had no stat drains, and got four PoCC, six PoGA and vanquisher for my troubles.

After consuming the PoGA, the tower was a cake walk. When I broke into the temple one of the grues dropped a wand of poison with eight charges, so I unloaded it into the Wyrm from range and went about my business killing everything else in the temple before he dropped dead offscreen. For which I got no experience. Oh well, it was funny.

Casino had Kinslayer and not much else. The cat lord had about 1400 health because I wasn't minding the cat count at all, but happily I had a wand of fireballs with 60 charges*. Unhappily, like an idiot I'd stashed the AMW in dwarftown, so I had to run away, climb the CoC and go back down to kill him. Fairly annoying. Skipped air and earth temples to go check out whether there'd be any vaults -- ended up with a giants one on D:45. Since I was invisible, it was easy to sneak in, get the artifacts, and sneak back out again. The rewards were the Far Slayer and Thunderstroke.

*All of my booze goes into wands of fireballs these days. They're the guaranteed cure to the cat lord, doppleganger kings, and a bunch of other late-game threats. You can also dip Thrundarr's gift into your early-game booze supply and get a silly amount of gold for selling.

Have you guys played with this combo yet? I spent the next several hours running around the Big Room like a loon buffing up my crossbow skill and slaughtering everything that so much as twitched. With quick shot, lightning shot and those weapons you can pump out an absolutely absurd amount of damage, and... yeah, I hope I get to play a high-level archer with that pairing. Now that Thunderstroke returns it's actually a top-level artifact, even if it fails to about 2 percent of the time.

After whetting my appetite for crossbow related mayhem in the upper CoC, I decided it was probably time to go finish the game. Thunderstroke killed Riurry, Yulgash, the Ancient Stone Beast and then Srraxxarrakex before any of them knew what hit them, and would have annihilated the Archmage too if I hadn't found out that my amulet of light had been lost somewhere on the descent. Instead, I had to lure him into the corridor and punch him in the face until he died, which meant that he got a few annoying stat drains in.

D:49 was very good to me, yielding Preserver, and D:50 was pretty trivial. Balors do not like to be shot in the face with a blessed Thunderstroke. At one point I killed two in four shots, and with a balor and an earth elemental helping me out through scrolls of familiar summoning. As soon as the balors were down it was an easy clear. Preserver's regeneration and a beastfighter's damage output in melee gave the warriors and mutants no chance, and a couple of critical hit stuns meant that a bunch of them were fighting each other anyway. Pulled the levers, wandered over to Terinyo to kill Keethrax, and then went home.

Long story short: The minotaur maze is totally doable without magic mapping (so it'll kill me next game), blessed wands of fireballs are absurdly useful, and Far Slayer plus Thunderstroke is the most hilariously broken combination I can think of.

gym21
07-10-2013, 01:18 PM
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



^^^ ^^^^^^^^ ^^^^^ ^^^ ^^^^^^
^^*^^^^^ ^^^^^^^^^^ ^^^^^^^^ ^^^^^^^^ ^^^^^^^..^
^===""""~ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^= ^^*^^^^^^^^^^^^..^^
=="""~~~ ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^^^.^^
""~~~^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
^^"""""~~^^*^^ ^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
^^^"""~~~^^^^^^^ ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^^
^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^^
^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^
^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^^
^^^^ ^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^
^^^ ~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^^
"""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^
""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^
&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^ ^~^
^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^ ^o^
^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^+^^^ ^^^
^^^^^^^ ^^^^^^^^^^^^^^^^ ^^^^^

Merry St:56 Le:33 Wi:44 Dx:47 To:62 Ch:23 Ap:25 Ma:25 Pe:37 L+
DV/PV: 83/61 H:1180(1180) P:184(465) Exp: 50/24189951 DrCh LE: 704
Blessed Invisible Bloated
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Merry Race: male Hurthling Class: Beastfighter
Eye color: green Hair color: blonde Complexion: light
Height: 3' Weight: 74 pounds
Age: 43 (grown-up)
Star sign: Wolf Birthday: 6/Wolf (day 306 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become a Beastfighter.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 9847 stones Carrying capacity: 18275 stones

He: blessed helm of mental stability [+3, +5] {Le+1} [100s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
Bo: uncursed robes of resistance (-4, -4) [+3, +12] {To+5} [60s]
Gi: blessed girdle of carrying [+4, +3] [15s]
Cl: blessed cloak of Oman (+2, +0) [+4, +4] {Dx+8} [20s]
RH: -
LH: -
RR: blessed ring of the High Kings [+2, +3] [1s]
LR: uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of defense [+5, +0] [10s]
Ga: uncursed rustproof gauntlets of strength (-1, +0) [+2, +2] {St+3} [40s]
Bo: blessed seven league boots [+3, +5] [30s]
MW: blessed heavy crossbow "The Far Slayer" (+18, +18) [350s]
Mi: blessed obsidian quarrel "Thunderstroke" (+8, 20d4+8) [2s]
Tl: -


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 9215 stones Carrying capacity: 18275 stones

Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Gauntlets ('[')
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots ('[')
heap of 2 uncursed pairs of seven league boots [+1, +0] [60s]
Necklaces (''')
uncursed amulet of free action [3s]
blessed ankh [3s]
blessed amulet of order [3s]
uncursed amulet of petrification resistance [3s]
uncursed black torc [+4, +2] (+10 spd) [3s]
uncursed amulet of light [3s]
One-handed weapons ('(')
uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s]
uncursed pick axe (+0, 1d6+1) [75s]
blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
Two-handed weapons ('(')
uncursed silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0]
uncursed axe of the minotaur emperor (+12, 4d20+16) [-6, +4] [1200s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
Missiles ('/')
bundle of 6 uncursed arrows of jelly slaying (+5, 2d4+3) [12s]
bundle of 39 uncursed arrows (+1, 1d6) [78s]
bundle of 21 uncursed arrows (+0, 1d6) [42s]
bundle of 4 blessed arrows of slaying (+0, 1d6) [8s]
bundle of 11 uncursed barbed arrows (+0, 1d6+6) [22s]
bundle of 8 blessed arrows of humanoid slaying (+3, 1d6+3) [16s]
bundle of 3 blessed arrows of dragon slaying (+3, 1d6+5) [6s]
bundle of 15 uncursed winged arrows (+0, 1d6) [30s]
bundle of 16 uncursed arrows (+0, 1d6+1) [32s]
bundle of 12 uncursed arrows of undead slaying (+3, 2d4+4) [24s]
bundle of 12 uncursed arrows of demon slaying (+3, 1d6+3) [24s]
bundle of 15 uncursed arrows of construct slaying (+3, 1d6+3) [30s]
bundle of 17 uncursed arrows of undead slaying (+3, 2d4+3) [34s]
bundle of 7 blessed arrows of construct slaying (+3, 1d6+3) [14s]
bundle of 7 uncursed arrows of undead slaying (+5, 2d4+3) [14s]
bundle of 13 uncursed arrows of humanoid slaying (+3, 1d6+3) [26s]
Tools (']')
uncursed cooking set [100s]
heap of 3 uncursed hexagonal keys [3s]
heap of 4 uncursed round keys [4s]
uncursed climbing set [180s]
heap of 3 uncursed triangular keys [3s]
heap of 2 uncursed small keys [2s]
heap of 3 blessed sis [30s]
heap of 3 uncursed square keys [3s]
heap of 4 uncursed waterproof blankets [40s]
heap of 2 blessed fireproof blankets [20s]
uncursed magical writing set (2) [5s]
heap of 2 uncursed fireproof blankets [20s]
uncursed si [10s]
Wands ('\')
uncursed wand of webbing (4 charges) [3s]
uncursed wand of light (2 charges) [4s]
blessed wand of stunning (8 charges) [3s]
blessed wand of fireballs (17 charges) [3s]
uncursed wand of door creation (7 charges) [3s]
blessed wand of fireballs (10 charges) [3s]
uncursed wand of trap detection (3 charges) [3s]
uncursed wand of fire (3 charges) [4s]
uncursed wand of fire (4 charges) [4s]
blessed wand of monster detection (0 charges) [3s]
uncursed wand of lightning (3 charges) [4s]
uncursed wand of teleportation (1 charge) [4s]
uncursed wand of trap detection (2 charges) [3s]
uncursed wand of digging (2 charges) [3s]
uncursed wand of stunning (6 charges) [3s]
uncursed wand of cold (2 charges) [4s]
uncursed wand of acid (4 charges) [4s]
uncursed wand of teleportation (2 charges) [4s]
Potions ('!')
heap of 38 potions of holy water [152s]
blessed potion of extra healing [2s]
heap of 5 uncursed potions of cure poison [10s]
heap of 6 blessed potions of ultra healing [12s]
heap of 3 uncursed potions of extra healing [6s]
heap of 3 uncursed potions of poison [12s]
uncursed potion of ultra healing [2s]
Scrolls ('?')
heap of 8 blessed scrolls of identify [16s]
heap of 3 blessed scrolls of corruption removal [6s]
heap of 3 uncursed scrolls of treasure creation [6s]
heap of 6 blessed scrolls of uncursing [12s]
heap of 6 uncursed scrolls of magic mapping [12s]
Food ('%')
heap of 3 uncursed loaves of elven bread [9s]
heap of 3 uncursed pieces of fresh meat [60s]
heap of 7 uncursed spenseweeds [14s]
blessed curaria mancox herb [2s]
blessed pepper petal [2s]
heap of 9 blessed stomafillia herbs [18s]
heap of 5 uncursed stomafillia herbs [10s]
heap of 14 uncursed bits of gnomish candy [28s]
blessed piece of fresh meat [20s]
heap of 2 blessed bits of gnomish candy [4s]
heap of 20 uncursed cooked lizards [60s]
heap of 3 uncursed herb seeds [6s]
heap of 4 uncursed morgia roots [8s]
heap of 8 blessed morgia roots [16s]
uncursed fortune cookie [3s]
blessed herb seed [2s]
Valuables ('$')
500378 gold pieces [5003s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 14 +12 +10 +10 Mastery 5885
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 5
Bows 6 +12 +9 +2 skilled 30
Crossbows 12 +24 +18 +4 Mastery 856
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 5 +10 +7 +1 skilled 57
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 1 +2 +1 +0 basic 2

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 14


Damage caused with your melee weapons:
--------------------------------------
Right hand: +220 bonus to hit, 1d36+96 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 31, +129 bonus to hit, 20d4+83 damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Archery ..................100 (superb) [+1]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d5]
Climbing .................100 (superb) [+2d4]
Cooking ..................100 (superb) [+1d3] (ma)
Courage ..................100 (superb) [+1d5]
Dodge ....................100 (superb) [+2d4]
Find weakness ............100 (superb) [+1d5]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+1d5]
Gardening ................ 81 (great) [+1]
Haggling ................. 60 (good) [+1]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+2d4]
Listening ................100 (superb) [+2d4]
Literacy ................. 77 (great) [+1]
Mining ................... 55 (good) [+1d3]
Stealth ..................100 (superb) [+2d4]
Survival .................100 (superb) [+1d5]
Swimming .................100 (superb) [+2d4]
Tactics ..................100 (superb) [+1]
Two weapon combat ........ 63 (good) [+1]

----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all hurthlings and lives a long and
prosperous life full of love, happiness and pleasure.

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Merry, the hurthling beastfighter, saved the world with his brave efforts
and became a great ruler while saving himself 17 times.
He scored 16882316 points and advanced to level 50.
He survived for 0 years, 59 days, 12 hours, 34 minutes and 21 seconds
(171051 turns).
2 companions were killed during his adventures.
Merry visited 119 places.
His strength score was modified by +38 during his career.
His learning score was modified by +27 during his career.
His willpower score was modified by +25 during his career.
His dexterity score was modified by +24 during his career.
His toughness score was modified by +35 during his career.
His charisma score was modified by +16 during his career.
His appearance score was modified by +18 during his career.
His mana score was modified by +22 during his career.
His perception score was modified by +19 during his career.
He was the champion of the arena.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
15571 monsters perished under his attacks.
The following 28 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the potion of literacy
the golden gladius "Death's Sting"
the black long sword "Kinslayer"
the silvery two-handed sword "Vanquisher"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the obsidian quarrel "Thunderstroke"
the lead-filled mace "Big Punch"
the cloak of Oman
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the robes of resistance
the sapphire amulet "Preserver"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant (also through items).
He was poison resistant (also through items).
He was cold resistant (also through an item).
He was acid resistant (also through an item).
He was lucky (also through an item).
Fate smiled upon him.
He was sleep resistant.
He was able to teleport (gained through an item).
He was able to control teleportation.
He was invisible.
He was stun resistant.
He was paralyzation resistant (gained through an item).
He was resistant to death rays.
He was shock resistant (also through items).
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Crossbows, Aggressive, Alert,
Brawler, Careful, Defensive Fighter, Dodger, Eagle Eye, Good Shot, Greased
Lightning, Healthy, Keen Shot, Lightning Shot, Miser, Quick, Quick Shot,
Treasure Hunter, Very Quick.
He had a final speed score of 144 (final base speed: 154).
He was a messiah of Shalla.
He asked for 2 divine interventions.
He was a holy champion of Order.

grobblewobble
07-10-2013, 02:38 PM
Nice win.


Have you guys played with this combo yet?

Wish I had! Thunderstroke alone is broken nowadays, but with the Far Slayer it must be devastating. Also completely destruction proof.

Stingray1
07-10-2013, 02:59 PM
Merry mumbles to the shopkeeper:"I would like to exchange this potion, it's not a ring." The shopkeeper replies: "Sure, it is a potion of exchange after all." ;)

Well done.

"Thunderstroke" and "True Aim" were nice enough. I used them when found. I am a big fan of missiles. Haven't found the upgraded versions yet, but can just imagine how deadly that combo is.

gym21
07-10-2013, 04:38 PM
Oh! One thing I didn't mention is that there was a threat room of Dorn Beasts on BDC:2 -- something like 30 of them. It was so annoying I considered running away for beeswax. Hurumph!