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BlitzerkidSix
09-30-2013, 03:09 AM
After failing with a very promising female hurthling merchant (YASD post coming soon... I promise), who advanced all the way to level 41, I decided I had to win with a merchant. I also kept the gender, but played a human (same initial letter; it made sense to me). Domino's long lost brother showed up again the night she was born. I should mention that this was a gift from a friend: we were each playing and he got "long lost brother", offered to let me roll a merchant because, well, they're merchants. Thanks, man. Domino specialized in potions.

Domino dropped by the small cave to see how tough the monsters were, and they were at least twice as scary as she was prepared to handle, so she decided to follow the quest given her by the village elder, to practice a bit. She found many pools as she explored, and sipped occasionally, which yielded teleportation powers. She wasn't able to control them until she found a blink dog corpse near the bottom of the caves. She learned to care for her wounds long-term from the nice healer, and built up some piety with Istaria, God(ess?) of Balance.

Domino then decided to save the cute dog, but retreated from the ants. She stopped in Lawenilothel on the way to the assassin's guild, and accepted Yergius' quest. She found the wand of teleportation (with one charge) and used it, in combination with a scroll of magic mapping, to safely cross the small cave. A good thing, too, for the staircases were as far apart as in, say, the animated forest. Domino found an altar, on average, about once every 3.2 dungeon levels. The unremarkable dungeon was fairly unremarkable. Domino finally found a shop on the very bottom of the dungeon, only to find out it sold... pets.

Leggot's shop held little of interest, but Domino began a habit of buying shops out nonetheless. She used her teleportation powers to avoid a stone giant lord, retrieve two scrolls, and the exit the village without exploring much at all. She got the courage quest and continued to the Caverns of Chaos. She found an altar on level two and then level four. The altar on level four was directly outside a goblin vault. With a little maneuvering and a lot of patience, Domino was crowned (at level 15) Istaria's Champion of Balance, immune to shock, and given a presumably very pretty iron crown, that of Havlor. She continued to sacrifice the grungy humanoids until she was again gifted with an artifact, this time the cursed Black Tome of Alsophocus. She decided she'd had enough with religion and proceeded to the big room (for herbs) and then Dwarftown. Domino sold excess items, like her brand new huge black book, to Waldenbrook; he was never once encouraged to restock his shop. She took two quests from the ancient dwarf, then explored until she found two down staircases and was unable to make a decision. She ascended to Dwarftown and used her teleportation powers to claim a ring of ice, a potion of gain attributes, and two potions of training from the dwarven mystic. She returned to the surface.

The barbarian asked for more kills, the master thief for more practice. Domino finished the puppy cave. She gave the girl the corpse, but was afraid spending time with her would be too nice in the eyes of Istaria. While in the puppy cave, Domino found a battle axe of devastation, which served her well for a long time. She went to her altar in the village dungeon and promptly blessed and rustproofed her new weapon. The undead in the Dwarven Graveyard had no chance. Even their master necromancer was only a mild challenge for well-equipped Domino. She advanced to level 16, and a good friend reminded me to hurry up and do the pyramid. I'm ashamed to admit I mostly teleported through the pyramid from memory :( I claimed Rehetep's artifacts and satisfied Thrundarr's other quest to kill a whatever-it-was.

Domino continued questing for Thrundarr, amassing loot as she went. She was learning to rely on her haggling, gold, and good looks to get whatever she needed to accomplish her aims. She stopped diving when she encountered a dying old man. She vowed to find a trinket or a bauble that could save Khelevaster, though she would, sadly, never be able. She went to the Tomb of the High Kings and trained missile weapons on her way down. She found arrows of undead slaying which came in very handy. The skeletal king was not nearly as much a problem as he could have been. Domino was having some luck. She returned to Dwarftown to sell and sacrifice, then dove deeper into the CoC for more adventure and more loot. She descended all the way to the wall of flames, finally allowing the old man to die as she passed. When Domino first encountered the water temple, the grues were too much for her. After training with her mighty axe and finding some very good [+0, +8] elven chain mail, she was prepared to claim the Water Orb on her ascent. Corruption had assaulted Domino's beauty full force, and finally there was a silver lining. The gills beneath her tentacled mouth allowed her to move with relative impunity, despite her meager swimming skills, as she fought the desperately confused Snake from Beyond. Seriously, he seems very, very vulnerable to potions of cure poison.

Domino returned to the surface and got a potion of cure corruption from the druid. The master thief demanded she practice more. Picking pockets was just so *boring*, and her commitment to neutrality forbade robbing shops. She was tempted, now that she was no longer beautiful. Domino explored Darkforge, but found no loot of particular interest. It was time to do the Tower of Eternal Flames. By strategically changing outfits, and exploiting her ring of ice, our heroine was able to overcome the Wyrm. She used her wands of digging to make a series of oddly intersecting hallways, through which she sent arrows and quarrels and a certain powerful potion to kill the Wyrm. Something about this victory made her feel extremely strong. Oh, yes, the Chaos Orb of Elemental Fire {St+10}. Domino remembered the old man's words as she passed his place of death on D:16, and hated to think she'd have to give up both her pretty (and useful!) orbs to maintain Balance. She kept going, past the wall of flames even. She marveled at the pretty lights in the casino, but merely bought water from the shop and continued. For some reason, the big casino guard followed her down to the next level and thus was never a problem in the future.

Domino experienced quite a scare on D:35. The cat lord was far too strong for her. She used many healing potions and even prayers, but managed a retreat to the stairs, then teleported away from the furious feline. She decided to go fight some bovines in the meantime. Yes, I decided to the minotaur maze with a merchant. She was level 28. Despite her wealth, Domino only had two scrolls of magic mapping. After much trial and error, she finally found a true path to the final level. While pacing around deciding on her outfit, she foolishly stepped onto a water trap. Her bundle of four quarrels of humanoid slaying rusted. Blessed oil did not fix them, so she trekked across the wilderness once again, and dove the ID until she found oil of rust removal. Frankly, I was happy to delay a fight with the minotaur emperor. During this dive, Domino found a broadsword of devastation (+0, 5d7+7).

The minotaur mages were the biggest problem and threat. The emperor himself was paralyzed early in the fight, and took severe wounds before finally panicking and running away. Domino used up many, many potions of booze and wands of stunning to kill the mages. The panicking emperor stumbled into a teleport trap, and finding him seemed to take forever. Never kill the emperor while he's panicking. He will get back at you, even in death. Domino claimed as her prize six potions of gain attributes, four of cure corruption, one of strength, and two artifacts, both cursed: the great bull's legendary axe, and the stupid unpronounceable gauntlets of peace. I still think the minotaur maze is absolutely worth it with the new rewards.

Domino returned to the CoC and managed to kill the cat lord with webs, teleportation, and missiles. She used mostly the three remaining quarrels of humanoid slaying, and True Aim, which she had purchased from the casino shop on her second shopping trip. For the Air Temple, Domino built an outfit entirely from artifacts and higher metal: her Iron Crown, ankh, Perion's plate, adamantium girdle, the bull's axe, rings of damage and slaying protected by the elemental gauntlets, and of course her awesome Fire Orb. She was suddenly unstoppable, with eight more points of strength and a weapon more devastating than any of devastation. Corruption became a concern. After claiming the Air Orb from puny Yulgash, our now-mighty heroine ascended to the surface and braved the rift. She was taking much time in her quest, and corruption terrified her. For whatever reason, Domino simply could not pry the weird tome away from its caretaker. She was, however, able to learn spells, which never really saw much use. She eventually left, frustrated and scared as ever. She helped the unicorn, and took solace to have such a favor in reserve.

The earth temple was easier than expected. Domino rushed along to her goal. The mana temple was tedious, but Domino eventually triumphed. She wore her ancient mummy wrapping, and a blessed amulet of death ray resistance. After the evil archmage summoned darkness, she switched from her crushing axe to her broadsword of devastation and a torch. Apparently, holding a torch in your hand is both a light source and a weapon. I quote:

You hit Nuurag-Vaarn, the chaos archmage, and critically wound him. You hit Nuurag-Vaarn, the chaos archmage, and slay him.

Wait, what, two attacks? Oh, the torch! I came to the satisfying conclusion that the extra 1d4 fire damage had done him in :D

Domino ascended the unreal labyrinth which held the mana temple, racing not against time, but corruption. On a whim, she sipped from a white pool, and received a wish! She of course demanded scrolls of corruption removal, and received two: one cursed, one blessed. What luck! She ascended further, to the nearest altar, to bless water and make preparations for her final assault. Domino pressed her luck, and got a ring of djinni summoning by exchanging rings. She decided a ring was more durable than paper, and kept it as a final back-up.

Domino dumped the orbs and descended to a frictionless, frozen cavern where she had to move by firing arrows. She tossed an otherwise useless potion and received Protector. A fine gift, but still she planned to use the mighty Axe of the Minotaur Emperor (this is actually not capitalized in the game). The final battle was nerve-wracking. Ghost lords caused a great deal of unnatural aging, and eventually broke through to the great central chamber by dying inside of walls (vengeance from the grave, again). Luckily, Domino was able to keep the breach sealed with a wand of door creation. She flipped the levers and teleported away until she had lured all the balors out. Even in melee, the ordinary balors could scarcely dent Domino's armor. Fistinarius must have been scared, for he summoned many obnoxious minions who served only as obstacles to the inevitable. Using True Aim, slayers, and finally her great axe, my female human merchant defeated the greatest earthly guardian of the Chaos Gate. It was a proud moment, to be sure. My witness can still scarcely believe a merchant win has really happened.

Domino claimed her favor from the great white unicorn, and quietly left the Drakalor Chain stronger, wiser, wealthier, and even, ultimately, prettier than she had set out.

Now for a Bard!

Name explained: This is like a prize at the bottom for whoever reads the whole post. Domino, the female human merchant comes from these thoughts. Female merchant is weak > get Hardy + PV talents > "Hardy" > What is my name? > Harvey? > boy name > girl merchant > Domino Harvey, the bounty hunter > Domino, the female human merchant.

BlitzerkidSix
09-30-2013, 03:14 AM
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Screenshot
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Domino St:38 Le:35 Wi:38 Dx:38 To:41 Ch:38 Ap:26 Ma:21 Pe:17 N=
DV/PV: 71/61 H: 788(788) P: 301(342) Exp: 50/21514464 DrCh M: 134427
Blessed
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Background Information
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Name: Domino Race: female Human Class: Merchant
Eye color: light blue Hair color: black Complexion: light
Height: 5'5" Weight: 134 pounds
Age: 58 (middle-aged, 30 years of unnatural aging added in)
Star sign: Tree Birthday: 23/Tree (day 353 of the year)

YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
In your childhood you were a credit to your family. Your people
loved you and enjoyed your presence.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
As a young adult you were a credit to your family. Your parents
supported your plans and were very understanding. They tried to help you
along your way with all means at their disposal.
You decided to become a Merchant. During your apprenticeship you
specialized on magical potions.


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Inventory
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Total weight: 14945 stones Carrying capacity: 21825 stones

Head : blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}[65s]
Neck : uncursed ankh [3s]
Body : uncursed Perion's mithril plate mail (-1, -4) [-1, +13]
Girdle : uncursed adamantium girdle [+0, +3] [18s]
Cloak : uncursed cloak of adornment [+0, +0] {Ap+5} [40s]
Right Hand : blessed rustproof battle axe of devastation (+3, 5d6+7)[70s]
Left Hand : blessed medium obsidian shield "Protector" [+20, +4] {To+2}
Right Ring : blessed ring of slaying (+6 melee damage, +6 missile damage)
Left Ring : uncursed ring of slaying (+6 melee damage, +6 missile damage)
Bracers : uncursed bracers of toughness [+0, +0] {To+4} [10s]
Gauntlets : uncursed fencing gloves of fidelity [+3, +1] {Ch+6} [6s]
Boots : uncursed eternium boots [+0, +7] [55s]
Missile Weapon: uncursed long bow of hunting (+9, +3) [30s]
Missiles : blessed silvery arrow "True Aim" (+10, 15d5) [2s]
Tool : heap of 12 uncursed spenseweeds [24s]

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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 29
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 3 +2 +1 +0 basic 54
Maces & flails 3 +2 +1 +0 basic 39
Swords 6 +4 +2 +1 skilled 243
Axes 12 +12 +10 +3 Mastery 1159
Whips 1 +1 +0 +1 basic 25
Pole arms 5 +5 +2 +4 skilled 141
Twohanded weapons 11 +12 +16 +4 Mastery 1942
Staves 2 +2 +0 +2 basic 32

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 3
Bows 8 +16 +12 +2 excellent 220
Crossbows 9 +18 +13 +3 excellent 572
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 5
Thrown rocks & clubs 0 +0 +0 +0 unskilled 6
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 1 +2 +1 +0 basic 9

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 1016


Damage caused with your melee weapons:
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Right hand: +121 bonus to hit, 5d6+61 damage


Damage caused with your missile weapons:
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Ammunition: 1, base range: 19, +86 bonus to hit, 15d5+51 damage




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Skills
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Alchemy ...................100 (superb) [+1d5]
Appraising ................100 (superb) [+2d4]
Backstabbing ..............100 (superb) [+1d5]
Climbing ..................100 (superb) [+1d5]
Courage ...................100 (superb) [+3d3]
Detect item status ........100 (superb) [+3d4]
Detect traps ..............100 (superb) [+1d5]
First aid .................100 (superb) [+1d5]
Fletchery ................. 67 (good) [+1d3] (ma)
Food preservation .........100 (superb) [+1d5]
Gardening ................. 51 (good) [+1d3]
Gemology ..................100 (superb) [+2d4]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+1d5]
Listening .................100 (superb) [+3d4]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+1d5]
Pick pockets ..............100 (superb) [+2d4]
Stealth ...................100 (superb) [+1d3]
Survival ..................100 (superb) [+1d3]
Swimming ..................100 (superb) [+1d5]
Tactics ...................100 (superb) [+1]
Two weapon combat ......... 73 (great) [+1]


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Spells
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Bless : 294, 8pp (Effectivity: +0)
Calm Monster : 68, 10pp (Effectivity: +0)
Create Item : 504, 250pp (Effectivity: +0)
Cure Light Wounds : 198, 5pp (Effectivity: +0)
Cure Serious Wounds: 9, 19pp (Effectivity: +0)
Darkness : 281, 4pp (Effectivity: +0)
Disarm Trap : 167, 10pp (Effectivity: +0)
Farsight : 15, 31pp (Effectivity: +0)
Invisibility : 110, 10pp (Effectivity: +0)
Knock : 173, 12pp (Effectivity: +0)
Light : 99, 3pp (Effectivity: +0)
Lightning Ball : 8, 57pp (Effectivity: +0)
Magic Missile : 259, 8pp (Effectivity: +0)
Slow Poison : 240, 6pp (Effectivity: +0)
Stun Ray : 197, 8pp (Effectivity: +0)




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Her further life:
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After she leaves the Drakalor Chain she is welcomed by her people with great
honors. They acknowledge her noble deeds, her valor, her cunning and her
great skills that helped to prevent the complete destruction of the world
she knows. She returns to her lands victorious and is hailed as a great
leader. Eventually she becomes queen and rules her subjects with an iron
fist for a long and peaceful time, allowing her people to prosper and grow.

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Her achievements during her adventures:
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Domino, the human merchant, saved the world with her brave efforts and
became a great ruler while saving herself 9 times.
She scored 14712164 points and advanced to level 50.
She survived for 0 years, 205 days, 18 hours, 29 minutes and 31 seconds
(134427 turns).
Domino visited 136 places.
Her strength score was modified by +32 during her career.
Her learning score was modified by +16 during her career.
Her willpower score was modified by +19 during her career.
Her dexterity score was modified by +29 during her career.
Her toughness score was modified by +22 during her career.
Her charisma score was modified by +16 during her career.
Her appearance score was modified by +14 during her career.
Her mana score was modified by +13 during her career.
Her perception score was modified by +11 during her career.
She was unnaturally aged by 30 years.
She was the champion of the arena.
She was a member of the thieves guild.
She made a little water dragon very happy.
She killed the emperor of the ancient minotaur race.
She left the Drakalor Chain after completing her quest and became a great
leader and famous heroine.
8669 monsters perished under her attacks.
The following 26 artifacts were generated during her adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the ancient claymore "Death's Blade"
the Iron Crown of Havlor
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the silvery arrow "True Aim"
the lead-filled mace "Big Punch"
the gauntlets of eternal peace "Shezestriakis"
the girdle of the emperors "Celestrix"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
Perion's mithril plate mail
the Chaos Orb of Elemental Mana
the medium obsidian shield "Protector"
the black tome of Alsophocus
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
She possessed the following intrinsics:
She was fire resistant (also through an item).
She was poison resistant.
She was acid resistant (also through an item).
She was lucky (also through an item).
Fate smiled upon her (also through an item).
She was cursed.
She was sleep resistant (gained through an item).
She was petrification resistant.
She was able to teleport.
She was able to control teleportation.
She was stun resistant (gained through an item).
She was paralyzation resistant.
She was immune to shock attacks.
She was immune to acidic attacks.
She was able to resist confusion attacks (gained through an item).
She had the following talents: Aggressive, Alert, Basher, Good Shot, Greased
Lightning, Hardy, Iron Skin, Keen Shot, Long Stride, Mighty Strike, Miser,
Powerful Strike, Quick, Quick Shot, Steel Skin, Tough Skin, Treasure Hunter,
Very Quick.
She had a final speed score of 136 (final base speed: 136).
She was a paragon of her religion.
She asked for 5 divine interventions.
She was a holy champion of Balance.

The following monsters were vanquished:
1 acid vortex
12 air demons
11 air elementals
5 air grues
25 ancient black dragons
10 ancient blue dragons
1 Ancient Chaos Wyrm
31 ancient minotaurs
1 ancient red dragon
1 Ancient Stone Beast
2 ancient white dragons
10 animated armors
34 animated trees
6 ankhegs
17 annihilators
15 annis hags
91 assassins
10 balors
57 bandits
1 banshee
64 barbarians
24 barbarian leaders
4 battle bunnies
3 beggars
17 berserkers
3 berserker emperors
22 berserker kings
17 berserker lords
8 berserker princes
7 big dogs
31 black baby dragons
7 black dragons
26 black hurthlings
3 black slayers
5 black unicorns
7 black wizards
74 blink dogs
16 blue baby dragons
8 blue dragons
1 bone golem
5 brown bears
15 brown worms
29 bugbears
1 bunny master
11 carrion crawlers
1 cat lord
1 Chaos Archmage
11 chaos brothers
7 chaos eyes
14 chaos knights
6 chaos lizards
70 chaos mutants
73 chaos plague bearers
34 chaos rats
228 chaos servants
13 chaos sisters
7 chaos spawn
7 chaos spiders
7 chaos vipers
23 chaos warriors
22 chaos wizards
28 claw bugs
11 clay golems
15 clay statues
1 cloaked ratling
4 cobras
3 cooshoos
31 corpse fiends
4 corruptors
1 crime lord
13 crystal statues
11 cutpurses
8 cyclopes
15 dark elven archers
5 dark elven lords
10 dark elven priestesses
2 dark elven princesses
8 dark elven warriors
12 dark elven wizards
25 dark orcs
12 dark sages
23 death oozes
17 diamond golems
67 dire wolves
29 displacer beasts
27 doppelgangers
1 doppelganger king
7 doppelganger lords
2 Dorn Beasts
6 dwarves
21 dwarven chaos knights
46 earth elementals
77 ettins
17 eyes of destruction
1 fairy dragon
1 farmer
8 fire vortices
12 flesh golems
11 floating eyes
53 fomorian giants
10 frost giants
9 frost giant berserkers
16 gargantuan rats
8 gargoyles
19 gelatinous cubes
130 ghosts
6 ghost bats
38 ghost lords
177 ghuls
1 giant ant queen
21 giant ant warriors
4 giant ant workers
55 giant bats
2 giant bee queens
45 giant bee warriors
8 giant bee workers
1 giant boar
22 giant centipedes
24 giant frogs
24 giant lizards
3 giant raccoons
150 giant rats
1 giant rust monster
7 giant slugs
65 giant spiders
16 gibbering mouthers
125 gnolls
18 gnoll chieftains
140 goblins
8 goblin berserkers
28 goblin chieftains
93 goblin rockthrowers
54 goblin slavemasters
1 goodwife
2 gorgons
29 gray oozes
1 great blue wyrm
1 greater balor
1 greater black unicorn
155 greater chaos servants
2 greater claw bugs
5 greater daemons
1 greater fire elemental
9 greater mimics
1 greater moloch
38 greater mummies
5 greater water elementals
6 green blobs
6 green hags
7 green slimes
73 green worms
2 gremlins
33 griffons
16 grizzly bears
2 half-orc bouncers
23 harpies
33 hell hounds
111 hill giants
1 hill giant chieftain
11 hill orcs
11 hill orc sergeants
31 hippogriffs
136 hobgoblins
14 hobgoblin chiefs
48 hobgoblin leaders
14 homunculi
30 huge bats
8 hydras
7 hyenas
5 ice vortices
18 imps
6 invisible stalkers
4 iron golems
332 jackals
4 jackal demons
17 jackalweres
3 karmic baby dragons
2 karmic dragons
9 karmic lizards
2 king cobras
109 kobolds
23 kobold chieftains
11 kobold shamans
82 large bats
37 large dogs
53 large gnolls
59 large jackals
59 large kobolds
41 large orcs
6 large rust monsters
15 large snakes
247 large spiders
11 least daemons
3 lesser daemons
16 leucrottas
19 liches
8 lightning lizards
2 lightning vortices
7 living walls
80 lizard men
12 magebane eyes
13 magedoom eyes
7 margoyles
29 master assassins
5 master mimics
1 master necromancer
1 Master Summoner
15 master swordsmen
22 quicklings
2 quickling kings
7 quickling lords
1 quickling queen
19 rabid dogs
22 raiders
22 ratling archers
5 ratling duelists
11 ratling fencers
7 ratling master thieves
27 ratling thieves
13 ratling warlords
30 ratling warriors
5 rattlesnakes
2 red baby dragons
5 red dragons
23 red worms
3 revenants
1 royal guardian
14 rust monsters
97 shadows
10 shadow centipedes
9 shadow lords
10 shadow trolls
3 shadow wyrms
6 shambling mounds
1 shark
17 silver wolves
1 skeletal king
18 skeletal warriors
309 skeletons
40 slow shadows
1 Snake from Beyond
45 spectres
8 staring eyes
38 steel golems
8 steel horrors
12 steel zombies
32 stone giants
7 stone giant lords
1 undead chaos dwarven berserker
1 werewolf king
3 werewolf lords
10 white baby dragons
5 white dragons
125 white worms
63 wights
2 wild cats
1 will o'wisp
122 wolves
41 wraiths
122 writhing masses of primal chaos
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Playing Time
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You played for 22 hours, 45 minutes and 9 seconds.


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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 16
Build: Aug 18 2013 08:36:42

Stingray1
09-30-2013, 07:36 AM
Well done. Very cool story. Thanks.

She says try a kiss. Is how it's pronounced. :)

GordonOverkill
09-30-2013, 08:13 AM
Congratulations to the win and thanks for the entertaining story :-)

Learning Lassie
09-30-2013, 05:47 PM
Lovely story!

I have been drawn towards playing hurthling merchants lately, so it is really nice to see a merchant win post. It gives me hope, haha.

Nice tidbit at the end! I mistakenly thought of THIS Domino (http://en.wikipedia.org/wiki/Domino_(comics)) when I saw the name. :o

BlitzerkidSix
10-03-2013, 01:38 AM
That's much cooler than the Domino she's actually derived from! I should brush up on my comic books if I want to be an animator. Funny, my other promising merchant was a hurthling. They get very good prices. My only advice is to shamelessly acquire whatever items you need to win. If ever there were a class where the appropriate strategy is to rely on items, it is certainly Merchant!

GordonOverkill
10-07-2013, 08:04 PM
I thought of this Domino at first:
http://p4.focus.de/img/gen/c/H/HBcHvWnl_Pxgen_r_Ax541.jpg