Cactus
10-29-2013, 02:15 PM
Hi again,
I have played many spellcasters in ADOM, but never really managed to handle a semicaster. Now my current character is a good example, and I would really like some advice of the more experienced players on how to get him to read those books.
Traath is a cup-born dark elven paladin and does a good job with melee and missiles for the moment. I really like the skillset, including find weakness, healing, alertness and athletics. Will add herbalism to that.
He only did SMC->UD so far and is at the HMV now. Found some impressive equipment, even had 7LB (and lost them to an acid trap, I mean come on, it was pouring from the ceiling! Wouldn't that hit the helmet first, RNG?)
Wi 16 (before any herbs) and Ma 20 should allow some nice spellcasting, BUT Le is only at 11.
He found a book shop (!) in UD:1 with many nice combat spells, Ethereal Bridge and more. It would be a shame to not make use of that.
So from searching in the forum and reading the guidebook I understand that Learning is the most important thing to increase followed by Literacy and Concentration.
Learning: First of all, I should train with Garth. What target value would you suggest? Then I could eat the Oracle for another +6 once I find an altar and build up enough piety to get rid of dooming quickly. Is there any other way? Crystals of knowledge will be too hard to get without Mining+Gemology I guess...
Literacy: Stuck at 60 +1d5. How do I train it? I heard there were some changes in 1.2.0. regarding the effictivity of scrolls. Do the SMC scrolls work? The scroll of information disappeared after reading it twice, and the scroll of warning appears no to be empty when I read it. How about the ratling pamphlet and the papyrus scroll? Finally, do failed attempts with books count? I could use some Spellbooks of Light from the shop for that...
Concentration: 60 +3d5. I'm quite confident to raise this by simple levelling. But in general, is it possible to train it before being able to cast spells? I was thinking of keeping the next magebane eye around for a while to reduce my PP.
Cup Starsign: Will it increase the chance of understanding the books or simply add more casting points for every successful read?
Any advice very much appreciated!
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.........===========================▒▒..▒▒=
...................................===..===.
............................................
............................................
Traath St:20 Le:11 Wi:16 Dx:14 To:12 Ch:12 Ap:16 Ma:20 Pe:18 C
DV/PV: 27/16 H: 71(71) P: 60(60) Exp: 10/35803 HIVI Sp: 108
Burdened
───────── Attribute Scores ───────── ──── Miscellaneous Data ────
Attribute Cur Max Tmp Spc Tot Speed: 108 (fast)
Strength 13 18 +7 20 Money: 8279 gold pieces
Learning 11 33 11 Debts: none
Willpower 16 21 16 Deity: Lol'th
Dexterity 14 34 14 Time : 0y, 3d, 7h, 50m, 15s
Toughness 12 15 12 Birth: 247/Cup
Charisma 12 16 12 Month: 4/Unicorn
Appearance 16 27 16 Day : 4/94: Oneweek
Mana 20 41 20 Moon : Waxing
Perception 18 26 18 Age : 142/147 years
─────────────────────────────── Encumbrance ────────────────────────────────
1928s (burdened: 1688s+, strained: 2251s+, very strained: 3376-3937s)
─────────────────────────────── Melee Damage ───────────────────────────────
Right hand: +19 bonus to hit, 1d7+17 damage
───────────────────────────── Missile Damage ───────────────────────────────
Ammunition: 32, base range: 4, +20 bonus to hit, 1d4+15 damage
─────────────────────────────── Kick Damage ────────────────────────────────
+16 bonus to hit, 1d4+4 damage
[Press SPACE to continue]
A - Alertness ............ 66 (good) [+3d3]
B - Athletics ............ 42 (fair) [+4d4]
C - Climbing ............. 36 (fair) [+3d5]
D - Concentration ........ 60 (good) [+3d5]
E - Dodge ................ 31 (fair) [+3d4]
F - Find weakness ........ 63 (good) [+1d5]
G - First aid ............ 46 (fair) [+3d4]
H - Haggling ............. 31 (fair) [+3d3]
I - Healing .............. 100 (superb) [+1d5]
J - Listening ............ 46 (fair) [+3d4]
K - Literacy ............. 60 (good) [+1d5]
L - Stealth .............. 40 (fair) [+1d5]
M - Swimming ............. 37 (fair) [+3d3]
N - Two weapon combat .... 5 (poor) [+4d5]
────────────────────────────── PERSONAL EQUIPMENT ──────────────────────────────
Total weight: 1928 stones Carrying capacity: 2250 stones
A - Head : mithril cap [+0, +2] [40s]
B - Neck : platinum amulet [3s]
C - Body : elven chain mail [+0, +5] [10s]
D - Girdle : adamantium girdle [+0, +3] [18s]
E - Cloak : hooded cloak [+1, +0] [40s]
F - Right Hand : adamantium broadsword (+0, 1d7+7) [57s]
G - Left Hand : large adamantium shield (-1) [+10, +3] [86s]
H - Right Ring : onyx ring [1s]
I - Left Ring : wooden ring [1s]
J - Bracers : -
K - Gauntlets : iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
L - Boots : boots of speed [-1, +0] (+8 spd) [20s]
M - Missile Weapon: -
N - Missiles : 32 rocks (+0, 1d4) [160s]
O - Tool : holy symbol [5s]
Melee weapon Lvl Hit Dam DV Level Required marks
───────────────────── ─── ─── ─── ── ───────────── ──────────────
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 6 +4 +2 +1 skilled 81
Axes 4 +3 +2 +0 skilled 18
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
───────────────────── ─── ─── ─── ── ───────────── ──────────────
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 2 +4 +3 +0 basic 19
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 5 +10 +7 +1 skilled 64
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
───────────────────── ─── ─── ───────────── ──────────────
Shields 4 +8 skilled 53
I have played many spellcasters in ADOM, but never really managed to handle a semicaster. Now my current character is a good example, and I would really like some advice of the more experienced players on how to get him to read those books.
Traath is a cup-born dark elven paladin and does a good job with melee and missiles for the moment. I really like the skillset, including find weakness, healing, alertness and athletics. Will add herbalism to that.
He only did SMC->UD so far and is at the HMV now. Found some impressive equipment, even had 7LB (and lost them to an acid trap, I mean come on, it was pouring from the ceiling! Wouldn't that hit the helmet first, RNG?)
Wi 16 (before any herbs) and Ma 20 should allow some nice spellcasting, BUT Le is only at 11.
He found a book shop (!) in UD:1 with many nice combat spells, Ethereal Bridge and more. It would be a shame to not make use of that.
So from searching in the forum and reading the guidebook I understand that Learning is the most important thing to increase followed by Literacy and Concentration.
Learning: First of all, I should train with Garth. What target value would you suggest? Then I could eat the Oracle for another +6 once I find an altar and build up enough piety to get rid of dooming quickly. Is there any other way? Crystals of knowledge will be too hard to get without Mining+Gemology I guess...
Literacy: Stuck at 60 +1d5. How do I train it? I heard there were some changes in 1.2.0. regarding the effictivity of scrolls. Do the SMC scrolls work? The scroll of information disappeared after reading it twice, and the scroll of warning appears no to be empty when I read it. How about the ratling pamphlet and the papyrus scroll? Finally, do failed attempts with books count? I could use some Spellbooks of Light from the shop for that...
Concentration: 60 +3d5. I'm quite confident to raise this by simple levelling. But in general, is it possible to train it before being able to cast spells? I was thinking of keeping the next magebane eye around for a while to reduce my PP.
Cup Starsign: Will it increase the chance of understanding the books or simply add more casting points for every successful read?
Any advice very much appreciated!
...
......
......
.....==
.....=▒
....==▒ ▒▒▒▒▒▒▒▒▒▒▒▒▒
....=▒▒ ..▒[..........▒
....=▒ . ▒...▒[..........▒
....=▒ ▒....T=.=T..▒▒/▒▒▒▒▒▒▒▒▒▒
....=▒ ▒.....▒=▒...........
....=▒▒ ▒▒▒▒▒▒▒....T...T...........
....==▒ ......................@...T.
.....=▒ ...................T........
.....=▒▒▒▒▒ .▒▒..▒▒..T.................
.....=====▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒..▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒
.........===========================▒▒..▒▒=
...................................===..===.
............................................
............................................
Traath St:20 Le:11 Wi:16 Dx:14 To:12 Ch:12 Ap:16 Ma:20 Pe:18 C
DV/PV: 27/16 H: 71(71) P: 60(60) Exp: 10/35803 HIVI Sp: 108
Burdened
───────── Attribute Scores ───────── ──── Miscellaneous Data ────
Attribute Cur Max Tmp Spc Tot Speed: 108 (fast)
Strength 13 18 +7 20 Money: 8279 gold pieces
Learning 11 33 11 Debts: none
Willpower 16 21 16 Deity: Lol'th
Dexterity 14 34 14 Time : 0y, 3d, 7h, 50m, 15s
Toughness 12 15 12 Birth: 247/Cup
Charisma 12 16 12 Month: 4/Unicorn
Appearance 16 27 16 Day : 4/94: Oneweek
Mana 20 41 20 Moon : Waxing
Perception 18 26 18 Age : 142/147 years
─────────────────────────────── Encumbrance ────────────────────────────────
1928s (burdened: 1688s+, strained: 2251s+, very strained: 3376-3937s)
─────────────────────────────── Melee Damage ───────────────────────────────
Right hand: +19 bonus to hit, 1d7+17 damage
───────────────────────────── Missile Damage ───────────────────────────────
Ammunition: 32, base range: 4, +20 bonus to hit, 1d4+15 damage
─────────────────────────────── Kick Damage ────────────────────────────────
+16 bonus to hit, 1d4+4 damage
[Press SPACE to continue]
A - Alertness ............ 66 (good) [+3d3]
B - Athletics ............ 42 (fair) [+4d4]
C - Climbing ............. 36 (fair) [+3d5]
D - Concentration ........ 60 (good) [+3d5]
E - Dodge ................ 31 (fair) [+3d4]
F - Find weakness ........ 63 (good) [+1d5]
G - First aid ............ 46 (fair) [+3d4]
H - Haggling ............. 31 (fair) [+3d3]
I - Healing .............. 100 (superb) [+1d5]
J - Listening ............ 46 (fair) [+3d4]
K - Literacy ............. 60 (good) [+1d5]
L - Stealth .............. 40 (fair) [+1d5]
M - Swimming ............. 37 (fair) [+3d3]
N - Two weapon combat .... 5 (poor) [+4d5]
────────────────────────────── PERSONAL EQUIPMENT ──────────────────────────────
Total weight: 1928 stones Carrying capacity: 2250 stones
A - Head : mithril cap [+0, +2] [40s]
B - Neck : platinum amulet [3s]
C - Body : elven chain mail [+0, +5] [10s]
D - Girdle : adamantium girdle [+0, +3] [18s]
E - Cloak : hooded cloak [+1, +0] [40s]
F - Right Hand : adamantium broadsword (+0, 1d7+7) [57s]
G - Left Hand : large adamantium shield (-1) [+10, +3] [86s]
H - Right Ring : onyx ring [1s]
I - Left Ring : wooden ring [1s]
J - Bracers : -
K - Gauntlets : iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7} [10s]
L - Boots : boots of speed [-1, +0] (+8 spd) [20s]
M - Missile Weapon: -
N - Missiles : 32 rocks (+0, 1d4) [160s]
O - Tool : holy symbol [5s]
Melee weapon Lvl Hit Dam DV Level Required marks
───────────────────── ─── ─── ─── ── ───────────── ──────────────
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 6 +4 +2 +1 skilled 81
Axes 4 +3 +2 +0 skilled 18
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15
Missile weapon Lvl Hit Dam Ra Level Required marks
───────────────────── ─── ─── ─── ── ───────────── ──────────────
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 2 +4 +3 +0 basic 19
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 5 +10 +7 +1 skilled 64
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
───────────────────── ─── ─── ───────────── ──────────────
Shields 4 +8 skilled 53