PDA

View Full Version : Second win - Drakeling monk (p18)



thecloud
12-14-2013, 12:31 AM
My first win was a drakeling paladin, about two months ago, who was crowned with Ayla's holy scarf, but later was lucky enough to find Justifier in some vault or other. It only took me like 10 years of on and off playing to get that first win. I've lost that character report since then, though.

Anyway, onto this character. I have extensive (if occasionally spotty) notes because of a personal writing habit I've started.

I had planned beforehand to do a two-hander monk, since the axe of the minotaur emperor was buffed. I started out barehanded of course, found an altar in UD:4 (I try to go down the UD when I can) and got crowned with Ring of Immunity. There was also a spellbook shop on UD:4, which was double-stocked because I spent so much time on that level. One neat feature is that the RoI made me immune to acid burn from attacking gray oozes, etc. I had planned to buy cooked lizards and return to the UD:4 altar, but I found another neutral altar on DD:3, and having a decent stock of food, I get postcrowned with True Aim. (At one point, a room got crowded with green worms that were neutral towards me, but I had a scroll of monster aggravation in my pack.) Slew the druid and exchanged his corpse, and visited Yergius to learn pickpocketing.

I ran across an undead vault in early CoC and practiced pickpocketing them... quite tedious. Get to Dwarftown, Thrundarr picks a dark elven lord. I did the Pyramid around level 15, no real problems (I most likely learned Detect Traps before entering.) An attempt to enter Darkforge was decided against because I had moderate trouble taking down the steel golem guarding the stairs. I also accidentally wasted a potion of toughness by dipping something into it - hit the wrong letter. Oh well. At least I have the AMW, which would be my body armor for most of the game.

Eventually I found that dark elven lord and finished the rest of the dwarf quests. I even found a potion of education that gave me archery - quite nice with True Aim - and a magical writing set with 2 uses. For some reason, I really like how monks don't lose Mana when scribing. Judicious use of blessed scrolls of protection (and defense) really help shore up the monk's defenses. Next I found Khelevaster, then went back up to do Tomb of the High Kings and Griffyard. Poured holy water on Griff's grave - I think I had 7lb at this point, on top of monk movement speed I was able to run circles around the horde of undead. I believe I raided Darkforge on this surface trip as well, and after repeated trips between the pool room and an altar to remove dooming, got a wish, which I used for AOLS. I also got permanent invisibility there, which really let me train up my archery skills. Now I felt like a sniper, it was pretty awesome. I dove down to the wall of flames and back up, finding bracers of war (!!) in a dark elf vault on D:20.

I think like I'm ready to attempt the ToEF now; I had gone down the PV talent tree, and between BoW's regen and Immune to Pain, the background damage was barely noticeable. I got my first corruption somewhere around this time: unholy aura. I kept it for now but would remove it when I passed through Dwarftown again. I found a RoDS somewhere in the Tower as well... was tempted to go for magical writing sets but had a water shortage to manufacture and bless blank scrolls, so instead I go for crystals of knowledge, increasing my learning skill (post-potion of exchange) from 10 to 16. Somewhere in the D:30's there's a greater vault - I didn't have any monster detection but decide to take a peek anyway, confident I could escape - it's a giants vault. In addition to a decent chunk of experience (and another corruption, "larger eye") I spotted no less than four artifacts in there! Robes of resistance (awesome!), Far Slayer (eh, too bad I already have True Aim), Scorched Spear, and Death's Blade (sacced.) I also found another writing set with 4 uses, which I used towards SoCR, defense/protection and magic mapping in preparation for the Minotaur Maze.

Down to the Casino, where I bought Wyrmlance but pass on Brannalbin's Cloak, and also stock up on other supplies. Entered the Maze at level 24, got through the first few levels with MM and crystals, and eventually find the emperor, accepting two stat draining hits in toughness for the heap of gear. The other artifact was Staff of the archmagi, pretty useless. I bought out the spellbook shop from earlier just for kicks, reading all of them. Went down through the air and earth temples, finding a red dragon normal vault along the way - no artifacts that I spotted. Even the red wyrm there fell to the power of the axe; I didn't even have to use Wyrmlance. The temples were similarly pretty easy, I even melee'd the ASB to rubble in under 10 turns IIRC. Also I was awarded the RotMC along the way.

I had an altar-cation on the earth temple altar (note to self: sac gold and not monsters/corpses at high levels) and got my equipment destroyed, but most of it was artifacts by this point anyway, although I did lose my only 7LB and a few other magically smithed up pieces. I found another potion of education somewhere, which gives me Gemology - a decent synergy with wall-kicking, if I had needed gems at all. Further down, I clear out rooms of chaos warriors and molochs respectively, also easy.

On D:45 I cleared a greater vault of fire creatures, only one artifact spotted - Cat's Claw... Also I lost all my PoCCs to poison hands, trying to get rid of poison hands. I had to rely on scrolls for the rest of the game, which concerned me a little, but it would turn out I had more than enough by the end. On D:46, another (normal) fire-creature vault, where I spotted Trusted One. I descended into the Blue Dragon Caves (without chatting with the karmic wyrm first as it didn't notice me - does it still not see invisible, or is this an overlooked thing from that change?) I slew my first balor there, as well as a greater titan who rather conveniently fled from me because of the unholy aura corruption which I received again. I noticed later that I missed out on eating its corpse, as it rotted away. I engaged the ancient blue wyrm, but had the sudden insight to go back up, chat with the AKW, and then kill the ABW.

Mana temple was not too difficult, I melee'd the boss and ate a few stat drains, not a huge deal since I barely took any damage. I had on an amulet of light, and had made sure that BoW gives death ray resistance.

I accidentally attacked a cat :(

I got through D:49 with winged arrows; those things have a huge range. I only needed one per each segment of the level, even the longest section. So I go down to D:50, clearing a room of greater air elementals as a warm-up, use a scroll of familiar summoning just for kicks (a greater earth elemental, lazy thing that it was), then proceed to literally slaughter everything else on the level, down to the last ghost lord who had fled from me into the walls.

Having checked several times with wands of monster detection, I ascended the CoC, went to Terinyo to get the unicorn quest, accidentally pissing off Munxip with unholy aura. I also did the puppy cave on the way out of the region, returning a dead puppy to the girl while invisibly running circles around Munxip and his guards. It was quite an amusing scene, and a good way to end the PC's story in the Drakalor Chain :)

thecloud
12-14-2013, 12:39 AM
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------



^^^ ^^^^^^ ^^^^^^ ^^^^ ^^^^^
^*^^^^^^^^^^ ^^^^^^^^^ =^^^^^^^^^^^^^^^^^@.^
===""""~~~^^^^ ~~~~~~^*^^= ====^^*^^^^^^^^^^^^..^^
^^===="""~~~~~~o^^ &&o &~~~~~~~&&&========="""""""&&^~^^*^.^^
^^^"""""~~~^^^^^^^^ ^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
^^"""""~~^^*^^^^^^^ ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
^^^"""~~~^^^^^ ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^
^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^
^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^
^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^
^^^^ ^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~ ^^^^^
^ ~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~ ~^^
"""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""" ===="""""~~~ ^^^
"""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~ ^*^
&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~ ^~^
^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^ ^o^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^ ^^^
^^^ ^^^^^^^ ^^^^^^

Srizz St:45 Le:29 Wi:33 Dx:46 To:40 Ch:26 Ap:32 Ma:30 Pe:40 N-
DV/PV: 63/71 H: 950(950) P: 415(415) Exp: 50/26589004 DrCh LE: 602
Blessed Invisible Bloated Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Srizz Race: male Drakeling Class: Monk
Eye color: light blue Hair color: bald Complexion: light blue
Height: 5'7" Weight: 171 pounds
Age: 25 (grown-up)
Star sign: Candle Birthday: 9/Candle (day 279 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you had to survive pretty harsh times since your parents
seemed to have run out of luck. Their wealth was ever-declining and times
were very hard.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Monk.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 16103 stones Carrying capacity: 26704 stones

Head : uncursed eternium cap [+3, +6] [28s]
Neck : uncursed ankh [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
Girdle : blessed girdle of greed [+0, +3] [7s]
Cloak : uncursed cloak of protection [+0, +4] [20s]
Right Hand : blessed axe of the minotaur emperor (+12, 4d20+16) [-6, +4]
Left Hand : -
Right Ring : uncursed ring of mental stability [+2, +3] {Le+1} [1s]
Left Ring : blessed ring of immunity [1s]
Bracers : uncursed bracers of war [+8, +4] {Dx+8} [10s]
Gauntlets : blessed studded gloves [+1, +5] [6s]
Boots : uncursed eternium boots [+0, +5] [55s]
Missile Weapon: uncursed long bow of accuracy (+10, +2) [30s]
Missiles : blessed silvery arrow "True Aim" (+10, 15d5) [2s]
Tool : heap of 32 blessed spenseweeds [64s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 14616 stones Carrying capacity: 26704 stones

Helmets ('[')
uncursed orcish helmet [+1, +3] {Pe-2} [100s]
uncursed orcish helmet [+4, +2] {Pe-2} [100s]
uncursed helm of leadership [+1, +2] {Ch+9} [100s]
uncursed silver helmet [+3, +3] [50s]
uncursed crown of fire [+3, +1] [65s]
uncursed eternium cap [+0, +6] [28s]
heap of 2 uncursed eternium caps [+0, +4] [56s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Shields ('[')
uncursed tower crystal shield [+14, +4] [260s]
tower crystal shield (-2) [+13, +4] [260s]
Gauntlets ('[')
uncursed gloves of dexterity [+0, +0] {Dx+3} [6s]
uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
heap of 3 uncursed pairs of thick gauntlets (-1, -2) [+3, +1] [45s]
uncursed gauntlets of strength (-1, +0) [-1, +1] {St+3} [40s]
uncursed gloves of dexterity [+0, +0] {Dx+2} [6s]
uncursed black leather gauntlets [+3, +1] [10s]
uncursed black leather gauntlets [+0, +3] [10s]
blessed gloves [+0, +0] [6s]
blessed thick gauntlets (-1, -2) [+0, +1] [15s]
Cloaks ('[')
blessed hooded cloak [+1, +1] [40s]
uncursed cloak of protection [+0, +3] [20s]
uncursed light cloak [+1, +0] [20s]
blessed cloak of protection [+0, +3] [20s]
Girdles ('[')
uncursed girdle of strength [+0, +0] {St+2} [15s]
heap of 2 uncursed adamantium girdles [+0, +3] [36s]
blessed girdle of greed [-2, +0] [7s]
heap of 2 uncursed girdles of carrying [+0, +0] [30s]
blessed girdle of carrying [+0, +0] [15s]
uncursed girdle of strength [+0, +0] {St+1} [15s]
blessed girdle of strength [+0, +0] {St+1} [15s]
blessed eternium girdle [+0, +4] [12s]
uncursed eternium girdle [+0, +7] [12s]
Boots ('[')
uncursed boots of sneakiness [+0, +2] {Dx+4} [20s]
uncursed eternium boots [+0, +8] [55s]
cursed eternium boots [+0, +5] [55s]
uncursed eternium boots [+0, +6] [55s]
Necklaces (''') (snip)

Bracers (',')
uncursed bracers of protection [+0, +2] [10s]
uncursed bracers of resistance [+0, +0] [10s]
uncursed bracers of toughness [+0, +0] {To+4} [10s]
uncursed bracers of defense [+5, +0] [10s]
One-handed weapons ('(')
uncursed scorched spear (+2, 3d8+1) [+2, +0] [50s]
uncursed eternium long sword of mayhem (+0, 4d8+13) [20s]
uncursed thin dagger "Cat's Claw" (+4, 3d3) {Dx+8} [10s]
uncursed rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7] [60s]
uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s]
uncursed eternium broadsword (+3, 2d7+9) [38s]
cursed eternium long sword (+0, 2d8+7) [20s]
heap of 2 uncursed eternium long swords (+0, 2d8+7) [40s]
uncursed eternium long sword (+2, 2d8+10) [20s]
uncursed eternium long sword (+1, 2d8+9) [20s]
blessed scourge (-4, 1d3+4) [25s]
Two-handed weapons ('(')
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
uncursed huge iron hammer (-1, 2d9) [-3, +0] [200s]
uncursed eternium two-handed sword (+18, 6d5+20) [-1, +0] [50s]
I had an eternium 2h sword of void which was my weapon for most of the game, but got rid of it after getting the axe
Missile weapons ('}')
uncursed heavy crossbow "The Far Slayer" (+18, +18) [350s]

Food ('%')
uncursed cooked Chaos Archmage corpse [114s] <- I forgot to exchange (or eat?) this, oh well.



----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 11 +10 +6 +5 Mastery 2315
Twohanded weapons 14 +18 +25 +6 Mastery 10594

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Bows 10 +20 +15 +3 excellent 375


Damage caused with your melee weapons:
--------------------------------------
Right hand: +199 bonus to hit, 4d20+111 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 25, +120 bonus to hit, 15d5+50 damage




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Alertness ................100 (superb) [+2d4]
Archery ..................100 (superb) [+1]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d3]
Climbing ................. 80 (great) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d3]
Detect traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Food preservation ........100 (superb) [+2d4]
Gemology ................. 62 (good) [+1]
Haggling ................. 76 (great) [+1d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+3d3]
Literacy .................100 (superb) [+1d5]
Music .................... 74 (great) [+1d5]
Pick pockets ............. 85 (great) [+1d3]
Stealth ..................100 (superb) [+1d5]
Survival ................. 51 (good) [+2d4]
Swimming .................100 (superb) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 94 (superb) [+1d5]


----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------

Acid Bolt : 203, 15pp (Effectivity: +0)
Bless : 204, 8pp (Effectivity: +0)
Burning Hands : 497, 8pp (Effectivity: +0)
Calm Monster : 437, 8pp (Effectivity: +0)
Cure Critical Wounds: 305, 15pp (Effectivity: +0)
Cure Disease : 303, 8pp (Effectivity: +0)
Cure Light Wounds : 8, 9pp (Effectivity: +0)
Darkness : 1161, 4pp (Effectivity: +0)
Death Ray : 229, 100pp (Effectivity: +0)
Farsight : 202, 17pp (Effectivity: +0)
Fire Bolt : 500, 10pp (Effectivity: +1)
Fireball : 145, 20pp (Effectivity: +0)
Frost Bolt : 567, 12pp (Effectivity: +1)
Ice Ball : 279, 25pp (Effectivity: +1)
Identify : 49, 113pp (Effectivity: +0)
Invisibility : 401, 10pp (Effectivity: +0)
Knock : 459, 12pp (Effectivity: +0)
Know Alignment : 10, 19pp (Effectivity: +0)
Light : 4, 5pp (Effectivity: +0)
Lightning Ball : 97, 30pp (Effectivity: +0)
Magic Lock : 607, 8pp (Effectivity: +0)
Magic Map : 130, 40pp (Effectivity: +3)
Magic Missile : 670, 8pp (Effectivity: +0)
Mystic Shovel : 14, 186pp (Effectivity: +0)
Neutralize Poison : 284, 10pp (Effectivity: +0)
Petrification : 89, 133pp (Effectivity: +0)
Remove Curse : 4, 98pp (Effectivity: +0)
Revelation : 284, 33pp (Effectivity: +0)
Scare Monster : 19, 21pp (Effectivity: +0)
Slow Monster : 362, 7pp (Effectivity: +0)
Slow Poison : 417, 6pp (Effectivity: +0)
Strength of Atlas : 196, 10pp (Effectivity: +0)
Stun Ray : 380, 8pp (Effectivity: +0)
Summon Monsters : 12, 56pp (Effectivity: +0)
Teleportation : 343, 26pp (Effectivity: +2)




----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Srizz, the drakish monk, saved the world with his brave efforts and became a
great ruler while saving himself 8 times.
He scored 17917304 points and advanced to level 50.
He survived for 0 years, 66 days, 23 hours, 22 minutes and 39 seconds
(154966 turns).
Srizz visited 121 places.
His strength score was modified by +25 during his career.
His learning score was modified by +23 during his career.
His willpower score was modified by +17 during his career.
His dexterity score was modified by +26 during his career.
His toughness score was modified by +12 during his career.
His charisma score was modified by +19 during his career.
His appearance score was modified by +24 during his career.
His mana score was modified by +19 during his career.
His perception score was modified by +28 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord but fell from grace.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
6976 monsters perished under his attacks.
The following 33 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the ancient claymore "Death's Blade"
the thin dagger "Cat's Claw"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the heavy crossbow "The Far Slayer"
the silvery arrow "True Aim"
the rune-covered long sword "Trusted One"
the lead-filled mace "Big Punch"
the scorched spear
Brannalbin's Cloak of Defense
the mighty morning star "Grod" <- didn't find
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the intricate wooden shield "Nature's Friend" <- didn't find, nor bother picking up every wooden shield
the black torc
the bracers of war
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Needle"
the robes of resistance
the staff of the archmagi
the ring of immunity
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant (also through an item).
He was poison resistant.
He was cold resistant.
He was acid resistant (also through an item).
He was lucky (also through items).
Fate smiled upon him (also through an item).
He was sleep resistant.
He was able to teleport.
He was able to control teleportation.
He was invisible.
He was stun resistant (gained through an item).
He was paralyzation resistant.
He was resistant to death rays (gained through an item).
He was shock resistant (also through an item).
He was able to see invisible things (also through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Twohanded Weapons, Alert,
Basher, Beast of Burden, Greased Lightning, Hardy, Immune to Pain, Iron
Skin, Master Packager, Mighty Strike, Miser, Porter, Powerful Strike, Quick,
Steel Skin, Tough Skin, Treasure Hunter, Very Quick.
He had a final speed score of 144 (final base speed: 154).
He was a messiah of Issrecht.
He asked for 5 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
1 greater balor


----------------------------------------------------------------------------
Playing Time
----------------------------------------------------------------------------

You played for 19 hours, 39 minutes and 43 seconds.


----------------------------------------------------------------------------
Version Information
----------------------------------------------------------------------------

Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 18
Build: Oct 31 2013 20:22:47

Stingray1
12-14-2013, 09:18 AM
Congrats, that axe and true aim is wonderful. One hitting the guys in Earth temple with them. :) Picking the pockets of monsters that are generated in areas that produce extra items, eg. tension/threat rooms, vaults, special levels like GY has been made more difficult as a nerf to pick pocketing.