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View Full Version : Second Win, Gnome Monk - only week after first win.



wopp3
01-09-2014, 12:01 AM
Only week after winning with my Dark Elven Paladin, I managed to clear the game with another hero.

I really wanted to play an even more caster type-class after the paladin win, but realized my tactics and knowledge in spellcasters wasn't quite enough to score me anywhere near a win yet. Thus I decided to play another semi-caster.

Early game was once again bouncing around in the eastern caves, SMC, Dog cave, Druid dungeon. I leveled there to around 10, eventually going and killing Keethrax. I decided to pick up herbalism, although that almost bit me in the ass, when it was time to go to the Tomb of the High Kings. I got a super easy Thundarr 1st quest, and got it done in the next level after Dwarftown. Around these level also was the only time I was having problems with burdened and used a sword + board for just a little bit. I quickly discarded that as I realized the damage potential wasn't anywhere near my unarmed - I did continue to carry around a sword and a shield for the whole of the game, which I never used.

I found a RoDS and used it for AoLS, was the only wish I got in the game, and also the first and only time I've yet to save Khelly. Every time I've gotten a wish this early I've used it on some sort of survivability towards ToEF. Saving Khelly and doing the Water temple went quite easily, although I was still lacking a way to get over water (other than swimming from our friendly neighbourhood water dragon baby). The pyramid loot proved to be one of the most useful ones I found, and I continued to use both of them untill at D50 I found an AoLS.

ToEF didn't bring me a hard time either, although at first I had to hunt for a corpse to get intrinsic fire resistance - I was unlucky with the crowning immunity which was acid, definately a bummer from my point of view. Taking out the Wyrm in a ranged manner was no feat at all, as I had leveled my bow a bit and I had some dragon slaying ammunition and a couple of regular slaying ammunition.

My only problem was that I had only found a good source of spenseweed, no moss of mareillon nor morgia roots. Eventually I came by _3_ good bush formations around cat lords level, which I then farmed for a little bit - maybe 90 morgia, 60 mareillon. This gave me a little bit of a boost as I had quite low toughness still at this point.

I had a huge problem with the cat lord as he shrugged some 5-6 paralyzation wand zaps and thus forced me to chug some 3-4 blessed extra healing potions, but eventually it went through and I just meleed him to death in a Berserk. The bunny level was easy as ever, dig down and profit.

In lightning temple he just came to me after summoning some mobs and it was a cake to rid of him and collect the goods. In earth temple, which I predicted to cause me some problems (I had died there on my previous character, archer) as I had no penetration or good spells/wands to load. I guess the raw damage was quite enough as I hacked through the waves of monsters coming through walls and then getting to the boss itself, I think I used slaying ammunition on him to wound him before meleeing him to death.

Mana temple was a drag as I got my stats drained quite painfully, wasn't really in a danger of dying at any point though.

What really was surprising to me was the fact that I had a huge amount of corruption removal, atleast I thought I did, but I hardly could keep myself at around 6-8 corruptions. Getting attatched to ChAoS in d50 against those masses of writhing chaos was annoying, twice. I think I started with 3 potions of cure corruption and 9 scrolls of corruption removal as I decended under the firewall in CoC. Used them all and woulda definately wanted to get rid of some annoying ones in the end.

In d50 i cleared almost all of the area, killed fistanarius with ranged attacks and his minions with melee (this might be the reason for the heavy corruptions i got). At one point I didnt realize I had gotten poison hands corruption, and I dried to drink from my blessed extra healing potions AND blessed ultra healing potions... This was a huge set back as I had burned through all my spenseweed also. I did luckily have some cursed and normal ultra healings still in the backpack, which I then blessed having gotten rid of the corruption.

Ultimately the lategame was made quite simple with on-demand teleport spell from Khelly and the corruption removal repertoire. After this I think I will try to get a caster rolling now - or maybe try some sort of special ending.


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Screenshot
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Toffe St:31 Le:33 Wi:31 Dx:30 To:20 Ch:14 Ap:14 Ma:26 Pe:21 N-
DV/PV:153/43 H H:695(695) P:398(398) Exp: 50/19484472 DrCh Sp: 150
Blessed Coward
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Background Information
----------------------------------------------------------------------------

Name: Toffe Race: male Gnome Class: Monk
Eye color: light blue Hair color: black Complexion: light
Height: 3'4" Weight: 123 pounds
Age: 140 (grown-up, 25 years of unnatural aging added in)
Star sign: Cup Birthday: 14/Cup (day 254 of the year)

YOUR HISTORY:
Your parents are traveling adventurers. Both are competent,
talented and doing very well.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Monk.


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Inventory
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Total weight: 2310 stones Carrying capacity: 8879 stones

Head : blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}[65s]
Neck : blessed amulet of life saving [3s]
Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed eternium girdle [+0, +4] [12s]
Cloak : uncursed cloak of protection [+0, +0] [20s]
Right Hand : -
Left Hand : -
Right Ring : blessed ring of damage [1s]
Left Ring : blessed ring of the High Kings [+2, +3] [1s]
Bracers : uncursed bracers of protection [+0, +2] [10s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed adamantium boots [+0, +6] [89s]
Missile Weapon: uncursed long bow of hunting (+6, +3) [30s]
Missiles : bundle of 9 blessed arrows (+3, 1d6) [18s]
Tool : blessed crystal of health [1s]


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Stuff
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Total weight: 1990 stones Carrying capacity: 8879 stones

Helmets ('[')
heap of 2 uncursed crowns of regeneration [+0, +0] [110s]
uncursed helm of water breathing [+0, +1] [30s]
uncursed helm of water breathing [+0, +3] [30s]
Shields ('[')
uncursed tower eternium shield (-1) [+15, +4] [70s]
Gauntlets ('[')
blessed gauntlets of strength (-1, +0) [-1, +0] {St+4} [40s]
Cloaks ('[')
uncursed cloak of defense [+4, +0] [20s]
heap of 2 uncursed cloaks of protection [+0, +3] [40s]
Girdles ('[')
blessed girdle of strength [+0, +0] {St+1} [15s]
heap of 2 uncursed girdles of carrying [+0, +0] [30s]
Boots ('[')
uncursed boots of speed [+2, +0] (+8 spd) [20s]
Necklaces (''')
uncursed ankh [3s]
blessed amulet of free action [3s]
blessed amulet of protection from undead [3s]
heap of 2 uncursed amulets of perseverance {Wi+3} [6s]
heap of 2 uncursed necklaces of rapid healing [4s]
uncursed amulet of balance [3s]
One-handed weapons ('(')
uncursed eternium broadsword of the eagle (+0, 2d7+9) [38s]
blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} [90s]
uncursed phase dagger (+0, 1d4) [5s]
uncursed eternium long sword (+0, 2d8+7) [20s]
Two-handed weapons ('(')
uncursed silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0]
Missile weapons ('}')
uncursed light crossbow of accuracy (+8, +1) [70s]
uncursed long bow of hunting (+8, +4) [30s]
Missiles ('/')
bundle of 24 uncursed arrows (+1, 1d6) [48s]
bundle of 7 uncursed eternium arrows (+1, 2d6+8) [7s]
bundle of 14 uncursed arrows (+0, 1d6) [28s]
bundle of 5 uncursed arrows of demon slaying (+3, 1d6+3) [10s]
bundle of 5 uncursed arrows of dragon slaying (+2, 1d6+3) [10s]
bundle of 2 blessed eternium arrows (+1, 2d6+8) [2s]
bundle of 4 uncursed adamantium arrows (+1, 1d6+6) [4s]
bundle of 9 uncursed arrows of undead slaying (+4, 2d4+6) [18s]
bundle of 7 uncursed penetrating arrows (+0, 1d6+3) [14s]
bundle of 2 uncursed arrows of demon slaying (+3, 1d6+5) [4s]
bundle of 10 uncursed arrows of jelly slaying (+3, 2d4+3) [20s]
bundle of 23 blessed arrows (-2, 1d6) [46s]
bundle of 8 uncursed arrows of giant slaying (+3, 1d10) [16s]
Tools (']')
heap of 2 blessed waterproof blankets [20s]
blessed fireproof blanket [10s]
heap of 2 uncursed fireproof blankets [20s]
Rings ('=')
blessed ring of ice [1s]
heap of 2 uncursed rings of invisibility [2s]
cursed ring of regeneration [1s]
uncursed ring of the clear mind [1s]
uncursed ring of gain attribute {To+2} [1s]
Wands ('\')
blessed wand of fireballs (0 charges) [3s]
uncursed wand of teleportation (0 charges) [4s]
uncursed wand of fireballs (1 charge) [3s]
blessed wand of digging (8 charges) [3s]
uncursed wand of digging (0 charges) [3s]
uncursed wand of digging (4 charges) [3s]
uncursed wand of paralyzation (1 charge) [3s]
uncursed wand of item detection (7 charges) [3s]
uncursed wand of magic missiles (0 charges) [3s]
Potions ('!')
heap of 6 uncursed potions of extra healing [12s]
heap of 5 uncursed potions of invisibility [20s]
uncursed potion of cure corruption [2s]
heap of 2 uncursed potions of boost perception [4s]
blessed potion of ultra healing [2s]
heap of 3 blessed potions of insight [6s]
heap of 3 uncursed potions of exchange [12s]
heap of 2 uncursed potions of boost toughness [4s]
heap of 4 blessed potions of poison [16s]
heap of 5 potions of holy water [20s]
heap of 3 uncursed potions of boost learning [6s]
uncursed potion of sickness [2s]
uncursed phial of Caladriel [2s]
blessed berzio potion [2s]
blessed oil of rust removal [2s]
heap of 2 uncursed potions of boost strength [4s]
uncursed potion of youth [4s]
uncursed berzio potion [2s]
heap of 4 uncursed potions of water [16s]
uncursed potion of booze [4s]
heap of 2 uncursed potions of cure poison [4s]
cursed potion of potential charisma [4s]
uncursed potion of boost willpower [2s]
Scrolls ('?')
heap of 7 uncursed scrolls of power [14s]
blessed scroll of teleportation [2s]
heap of 3 uncursed scrolls of uncursing [6s]
heap of 2 uncursed scrolls of great identify [4s]
heap of 2 blessed scrolls of identify [4s]
uncursed scroll of luck [2s]
heap of 2 uncursed scrolls of identify [4s]
blessed scroll of great identify [2s]
heap of 2 uncursed scrolls of light [4s]
uncursed scroll of magic mapping [2s]
uncursed scroll of cure blindness [2s]
uncursed scroll of ill fate [2s]
cursed scroll of darkness [2s]
Food ('%')
heap of 51 uncursed cooked lizards [153s]
heap of 9 uncursed stomacemptia herbs [18s]
heap of 18 blessed curaria mancox herbs [36s]
heap of 44 uncursed spenseweeds [88s]
heap of 22 blessed alraunia antidotes [44s]
heap of 8 uncursed stomafillia herbs [16s]
heap of 16 blessed stomafillia herbs [32s]
heap of 16 blessed moss patches of mareilon [32s]
heap of 11 blessed pepper petals [22s]
heap of 4 uncursed bones [16s]
Valuables ('$')
3187 gold pieces [31s]
Gems ('*')
heap of 2 uncursed crystals of health [2s]
uncursed crystal of fire [1s]
heap of 2 uncursed crystals of light [2s]
uncursed turquoise [1s]
uncursed worthless piece of blue glass [1s]
uncursed crystal of power [1s]
blessed ruby [1s]


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 13 +10 +10 +8 Mastery 5044
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 6 +4 +2 +1 skilled 275
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 5
Bows 8 +16 +12 +2 excellent 223
Crossbows 0 +0 +0 +0 unskilled 6
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 3 +6 basic 43

wopp3
01-09-2014, 12:02 AM
continuation...


Damage caused with your melee weapons:
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Right hand: +90 bonus to hit, 1d58+33 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 9, base range: 13, +55 bonus to hit, 1d6+25 damage




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Skills
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Alertness ................100 (superb) [+2d4]
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+3d4]
Climbing ................. 78 (great) [+1d3]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+1d3]
First aid ................100 (superb) [+2d4]
Gemology .................100 (superb) [+1]
Haggling ................. 66 (good) [+1d3]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+1d5]
Listening ................100 (superb) [+4d4]
Literacy .................100 (superb) [+1d5]
Mining ................... 60 (good) [+1]
Pick pockets ............. 80 (great) [+1d3]
Smithing ................. 67 (good) [+1d3]
Stealth ..................100 (superb) [+2d4]
Survival ................. 53 (good) [+1d3]
Swimming ................. 73 (great) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]
Ventriloquism ............ 80 (great) [+1d3]


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Spells
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Cure Disease : 467, 8pp (Effectivity: +0)
Fire Bolt : 2, 19pp (Effectivity: +0)
Identify : 327, 75pp (Effectivity: +2)
Knock : 331, 12pp (Effectivity: +0)
Light : 298, 3pp (Effectivity: +3)
Lightning Bolt: 6, 23pp (Effectivity: +0)
Magic Missile : 474, 8pp (Effectivity: +0)
Stun Ray : 533, 8pp (Effectivity: +0)
Teleportation : 164, 26pp (Effectivity: +3)
Web : 364, 12pp (Effectivity: +0)




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His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rules his subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

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His achievements during his adventures:
----------------------------------------------------------------------------

Toffe, the gnomish monk, saved the world with his brave efforts and became a
great ruler while saving himself 4 times.
He scored 11601056 points and advanced to level 50.
He survived for 0 years, 93 days, 23 hours, 19 minutes and 43 seconds
(102559 turns).
1 companion was killed during his adventures.
Toffe visited 103 places.
His strength score was modified by +15 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +18 during his career.
His dexterity score was modified by +13 during his career.
His toughness score was modified by +4 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by +12 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +4 during his career.
He was unnaturally aged by 25 years.
He was the champion of the arena.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5081 monsters perished under his attacks.
The following 22 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the silvery two-handed sword "Vanquisher"
the Iron Crown of Havlor
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the glaive "Long Sting"
the Chaos Orb of Elemental Mana
the staff of the archmagi
the crown of leadership
the dwarven pick axe "Hammerhead"
He possessed the following intrinsics:
He was fire resistant (also through items).
He was poison resistant (also through items).
He was cold resistant (gained through items).
He was lucky.
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was stun resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (also through items).
He was able to see invisible things (gained through an item).
He was immune to acidic attacks.
He was immune to ice attacks (gained through an item).
He had the following talents: Aggressive, Alert, Beast of Burden, Careful,
Defensive Fighter, Dodger, Extremely Hardy, Good Learner, Greased Lightning,
Hardy, Healthy, Iron Skin, Master Packager, Porter, Quick, Steel Skin, Tough
Skin, Very Hardy, Very Quick.
He had a final speed score of 150 (final base speed: 150).
He was a paragon of his religion.
He asked for 3 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
1 acid vortex
34 air demons
6 air elementals
3 air grues
3 ancient black dragons
2 ancient blue dragons
1 Ancient Chaos Wyrm
3 ancient minotaurs
1 Ancient Stone Beast
3 animated armors
75 animated trees
5 ankhegs
7 annihilators
6 annis hags
6 assassins
9 balors
16 bandits
1 banshee
7 barbarians
3 barbarian leaders
1 battle bunny
1 beggar
42 berserkers
19 berserker kings
27 berserker lords
5 berserker princes
4 big dogs
7 black baby dragons
1 black dragon
1 black druid
19 black hurthlings
3 black slayers
9 black wizards
6 blink dogs
2 blue baby dragons
2 blue dragons
1 bone golem
2 brown bears
4 brown worms
18 bugbears
1 bunny master
13 carrion crawlers
1 cat lord
6 cave bears
78 cave fishers
4 cave lions
16 cave lizards
10 cave tigers
9 cavemen
1 Chaos Archmage
8 chaos brothers
1 chaos eye
1 chaos knight
12 chaos lizards
58 chaos mutants
7 chaos plague bearers
64 chaos rats
166 chaos servants
11 chaos sisters
1 chaos spawn
2 chaos spiders
1 chaos viper
27 chaos warriors
18 chaos wizards
19 claw bugs
8 clay golems
6 clay statues
1 cloaked ratling
3 cobras
5 cooshoos
13 corpse fiends
2 corruptors
1 crime lord
7 crystal statues
9 cutpurses
3 cyclopes
9 dark elven archers
4 dark elven lords
8 dark elven priestesses
2 dark elven princesses
8 dark elven warriors
5 dark elven wizards
10 dark orcs
4 dark sages
9 diamond golems
44 dire wolves
20 displacer beasts
12 doppelgangers
1 doppelganger king
7 doppelganger lords
2 Dorn Beasts
7 dwarves
24 dwarven chaos knights
26 earth elementals
63 ettins
8 eyes of destruction
1 farmer
31 fire beetles
10 fire demons
7 fire drakes
3 fire elementals
25 fire giants
3 fire giant kings
1 fire grue
11 fire lizards
8 fire vortices
8 flesh golems
7 floating eyes
39 fomorian giants
18 frost giants
4 frost giant berserkers
2 gargantuan rats
5 gargoyles
24 gelatinous cubes
27 ghosts
10 ghost bats
37 ghost lords
65 ghuls
3 giant ant queens
70 giant ant warriors
19 giant ant workers
18 giant bats
3 giant bee queens
168 giant bee warriors
38 giant bee workers
13 giant centipedes
6 giant frogs
13 giant lizards
2 giant raccoons
85 giant rats
2 giant rust monsters
2 giant slugs
49 giant spiders
3 gibbering mouthers
47 gnolls
6 gnoll chieftains
97 goblins
7 goblin berserkers
20 goblin chieftains
33 goblin rockthrowers
31 goblin slavemasters
1 gorgon
84 gray oozes
2 gray slayers
1 greater balor
1 greater black unicorn
75 greater chaos servants
1 greater daemon
1 greater fire elemental
2 greater mimics
1 greater moloch
6 greater mummies
5 greater water elementals
2 green blobs
5 green hags
27 green slimes
7 green worms
6 gremlins
7 griffons
5 grizzly bears
2 half-orc bouncers
14 harpies
18 hell hounds
56 hill giants
2 hill giant chieftains
3 hill orcs
6 hill orc sergeants
11 hippogriffs
41 hobgoblins
7 hobgoblin chiefs
18 hobgoblin leaders
5 homunculi
7 huge bats
5 hydras
25 hyenas
5 ice vortices
5 imps
1 invisible stalker
1 iron golem
398 jackals
3 jackal demons
23 jackalweres
2 karmic baby dragons
1 karmic dragon
8 karmic lizards
1 killer bug
2 king cobras
56 kobolds
20 kobold chieftains
6 kobold shamans
43 large bats
28 large dogs
26 large gnolls
5 large jackals
32 large kobolds
15 large orcs
26 large rust monsters
10 large snakes
191 large spiders
4 least daemons
4 lesser daemons
6 leucrottas
1 lich
1 lich king
9 lightning lizards
1 lightning vortex
23 lizard men
1 mad doctor
13 magebane eyes
11 magedoom eyes
1 margoyle
1 master mimic
1 master necromancer
1 Master Summoner
10 master swordsmen
1 master thief
10 mimics
1 mimic hivemind
3 minotaurs
1 mist wolf
2 molochs
1 mugger
10 mummies
1 mummy lord
9 necromancers
7 ochre jellies
49 ogres
1 ogre emperor
2 ogre kings
52 ogre lords
5 ogre magi
48 orcs
2 orc butchers
6 orc chieftains
15 orc scorchers
11 outlaws
9 outlaw leaders
14 owlbears
14 pit vipers
3 pixies
5 pixie archers
8 purple worms
10 quasits
6 quicklings
8 rabid dogs
20 raiders
179 rats
21 ratling archers
5 ratling duelists
15 ratling fencers
10 ratling master thieves
15 ratling thieves
3 ratling warlords
13 ratling warriors
5 rattlesnakes
3 red baby dragons
1 red dragon
22 red worms
3 revenants
46 rust monsters
43 shadows
8 shadow centipedes
5 shadow lords
4 shadow trolls
2 shambling mounds
8 silver wolves
2 skeletal kings
22 skeletal warriors
125 skeletons
6 slow shadows
1 Snake from Beyond
10 spectres
4 staring eyes
36 steel golems
3 steel horrors
7 steel zombies
33 stone giants
4 stone giant lords
7 stone golems
24 stone grues
6 stone snakes
5 stone statues
19 swordsmen
68 tarantulas
1 titan
17 trolls
8 troll berserkers
3 troll chiefs
1 undead chaos dwarven berserker
7 vampires
56 vapor rats
2 vipers
8 water demons
7 water elementals
19 water grues
20 water snakes
16 wererats
6 werewolves
1 werewolf lord
7 white baby dragons
1 white dragon
138 white worms
51 wights
1 wild cat
93 wolves
47 wraiths
92 writhing masses of primal chaos
16 yellow oozes
61 zombies


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Playing Time
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You played for 14 hours, 11 minutes and 22 seconds.


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Version Information
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Ancient Domains Of Mystery
Version 1.2.0
Windows Prerelease 20
Build: Nov 21 2013 23:28:06